Why do some say Morrowind is better than Oblivion, besides the graphics?

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ASK_Story

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#1 ASK_Story
Member since 2006 • 11455 Posts

Just wondering. I think Oblivion is the superior game, but some say that Morrowind feels more inspired and alive, making it a better game.

I'm just wondering how everyone else feels about this? Is Morrowind the better game even though Oblivion is obviously bigger and has better graphics?

Your thoughts.

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GodModeEnabled

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#3 GodModeEnabled
Member since 2005 • 15314 Posts
I found Morrowind to be more boring actually. Some say Oblivion is a giant forest, well Morrowind is a giant Volcano and swamp, everything is grey, the graphics are c'est horrible, there is no mission log, the combat sucks...etc etc. Oblivion improves upon Morrowind in every single way, and Morrowind is perhaps the biggest, most grossly overated game in the history of gaming. I played through it and had fun spending about 300 hours in it... but Morrowind is completly dated and trumped by Oblivion nowadays.
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rragnaar

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#4 rragnaar
Member since 2005 • 27023 Posts
I think Oblivion plays a whole lot better, but Morrowind certainly has its charms.  At first I liked the fast travel system in Oblivion, but after a while I started to miss exploring caves along the way to wherever I was going.  I felt like there was a lot more to do in Morrowind, and that it was easier to get lost in, which in my opinion is a good thing, but I could see how it could be a bad thing for some people.  I wish the architecture in Oblivion was a varried as that of Morrowind... In the end I love both games very much... but I've probably played a hell of a lot more Oblivion.
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DJ_Lae

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#5 DJ_Lae
Member since 2002 • 42748 Posts

Variety. There was just more to do in Morrowind, more interesting places to visit, more items to acquire. Plus, you didn't have to deal with the level scaling silliness, though that's part of what made Oblivion more accessible in comparison.

The guild quest chains were much more interesting in Morrowind, too, and the Houses you could join, and there were actual limitations, meaning you couldn't run around and become the head of everything.

The architecture of the various cities is still something that stands out to me, though. Balmora is vastly different looking than Vivec, which is different from Sadrith Mora or that city in the desert (the one with the central building fashioned out of a giant crab shell), or the northern city from Bloodmoon, etc. In contrast Oblivion is one giant forest and all of the cities look basically the same with a few visual tweaks.

The combat is much better in Oblivion, though, and the graphics are no contest. Morrowind is also a lot more unforgiving, mostly due to the unceremonious way it dumps you into the world with nothing but a dagger and a really bad journal function.

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Funkyhamster

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#6 Funkyhamster
Member since 2005 • 17366 Posts
It's a better role-playing game, in that it has a really good atmosphere and is much more immersive than Oblivion. Oblivion is more of an action-RPG... and a very good one in my opinion.
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Teuf_

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#7 Teuf_
Member since 2004 • 30805 Posts
Personally I've never played Morrowind, but from what I gather there were quite a few concessions or comprimises made for the sake of accessibility. While this is a good thing for people like me who probably wouldn't have gotten into the game otherwise, I completely understand what its like to see a favored franchise begin to to branch out to new audiences (MechWarrior and Rainbow 6 come to mind).
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the_mad_madman

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#8 the_mad_madman
Member since 2004 • 316 Posts

Overall Oblivion is the better game really, but there're still a few things in Morrowind that stand out as better. For one, the setting! The vast deserts and swamps, robotic dwarven ruins and volcanic caves, underwater pirate caverns and forgotten tombs hidden in giant mushroom forests... just made Morrowind a much less typical fantasy cliche rpg. Whereas in Oblivion you've got yer pick of forest, wet forest and snowy forest, and yer pick of A: Fort B: Cave C: elven ruin. That's about it really. And the level scaling, god that was horrible. Look, I like a feel of progression in my games. It's stupid that at level bajillion I'll be walking down the street and getting mugged by equal bajillion level poor street thugs, that's not badass at all plus it takes the edge of caution out of exploring when you know no matter what you encounter you'll be able to beat it and it a chance at beating you! They better not have that stupid feature in Fallout 3.

And finally there's the entire "everything is open to you" thing in oblivion, where your character can be the honorable crusader champion, savior of the world as well as baby killing secret assasin and thief extraordinaire. I'm all for freedom, but that's almost as annoying as enemy scaling. I like how in morrowind it was a challenge to become a high rank in a house or guild, and that by doing so you're making enemies in the world. Morrowind may not have had "Radiant AI" but it still managed to feel more alive in that respect.

Naturally there are mods that try and fix all these, but they do so clumsily at best when you consider the typical polish Bethesda puts in their games. But atleast by installing mods I'm adding a bit of life to the game, as it is now... it's boring out of the box! No challenge, no real threat!

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onemic

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#9 onemic
Member since 2003 • 5616 Posts

They say it's better because morrowind has a much better personality, uniqueness in levels, and actually some sense of story. Not only that but the whole atmosphere of the game just blows oblivion out of the water. In morrowind you actually feel a part of this fantasy type world.

IMO oblivion is by far the most over-rated in existence. Everything about the game just screams shallow. No story, repetitive comabt(Although it is better than morrowinds point and click combat style) generic looking gameworld,(Oh great, another oblivion gate that looks exactly the same!) bad voice acting, mostly due to the fact that there were only 4 or so voice actors within the entire game.

In general the game isn`t as good a successor to the TES name

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gabcd86

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#10 gabcd86
Member since 2005 • 544 Posts
The features I see in Oblivion (haven't played it yet) seem much better than in Morrowind - having to walk to some cities got annoying in the end - it was cool to start with though. Level scaling, I assume makes everything stronger as you get stronger, which seems half good - it was boring when you could kill every monster in two hits, but it was also satisfying - a monster that chased you for five minutes at the start ofthe game, was killable in one hit at the end - you really feel like the Chosen One. The volcano theme was a bit annoying too! I prefer the forest look (hope)
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Vampyronight

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#11 Vampyronight
Member since 2002 • 3933 Posts

Well, a lot of the negatives of Oblivion (many which Morrowind didn't have) can be found in this thoroughly written piece.

http://www.rpgcodex.net/content.php?id=129

I think with the exception of graphics and physics (obviously due to the time Morrowind was made in), Oblivion is completely outclassed by its predecessor. Like I said, look at the link, but for me, I can sum of the difference into one idea: in Morrowind, you were in another world- that world would exist with or without you. But in Oblivion, the world is made around you- the changes made in the game were often not direct results of your actions, but simply because you "levelled up." Why did wolves disappear in favor of mountain lions? Because you levelled up, not because there was a logical reason for it happening.

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onemic

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#12 onemic
Member since 2003 • 5616 Posts

Well, a lot of the negatives of Oblivion (many which Morrowind didn't have) can be found in this thoroughly written piece.

http://www.rpgcodex.net/content.php?id=129

I think with the exception of graphics and physics (obviously due to the time Morrowind was made in), Oblivion is completely outclassed by its predecessor. Like I said, look at the link, but for me, I can sum of the difference into one idea: in Morrowind, you were in another world- that world would exist with or without you. But in Oblivion, the world is made around you- the changes made in the game were often not direct results of your actions, but simply because you "levelled up." Why did wolves disappear in favor of mountain lions? Because you levelled up, not because there was a logical reason for it happening.

Vampyronight

You know what the funny thing is, Right after they posted that review, bethesda did everything within their power to take the review or the site down.(More info about it can be found here) Ironically that is pretty much the only review which gives you a true sense of what to expect within the world of oblivion.

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AquaMantor

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#13 AquaMantor
Member since 2004 • 7571 Posts
As someone whose played both games extensively, I can say that, with reluctance, I have come to the conclusion that Morrowind is far, far, FAR superior to Oblivion. Oblivion is VERY unbalanced, and overly simplified to the point where it's just ridiculous. Morrowind, of course, is a broken game, but it had serious thought and consideration put into its design in its attempt to balance everything. The fact that Morrowind and Oblivion are such good games despite their humongous flaws is commendable, but Morrowind has far more to offer than Oblivion.
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Vampyronight

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#14 Vampyronight
Member since 2002 • 3933 Posts
[QUOTE="Vampyronight"]

Well, a lot of the negatives of Oblivion (many which Morrowind didn't have) can be found in this thoroughly written piece.

http://www.rpgcodex.net/content.php?id=129

I think with the exception of graphics and physics (obviously due to the time Morrowind was made in), Oblivion is completely outclassed by its predecessor. Like I said, look at the link, but for me, I can sum of the difference into one idea: in Morrowind, you were in another world- that world would exist with or without you. But in Oblivion, the world is made around you- the changes made in the game were often not direct results of your actions, but simply because you "levelled up." Why did wolves disappear in favor of mountain lions? Because you levelled up, not because there was a logical reason for it happening.

onemic

You know what the funny thing is, Right after they posted that review, bethesda did everything within their power to take the review or the site down.(More info about it can be found here) Ironically that is pretty much the only review which gives you a true sense of what to expect within the world of oblivion.

Wow- I will never buy a Bethesda product until Pete Hines and Todd Howard are dismissed from the company and they stop blacklisting sites that post bad reviews of their games.

And yeah, that is the only review that really seems to explain how the gameworld REALLY is. I mean, I can understand the high reviews to a degree- reviewers only have a limited time to play the game and get a review written. For the first 10 to 20 hours, yeah, Oblivion is impressive...but it's somewhere in there you begin to realize you're not making any progress and all the other problems with the game. Shame on the other sites who didn't look at the game with a critical eye and didn't spend the appropriate amount of time with the game.

For those of you who clicked on the link provided and got confused quickly, I understand- it's the lack of formatting. The original source (with MUCH better formatting) is here:

http://www.nma-fallout.com/forum/viewtopic.php?t=34770

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onemic

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#15 onemic
Member since 2003 • 5616 Posts
I was actually really hyped up about TESIV, and I picked up morrowind because of it.(Also because of the fact that my rig back then was utter crap, so I had no recent games to play :P) When I got oblivion I loved it.....For the first 2 weeks or so. It was after I got past the 20 hour mark that I realized the game was extremely shallow and there was no real point to it in comparison to morrowind.
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EmilioDigsIt

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#16 EmilioDigsIt
Member since 2005 • 4391 Posts

Gameplay>Graphics

No level scaling, so much more to see, tons of monsters, lots of NPCs, lots of weapons, even more skills, plus there was no fast travel, cos that pretty much ruined Oblivion for me. I didn't need to check any of the caves or mines because they were all the same with the same level creatures as me. Plus the two expansions adding even more greatness.

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erawsd

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#17 erawsd
Member since 2002 • 6930 Posts
Sounds to me that Oblivion is suffering from the same issue as most RPGs nowadays. The RPG elements are being greatly downsized in favor of more action oriented, linear, pick up and play style.
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wizdom

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#18 wizdom
Member since 2003 • 10111 Posts

Just wondering. I think Oblivion is the superior game, but some say that Morrowind feels more inspired and alive, making it a better game.

I'm just wondering how everyone else feels about this? Is Morrowind the better game even though Oblivion is obviously bigger and has better graphics?

Your thoughts.

ASK_Story

Its fairly simple, people have opinions that differs from others plain and simple, Oblivion imo is a far superior game.

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CarnageHeart

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#19 CarnageHeart
Member since 2002 • 18316 Posts
I owned the original version of Morrowind for the Xbox andits combat was so bad it broke the game. Enemies didn't react to damage and there were no health bars or anything so there was really no way of gauging if one's blows were having an effect up until the enemy dropped dead. The failure to observe the rules of game design 101 pissed me off so bad I took the game back to the store and never bothered to pick up the GOTY edition (which hit a long while later).
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1fast6

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#20 1fast6
Member since 2004 • 729 Posts

Oblivion was very linear in is quest lines... I missed the variety of quests and solutions from Morrowind... that your choice in how you completed the quests would affect other characters reactions to you, and availability of other quests and availability of solutions for quests...

for example, if you chose to complete a certain quest by killinga dude and taking whatever it was you needed, instead of doing his quest and being rewarded with whatever it was you needed... that choice might close other quests to you later on, or eliminate using him later on to help complete a second quest, or turn his whole guild against you... most times it would mean you would have to find another way to solve the quest, but sometimes it would dead end you...

but, that being said, everything else about Oblivion is superior to Morrowind...

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cametall

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#21 cametall
Member since 2003 • 7692 Posts

Morrowind had a very open world and had major differences in landscapes. From deserts, to open farm land, to swamps, to volcanic plains, to craggy shorelines. It felt larger even if Oblivion was bigger. It also didn't hold your hand the entire way through (in fact it never held your hand) and there was a real danger of running into a level 20 while you're level 2 if wandered too far into the wilderness. It felt more fantasy too. The buildings and landscapes looked like they were out of a book. Really in Oblivion I felt like I was in England the entire time.

You could also hover and get the super ultra jumping spell to kill yourself with :P

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Funkyhamster

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#22 Funkyhamster
Member since 2005 • 17366 Posts
I've said this before, but I don't know if I got my point across - the problem with Oblivion is that it is a more action-oriented RPG than Morrowind. As such, the target audience is different... but they're in the same series, so Morrowind fans are buying Oblivion and (reasonably) expecting it to satisfy them.
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#23 foxhound_fox
Member since 2005 • 98532 Posts
It has an sense of achievement and awe about it. It feels like you accomplish something when you finish something. You feel like you have come from nowhere and done something spectacular.

Oblivion feels like a bunch of unrelated missions slapped together in a nearly lifeless but yet still graphically beautiful world.

Morrowind is a far better game. Oblivion feels more like an mission-based Action-Adventure then it does a RPG.
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EmilioDigsIt

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#24 EmilioDigsIt
Member since 2005 • 4391 Posts

I've said this before, but I don't know if I got my point across - the problem with Oblivion is that it is a more action-oriented RPG than Morrowind. As such, the target audience is different... but they're in the same series, so Morrowind fans are buying Oblivion and (reasonably) expecting it to satisfy them.Funkyhamster

Yop yop

I wouldnt even call it an RPG... maybe... To me, after 10 hours, Oblivion played like an Action-Adventure game where certain things could be leveled up. Just like Grand Theft Auto: San Andreas was a sand box-driving-shooter thing with leveling up some weapon skills.

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lilburtonboy748

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#25 lilburtonboy748
Member since 2007 • 2536 Posts
i liked oblivion much more, but absolutely loved morrowind. The thing i hated in oblivion was fast travel. It should have either been left out, or in my opinion you should have only been able to fast travel to from locations near water TO locations near water using a boat. Also, you should have had to pay 100 gold at least to do that. Traveling from place to place was where you do all of the real exploring. Morrowing was perfect when it comes to exploration.
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Dills334

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#26 Dills334
Member since 2007 • 270 Posts
I found Morrowind to be more boring actually. Some say Oblivion is a giant forest, well Morrowind is a giant Volcano and swamp, everything is grey, the graphics are c'est horrible, there is no mission log, the combat sucks...etc etc. Oblivion improves upon Morrowind in every single way, and Morrowind is perhaps the biggest, most grossly overated game in the history of gaming. I played through it and had fun spending about 300 hours in it... but Morrowind is completly dated and trumped by Oblivion nowadays.GodModeEnabled
That's exactly what i thought i played the game for many hours now but with in the first i said to my self. How bloody Dull, I mean there are some places that looked some what nice but other than that it wasGRay. There was GRay 2/3's of the map and evenon the green lands there...was...GRay. Bloody GRAy.
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Dills334

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#27 Dills334
Member since 2007 • 270 Posts

Great Game non the less

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fiscope

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#28 fiscope
Member since 2006 • 2426 Posts

Morrowind was more comprehensive, and a fancy armor and weapons were unique. Not everyone had them like in Oblivion. Exploration in morrowind leads to awesome loot. Oblivion exploration leads to the same old things: gold, lockpicks, and whatever leveled item any other dungeon had.

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kronovan

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#29 kronovan
Member since 2004 • 351 Posts
I've admittedly barely touched Oblivion; only about 10 hrs play time. But from even that amount of time I'd have to say Morrowind is the better game. Something that's often overlooked about Morrowind are the rogue classes; IMHO probably the best ever in any single play RPG.