Why do we play Video Games?

  • 56 results
  • 1
  • 2

This topic is locked from further discussion.

Avatar image for Azre103
Azre103

79

Forum Posts

0

Wiki Points

0

Followers

Reviews: 56

User Lists: 1

#1 Azre103
Member since 2013 • 79 Posts

Feel free to share with us the reason why are you playing games, How it all started or what keeps you going :)

Avatar image for Lulu_Lulu
Lulu_Lulu

19564

Forum Posts

0

Wiki Points

0

Followers

Reviews: 0

User Lists: 0

#2 Lulu_Lulu
Member since 2013 • 19564 Posts

Good Question..... I'm a Co-Op gamer so I play for Synchronicity and Companionship.....

But I also play single player games..... the reasons behind those are not as easy to identify..... even if we can narrow it down to one specific game..... like Portal 2..... what reason can I give for why I like puzzles ?

Avatar image for SoNin360
SoNin360

7175

Forum Posts

0

Wiki Points

0

Followers

Reviews: 328

User Lists: 3

#3 SoNin360
Member since 2008 • 7175 Posts

Entertainment and escapism

Avatar image for davillain
DaVillain

58637

Forum Posts

0

Wiki Points

0

Followers

Reviews: 0

User Lists: 5

#4 DaVillain  Moderator
Member since 2014 • 58637 Posts

To escaped reality world and enter the Matrix world.

Avatar image for polishkid99
polishkid99

4787

Forum Posts

0

Wiki Points

0

Followers

Reviews: 24

User Lists: 0

#5 polishkid99
Member since 2007 • 4787 Posts

Fantasy, entertainment, competition.

Avatar image for Archangel3371
Archangel3371

46883

Forum Posts

0

Wiki Points

0

Followers

Reviews: 4

User Lists: 0

#6 Archangel3371
Member since 2004 • 46883 Posts

I play for fun and entertainment. It may be testing my skills competitively against others or co-operatively with others. It may be to experience the story, world, and characters in a game. It could be something that challenges myself either physically or mentally in a game. It could be to appreciate something that other people created.

Avatar image for Lulu_Lulu
Lulu_Lulu

19564

Forum Posts

0

Wiki Points

0

Followers

Reviews: 0

User Lists: 0

#7 Lulu_Lulu
Member since 2013 • 19564 Posts

@SoNin360:

Alil Specificity couldn't hurt..... ;)

Besides its obvious those two answers are going to come up alot and a topic like this has so much to offer.......

Avatar image for mjorh
mjorh

6749

Forum Posts

0

Wiki Points

0

Followers

Reviews: 13

User Lists: 0

#8  Edited By mjorh
Member since 2011 • 6749 Posts

@SoNin360 said:

Entertainment and escapism

Avatar image for mastermetal777
mastermetal777

3236

Forum Posts

0

Wiki Points

0

Followers

Reviews: 38

User Lists: 2

#9  Edited By mastermetal777
Member since 2009 • 3236 Posts

I play for entertainment, fantasy, and narrative. I'm not a competitive person, so I love playing through vast open worlds, enjoy taking down enemies in many different fashions, and being a player in whatever story a game wants to tell.

Avatar image for thehig1
thehig1

7555

Forum Posts

0

Wiki Points

0

Followers

Reviews: 2

User Lists: 5

#10 thehig1
Member since 2014 • 7555 Posts

I just enjoy playing games, cant really elaborate on it any further.

Avatar image for Lulu_Lulu
Lulu_Lulu

19564

Forum Posts

0

Wiki Points

0

Followers

Reviews: 0

User Lists: 0

#11 Lulu_Lulu
Member since 2013 • 19564 Posts

@thehig1:

Breaks my heart :(

Avatar image for mastermetal777
mastermetal777

3236

Forum Posts

0

Wiki Points

0

Followers

Reviews: 38

User Lists: 2

#12 mastermetal777
Member since 2009 • 3236 Posts

@Lulu_Lulu: says the one who didn't elaborate either.

Avatar image for thehig1
thehig1

7555

Forum Posts

0

Wiki Points

0

Followers

Reviews: 2

User Lists: 5

#13 thehig1
Member since 2014 • 7555 Posts

@mastermetal777 said:

@Lulu_Lulu: says the one who didn't elaborate either.

Neither of us know why then.

Avatar image for SovietsUnited
SovietsUnited

2457

Forum Posts

0

Wiki Points

0

Followers

Reviews: 238

User Lists: 0

#14 SovietsUnited
Member since 2009 • 2457 Posts
@SoNin360 said:

Entertainment and escapism

This, simple and concise

Avatar image for Lulu_Lulu
Lulu_Lulu

19564

Forum Posts

0

Wiki Points

0

Followers

Reviews: 0

User Lists: 0

#15  Edited By Lulu_Lulu
Member since 2013 • 19564 Posts

@mastermetal777:

I did elaborate.....

Avatar image for mastermetal777
mastermetal777

3236

Forum Posts

0

Wiki Points

0

Followers

Reviews: 38

User Lists: 2

#16 mastermetal777
Member since 2009 • 3236 Posts

@Lulu_Lulu: with words that have no real context. And as for your single player explanation...there isn't one.

Avatar image for Lulu_Lulu
Lulu_Lulu

19564

Forum Posts

0

Wiki Points

0

Followers

Reviews: 0

User Lists: 0

#17 Lulu_Lulu
Member since 2013 • 19564 Posts

@mastermetal777:

I explained my first point quite well.... I didn't write an entire essay on the subject because then there would be no discussion left for everybody else......

As for my second point.... I thought somebody would atleast try to figure it out.....

Avatar image for mastermetal777
mastermetal777

3236

Forum Posts

0

Wiki Points

0

Followers

Reviews: 38

User Lists: 2

#18  Edited By mastermetal777
Member since 2009 • 3236 Posts

@Lulu_Lulu: So you need someone else's opinion to understand why you, personally, play video games? Ah, yeah, okay.

Avatar image for Lulu_Lulu
Lulu_Lulu

19564

Forum Posts

0

Wiki Points

0

Followers

Reviews: 0

User Lists: 0

#19 Lulu_Lulu
Member since 2013 • 19564 Posts

@mastermetal777:

Yep..... pretty much.

Is there something wrong with that ?

Avatar image for MarcRecon
MarcRecon

8191

Forum Posts

0

Wiki Points

0

Followers

Reviews: 10

User Lists: 4

#20 MarcRecon
Member since 2009 • 8191 Posts

It's one of my favorite weekend past times that I never outgrew.

Sometimes I'm able to get on during the weekday, but the weekend is DEFINITELY "ME" time when it comes to gaming.

Avatar image for 187umKILLAH
187umKILLAH

1414

Forum Posts

0

Wiki Points

0

Followers

Reviews: 3

User Lists: 0

#21  Edited By 187umKILLAH
Member since 2010 • 1414 Posts

I play them as it's an escape from reality and an enjoyable challenge.

Avatar image for the_last_ride
The_Last_Ride

76371

Forum Posts

0

Wiki Points

0

Followers

Reviews: 122

User Lists: 2

#22 The_Last_Ride
Member since 2004 • 76371 Posts

Because it's fun and more engaging than being a zombie and watching tv all day

Avatar image for hrt_rulz01
hrt_rulz01

22681

Forum Posts

0

Wiki Points

0

Followers

Reviews: 0

User Lists: 0

#23  Edited By hrt_rulz01
Member since 2006 • 22681 Posts

To put it simply, it entertains me like no other medium can. Nothing beats coming home after a hard days work and popping the lid off a beer and playing a game. Helps me relax & escape.

Avatar image for SpiderLuke
SpiderLuke

719

Forum Posts

0

Wiki Points

0

Followers

Reviews: 0

User Lists: 0

#24 SpiderLuke
Member since 2006 • 719 Posts

@Azre103: I play games to escape reality, not to be immersed in it. That's part of the reason I enjoy Nintendo the most and a lot of experimental indies. A lot of the war shooters and ultra realistic graphics put me too much back into the world we live in already. I play them to spark my imagination and to have fun.

Avatar image for quatoe
quatoe

7242

Forum Posts

0

Wiki Points

0

Followers

Reviews: 28

User Lists: 0

#25  Edited By quatoe
Member since 2005 • 7242 Posts

I play video games to escape reality, get thrown into a world where I can experience things everyday life cant give me. I never had many friends and video games were one of the few things that were always there for me through tough times.

Avatar image for ojmstr
ojmstr

1949

Forum Posts

0

Wiki Points

0

Followers

Reviews: 6

User Lists: 0

#26 ojmstr
Member since 2003 • 1949 Posts

I play fist and foremost because i love gaming, and it's a hobby of mine that i really enjoy doing. I like the competetive aspect of multiplayer games and to challange my selv on how deep i can dig into the gameplay.

I also play videogames to experience and to simulate things that i probably would never do in real life. Like flying a jet or a spacecraft etc...

Avatar image for kingcrimson24
kingcrimson24

824

Forum Posts

0

Wiki Points

0

Followers

Reviews: 16

User Lists: 1

#27 kingcrimson24
Member since 2012 • 824 Posts

Entertainment , fallowing the stories , having fun , living in this fantasy worlds with their characters , playing games with friends and having a good time .... all that stuff ,

Avatar image for battlespectre
BattleSpectre

7989

Forum Posts

0

Wiki Points

0

Followers

Reviews: 0

User Lists: 0

#28 BattleSpectre
Member since 2009 • 7989 Posts

It's just like any other form of entertainment to me. I do it because I enjoy it.

Avatar image for branketra
branketra

51726

Forum Posts

0

Wiki Points

0

Followers

Reviews: 9

User Lists: 9

#29  Edited By branketra
Member since 2006 • 51726 Posts

I play video games to experience immersion, understand innovation, and to socialize.

Avatar image for onesiphorus
onesiphorus

5464

Forum Posts

0

Wiki Points

0

Followers

Reviews: 0

User Lists: 6

#30 onesiphorus
Member since 2014 • 5464 Posts

The foremost would be entertainment. Since I do not have many personal pressures in my life, escapism is my least reason.

Avatar image for frozengrudge
frozengrudge

31

Forum Posts

0

Wiki Points

0

Followers

Reviews: 4

User Lists: 0

#31 frozengrudge
Member since 2008 • 31 Posts

I've been playing video games for as long as I can remember.

Avatar image for MirkoS77
MirkoS77

17971

Forum Posts

0

Wiki Points

0

Followers

Reviews: 3

User Lists: 0

#32  Edited By MirkoS77
Member since 2011 • 17971 Posts

Fun and to escape, mainly. They also help me ignore the unpleasant side effects of a chronic illness and its treatment.

But mainly, I love exploring the creative vision of another. Not just the creative side either, but it's enjoyable to scrutinize a game from a technical perspective and examine how mechanics interact and depend upon one another, can function independently of one another, or any degree in between. How audio and visuals interplay to present the constant illusion of living worlds, while also continually adapting to player agency.

Playing games to me is largely like taking something apart to understand how it functions, and how it could be improved upon or evolved from. It never ceases to amaze me to play well engineered software. To have so many different elements flow so effortlessly together to be able to create a cohesive, fun, dynamic experience is always impressive to witness. I appreciate and admire the craftsmanship.

This is mostly why I game.

Avatar image for Lulu_Lulu
Lulu_Lulu

19564

Forum Posts

0

Wiki Points

0

Followers

Reviews: 0

User Lists: 0

#33 Lulu_Lulu
Member since 2013 • 19564 Posts

@MirkoS77:

First post worthy of this thread.... ;)

Avatar image for GreySeal9
GreySeal9

28247

Forum Posts

0

Wiki Points

0

Followers

Reviews: 41

User Lists: 0

#34 GreySeal9
Member since 2010 • 28247 Posts

@SoNin360 said:

Entertainment and escapism

Avatar image for AtariKidX
AtariKidX

7166

Forum Posts

0

Wiki Points

0

Followers

Reviews: 13

User Lists: 0

#35 AtariKidX
Member since 2010 • 7166 Posts

Because they are fun and awesome.

Avatar image for frozengrudge
frozengrudge

31

Forum Posts

0

Wiki Points

0

Followers

Reviews: 4

User Lists: 0

#36 frozengrudge
Member since 2008 • 31 Posts

@MirkoS77: Very well said, sir.

Avatar image for MirkoS77
MirkoS77

17971

Forum Posts

0

Wiki Points

0

Followers

Reviews: 3

User Lists: 0

#37 MirkoS77
Member since 2011 • 17971 Posts

@frozengrudge, @Lulu_Lulu,

Thanks.

@Lulu_Lulu: I was thinking of TLoU when I wrote that. Mwuahahahahaha!!!!!

Avatar image for Lulu_Lulu
Lulu_Lulu

19564

Forum Posts

0

Wiki Points

0

Followers

Reviews: 0

User Lists: 0

#38 Lulu_Lulu
Member since 2013 • 19564 Posts

@MirkoS77:

You Sneaky Bastard.....

I hate how they made it difficult by just stifling all your options.

Avatar image for MirkoS77
MirkoS77

17971

Forum Posts

0

Wiki Points

0

Followers

Reviews: 3

User Lists: 0

#40  Edited By MirkoS77
Member since 2011 • 17971 Posts

@Lulu_Lulu said:

@MirkoS77:

You Sneaky Bastard.....

I hate how they made it difficult by just stifling all your options.

But you had options (unless you were careless with resources). That was kind of the beauty of the whole game. Once you chose an option, you were stuck with it. But you still had a choice.

Avatar image for Lulu_Lulu
Lulu_Lulu

19564

Forum Posts

0

Wiki Points

0

Followers

Reviews: 0

User Lists: 0

#41 Lulu_Lulu
Member since 2013 • 19564 Posts

@MirkoS77:

Thats exactly the problem..... to have options for one tiny section of the game you had to play many many many other sections as if you didn't have options..... and in the highest difficulty you had no options..... period.

Avatar image for MirkoS77
MirkoS77

17971

Forum Posts

0

Wiki Points

0

Followers

Reviews: 3

User Lists: 0

#42 MirkoS77
Member since 2011 • 17971 Posts

@Lulu_Lulu: eh, I'd only agree with that on grounded. That difficulty definitely demanded avoiding all confrontations unless absolutely necessary, or if you just felt suicidal that day. But on hard (and even survivor if you're good), usually there were always just enough supplies to make a choice for each major encounter.

Avatar image for Lulu_Lulu
Lulu_Lulu

19564

Forum Posts

0

Wiki Points

0

Followers

Reviews: 0

User Lists: 0

#44  Edited By Lulu_Lulu
Member since 2013 • 19564 Posts

@MirkoS77:

Theres one thing about Survivor Difficulty that pisses me off..... Resources are scarce right...... there will be alot of empty drawers and cabinets but almost everytime you encounter enemies Ellie hands you something to help you through it..... which wouldn't be necessary if they just put those resources in the cabinets where you are suppose to find them......

Then there's the removal of Listen Mode....look there's just no other way of saying it.... the stealth mechanics and level design are below average..... listen mode is not a luxury hand holdy feature.... its absolotuely necessary to cut down on the trial and error that will occur when you get spotted by enenies you didn't even known where in the area through trial and error..... especially the human enemies that don't actually search for you..... they just get aggro'd in your general direction regardless if where your last known position was.... Listen Mode in the Last of Us is necessary..... removing just exposes all the cut corners and underwhelming design choices they made......

And the Weapons.....by far the most redundant thing Ive ever seen...... 2 shotguns, 2 Hand Guns and two Scoped Weapons..... all using their own unique ammo.... theres no reason to have both of each type of weapon in your holsters or in your backpack..... or even in the game at all.... all it does is spread your resources even thinner so now you have to run around with two hands, both of them holstered in case one runs out, which would be unnecessary if they only dropped anmo for just one of them.

Avatar image for MirkoS77
MirkoS77

17971

Forum Posts

0

Wiki Points

0

Followers

Reviews: 3

User Lists: 0

#45  Edited By MirkoS77
Member since 2011 • 17971 Posts

@Lulu_Lulu said:

@MirkoS77:

There's one thing about Survivor Difficulty that pisses me off..... Resources are scarce right...... there will be a lot of empty drawers and cabinets but almost every time you encounter enemies Ellie hands you something to help you through it..... which wouldn't be necessary if they just put those resources in the cabinets where you are suppose to find them......

I have a problem with this as well as it kind of goes against the point of collecting resources if Ellie is just going to come out of the blue and hand you 6 shotgun shells in the middle of a firefight, but in all fairness, it would be impossible for the developers to be able to accurately predict how different players would utilize resources, so had they decided to place them in drawers that were empty previously and then the player decided to use them in a way they didn't foresee, and then became stuck in a part of the game where they were necessary to succeed in, it just would've caused frustration.

I'll admit it was a bit of an inelegant blanket solution, but one that worked.

Then there's the removal of Listen Mode....look there's just no other way of saying it.... the stealth mechanics and level design are below average..... listen mode is not luxury hand holdy feature.... uts absolutely necessary to cut down on the trial and error that will occur when you get spotted but enemies you didn't even where the area through trial and error..... especially the human enemies that don't actually search for you..... they just get aggro'd in your general direction regardless if where your last known position was.... Listen Mode in the Last of Us is necessary..... removing just exposes all the cut corners and underwhelming design choices they made......

The level design is fine, and stealth mechanics suitable for a game that is not focused on the genre. Listen mode is not at all a necessity, but if you don't use it, headphones or a surround system is a must. The sound design in TLoU is exemplary and the game is very playable with it, but you have to have the ability to exploit it. IMO, the only way to play is with good headphones. This, combined with the 3rd person perspective, makes it very playable without Listen mode.

And the Weapons.....by far the most redundant thing Ive ever seen...... 2 shotguns, 2 Hand Guns and two Scoped Weapons..... all using their own unique ammo.... theres no reason to have both of each type of weapon in your holsters or in your backpack..... or even in the game at all.... all it does is spread your resources even thinner so now you have to run around with two hands, both of them holstered in case one runs out, which would be unnecessary if they only dropped anmo for just one of them.

2 shotguns? I only recall one. What you are thinking of is the rifle, which was far more powerful, had range, armor piercing capability, and a scope was allowed to be attached and upgraded to (2x). The revolver was more powerful but held less ammo and took longer to reload, the .45 weaker, but held more ammo and was a quicker reload in contrast. Then there was the bow, which was silent with the added bonus of being able to sometimes reuse its ammo. The flamer killed bloaters rapidly and held the ability to spread fire, as did the Molotovs.

There were absolutely valid reasons to swap weapons depending on the situation, and they were not redundant. In fact, ND went to lengths to distinguish them from each other.

Avatar image for mastermetal777
mastermetal777

3236

Forum Posts

0

Wiki Points

0

Followers

Reviews: 38

User Lists: 2

#46  Edited By mastermetal777
Member since 2009 • 3236 Posts

@Lulu_Lulu said:

@MirkoS77:

Theres one thing about Survivor Difficulty that pisses me off..... Resources are scarce right...... there will be alot of empty drawers and cabinets but almost everytime you encounter enemies Ellie hands you something to help you through it..... which wouldn't be necessary if they just put those resources in the cabinets where you are suppose to find them......

Then there's the removal of Listen Mode....look there's just no other way of saying it.... the stealth mechanics and level design are below average..... listen mode is not a luxury hand holdy feature.... its absolotuely necessary to cut down on the trial and error that will occur when you get spotted by enenies you didn't even known where in the area through trial and error..... especially the human enemies that don't actually search for you..... they just get aggro'd in your general direction regardless if where your last known position was.... Listen Mode in the Last of Us is necessary..... removing just exposes all the cut corners and underwhelming design choices they made......

And the Weapons.....by far the most redundant thing Ive ever seen...... 2 shotguns, 2 Hand Guns and two Scoped Weapons..... all using their own unique ammo.... theres no reason to have both of each type of weapon in your holsters or in your backpack..... or even in the game at all.... all it does is spread your resources even thinner so now you have to run around with two hands, both of them holstered in case one runs out, which would be unnecessary if they only dropped anmo for just one of them.

Would you rather have Ellie be useless and not try to find anything for you? Besides, the game would've been infinitely more tedious and frustrating if Ellie didn't help you at all. And when it comes to scavenging in a post-apocalyptic game, you can't have everything be readily available to you. That just kills the challenge. And also, the ammo drops she gives are rare and only occur when you're severely outgunned and outnumbered. Same with the medkits. She only gives them to you when the game senses you're desperate for supplies in the middle of a firefight so you have a chance at winning.

Listen mode isn't necessary. It helps, sure, but it's not absolutely necessary to beating the game. I've played on all but one of the difficulties (grounded, which I'll eventually get to), and turned the listen mode off on the lower ones. Not only does the sound design help out with detecting enemy movements, but game feels more challenging and tense when you don't know exactly what's going on in terms of enemy positioning. And it's realistic of them to try and hunt down your last known position, because that's all the information anybody would know about at any given moment. And no, they don't aggro you wherever you are. They just happened to see you either from the side or from behind, which is assisted by a sound cue (which you'd be hard pressed to not hear) whenever you're in danger of getting spotted. Sound design is just as important as any other part of game design, and The Last of Us, while not perfect (no game is), is a well-designed game that also realizes it's a game that has to be both realistic and entertaining at the same time, so the design choices surrounding the enemies are there so that the player has a chance to win. And don't give that trial and error argument, since every single game in existence has trial and error gameplay.

What weapons did you find in the game? Here's the full list of weapons in The Last of Us:

  • .45 Pistol that's all around useful in all departments, but without much real power behind it
  • 6-shot revolver that's powerful, but slow to reload and sorely hindered by its small clip size
  • "The Shorty" which is a hand cannon, not a shotgun. It's strong, but nowhere near as powerful as the shotgun and with far less range and has the slowest reload speed of the pistols. If you're considering this the second shotgun, it's inaccurate.
  • "The Diablo", a strong armor-piercing scoped pistol with average range and very few shots per clip
  • pump action shotgun with great stopping power but poor range and reload speed
  • hunting rifle w/ upgradeable scope (doesn't come with one) and decent armor penetration, but slower reload speed
  • bow and arrow that's silent and easy to reclaim ammo for, but also the hardest to aim properly
  • flamethrower with decent range but wastes ammo too easily and doesn't instantly kill
  • assault rifle near the end of the game. Doesn't see much use, but it's an ammo sucker as well.

That's not even to mention the molotovs, smoke and shrapnel bombs, bottles, bricks, and various melee weapons at your disposal. All items are useful for different scenarios, be it action-oriented, stealth-oriented, or a mix of both, because the game was designed for either play style to be played without either one being the better option, which is the thing I love most about The Last of Us aside from the gripping narrative. Is it perfect? Hell no. The AI on both sides lapses into stupidity like every video game AI ever, some encounters feel forced, and it has a slow gameplay pace compared to a lot of others, but either way, it's still a great lesson in how to properly design a game using its own rules and logic while also maintaining a game-like element that doesn't feel uncanny or jarring to the player.

Avatar image for thanhgia123
thanhgia123

25

Forum Posts

0

Wiki Points

0

Followers

Reviews: 0

User Lists: 0

#47 thanhgia123
Member since 2015 • 25 Posts

I think we play game for fun. It's a importan target. When we have fun, we will do a lot of thing.

Avatar image for SoAmazingBaby
SoAmazingBaby

3023

Forum Posts

0

Wiki Points

0

Followers

Reviews: 0

User Lists: 0

#48 SoAmazingBaby
Member since 2009 • 3023 Posts

@SoNin360 said:

Entertainment and escapism

This. And just to pass time

Avatar image for Lulu_Lulu
Lulu_Lulu

19564

Forum Posts

0

Wiki Points

0

Followers

Reviews: 0

User Lists: 0

#49 Lulu_Lulu
Member since 2013 • 19564 Posts

@MirkoS77:

Nope.... there were definitely 2 shotguns...... a pump action shotgun with 7 shots and a Sawed off Shotgun with only two shots.....

And obviously theres a reason to swap a pistol for a flame thrower but tge majority of the time I'm switching one shotgun for the other for no other reason because my bullets ran out.......

I also have a system that governs which weapon I use on which enemy on what scenarios and this redundancy between the weapon types is screwing with my ability to do that.......

Avatar image for Lulu_Lulu
Lulu_Lulu

19564

Forum Posts

0

Wiki Points

0

Followers

Reviews: 0

User Lists: 0

#50  Edited By Lulu_Lulu
Member since 2013 • 19564 Posts

@mastermetal777

Ellie does'nt find resources for you she conjures them out of thin air and gives yhem to you, it was clearly a last minute fix to a design oversight...... and Ellie kinda does become more and more useless anyway if ypu increase the difficulty.

Actually removing all yhe resources in the game was not for the sake of challenge..... twas one of those stupid thing developers do for yhe sake of reremove ... removing all of the resources in the game may increase the challenge but it also decreases the elegance in the game play...... just because its a survival game doesn't mean it should have boring gameplay with no options.

Il concede with listen mode since I didn't hsve sorround sound.....

The enemies in their casual stance will walk around in a pattern like a typical stealth game.... but once they are in the alert stance all of them zone in on your location at once at the same time......

You could say it was to increase the challenge but I maintain they were cutting corners... again.

So lets go over the weapons.

A handgun

A slightly differebt hand gun

A shotgun disguised as a hand gun.

A long range rifle

A long bow..... the only actual weapon designed for stealth use

A medium range rifle disguised as a handgun

A regular shotgun

A flamethrower with ammo so scarce you never use it on anything except a bloater..... I don't even bother putting in the holster

A machine gun you don't get until literally the end of the game

And throwable items.

HALF OF THEM ARE USELESS BECAUSE THE GAME STIFLES ALL YOUR RESOURCES.

And don't even get me started on the shivs..... why do they even bother giving you the option to use it on sny enemy...... its only usefull on Clickers... opening locked doors to get more resources to build more shivs to use on clickers.... using it for anything else is a waste.... i find myself curse when my finger slips and I accidentily use a shive on anything else..... they should remove that input.... same goes for the handgun execution.... theres never anyreason to use it anywhere for anyreason... its counterintuitive.

And the narritive..... cutscenes and notes..... thats TheLast of Us' s narrative in a nutshell