[QUOTE="Legendaryscmt"]As long as the gameplay is pretty good, I don't care if it has a week story. Look at Crackdown, terrible story, alright gameplay.Heinous-Uranus
But my question was why not demand good gameplay and good story in the same package. Do you really not desire to be gripped and carried away by an enchanting story?
I believe what they're expressing is that they believe that the progress that has been made is exemplary. Most developers do not have the operating budget to hire, purchase, or augment a studio which incorporates accomplished voice-actors, writers, editors, etc. along with programmers and designers. Especially when these weren't even factors little more than 10 years ago (outside of specific genres obviously). Like you said, every form of media has its strengths and weaknesses, and as time has progressed, and continues to progress, this weakness in narrative development and presentation is being addressed, but said progress is inevitably gradual. Likewise, demographics are strong points of reference for developers. In truth, your average gamer will NEVER read Anna Karenina, The Castle, The Idiot, Thus Spoke Zarathustra, or As I Lay Dying (10 points for anyone who can name all the authors). Take Metal Gear for example. While it does have its narrative flaws, it is widely recognized as one of the most cinematic franchises, and it continues to under-sell as compared to lowest common denominator competition. From their financial perspective, what is the point of alienating a large percentage of their possible consumers? Another issue of concern for developers is subject matter. Take another franchise as an example: Xenogears/Xenosaga. One of the games is actually subtitled Thus Spoke Zaruthusta. How many Christians (devout or otherwise) do you think are going to overlook the subject matter in such a game, regardless of the gameplay?
Many people have already stated that for most of us, while an accomplished narrative is preferable, gameplay is of far greater concern. It's the unavoidable consequence of an interactive media. The demographic's taste and intent are of great concern. Most people aren't even playing video games that warrant a plot, and many are more focused on completing tasks or gaining gamerscore points than enjoying an engrossing plot. Like one of the mods said, the medium offers so many opportunities in realizing a new form of narrative exposition that it will continue to progress, exponentially so if the industry continues to grow (and thus operating budgets increase).
I also think you're making too much of a generalization. All forms of media in the consumer market are represented by mediocre products which tend to sell millions of units. Film, music, video games, and pop-fiction are all in the same boat, relatively speaking. Sure, the dialogue in Spider Man 3 or Secrethood of the whatever are "better" than in Halo or Half-Life, but they're still crap. Many blockbuster films are narratively subpar to some of the more accomplished games (Bioshock, Metal Gear, SNATCHER). In truth, most of the "amazing" films that get produced are critically lauded - and publicly ignored.
Likewise, the implementation of narrative in a video game can be challenging when you consider the relationship between plot development and gameplay development, but someone with a Persona avatar (I think) already addressed this.
We should demand a marriage of the two...with patience. Sorry for the essay, but this has always been a topic of concern for me.
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