[QUOTE="just_nonplussed"]
some really, really lazy replies on here..
anyway, i play them because they're much tighter game experiences than the kinds of mainstream games today. one hit and you're dead in most of the classic arcade games, and those kinds of strict structures (for some reason) create a compelling reason to carry on playing. while today, you do have a lot of linear games that could be considered 'tight', they seem to mostly be focused on plot and narrative rather than a pure escalation of challenge and speed.
so i like them because they're tight and i like games today because they're loose (free space, more options, etc.)!
Heirren
That's a good point. They required far more skill than the games nowadays. The games of today are too forgiving. I played Uncharted on the hardest difficulty the first time though, and thought it was a cinch--get shot how many times and hide for a minute to replenish all your health? Imagine if Uncharted stuck to the more typical "retro" rules. These new games feel like the developers give you a rope to hold, and then pull you through the experience. I still enjoy some of the new ones, but the reward in beating a game, like you said, is more about the narrative.
I also think the game designers/developers/artists were more talented/creative and did so much more with so much "less." People think graphics have evolved, but sometimes I think it's the other way around. Most of the old classics are so recognizable a monkey is likely able to distinguish Mario from Pac Man. Today, every couple months there's some new technique in achieving a more realistic lighting effect or texture, or rendering a more lifelike face. Imo these are not better graphics, but just techno mumbo jumbo. Good graphics have unique characteristics to the game, where the look is just as much part of the music and gameplay.
well said! i've been thinking the same thing. graphics today are confusing; there's too much going on, and all the photo-real, grainy images blend into one. there's very little restraint in game development. in the mainstream developers are collectively pushing in the same fetishistic, oil-painting style aesthetic. in the indie scene, the 'retro' aesthetic is popular, but it's over done and not very imaginative. games like echochrome, or loco roco on PSP are genuinely new.
'better' is a confusing term anyway.
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