I've found when a game uses a motion blur effect during fast movements. It really makes it look more realistic. If you've ever seen a CGI movie in theatres or on DVD, you'll notice that if it's a pro 3D animated feature, they use motion blur, or else the movements would just lack the realism. Because in real life, our eyes have motion blur, video cameras we use to record movies, have motion blur. Why don't games pick up on that? The only few games I've seen that have a motion blur effect are Crysis, Mass Effect and LittleBigPlanet. Two other games I can name that slightly use it are Uncharted 2 and Mass Effect 2. But I find it really helps make the movements seem less digital.
You can see motion blur here and in other videos if you look harder to see what I mean: http://www.youtube.com/watch?v=YhKxex4RW3U
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