[QUOTE="c_rake"]
Yes. They really are that low.
Writing in games still has a long way to go. It's getting better, for sure. But, based on everything I've heard about Far Cry 3's story, I don't think it could stand as some gold-standard.
shadowkiller11
Not really wouldn't look at it that black and white, but we're not saturated with good plots which is the problem as opposed to other mediums. Narratives has really progressed in the last 10 years with some you could argue being better than other plots and narratives in different mediums. so the standard is getting there very quick. Also not everything has to be direct like hollywood movies. There can be subtext and implied messages and ideas which alot of average users forget about.Still I was alittle dissapointed with the story and the ending but it was the concept of a weak character turning into a killer and being desensitized that was praised, it tried to tackle the narrative disconnect that alot of action games suffer. Like Max Payne 3, great game, great story but some thought the depressed, trouble, protagonist didn't fit in with the bang bang nature of the game. Also for Far Cry 3 the comparisons to Apocalypse Now is very similar, it was great film with a great premise but it did have a simple plot when you think about it but it was the experience that made it memorable, same with Far Cry.
I wrote more than I was anticipating too.
The problem with the "wealking becoming a warrior" thing was that in the game it was immediate. One second, Jason is b!tching to the tribal dude with glasses that he's never shot anyone before and the next he's impaling a pirate's neck with a machete and his squeamishness is never mentioned again.
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