I beat the game on 1999, which was supposed to be a throwback to older shooters.
So why does this game have the same gameplay as every other crappy shooter released in the last 5 years? Two weapons at a time, regenerating shield, dumb AI, bland level design. I really liked the idea behind the hooks and tears, but both mechanics ended up being under-utilized and pretty bland. At the end of the day, the gameplay was just the same boring stuff we've all played so many times.
It was easy, shallow, linear; it was just totally mindless. I found myself bored most of the time. I didn't have to think about tactics, I didn't have to be careful, because the game was so easy and casual.
The story was decent. Not a masterpiece, but certainly original and the characters were all well acted. The actual "plot" was obfuscated and contrived, but the setting was original and the subject matter too.
Back in my day, video games couldn't get by with such crappy gameplay.
Big_Red_Button
The irony is that your critique of this game, which is actually a subversive critique of contemporary game design as a whole, is as generic and uninspired as the software you are lambasting.
Worse, you traffic in vagaries and half-thoughts, many of which don't necessarily even align factually with what this game actually delivers to the player.
Now, for the purposes of full disclosure, I'll freely admit my copy of this game is currently sitting in my shelf unopened but regardless, many of the things you have written don't mesh with everything else I've read about Bioshock Infinite.
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- Two weapons at a time is a design choice, and not an inherently negative inclusion into the construct of this (or any) game. The effectiveness of such design is entirely predicated on how that decision is implemented throughout the full scope of the game and you never explain, in any detail, why such a design is detrimental to the overall experience.
- Regenerating health is another norm you fail to extrapolate upon beyond your own myopic distaste. Again, if you can specifically explain why regenerating health is an automatic strike against this game, I'd love to read it.
- Dumb AI. Why is it dumb and how does it falter when compared to those games where the AI is supposedly superior?
- You claim the game is linear but also cite the use of hooks and tears, yet assert these elements are underutilized. Now again, I haven't had a chance to play my copy yet but your critique on this matter has been very different than the general consensus, which claims this game is fairly open-ended and that the hooks and tiers are employed copiously. For certain, none of it seems to be as standard and bland as you assert.
- You also call it shallow yet by all accounts it is no less complex than any number of other shooters, past or present, including some of the very games you venerate in a subsequent post in this very thread. You hurl pejoratives freely but you never seem to substantiate much of what you are actually stating.
- You state that the story was decent but then, paradoxically, claim it was contrived and obfuscated. (How was it hidden exactly?) You also place the word plot into quotations, no doubt as an insult, yet you should be aware that a plot is a series of events, loosely or tightly woven together, that make up a story thus, regardless of your mixed feelings, Bioshock Infinite contains a plot.
- You finish up with a nebulous statement about how games were better back in your day yet you never specify what that era was or why games from that time period were so much better than contemporary offerings. I've been gaming since the late 70's and I disagree entirely with that assertion; if anything, shooters have gotten far more complex and offer far more variety than ever before.
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And your sig is just ridiculous. All of those games appeal to hardcore enthusiasts and specifically, DMC has actually been analyzed and deconstructed by some incredibly knowledgeable fans of the series and the general consensus is that it is a worthy entry into the franchise.
Understand, I am not refuting everything you are claiming but frankly, you don't make very detailed or compelling arguments. I am actually curious to read a more lengthy analysis because, as I have mentioned, I haven't played my copy yet but frankly, most of what you have written doesn't gel with what everyone else is saying about this game.
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