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I'm a long time RE fan. I love the old RE games more than any other. In the old games it doesn't bother me that i can't move and aim. The style of game doesn't need you to move and aim in that way.
As for the new games, They aren't survival horror anymore, they're action games. So the game should control like an action game, but it doesn't. If Capcom wants to move the series away from it's survival horror roots they should go all the way with it.
Because people play too much Dead Space and they aren't old Resident evil fans like me. ^_^nobodylive
As far as I remember you couldn't move and shoot in Dead Space either. Furthermore, I have to give a BIG WTF? to people saying they might not get RE5 because the controls weren't what they expected, which I've heard more than a few times. Seriously? Its RE5...that means its the FIFTH one, and thats just the main games. When has it ever controlled any differently? It's been alot worse because of the static cameras, but it's still been the same functionally.
How should an action game control? Anyways, it's not a problem for me; I'm fine with or without the current control scheme.I'm a long time RE fan. I love the old RE games more than any other. In the old games it doesn't bother me that i can't move and aim. The style of game doesn't need you to move and aim in that way.
As for the new games, They aren't survival horror anymore, they're action games. So the game should control like an action game, but it doesn't. If Capcom wants to move the series away from it's survival horror roots they should go all the way with it.
xmitchconnorx
Because people play too much Dead Space and they aren't old Resident evil fans like me. ^_^nobodyliveI second this.
Actually the slow movement and the missing ability to make a side-jump totally destroy RE5 for me.It turns a great Game into a cheap "Maybe if it´s cheaper"-Title and just because of the Co-op.There´s absolutely no excuse for this.It´s not like the Demo was no fun,but I yelled half of the Time at the TV because of the horrible controls.It almost feels like it´s Capcoms first game...
I completely agree. I still prefer the older games over 4 and 5. If they're going to make Resident Evil an action game instead of survival horror then they need to go all the way. When you look at it in comparison with other action shooters there are some broken gameplay mechanics.I'm a long time RE fan. I love the old RE games more than any other. In the old games it doesn't bother me that i can't move and aim. The style of game doesn't need you to move and aim in that way.
As for the new games, They aren't survival horror anymore, they're action games. So the game should control like an action game, but it doesn't. If Capcom wants to move the series away from it's survival horror roots they should go all the way with it.
xmitchconnorx
[QUOTE="xmitchconnorx"]I completely agree. I still prefer the older games over 4 and 5. If they're going to make Resident Evil an action game instead of survival horror then they need to go all the way. When you look at it in comparison with other action shooters there are some broken gameplay mechanics.I'm a long time RE fan. I love the old RE games more than any other. In the old games it doesn't bother me that i can't move and aim. The style of game doesn't need you to move and aim in that way.
As for the new games, They aren't survival horror anymore, they're action games. So the game should control like an action game, but it doesn't. If Capcom wants to move the series away from it's survival horror roots they should go all the way with it.
Canvas_Of_Flesh
I also agree.
It's fine if you can't move and shoot at the same time if it's like RE1-3. But in RE4 and 5, not anymore.
RE4, 5 and Dead Space are survival horror, just not in the traditional sense. Most of the survival is limited inventory space, but all of them create a feeling of tension and uncertainty.Jekken6
RE4 became an action-shooter instead of survival-horror. The real survival horror in the RE series are all REs before 4.
As far as I remember you couldn't move and shoot in Dead Space either. Furthermore, I have to give a BIG WTF? to people saying they might not get RE5 because the controls weren't what they expected, which I've heard more than a few times. Seriously? Its RE5...that means its the FIFTH one, and thats just the main games. When has it ever controlled any differently? It's been alot worse because of the static cameras, but it's still been the same functionally.
Gamefan1986
Yeah, you can move and shoot in Dead Space. You can even move and reload in Dead Space. You can also heal without ever having to open your inventory or worrying whether or not your hotkey may have changed functions on you.
The issue here is not entirely RE, because I agree that RE is for the most part as it always has been - and this is partly the problem. Mostly it's that gameplay standards have changed and when you get right down to it, RE's controls, even in the PS days had many detractors. So if RE controls were clumsy to begin with, they're even worse now, and it's even more noticeable now. RE's controls make it a Ford Model T in an age of hot rods
I still want to play through RE5. I'm honestly more concerned with the storyline. If it's as ad-libbed as RE4, I might just skip the franchise altogether from now on. I loved the B-move stories of the originals...they at least had a degree of continuity. RE4 was more of a story-loaf
Because all games should basically play like FPS so we never have to put any effort into getting our heads around new controls.
Im not even sure why Resi5 controls like it does, I would have been happy with RE4 controls and not using the right analogue stick to look about.
I'm a long time RE fan. I love the old RE games more than any other. In the old games it doesn't bother me that i can't move and aim. The style of game doesn't need you to move and aim in that way.
As for the new games, They aren't survival horror anymore, they're action games. So the game should control like an action game, but it doesn't. If Capcom wants to move the series away from it's survival horror roots they should go all the way with it.
xmitchconnorx
That's pretty much my answer.
[QUOTE="xmitchconnorx"]How should an action game control? Anyways, it's not a problem for me; I'm fine with or without the current control scheme. It should have smooth controls, a good aim system, the ability to aim and walk or strafe at the same time, and a free moving camera. A prime example would be MGS4. A game that somewhat shifted away from it's original format and Konami adjusted the controls accordingly. The new RE games don't cover any of the above mentioned characteristics. The controls overall feel clunky, the aim cursor is very slow even if you change the settings, you can't aim and strafe, and you have next to no control over the camera, you're just jammed into the left side of the screen. These are things that should be standard in a third person action game by now. It's 2009.I'm a long time RE fan. I love the old RE games more than any other. In the old games it doesn't bother me that i can't move and aim. The style of game doesn't need you to move and aim in that way.
As for the new games, They aren't survival horror anymore, they're action games. So the game should control like an action game, but it doesn't. If Capcom wants to move the series away from it's survival horror roots they should go all the way with it.
Me2nice
Because people play too much Dead Space and they aren't old Resident evil fans like me. ^_^nobodyliveI've played the RE series since the beginning and I own Dead Space and I do find it quiet irritating the movement has been limited to standing still and shooting. So what makes me different from you hmmm? ;)
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