Why were some Japanese games made easier than other countries?

This topic is locked from further discussion.

Avatar image for Chocolate-Chip
Chocolate-Chip

25

Forum Posts

0

Wiki Points

0

Followers

Reviews: 0

User Lists: 0

#1 Chocolate-Chip
Member since 2010 • 25 Posts
I never could never understand this e.g Ristar, Streets of rage 3 and Hard corps. Any idea why?
Avatar image for sweetveggiepie
sweetveggiepie

25

Forum Posts

0

Wiki Points

0

Followers

Reviews: 2

User Lists: 0

#2 sweetveggiepie
Member since 2009 • 25 Posts

Hmm, I never have wondered about that before, but it's probably because there is usualy a gap between the Japanese release and the US release, giving them time to fix flaws and improve things to better the game.

Avatar image for Panzer_Zwei
Panzer_Zwei

15498

Forum Posts

0

Wiki Points

0

Followers

Reviews: 0

User Lists: 0

#3 Panzer_Zwei
Member since 2006 • 15498 Posts

No. This wasn't an issue of only a few games, it is a well-known region difference. I'd would say that this comes close to being the standard. Sure, there's a few notable exceptions, but in general this happened with a great amount of games in all platforms, console and arcade alike.

The user base preferences between countries is different. In Japan they care a lot for the "no miss clear", which is basically being able to finish the game without continuing. This doesn't necessarily means for the game to be easy enough for everybody to be able to do that. It's more about having a fair difficulty that will allow you to do that with enough skill level.

Avatar image for Chocolate-Chip
Chocolate-Chip

25

Forum Posts

0

Wiki Points

0

Followers

Reviews: 0

User Lists: 0

#5 Chocolate-Chip
Member since 2010 • 25 Posts

No. This wasn't an issue of only a few games, it is a well-known region difference. I'd would say that this comes close to being the standard. Sure, there's a few notable exceptions, but in general this happened with a great amount of games in all platforms, console and arcade alike.

The user base preferences between countries is different. In Japan they care a lot for the "no clear miss", which is basically being able to finish the game without continuing. This doesn't necessarily means for the game to be easy enough for everybody to be able to do that. It's more about having a fair difficulty that will allow you to do that with enough skill level.

Panzer_Zwei
Ah thanks for clearing that up. I had no idea about "no clear miss" in Japan makes more sense now =)
Avatar image for Panzer_Zwei
Panzer_Zwei

15498

Forum Posts

0

Wiki Points

0

Followers

Reviews: 0

User Lists: 0

#6 Panzer_Zwei
Member since 2006 • 15498 Posts

[QUOTE="Panzer_Zwei"]

No. This wasn't an issue of only a few games, it is a well-known region difference. I'd would say that this comes close to being the standard. Sure, there's a few notable exceptions, but in general this happened with a great amount of games in all platforms, console and arcade alike.

The user base preferences between countries is different. In Japan they care a lot for the "no clear miss", which is basically being able to finish the game without continuing. This doesn't necessarily means for the game to be easy enough for everybody to be able to do that. It's more about having a fair difficulty that will allow you to do that with enough skill level.

Chocolate-Chip

Ah thanks for clearing that up. I had no idea about "no clear miss" in Japan makes more sense now =)

Sorry, it was supposed to be "no miss clear". I mixed it up. :P

Many games (specially in arcades) actually would give you a special "no miss clear" message, or would have different ending music etc. Unfortunately this was removed from a lot of games for their overseas release.