Will MMORPG game fade away?

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Hsiing

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Edited By Hsiing
Member since 2018 • 8 Posts

Hello guys, I'm new to here. Honestly, I’ve already played many MMORPG games. But I conclude three things that I feel tired to play MMORPG games, and I think these maybe killed MMORPG games.

  1. Money cost. Most of MMORPG games that they need you cost much; otherwise you can’t play it because you won’t defeat anyone else.

  2. Tired. The core of playing game is to relax, is an entertainment. But these MMORPG games are made me feel tired. I intend to play game for relax, but sometimes I always feel that I’m working on game.

  3. Not friendly for new player. Each MMORPG game need to update new version, for old players they might be adapt it but what about new players? If you want to play PK? Well, old players stronger than you. Of course, you can choose to pay much. If you want to join Raid Team? Old players will have their own team, and how you can join in? So, how do you get pleasure from playing this game?

But I still play MMORPG games…only during the weekdays… Because at Weekend, that I will play LOL with my friends. So what mmorpg game that I like to play? Novoland…. This game is typically mmorpg game….But I like to play because for Novoland that I don’t need to pay more attention on play this game. I put more attention on social part. Relax for relax.

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browsergames

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#1 browsergames
Member since 2018 • 7 Posts

Interestingly, but one such game costs a mass of money for maintenance

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deactivated-5e90a3763ea91

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#2 deactivated-5e90a3763ea91
Member since 2008 • 9437 Posts

I think more popular MMOs will stick around in some format, but there's not a lot of room for competition in the genre so there can only be so many concurrent MMOs with a decent player base.

Whether the game is fun or boring is really in the eye of the beholder. For me, I always had fun playing a lot of the more memorable MMOs I liked.

You mention MMOs not being easy for new players to join. And that you like relaxing games. Well, then you turn around and mention League of Legends, a MOBA....those are really hard for new players to get into, and are really stressful to play most of the time. If you can enjoy a game like LoL, then you should be able to understand why people like MMOs sorta.

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Jackamomo

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#3  Edited By Jackamomo
Member since 2017 • 2157 Posts

These games aren't going away. They have massive player bases is China and Korea and the like. You mentioned two you play yourself. Novoland is a mobile MMO so you play WoW at home and Novoland when you're away from your desktop.

If a studio is arrogant, they will release an MMO simply because they think that, if they build it, they will come (the customers). But sometimes a new MMO will just not be the right fit for the market at that time be it in theme or style or the game just doesn't chime with the zeitgeist and it gets neglected and shuts down.

WoW has had to keep changing to stay current with fresh content and fell prey to power creep, that is. Adding levels and raising stat numbers higher, for higher than top level items, just spreading leveling up over more levels. Now there is so much to do there is nothing to do.

These games are based on content and social interaction. I play WoW at first solo but appreciated the online aspect although, for me, I didn't really talk to anyone and was waiting to get high level enough for raiding. I joined a guild but preferred to do my own thing rather than follow people around and stand around for ages waiting for something. So I just did the missions basically.

The social aspect is how an MMO stays going for longer. So people invested in guilds and raiding will be the people who stay subscribed for years not just 3 months like me.

Ultima Online, being the first MMO is still going because people like the range of play styles and building a house gives you ownership of the world more than WoW so it is still going although under EA and not Origin.

Richard Garriot, who made Ultima Online has restarted his original ambitions for UO with a new Kickstarter project Shroud of the Avatar, which is a new third person MMO based in Britannia and features wildlife and free roaming AI npcs. Which is an interested addition to the genre.

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So I think it's a genre that just needs new ideas or shrewd market awareness for success. The mobile MMO genre must be booming right now and set to grow even more I'd wager with China and Japan being very into those games.

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Hsiing

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#4 Hsiing
Member since 2018 • 8 Posts

@Ovirew: haha, yeah I've been playing LOL for 5 years.....And I got the Challenger at S6. But now, I'm kind quit this game.....I still remember the first time I play this game it's really hard for me...

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mrbojangles25

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#5 mrbojangles25
Member since 2005 • 60727 Posts

@jackamomo: Yeah looking forward to Shroud of the Avatar. I still wish Tabula Rasa (Garriot's earlier MMO-shooter-RPG) was given a better chance to succeed before it failed, but I'm willing to give Garriot another chance.

As for the question in general, I think I personally am over MMO games. I need some diversity, and I need more than gimmicks, and right now all MMORPG's seem to be the same, and sadly there are not enough MMO alternatives to MMORPG's that provide the same sort of community and experience that WoW and SWTOR did back in the day (among other games).

I'm still holding out hope for Star Citizen's persistent universe being MMO-enough to be a good substitute...when it comes out in 5 years :P

I don't outright hate MMO's like a lot of people simply for being MMO's--I wouldn't have played WoW for 14 years if that were the case--I just think the market has stagnated a bit.

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cooldownloader

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#6 cooldownloader
Member since 2018 • 11 Posts

No, I don't think so!

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RSM-HQ

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#7 RSM-HQ
Member since 2009 • 12175 Posts

Higher chance 3D Platformers will cease to exist over RPG MMOs. And this is from someone who likes 3D Platfomers and MMOs one-of if-not the most repetitive and poorly designed genre around.

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#9  Edited By Jackamomo
Member since 2017 • 2157 Posts

@RSM-HQ: MMOs one-of if-not the most repetitive and poorly designed genre around

Not poorly designed if the design goal is to maximise the amount of time people spend playing the game. Whether or not they're actually enjoying it.

I watched a dude play Shroud for about an hour just to see what people did. But he didn't play missions or even pvp. He was just messing around with items for his house almost the whole time.

Some people just kind of use these games to play on a very slow or methodical speed which is quite relaxing and takes a long time.

If games are drugs, mmo's are methadone.

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#10  Edited By RSM-HQ
Member since 2009 • 12175 Posts

@jackamomo: I speak on behalf personal experience. If you've invested time in an MMO that isn't hot garbage with terrible quest structure and horrendous level design? more power to you. My knowledge on the genre overall is admittedly small and spiteful_

I've invested in exactly three MMOs not so many I guess, and yet enough to put me off the genre entirely. All three I would rate very poorly (Dragon's Dogma Online, Final Fantasy XIV, TES: Online).

Some people just kind of use these games to play on a very slow or methodical speed which is quite relaxing and takes a long time.

I do that with Monster Hunter, but to each, his or her own.

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Jackamomo

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#11  Edited By Jackamomo
Member since 2017 • 2157 Posts

@RSM-HQ: well, the only mmorpg I ever played was WoW when it first came out, for 3 months.

The quests were kind of boring really. The only fun I had was exploring the beautifully drawn and rendered environments in 1:1 third person which was really good fun.

It has a lot to do with liking the Warcraft universe’s art style.

If they had bothered to make a long overarching quest plot line it may have snagged me for longer, and with more interesting missions/stories. There was just a lack of imagination really.

Mission: Go to mine or something. Kill 100 frogs or something. Come back here to get xp and gold. Repeat.

Eventually that got boring.

MMO’s are played a lot by two groups of people. I think.

1) Millennial teenagers still under 18. They play for social interaction and getting the best loot and skins and steeds etc then show off to each other. They spend most of the time standing/hopping around in cities as they chat to their clan members and raiding or maybe pvp.

2) Other teens and older up to the 60’s who are not bothered about new shiny things or graphics or playing on their mobile and might have even started playing on mud servers. They are really into role playing, classic d’n’d style and get really into the lore and the stories in the game.

There are lots of these games that play in the browser or small client and have a regular subscriber base that just never unsubscribe. These are small games and you won’t know about them but there are quite a few of them, in their Tolkien inspired setting. With modest production values but a committed player base.

The kind that play the original MMORPG Ultima Online still to this day even though it’s owned by EA now.

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RSM-HQ

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#12 RSM-HQ
Member since 2009 • 12175 Posts

@jackamomo:

the only mmorpg I ever played was WoW when it first came out, for 3 months

World of Warcraft was a weird one for me, it was a time I was only just starting to appreciate retro gaming. Had a lot of fun with a few of Blizzards games Warcraft II and III, Diablo II, along with Starcraft. But I never dipped into WoW. And biggest reason was those games above are hand-downs from family. While WoW at the time cost money to play monthly if memory serves well, and I was very young, what money I had was spent elsewhere.

It has a lot to do with liking the Warcraft universe’s art style

I have a mixed opinion on that. The art for the second game I prefer the style and expressions, but the level of detail for the more recent Blizzard games advertising art is without question more detailed and vibrant. Didn't translate to the gameplay models though (at the time), but as a roleplay game suppose some players use the digital art as representatives.

The kind that play the original MMORPG Ultima Online still to this day even though it’s owned by EA now.

I've seen Ultima mentioned a few times as a series, usually very highly praised. Admittedly one retro series never looked into.

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Jackamomo

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#13  Edited By Jackamomo
Member since 2017 • 2157 Posts

@RSM-HQ: World of Warcraft was a weird one for me, it was a time I was only just starting to appreciate retro gaming

Is 14 years old retro now?

But I never dipped into WoW. And biggest reason was those games above are hand-downs from family.

Sorry, I don't understand this sentence. I know you're Japanese so 'family' is probably the wrong word here.

ME: It has a lot to do with liking the Warcraft universe’s art style

I have a mixed opinion on that. The art for the second game I prefer the style and expressions, but the level of detail for the more recent Blizzard games advertising art is without question more detailed and vibrant.

You mean Warcraft 2: Tides of Darkness? That was still in 2d. It was Warcraft 3 that introduced Blizzard's house style up to the present day. [EDIT] having said that WC2 did have a similar cartoon style to WC3.

WoW is still practically the same game when it released, visually, in 2004. I don't know how well it's doing now though.

Ultima is certainly retro though. The Shroud engine predates WoW's original engine and is still more glitchy. But the series is not popular in Japan and probably not available online.

It Richard Garriot's imaginative world, he created all by himself himself and called it, unimaginatively, Brittania. Everyone wants to be an 'Avatar' (unless they are a baddy) and lead by example. That's the story.

It's very old fashioned but it is a familiar and interesting world that Garriot has created and the music for Ultima 4 is brillz imho.

I had the SMS version but the Apple II has a better sound card.

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Well... you be the judge. Charm is an underrated quality.

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RSM-HQ

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#14 RSM-HQ
Member since 2009 • 12175 Posts

@jackamomo:

Is 14 years old retro now?

That's an error on my end, what I was trying to mention is games like Warcraft II and the ones listed with them are retro to my knowledge. They are some of the games played around WoW release with the Blizzard logo.

Sorry, I don't understand this sentence. I know you're Japanese so 'family' is probably the wrong word here.

For this conversation you don't need to fully understand outside the context that the games are not mine by purchase, but through given means. While writing in English "family" is the correct word for that particular reply. Do try my best, so pardon any grammar or word being misused.

You mean Warcraft 2: Tides of Darkness? That was still in 2d. It was Warcraft 3 that introduced Blizzard's house style up to the present day.

Yeah, I liked the sprite art and even the outline drawings of WCII. They had a nice style, and was reflected in gameplay.

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Jackamomo

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#15 Jackamomo
Member since 2017 • 2157 Posts

@RSM-HQ:oh yeah. "hand-downs" My bad. Hand-me-downs is a more common use of that term I think and usually refers to used items no longer wanted, given to a younger member of the family.

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#16 Black_Knight_00
Member since 2007 • 78 Posts

One can hope.

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bussinrounds

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#17 bussinrounds
Member since 2009 • 3324 Posts

I remember seeing UO and thinking an online Ultima 7 could be pretty cool, but all the MMOs I've seen/tried have been trash.

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RSM-HQ

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#18 RSM-HQ
Member since 2009 • 12175 Posts
@jackamomo said:

@RSM-HQ:oh yeah. "hand-downs" My bad. Hand-me-downs is a more common use of that term I think and usually refers to used items no longer wanted, given to a younger member of the family.

Always trying to better my English so will remember that in future, thank you ツ

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deactivated-5c5235341a3ea

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#19 deactivated-5c5235341a3ea
Member since 2018 • 39 Posts

Doubt it. If you have a friend to play with, multiplayer is always gonna be popular for that good reason

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MasterWarlords

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#20 MasterWarlords
Member since 2019 • -1 Posts

The adoption of crypto-currencies will pump life to the mmorpg's and create new experience and opportunities in the upcoming mmo's