working in the games industry?

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kensaimarine

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#1 kensaimarine
Member since 2008 • 25 Posts

So, I have a question for anyone who works for a video game company. The short version is: what is it like? and how do I get a job?

Here's the long version:

At the moment I am an undergraduate in physics and I am lining myself up for going to grad school and getting a phd (I'm hopefully going to publish my first paper this summer), but over the last month or so I have started questioning my life. I have a real passion for games and programming, and I have been wondering if I might enjoy a career in game design more than one in physics research. The problem is that I feel so locked in; does one NEED to have a computer science degree to get a job at a game company? or can I just teach myself the necessary programming languages and apply? What if I go ahead and spend the next 6 years getting a physics phd, would this be a totally useless addition to my resume in the eyes of a recruiter?

Also, how do I know this isn't a "grass is greener on the other side" thing? Does programming/designing games get dull after awhile?

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crucifine

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#2 crucifine
Member since 2003 • 4726 Posts

So, I have a question for anyone who works for a video game company. The short version is: what is it like? and how do I get a job?

Here's the long version:

At the moment I am an undergraduate in physics and I am lining myself up for going to grad school and getting a phd (I'm hopefully going to publish my first paper this summer), but over the last month or so I have started questioning my life. I have a real passion for games and programming, and I have been wondering if I might enjoy a career in game design more than one in physics research. The problem is that I feel so locked in; does one NEED to have a computer science degree to get a job at a game company? or can I just teach myself the necessary programming languages and apply? What if I go ahead and spend the next 6 years getting a physics phd, would this be a totally useless addition to my resume in the eyes of a recruiter?

Also, how do I know this isn't a "grass is greener on the other side" thing? Does programming/designing games get dull after awhile?

kensaimarine


I'm not in the industry yet. I'm going to school for a job in the industry, and know several people personally who are already in it. First off, no, you don't need a B.S. in computer science. Big Huge Games (they did Rise of Nations/Legends, and Age of Empires 3: Asian Dynasties) was founded by a handful of people who did not have programming degrees. To most companies, it represents that you're a good enough programmer to not create bugs very often and also have a solid understanding of the fundamentals, all of which can be gotten without a B.S. in computer science.

However, it's more than just teaching yourself programming, you also need to know how to apply those programming skills in a game. Most companies will not hire unless they've seen an example of your work that proves you know how to apply the programming to games. Procedural scripting is becoming a big deal nowadays, for one.

However, you could always teach yourself programming on the side, perhaps as a minor or a double major, develop a piece of code that shows off your knowledge of physics, and apply with that in your portfolio. Procedural explosions, water splashes, etc. We haven't quite gotten to complete procedural physics yet, it would be something useful to know in the next 5 years.

And whether or not it gets dull really depends on whether or not you really enjoy programming or if the project you're working on just sucks (Barbie games).
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Ghost_702

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#3 Ghost_702
Member since 2006 • 7405 Posts
Well if you look at a lot of people in the gaming industry right now, a whole lot of them taught themselves what to do and grew on from there in the industry. Just do some research to see what artists, animators, and programmers have done before they went to the industry. I'm starting college next year and i'm in almost the same situation. I love video games a great deal and would love to be an animator, artist, or maybe a programmer. I've been thinking of majoring in physics or mechanical engineering then go on to get a PhD actually, however i'm still undecided. What's the physics major like where you go to school?
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gm84

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#4 gm84
Member since 2008 • 350 Posts

www.sloperama.com/advice.html

Read everything there...you will find it VERY useful :)

Degrees arent a mandatory requirement...what is required is a kickass demo/portfolio which showcases your best work of game development. You are studying physics so why not try making a nice physics simulator which is efficient (programmatically) and also tells the company you know your stuff...Having a Phd is good on resume but if you have no demo/portfolio of games/projects you created, its pointless imo...

Having a CS degree will help you in the future should you give up on pursuing game development as a career. I am not trying to discourage you mate, apoligies if you thought that way. Not having a degree gives the impression to the company that you dont have the willpower/determination to finish a 4 year degree (whether its CS, Art, Business,History, Writing,whatever) which doesnt go down well. But if you have developed a nice demo which impresses them, you will probably be higher up the 'getting-hired' list.

Develop games in your spare time, form a team if possible (programmer art isnt pretty lol)...apply what you learned to games. For example, you can create a small racing game which has some good basic car damage physics...then you can make it better by using your physics knowledge in making it even more realistic. Look at Codemaster's DiRT (and even GRID) for ideas/study material !!

Now, how is it like working in the industry ? Well, I havent actually 'worked', only interned as a programmer for a brief time and let me tell you, I learned something new everyday. Watching the senior devs code, their viewpoints, advice,criticism was just amazing. Also started to appreciate the art side more than before.Plus I got to see what it takes to create games.Being surrounded by quality people in a great environment is just awesome !!

Start small, create small games and build up from there...it will take time,energy and skill so be patient. The most important thing is to finish what you started and polish it as much as possible. Get good grades or atleast descent grades while at university and make games in your spare time...Network with people and you are on your way.

Hope it helps

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deactivated-5c8225b86ff49

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#5 deactivated-5c8225b86ff49
Member since 2005 • 605 Posts
AFAIK, programming is USELESS. I kinda want to become a games designer; I'm looking at finishing my software dev course and doing one of design.
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XaosII

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#6 XaosII
Member since 2003 • 16705 Posts

AFAIK, programming is USELESS. I kinda want to become a games designer; I'm looking at finishing my software dev course and doing one of design.The_Frederick

This could be the dumbest move of your life.

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crucifine

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#7 crucifine
Member since 2003 • 4726 Posts
AFAIK, programming is USELESS. I kinda want to become a games designer; I'm looking at finishing my software dev course and doing one of design.The_Frederick


That's a rather uninformed statement.
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gm84

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#8 gm84
Member since 2008 • 350 Posts

AFAIK, programming is USELESS. I kinda want to become a games designer; I'm looking at finishing my software dev course and doing one of design.The_Frederick

huh ? :|

Game designers arent hired straight from college mate...you gotta have some experience in the games industry first as a programmer/artist/QA/Management on published titles to have a shout at it. Game design is one of the most misunderstood jobs on earth

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kensaimarine

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#9 kensaimarine
Member since 2008 • 25 Posts

To Ghost_702:

I go to UCSB and physics is really hardcore here. And no matter where you go, grad school in physics is INSANE. You work 60-80 hours a week and get paid very little (not because youre forced to, but because you need to put that much time into your research to be competitive)

To gm84:

It's interesting that the most important thing is the portfolio, in some ways that is inspiring because it means I can shift gears more smoothly just be doing my own little side projects, and not have to get a double major (which would be impossible if I want to finish in 4 years total). However, even as an undergrad my physics research takes a huge portion of my time, and I have very little extra time to devote to side projects.

Would joining a mod team be a good place to start? I also have all sorts of ideas for mods, but I know that I would need other people, especially artists.

To crucifine:

I think that's a good point about getting stuck working on a project that is not interesting. And while I like your point about certain game companies starting out as a group of people who did not have programming degrees, does that really still happen in the modern day? I mean, I know Valve originated in the modding community, but back in those days, the video games industry wasnt nearly as big as it is today. With huge companies out there cranking out bestselling games, does that kind of thing still happen where a handful of people start a successful game company?

Also, no offense to the people who have already posted, but can I get some input from anyone here who actually has a full time job in the industry about what their job is like?

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MKHavoc

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#10 MKHavoc
Member since 2007 • 1100 Posts

Also, no offense to the people who have already posted, but can I get some input from anyone here who actually has a full time job in the industry about what their job is like?

kensaimarine

I think this is the wrong place to look for someone with a job in the industry. The people that visit this site just like following the industry.

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King9999

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#11 King9999
Member since 2002 • 11837 Posts
Check this site for an idea of what kind of jobs are available in the industry.
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#12 SimpJee
Member since 2002 • 18309 Posts

[QUOTE="The_Frederick"]AFAIK, programming is USELESS. I kinda want to become a games designer; I'm looking at finishing my software dev course and doing one of design.crucifine


That's a rather uninformed statement.

Hey I didn't know you're going to school for programming :D I'm majoring in CIS (programming basically) as well.

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crucifine

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#13 crucifine
Member since 2003 • 4726 Posts

Would joining a mod team be a good place to start? I also have all sorts of ideas for mods, but I know that I would need other people, especially artists.

To crucifine:

I think that's a good point about getting stuck working on a project that is not interesting. And while I like your point about certain game companies starting out as a group of people who did not have programming degrees, does that really still happen in the modern day? I mean, I know Valve originated in the modding community, but back in those days, the video games industry wasnt nearly as big as it is today. With huge companies out there cranking out bestselling games, does that kind of thing still happen where a handful of people start a successful game company?

Also, no offense to the people who have already posted, but can I get some input from anyone here who actually has a full time job in the industry about what their job is like?

kensaimarine


Joining a mod team is a good place to start. Unfortunately, I do all my mods with people I already know, so I can't really help you find teams to join. Google will probably be able to help, though. I have seen source mod and oblivion mod websites asking for help. Neverwinter Nights 2 groups, too.

While it's somewhat less viable nowadays, it can still happen. One of my friends got called back for an interview with Bethesda Softworks (Oblivion, Morrowind, etc.), but he doesn't have a CS degree. He's in the same program I am, a sort of general game design curriculum that teaches art, programming, design, audio, etc. However, he was originally a math major that got interested in programming, which he's been doing on and off for 5 years. All he has in his portfolio is a handful of flash games and the link to a MUD he used to work on. But because of the MUD he used to work on, they called him back, potentially over other applicants with CS degrees.

As far as a handful of people starting a successful company, that depends entirely on their first project. If their first project is not received well, and profits aren't recouped, their investors will almost always pull out.

As far as getting input from people already in the industry, you're better off at Gamasutra. You could also watch developer diaries and 'making of' documentaries, too.
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gm84

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#14 gm84
Member since 2008 • 350 Posts

To gm84:

It's interesting that the most important thing is the portfolio, in some ways that is inspiring because it means I can shift gears more smoothly just be doing my own little side projects, and not have to get a double major (which would be impossible if I want to finish in 4 years total). However, even as an undergrad my physics research takes a huge portion of my time, and I have very little extra time to devote to side projects.

Would joining a mod team be a good place to start? I also have all sorts of ideas for mods, but I know that I would need other people, especially artists.

kensaimarine

I can understand your situation...you have to manage your time and make a decision on what project you want to create. You dont need 5 games to showcase....Even one good game you develop is a catalyst for employment.

Joining a mod team is indeed a good idea...I suggest you take a look at different games that you can creat a mod in...e.g. Doom,Oblivion,Crysis, Unreal Tournament. I would also recommend joining a team which is local and with whom you can interact in person...find people with interest in game development in your university and you might be surprised at the response.

There is an exception to everything...anything is possible and you can creat a company today which can be the new id/Valve of the future....loads of variables/factors come into the picture so I'll just say nothing is impossible, but you have be realistic to an extent.

Have you read the website I suggested ? You will also find the following websites very useful

www.gamedev.net

www.igda.org/forums

www.gamecareerguide.com

Good luck :)

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kensaimarine

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#15 kensaimarine
Member since 2008 • 25 Posts
Thank you guys for the advice! I will look at all those websites in more detail when I have time.
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deactivated-5c8225b86ff49

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#16 deactivated-5c8225b86ff49
Member since 2005 • 605 Posts

[QUOTE="The_Frederick"]AFAIK, programming is USELESS. I kinda want to become a games designer; I'm looking at finishing my software dev course and doing one of design.crucifine


That's a rather uninformed statement.

Not really. A monkey can program. It's what ELSE you can do which makes you important.

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#17 deactivated-5c8225b86ff49
Member since 2005 • 605 Posts

[QUOTE="The_Frederick"]AFAIK, programming is USELESS. I kinda want to become a games designer; I'm looking at finishing my software dev course and doing one of design.XaosII

This could be the dumbest move of your life.

How so? I won't be able to make it as a coder. But I have ideas, which means I can do design.

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#18 deactivated-5c8225b86ff49
Member since 2005 • 605 Posts

[QUOTE="The_Frederick"]AFAIK, programming is USELESS. I kinda want to become a games designer; I'm looking at finishing my software dev course and doing one of design.gm84

huh ? :|

Game designers arent hired straight from college mate...you gotta have some experience in the games industry first as a programmer/artist/QA/Management on published titles to have a shout at it. Game design is one of the most misunderstood jobs on earth

See, I live in AUSTRALIA. We get industry experience during university courses. And you CAN get hired into an entry-level design position straight from uni, with enough persistence and an decent portfolio.

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crucifine

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#19 crucifine
Member since 2003 • 4726 Posts
Yeah, but how does that make programming useless? For you, maybe, but not for the rest of the industry. It's kind of vital.

For that matter, who says the programmers don't have ideas too? Perhaps even better than yours? A friend of mine was just hired by Big Huge Games as an entry-level designer and his c.lassmates look down upon him because he failed the programming test and applied for design as a backup.

I should also mention he gets less than the programmers do.
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XaosII

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#20 XaosII
Member since 2003 • 16705 Posts
[QUOTE="XaosII"]

[QUOTE="The_Frederick"]AFAIK, programming is USELESS. I kinda want to become a games designer; I'm looking at finishing my software dev course and doing one of design.The_Frederick

This could be the dumbest move of your life.

How so? I won't be able to make it as a coder. But I have ideas, which means I can do design.

Your dislike for programming means you entered the computer scinece field with doubt. You didnt really know what you wanted to to do.

Thats bad.

You'll never get hired over someone that went into any area of discipline with enjoyment.

You "kinda" want to be a game designer? You also "kinda" have no real idea what it is you want to do. I have very little doubt that you also have no clue, whatsoever, what a game designer does and you ill simply fall into the same problem as your software development course and becaome disillusioned by the actual process.

I can't even begin to point out the flaws you've said with every word you've typed. You won't make itas a coder, because you've given up on - maybe because you didn't like it? Fine. But you apparently felt as though you've learned nothing. Thats a poor attitude to take.

Your "i have ideas" statement.... I... Wow... every gamer in the world belives they have a great gaming idea, but that doesnt mean they can be a game designer. Whats makes your ideas so special, especially from someone who isn't even sure they want to be a game designer?

So why do i say that could be the dumbest move of your life? Your doubt makes it sound like you are just going to repeat the process over again, waste alot of money and time, and come out unhappy - again.

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deactivated-5c8225b86ff49

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#21 deactivated-5c8225b86ff49
Member since 2005 • 605 Posts
I fine at programming; I'm one of the best in the class. But I'm not John Carmack, I'm just a cog. I pretty much wanted to do design all along, and programming is a way there.
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gm84

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#22 gm84
Member since 2008 • 350 Posts
[QUOTE="gm84"]

[QUOTE="The_Frederick"]AFAIK, programming is USELESS. I kinda want to become a games designer; I'm looking at finishing my software dev course and doing one of design.The_Frederick

huh ? :|

Game designers arent hired straight from college mate...you gotta have some experience in the games industry first as a programmer/artist/QA/Management on published titles to have a shout at it. Game design is one of the most misunderstood jobs on earth

See, I live in AUSTRALIA. We get industry experience during university courses. And you CAN get hired into an entry-level design position straight from uni, with enough persistence and an decent portfolio.

Well, as I said, you have to have some experience in the industry..I am glad that you get it during university in Australia.

"I have ideas, which means I can do desgin"....Wrong.

Having ideas isnt enough...design is about the ability to take an idea and mould it using avaialable resources (talent,money,time,etc), taking decisions about the compromises, trying to balance the idea in such a way that it can be possible to develop it and improve as much as possible within limits. You gain that ability with more experience in the industry as a programmer/artist/QA/Managment

Entry level design positions are few but they are NOT Game Design positions....it will be junior LEVEL design...I can understand that you dont like programming much but it is not useless !! Maybe to you but its vital for game development. Having a good portfolio wont make you a game designer mate unless you are starting your own company.

I guess you took the CS degree to have it on resume and in the process, learned that programming isnt your thing and you have loads of ideas (like everybody else) and just want to give your ideas to the staff and sit back and wait for the game to come out.

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#23 Oilers99
Member since 2002 • 28844 Posts
I can probably simplify things. Just ask a few questions of yourself, and answer honestly. It's critical that you don't overevaluate or underevaluate yourself... if you have trouble getting a read on yourself exactly, ask someone else who would know, and give you an honest answer.

1. What is it that I do best, and enjoy the most?

2. Is there a job in the gaming industry that is related to this/these interest(s)?

3. How can I develop this/these skill(s)?

4. How can I prove that I'm capable of doing the job to employers?

Some thought, research and dedication should answer for you what, if any, career would be right for you in game development. Just be prepared to find an answer that points you towards a non-glamor job (like a sound technician) or even a job not involved in game development at all.
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crucifine

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#24 crucifine
Member since 2003 • 4726 Posts
I fine at programming; I'm one of the best in the class. But I'm not John Carmack, I'm just a cog. I pretty much wanted to do design all along, and programming is a way there.The_Frederick


You don't have to be John Carmack to be a good programmer, either. If you want to be an engine architect, then yeah, you will need a lot of programming knowledge, but by and large most of the programmers work off of existing codebases. Valve has been using the same engine since Half-Life, just adding modules to it from time to time to keep it relevant.

Unless your issue is that you don't enjoy programming, in which case I can't help you there. But like others have said, entry-level design is not game design, you're still going to be doing grunt work.