[QUOTE="GodModeEnabled"]Sorry Solid that isn't broken game design its smart. It's dangling the carrot in front of you all the time. Everyone is the newbie once and takes some licks, but it doesn't take that long until you're on a fairly level playing field. Killzone, Call Of Duty and Battlefield would be far worse online games without the stuff to unlock and keep it interesting. As for my worst trend: Day 1 DLC that was obviously cut from the game like in Mass Effect 3, Batman Arkham City or the upcoming Farcry 3. C'mon guys that is just dirty.S0lidSnake
I dont know, maybe I'm old school.... I believe the core multiplayer experience should keep players hooked, not just filling bars, prestieging and then going back to filling bars again.
Halo was the most popular online game until CoD came along, and still is. It doesn't use any BS unlock system to keep all the good stuff away from noobs, and it's still wildly popular.
Didn't you say you played BLOPs for like 180 hours? Did you keep playing because you wanted to unlock something new or because you had a blast playing it? Besides, in BLOPs you could buy anything after a few hours anyway.
I thought Battlefield Bad Company 2 was a fantastic shooter, but man it was frustrating having to play with sh*tty ironsights for the first few hours with EVERY single class until I unlocked the red dot sights. Who locks red-dot sights? WTF?
I agree with this & your original post.
I cannot stand having to rank up & unlock all my equipment. Lately you see more & more games dragging this process out. LIke for example in BF3 you have to unlock the red dot sites for each gun. Shouldnt i be able to unlock all the sights & then switch them out for each gun? Why do i have unlock that item again & again for every single weapon in the game?
Others find this process addicting but in the end it becomes repetitive & tireing. Having to spend hundreds of hours with each game that has multiplayer in order to get anywhere is a complete turn off.
All of it also makes the games completely unbalanced & broken. With all the different abilities, equipment & killstreaks it completely breaks the game. Killstreaks reward already dominating players with more tools to dominate ( that called broken game design ).
I thought Battlefield was doing a great job up until BF3. BF3 you know have to unlock all of your vehicle features but how are you suppose to unlock any features for your chopper & jet when as soon as you get in the air you are shot down by the elite airspace players who already have all the offensive & defensive equipment.
So you're just trying to get used to flying but yet cant get any vehicle spoints because you dont have any equipment & all the elite players will run you down with thie missile lock ons & such. If you werent there on day 1 release getting that equipment then its likely you'll never get it.
So now we're back to Broken game design again. The old school games did it right but todays games are becoming more unbalanced & broken with each game. Further pushing the process of ranking & upgrading your streaks & magical abilities, & dragging this process out for ages.
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