would fighting games be if they no longer used health bars?

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onixring

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#1 onixring
Member since 2013 • 25 Posts
i think if they tuned games like mortal kombat,street fighter and tekken more of a boxing game system would that be better with a few adjustments
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nini200

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#2 nini200
Member since 2005 • 11484 Posts
i think if they tuned games like mortal kombat,street fighter and tekken more of a boxing game system would that be better with a few adjustments onixring
I was going to laugh but I'll give you a real answer. If the game was based on that engine fro the beginning, then yes but otherwise no. In this case, a HUGE No
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jmpenn04

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#3 jmpenn04
Member since 2003 • 176 Posts

There was a game back in the PS1 days called Bushido Blade that didn't have health bars. You won based on inflicting realistic injury on your opponent. If you slashed a limb, that limb was useless for the rest of the match. If you beheaded your opponent, it was instant KO. I never personally played it, but I heard good things about it.

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nini200

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#4 nini200
Member since 2005 • 11484 Posts

There was a game back in the PS1 days called Bushido Blade that didn't have health bars. You won based on inflicting realistic injury on your opponent. If you slashed a limb, that limb was useless for the rest of the match. If you beheaded your opponent, it was instant KO. I never personally played it, but I heard good things about it.

jmpenn04
Yeah I own both of those games and they were great. But like I stated, Bushido Blade was BUILT around that engine. Imagine a Street Fighter where ONE Shin Shoryuken would take your full life bar or heck a simple Tiger Knee to the face would end the fight. Think about that for a minute.
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zombiedriveby

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#5 zombiedriveby
Member since 2008 • 25 Posts

Me and my best friend ....both of us are 27 ....still play bushido today ...would love to see another