I think those (3D open-world exploration elements) are key reasons why Ocarina of Time is so highly regarded and loved among most gamers and critics alike, it was the first Legend of Zelda game to have 3D graphics, which was a big step forward for the franchise, and while previous Zelda games incorporated the sort of open-world exploration Ocarina of Time had, it felt entirely different in 3D, since it immersed you in the worlds Link explored more than a top-down perspective in the 2D Legend of Zelda games ever could.
Alex_Thomson
Words fail to describe Ocarina of Time's gameplay for its time. The camera angles and movement patterns were exceptional (maybe excluding the auto-jump).
Ocarina of Time's story is also a key element for all the acclaim it has received, but I think the two elements I mentioned before are a bigger deal, since Majora's Mask had a great story as well, but as you noted, wasn't regarded nearly as highly by both gamers and critics, so it's clear that the new basic gameplay elements found in Ocarina of Time were what made it such a big deal. Likewise, probably part of the reason Majora's Mask isn't considered as "legendary" of a game is because it largely carried over the basic elements Ocarina of Time introduced (i.e. 3D graphics, immersive open-world experience), and just changed things up with a new story and a new spin on the gameplay.
Alex_Thomson
This is exactly why I suggested this thread. Because most of the elements carry over from Ocarina of Time, the impact that Majora's Mask had was reduced. Maybe a little too much, but Ocarina of Time was too good; so who am I to judge?
The whole three-day element of racing against time to complete objectives in Majora's Mask and jumping back in time again and again to complete the game may have also detracted from Majora's Mask in some critics' and gamers' views, so this could be another reason it doesn't "measure up" to Ocarina of Time according to many. In conclusion, if this supposed "prequel" contained the elements I mentioned above that I think made Ocarina of Time such a revolutionary and revered game for many, and Ocarina of Time came after it and was the exact same as it is now, then this "prequel" would likely hold the special status Ocarina of Time has in The Legend of Zelda franchise for many gamers, otherwise just being the first Legend of Zelda N64 game alone I don't think would cut it.
Alex_Thomson
Promise this is the last quote.
I quite enjoyed the whole "back-in-time" feature expressed in Majora's Mask. For me, it provided an adrenaline rush. Suffice to say I was only 9 when I first played it, but I thought it was great.
As for the "prequel", don't forget its entry order. The prequel would have arrived before Ocarina of Time, as expressed in the first post. Not afterwards, a la Halo Reach.
If this had happened, don't rule out a link to the Super Mario Galaxy series. Both are fantastic, but the sequel is rated higher.
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