[QUOTE="nameless12345"]
I think The Need For Speed on the 3DO was pushing the system to it's limits because nothing else on the 3DO looksed comparable and neither did Jaguar games. EA really pushed the 3DO and delivered "true" 32-bit 3D graphics months before Saturn and PS1 came out. The arcade prefect Super Street Fighter II Turbo on the 3DO was a big deal back then too. 3DO wasn't a bad console, it was just too expensive. Infact it sold pretty good considering the costs. There were plans for a successor titled M2, which was supposed to give the N64 and PS1 a run for their money.
The jaguar, however, was a commercial failure, but Atari supported the console as good as they could. There were new Jaguar games made as late as 2000 and they even wanted to make a successor.
Darkman2007
The M2 would have been somewhere between the N64 and Dreamcast
And the 3DO was actually at a decent price by 1995, its just that the newer systems had better graphics, and a better brand name/marketing, which helped them.
Im sure it also didn't help that many of the 3DO's best games ended up on the PS1/Saturn (though Im not sure if that was before or after the console was discontinued)
The ports of the 3DO games from what I been looking at was mostly afterwards because the Saturn and PSX came out at the end of the 3DOs life cycle. The Saturn about a year before the 3DO and the PSX about 10-9 months afterwards, so yeah I would say it was after it was discontinued for the most part.
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