I didn't know that she could die, if she can then I got nothing. I never paid attention to her once in Episode 1 and she never showed any signs of dying so I assumed she was invincible, I didn't need to focus on her at all.My point is say you do have an invincible partner on screen, like say Elena in Uncharted. Obviously she will not be frustrating cause she will never die, the player never needs to pay any attention to her. What she does is irrelevant, its part of the games script. If Elena takes damage then the AI better be good enough to stay alive, to know when to fight, to know when to come for aid, all sorts of changes need to be made so that the charater knows to stay alive and so the player is involved in the care of the partner. If she did take damage that same character that you would call excellent AIwould now be dying. Just making a charater invincible makes for a really cheap trick and I dont concider that good AI cause it doesn't need any, the character will live regardless of what it does.dvader654
I don't want to be involved in the care of the partner, that makes it an escort mission. Escort missions suck. Always. In every game. Why? Because the AI is braindead and weak. Just because a character is as strong as you are (or even invincible) does not mean it isn't well-programmed. Quite the contrary, Alyx is one of the best (if not the absolute best) co-op AI characters out there. For some reason, you seem to be equating vulnerability with AI programming when in reality one has nothing to do with the other. AI programming is the level of AI complexity, the actions it can do etc. Vulnerability is a simple difficulty setting.
Right she is programed to do all that. Her giving you useful information is part of the games script, its not AI. Shes never supposed to get lost cause in game she is basically your guide, she is programed to know where to go, she is part of the cinematic aspect of the game. Its not the same as a co-op AI partner. She is a programed NPC to do what the game wants her to do, its not the same as an AI partner taking the place of what is supposed to be a human partner that you the player has some control over.dvader654
Some of her actions are scripted, but I doubt that her trajectory through the entire game is scripted. Even so, I think you are still undermining Valve's achievement in that area. The vast majority of NPC's are useless, get in the way or get lost - even during scripted events. Alyx doesn't do that. That's not an accident nor a miracle, but hard work and good programming. At the end of the day, Alyx kills enemies, doesn't get herself killed like an idiot, doesn't get in the way, doesn't get lost (you said that she isn't "supposed" to get lost as if any other NPC's are :lol: ) - that's great AI, that's what all co-op NPC's should be like. But if you'd rather have Gears of War advanced AI instead...be my guest. :wink:
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