Hey I just wondered what everyone's favourite gameplay element is in games. Obviously this is a very general topic and it's difficult to narrow it down but I thought I would post it as I realised what mine was today: Mini-games! These are things I define as a departure from the main method of gameplay. In some games they are used constantly and others not at all.
Why are they my favourite? Well often they are a surprise... they are things that the developers didn't need to put into their game but did because of their love for the game. Obviously for some games they improve the game tremendously and are used often (God of War). And in others they are just a fun, often exhilarating detour from the main game. Games like Jak 3 (my favourite series) are full of these, so full in fact that they can't really be called mini-games but become variations in the gameplay, from capturing wild animals so they can be tamed to riding a missile and directing it to its preferred destination. Beyond Good & Evil has the Shells and Discs minigames. The lock picking minigame in Thief Deadly Shadows (used a lot) and the many mini-games in Kya:Dark Lineage (excellent game, not well known). All create refreshing and enjoyable detours in the game that make the overall experience more rounded and more fondly remembered.
Well that's my favourite gameplay element. Now what's yours and why? :)Â
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