Your favourite gameplay element?

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pillaysteven

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#1 pillaysteven
Member since 2003 • 52 Posts

Hey I just wondered what everyone's favourite gameplay element is in games. Obviously this is a very general topic and it's difficult to narrow it down but I thought I would post it as I realised what mine was today: Mini-games! These are things I define as a departure from the main method of gameplay. In some games they are used constantly and others not at all.

Why are they my favourite? Well often they are a surprise... they are things that the developers didn't need to put into their game but did because of their love for the game. Obviously for some games they improve the game tremendously and are used often (God of War). And in others they are just a fun, often exhilarating detour from the main game. Games like Jak 3 (my favourite series) are full of these, so full in fact that they can't really be called mini-games but become variations in the gameplay, from capturing wild animals so they can be tamed to riding a missile and directing it to its preferred destination. Beyond Good & Evil has the Shells and Discs minigames. The lock picking minigame in Thief Deadly Shadows (used a lot) and the many mini-games in Kya:Dark Lineage (excellent game, not well known). All create refreshing and enjoyable detours in the game that make the overall experience more rounded and more fondly remembered.

Well that's my favourite gameplay element. Now what's yours and why? :) 

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The_PirateKing

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#2 The_PirateKing
Member since 2005 • 9714 Posts

Hey I just wondered what everyone's favourite gameplay element is in games. Obviously this is a very general topic and it's difficult to narrow it...

pillaysteven
~-~No it isn't, challenge. No matter what kind of game I'm playing it need to be challenging.~-~
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#3 yodariquo
Member since 2005 • 6631 Posts
Fun?
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MrCHUP0N

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#4 MrCHUP0N
Member since 2004 • 2813 Posts

Interesting (and fun) question, though a tough one to answer since it's one of those "depends on the game/genre" things.

To get specific for a second, I guess melee combat is one of mine - that is, melee combat that's based on skill, whether it be dexterity or thinking. Specifically what I had in mind was something like the boss battles in a typical Zelda game, or the supremely quick combat in Ninja Gaiden. (The combat in God of War is fun, but since it's slightly button-mashy it's not as intriguing to me as that of Ninja Gaiden's.) There's nothing like the visceral thrill of decimating opponents, but the sense of accomplishment of is much greater when you know you've gotten through it using either extreme finger dexterity, clever brainwork, or both.

Another one would be micromanagement in many JRPGs, such as Espers / Materia in Final Fantasy VI / VII respectively or the Sphere Grid in Final Fantasy X. Pokemon would be a prime example, but admittedly I have never ever played a Pokemon game. Perhaps Pearl/Diamond will be my first. I suppose it's because I like to tinker - it's why I like fiddling with my PC and PC games, and so building up parties and evolving my player characters and their skills give me that similar sense of satisfaction. 

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#5 viberooni
Member since 2003 • 1396 Posts

I'm a big fan of environmental puzzles, the kind you find in Prince of Persia or Zelda games. However it's hard to choose a favorite gameplay element, I rarely play a game and think to myself "oh snap I love when designers do this thing right here!" It all kind of blends in for me, good game design is good game design.

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MrCHUP0N

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#6 MrCHUP0N
Member since 2004 • 2813 Posts

I'm a big fan of environmental puzzles, the kind you find in Prince of Persia or Zelda games. However it's hard to choose a favorite gameplay element, I rarely play a game and think to myself "oh snap I love when designers do this thing right here!" It all kind of blends in for me, good game design is good game design.

viberooni

Ah, that would be another one I like - though I enjoy (for example) Zelda's boss battles slightly more than I do its environmental puzzles, it's all very similar in terms of that satisfaction when you figure out, "A ha! That's how I'm supposed to do _______!" Another one would be adventure and exploration (Oblivion, how beautiful you are), though that is much more specific to certain games than my other favorites simply because some games do the exploration thing in such a monotonous way that I can't enjoy it.

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OfficialJab

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#7 OfficialJab
Member since 2005 • 3249 Posts
Games that have different levels of sanity, or different levels of....um, psychological stability. Eternal Darkness is my favourite video game ever. Clock Tower 3 did it well too. I'm on my way through Call of Cthullu now. All good games and I love that aspect of them.
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#8 dante_123456
Member since 2005 • 15011 Posts
my favorite gameplay element is probably a good, deep combat system. thats why i love games like DMC3, God Hand, and Ninja Gaiden
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viberooni

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#9 viberooni
Member since 2003 • 1396 Posts

I just thought of another favorite, and a big reason I love a good adventure game: choosing dialogue options and having quality conversations with NPC's.

It may not be terribly exciting and few games do this well but when they do (Monkey Island, Planescape: Torment, Grim Fandango, Day of the Tentacle, KOTOR) it really makes a game world come alive and gives personality to your character. I like wanting to interact with every inhabitant to the fullest just to get their reactions/see what they have to say. Great voice acting makes this even better.

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pillaysteven

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#10 pillaysteven
Member since 2003 • 52 Posts

Interesting (and fun) question, though a tough one to answer since it's one of those "depends on the game/genre" things.

To get specific for a second, I guess melee combat is one of mine - that is, melee combat that's based on skill, whether it be dexterity or thinking. Specifically what I had in mind was something like the boss battles in a typical Zelda game, or the supremely quick combat in Ninja Gaiden. (The combat in God of War is fun, but since it's slightly button-mashy it's not as intriguing to me as that of Ninja Gaiden's.) There's nothing like the visceral thrill of decimating opponents, but the sense of accomplishment of is much greater when you know you've gotten through it using either extreme finger dexterity, clever brainwork, or both.

Another one would be micromanagement in many JRPGs, such as Espers / Materia in Final Fantasy VI / VII respectively or the Sphere Grid in Final Fantasy X. Pokemon would be a prime example, but admittedly I have never ever played a Pokemon game. Perhaps Pearl/Diamond will be my first. I suppose it's because I like to tinker - it's why I like fiddling with my PC and PC games, and so building up parties and evolving my player characters and their skills give me that similar sense of satisfaction.

MrCHUP0N

I've never actually played any Ninja Gaiden games... I'm starting to feel like I'm missing out. The combat in God of War is my favourite of any game to date, probably because the animations are so fluid. And as already stated the mini-games :D. I must pick up Sigma when it's released. Is the combat system that good? The game looks pretty tough and split second reactions seem to be very important (or so it seems from the gameplay vids). Wonder if I'm up to the challenge.

I'm a big fan of environmental puzzles, the kind you find in Prince of Persia or Zelda games. However it's hard to choose a favorite gameplay element, I rarely play a game and think to myself "oh snap I love when designers do this thing right here!" It all kind of blends in for me, good game design is good game design.

viberooni

I'm also a fan of environmental puzzles. I loved the Statue puzzle in POP:TTT. I'd say it's my favourite puzzle in any game to date (I haven't played any zelda games...haven't even played a Nintendo system in my life.)

*Slight GOW2 spoiler*

I just bought GOW2 today and got to Theseus. When you beat him, the part where you slam his head in the door was the most exciting and visceral pieces of gameplay of my entire life. I know it was just mashing O but I loved it. I actually laughed. Was brilliant. :D

*End Spoiler* 

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deactivated-5de2fb6a3a711

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#11 deactivated-5de2fb6a3a711
Member since 2004 • 13995 Posts
this probably isn't my favorite thing, but something that I've really loved since it came upon the gaming industry: physics.  ragdoll and havok physics are just so fun these days
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pillaysteven

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#12 pillaysteven
Member since 2003 • 52 Posts
Ànother one of my favourite things would have to be simple in-game line maps. EG. Final Fantasy XII, Folklore (PS3) and of course MGS 1 + 2. I think it adds a lot to some games so that the player doesn't have to think to much about where they're going and so can concentrate on fighting enemies or finding items etc. I wish more games would use this feature. I always find the sense of control they give reassuring and make some game worlds less daunting.
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#13 majadamus
Member since 2003 • 10292 Posts

A great combo system for fighters and beat em ups.

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