Sim City Societies
Call of Duty 4
Umbrella Chronicles
Witcher
Crysis
Silent Hill Origins
Super Mario Galaxy Review
mass effect review
zero punctuation Assassins Creed review
Warning foul language.
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Sim City Societies
Call of Duty 4
Umbrella Chronicles
Witcher
Crysis
Silent Hill Origins
Super Mario Galaxy Review
mass effect review
zero punctuation Assassins Creed review
Warning foul language.
Zero punctuation is a genius comedian. I think his review was spot on, very telling.
He's also hilarious and british.
Zero punctuation is a genius comedian. I think his review was spot on, very telling.
He's also hilarious and british.
GuttersnipeMav
Yeah he's British and lives in Austrailia, can you get a heavier accent? Maybe a dash of scottish could do it, but I think that's the best vocal cords can do lol.
I gotta see this... back in a minute to comment.
Ok, aside from the colorful Euphemisms the only two good parts of the review were:
"The grizzled hair guy thing". That got me laughing, although I don't think he gave the game a fair shake since about a quarter of the review was based on THAT alone.
"The fat man on a unicycle" comparison to the Mako driving scenes. Absolutely brilliant.
To be honest though, this wasn't his best work, it was mostly a "let's bash the dialogue without even saying anything about the story or other content".
Clearly he's an RPG hater, which is fine, but sarcastic or not, this wasn't his best material.
i like mass effect and i don't like him that'll just have to do i guess
tony2077ca
I never take him seriously, he's such a stereotypical elitist I see him more as a parody than anything else. The fact you can't be sure whether he knows it or not just makes it that much more fun. And he is a really funny guy to begin with.
Yahtzee has been making me laugh ( :lol: ) for at least five years with some of his early games and now I'm loving his reviews.
Nobody dare criticise his work, else I'm gonna beat you on the head with a baseball bat made of frozen stupid.
Best reviews so far: Peggle and The Orange Box.
Funny as always, quite ignorant as always, but that's part of the fun I guess. He's done better though, for some reason the whole review felt forced.inoperativeRS
I agree. It didn't have the bite that Bioshock or Super Paper Mario's did.
Not bad, but I like the Assassins Creed one muuuch better. I mean its so true. Everytime you assassinate one of your main targets you start on top of the godamn mountain again, and have travel forever to get to the next guy. This annoyance is compunded by the fact that you cant run or gallop with a horse to travel quick, because the guards all enforce some kind of medevil speed limit for christ sakes. So to be honest I stay in high profile and run all the time until I get to the citys, because walking around sloooow as molasses is ****ing BORING.GodModeEnabled
For me, Yahtzee's reviews have never been as good since his Bioshock review, simply because a number of them don't seem to carry the same sort of insight or clever observations that the Bioshock review had.
While assassin's creed had some of these points, I didn't feel quite the same about his Mass Effect review, but that's just my stance on the matter.
The new mass effect review
Super funny, zero punctuation Assassins Creed review
Yippee,my dream come true:Super Mario Galaxy Review
Warning foul language.
Iga_Bobovic
That was the funnest 10 minutes of my day, thank you! Man.... that Assassin's Creed one made me laugh so hard I woke up my girlfriend. :)
Really?[QUOTE="m0zart"]I found myself disagreeing rather strongly with his Silent Hill Origins review. It's the first Silent Hill game I've truly loved since SH2.Cerussite
I found it even worse than Yahtzee thought it was.
SH4 was terrible, though.
Yes definitely loved it. It brought everything I liked about the first two games in the series back in a slightly abbreviated fashion, and also introduced some traditional aspects of the series with a few new game mechanics that I thought worked remarkably well.
My only real complaint was that it was on a handheld. I think a game like that needs to be experienced on a big screen. That problem was remedied though with my acquisition of a PSP Slim.
I hope I'm not repeating anything that has already been shown before or going too far off-topic here, but as his profile suggests, Yahtzee (the Zero Punctuation guy) apparently also makes freeware adventure games. Some American or Canadian guy (not sure which at the speed of dialogue) apparently did his own review of that game in the same style as Yahtzee's. It's quite funny, and definitely shows some interesting wit.
Although there are a few British swear words, this one is surprisingly lacking in that department compared to the original it is imitating. Take a look at it here.
Funny as always, quite ignorant as always, but that's part of the fun I guess. He's done better though, for some reason the whole review felt forced.inoperativeRS
it WAS forced - look at the end of the mass effect review, right above his e-mail adress, it said "ok I finally did mass effect...can you shut up now?"
it seems he and I agree on many things... except for JRPGs.
I have been thinking how Silent Hill franchise has been dying, and looks like SHV will end it completely.
Silent Hill really needs something new, that's why I need to play Silent Hill 4 because the atmosphere and look of the apartment and the music completely blew me away. The 9-minute opening I saw was one of the most chilling things I've ever seen, so beautiful yet so disturbing in a new way. I don't care if going through the bathroom and the other world sucks, the apartment or "Room" itself intrigues me.
Either way, Alan Wake looks like what I want from a Silent Hill game, but feels completely new and it's from the guys who did Max Payne :).
Silent Hill really needs something new, that's why I need to play Silent Hill 4 because the atmosphere and look of the apartment and the music completely blew me away. The 9-minute opening I saw was one of the most chilling things I've ever seen, so beautiful yet so disturbing in a new way. I don't care if going through the bathroom and the other world sucks, the apartment or "Room" itself intrigues me.
digi_matrix
I am alright with new things being added to Silent Hill, but like RE4, I think drastic re-architectures probably just deserve either a new or spinoff game series altogether rather than being applied to reinvent a series. I think RE4 was a great, even superior, game, but I miss the slow-paced and more cerebral experience of the original series. I would gladly have taken up RE4's banner as an off-shoot though, because it really does deserve not only to exist but to be praised as a work of art in and of itself.
The same can't be said of SH4 -- I honestly didn't care for it, and couldn't haveeven as a series unto itself. It started as a different spin-off series altogether, so it shouldn't really have been canonized in the numerical order as it has been. It also fired so many missteps and had so many blatantly annoying game mechanics (like the psychic draining that Yahtzee mentions) that it helped to reallydevalue my experience. I have tried so hard to be positive about that game, even making positive comments about its strengths from time to time in lieu of criticism, but I am just not being honest with myself when doing that sort of thing, and nothing I come up with as undeserved praise would ring of anything to those outside listening to this praise as anything other than forced and unauthentic.
When I play a game from a well-known game series, I am looking for more improvements from within the bubble of the series itself, not a reinvention. I can ALWAYS find new stuff to play -- I don't need series that are already strong to reinvent themselves. They can improve in other ways though. New ideas for the SH series are welcomed, yeah, but nothing as drastic as either SH4 or RE4. I want traditional Silent Hill first, and then maybe some new ideas can be exercised from within that framework. I thought SH0 was a good step in that direction, all but for the fact that it was a handheld game.
I think games like Phantom Hourglass demonstrate how a good series can be effectively refreshed without turning the entire formula on its head.
[spoiler] I happen to think that SH0 falls short of that level of superiority that Phantom Hourglass gave to the Zelda series, but it definitely was a step in a good direction. I guess I might be one of the few who really appreciated the fact that the users could transition between the twilight and nightmare worlds themselves. It didn't hurt the storytelling one bit, as one might think it would, and it allowed the duality of the two worlds to become not only a storytelling element, but a puzzle element as well. It's not a new concept -- it's been done in the Zelda series, Metroid Prime series, etc. many times over. But it was something that wasn't done in SH before, and it worked surprisingly well. [/spoiler]
Crysis review added!
http://www.escapistmagazine.com/articles/view/editorials/zeropunctuation/2808-Zero-Punctuation-Crysi
Enjoy!
While the Crysis review is very funny, I once again didn't agree with his opinions at all. I seriously don't understand him sometimes, the vehicles are completely fine IMO and stand more than enough damage on Delta difficulty, he fails to mention anything about the story which easily could be compared to that of a failed predator ripoff b-movie, the last 4 or so hours of the game are garbage compared to the rest of the game, the aliens are ridiculous and simply bad enemies etc. etc. The system requirements aren't even that bad, considering the graphical quality of the game I actually considered the game to be very well optimized.
And how he failed to mention the butchered difficulties is beyond me. I loved Far Cry's difficulty, it was kind of like Ninja Gaiden in that you felt a real sense of achievement once you completed the game on the hardest difficulty. In Crysis I blew through the game on Delta and felt it was easier than Far Cry on normal.
The vehicles were a sore point for me as well, especially compared to Halo. Don't take this the wrong way, I'm anything but a Halo lover, but credit where credit's due. They ARE better than the vehicles in Far Cry, I'll give Crytek that.
Only thing I don't like about him is that he is biggest Value fanboy.
Other than that, I love his reviews.
While the Crysis review is very funny, I once again didn't agree with his opinions at all. I seriously don't understand him sometimes, the vehicles are completely fine IMO and stand more than enough damage on Delta difficulty, he fails to mention anything about the story which easily could be compared to that of a failed predator ripoff b-movie,inoperativeRS
Primarily because he tends to not care at all about the story of an FPS game.Since they're pretty generic and largelypresent in an attempt to distract the player from the lack of genuinly original gameplay.
the last 4 or so hours of the game are garbage compared to the rest of the game, the aliens are ridiculous and simply bad enemies etc. etc.
Sad how Far Cry turned out this way as well. It would help if Crytek just ditched the "hurr, trend setting story" mantra, because they clearly suck at it, even compared to other FPS games.
The system requirements aren't even that bad, considering the graphical quality of the game I actually considered the game to be very well optimized.
The game runs fine when nothing is happening. The problem is as soon as someone fires his gun, the game turns into post cards. Crysis loads things like textures and particles just fine. The problem is when you kick in those vertex shaders and special effects. Without which, the game looks like crap, with them, the price you pay in frames is almost unbearable.
And how he failed to mention the butchered difficulties is beyond me. I loved Far Cry's difficulty, it was kind of like Ninja Gaiden in that you felt a real sense of achievement once you completed the game on the hardest difficulty. In Crysis I blew through the game on Delta and felt it was easier than Far Cry on normal.
Agreed. This was only compounded by the utter incompetance of the AI. I'm so god damn tired of the reviewers going on and on about Crysis' AI "zomg teh awezome" because it does, what? Call for help? Throw grenades at the player's last known position? That's not AI, it's subtle scripting. Or how about how the AI convienently doesn't notice the player brushing up against branches and trees when his cloak is on? Because the developers literally made the cloak mode a light switch.
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