There are some genres I can't get into for the life of me, but would like to (like RTS).
I enjoy the companionship of coaching at the gym, so why not when playing a game?
I know what the OP is getting at.
no is my answer BUT there is a demand (in my view) for well organized detailed, lengthy, all encompassing tutorials.
Lets play videos do spread this around a bit between 'tips and tricks' and 'starter tutorials' and 'we are just playing around'
but more professional approach to a fully encompassing series I think would have high views, thus income
No. If a game's systems are too complex for me to figure out on my own then it doesn't sound like the kind of game I'd have fun with anyways.
This is a very valid point. There is literally NO reason to pay someone to teach someone to play a game because everything from aiming at completing objectives is given to the player without much thought. It takes away from the concept of the game. Ironically, there are plenty of linear games which allow you to constantly know where the objective is even though you have literally nowhere else to go.
Games these days practically hold your hand.
fun fact: there are parents out there who already get professional help for their gaming teens because they are afraid that their kid will be left out if they aren't able to compete with their classmates
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