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just4yoshi

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#1 just4yoshi
Member since 2003 • 5621 Posts
Many feel that AoE III was a step backwards from AoE II. So, what can be done to change things around for when AoE IV rolls around?
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Lazdude

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#2 Lazdude
Member since 2004 • 1520 Posts
I don't think it was Ensemble Studios' fault the game wasn't as successful as people expected. The fact is, the Real Time Strategy genre is dying, and is evolving into Turn Based Strategy. However, there are small changes they could make to improve the game, such as copying many elements from Rise of Nations, which proved that some small tweaks to gameplay can make all the difference. With Big Huge Games co-producing the expansion pack for AOE 3: Asian Dynasties, there is a chance they may help develop the next game, which could bring life back to the series.
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markbelford22

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#3 markbelford22
Member since 2004 • 36 Posts

I totally agree. Age of Empires III just didnt feel the same as II. Well the whole guns thing completely changed the gameplay for better or worse is your own decision. It made battles end much quicker. I'd like to see them go back to their roots and make a good RTS with the fell and gameplay of the first and second. Whether this means removing the whole gunpowder factor from it i dont mind. Although from watching the actions of other RTS companies IV could very easily be based in the future!

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Majura

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#4 Majura
Member since 2006 • 3074 Posts

Age of Empires in the future is not something I would buy. There are plenty Sci-Fi strategies that cover up for that, every single one better thenanything AoE could pull off.

They also pretty much had their 'fantasy spin-off' with Age of Mythology. A more 'Tolkien based' fantasy RTS might work, but it won't be different from AoM in it's essence. And this is also a filled niche.

To be clear: The thing that influences a strategy game most is it's setting. If you want to make an RTS, first thing to come up with is a setting. AoE has allready filled the fantasy age, classic age, dark age, and rennaisanse (or whatever it's spelled). Going further into the future would not be a good idea, as it has to step into the allready filled niche of the modern age and sci-fi RTS. There is little need for AoE in the world of Starcraft and, well, ANY RTS that takes pace in this age.

The best thing to do would be either remake on of the older settings (No one will complain to see an updated AoE2), or to go further back in time.

Before the Classical age, there were few interesting civilizations. Most likely, we will have to look for one at the asian side of the world. Or the native american side.

OR create a nice 'What if' setting. To create a fictional world, where the great civilizations were not divided by geographical or time-line mountains. What would happen if the Romans had to fend of the Samurai and Ninja? What if the Chinese had to deal with native Americans? Where somehow, apart from the Romans, a Dark-age like European civilization develloped. Arabians arguing with Inuit? Perhaps not a fine idea to combine with the very realistic game of AoE, but interesting nonetheless.

I vote for the last option. That is, if they should make a sequel at all. AoE is a franchise that pulled of every conventional trick in the box. A remake, using todays technology and skills would work, but they would have to do some major twisting if they made another sequel.

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just4yoshi

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#5 just4yoshi
Member since 2003 • 5621 Posts
I totally agree with the what if idea. My favorite part of Empire Earth II was the tutorial where you change the course of history! That was a blast! :D
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DIMANICUS

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#6 DIMANICUS
Member since 2007 • 351 Posts
I loved Empire Earth and Age of Empires 1 and 2, though III was severely lacking, I guess it was the trnsition to 3D which put me off.