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So GamingGeek Made a list of all Three comparasions from 4 different sites(focused on Wii)
Read the whole previews at the links provided.
read the whole thing at the link 1up.com
As with any Wii shooter, controls are massively important, and Call of Duty takes a pretty decent approach in that area. Movement is on the left side analog stick and the camera uses the Wii Remote -- tilt the Remote around to aim on the screen like a light gun, and turn your camera view by moving the aiming reticule to the outside edges of the screen. It feels pretty natural when you sit down and start playing for the first time, since the location of the Remote doesn't matter but the angle you tilt it does, so you can sit back and relax while zipping around the environments.
Aiming is slightly trickier than movement, simply because it requires a bit more accuracy. You press A to look down your gun and B to fire, and while it works just fine, we did fine ourselves taking longer to line up perfect headshots than on the Xbox 360 and PS3 versions due to the sensitivity of the controller. It'll be interesting to see if this speed gets quicker after we spend more time with the game, since we only had about 30 minutes to test it out and we still felt a bit slow at the draw for long-range shots by the end of our session.
gamepost hands on covers 360/PS3 and Wii
The Wii version, as it turns out, is content-identical to the 360 and PS3 versions, for the most part. It's reasonable to expect that the relatively weaker system will have fewer enemies and simplified geometry in some parts, but in terms of storyline, basic level design, and so on, you're getting the same game across all three platforms.Â
All the core mechanics are the same here as in the PS3 and 360 versions--the difference is merely in how you interface with the game. Luckily, horizontal and vertical sensitivity adjustments were available in the build we played, so we could fine-tune the aiming to our liking, and afterward, we found the actual shooting gameplay to be more satisfying and skill-based than when played with a standard analog thumb stick. With the more flexible aiming, it became more realistic to switch to iron sights and squeeze off a quick headshot to take out that soldier just barely peeking over the barrier. We're looking forward to getting more time with this and other Wii games to get a better feel for this sort of unique FPS gameplay, which seems to approximate the feel of mouse aiming on the PC.
Joystiq: linkage
You would accuse us of drinking and Wii-ing if you had seen our first two tries at the game, spinning in place and lurching around like Mel Gibson on a Malibu highway. Once we got things under control however, it was a lot more enjoyable playing the Wii version. Yes, it might have GameCube quality graphics, but it adds boatloads of a much more important element: fun. All of the hand swinging and gesturing really immerses you in the game. At one stage, an enemy knocks your weapon out of your hand, and you have to struggle with him, via a Wii-mote minigame, in order to win back your weapon. Activision calls these "Battle Actions," and they are much more intuitive through the Wii while the PS3 motion controller feels tacked on and too late to the game in this department.
Along with Madden Wii are starting to see a trend of games feeling fresh and playing well on Wii? evidence?
EDIT:
gamespy preview as well
The Wii version also features distinctly current-gen graphics, which are not nearly as impressive as the 360 and PS3 games' visuals. However, it does have one thing up on every other version: really fun, neat controls.
It works by aiming the gun where you point your Wii Remote. It's a little tricky to see precisely where you're aiming with no crosshair, but going into ADS mode (like you should be anyway) solves that problem. From there it's rather sublime, as you only need to make little motions in your wrist to effect extremely precise control over your aim. Turning is accomplished by pointing the remote outside of a certain invisible aiming box. This allows for some very fast turning, but I didn't quite master the art of doing this quickly and accurately.
While this setup took some getting used to, I greatly enjoyed the feeling of improved accuracy and aiming speed that the Wii controller made possible. It's unfortunate that there's no version with Wii-quality control and multiplayer, but them's the breaks. I think a lot of people will enjoy the Wii version just because it makes the basic gameplay so much more novel -- and possibly skillful.
While the Wii version is lacking in the other versions' razzle-dazzle and multiplayer, the point-and-shoot controls really need to be experienced. All three next-gen versions ship in November, so now's the time to ponder which aspects are most important to you.
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