http://kotaku.com/5696016/3ds-games-wont-send-developers-broke-but
Now this is just Marvelous talking, but they are a smaller company, so if they are working on "established" IPs before new IPs, and you'd think they'd try to keep costs down as low as possible. They are saying that their 3DS games are looking to have a budget of $800,000 to $1.1 Million, whereas DS titles could've cost $400,000 or so before
No surprise, and I'm happy to see a lot of the place holders on retailer sites for 3DS games indicate the games will be no more than $39.99 (hopefully still some $29.99 ones too) but those are unconfirmed, but seem reasonable
I guess this makes me happy, coz it still is low budget, but scares me that devs, like Marvelous has said, will focus on established IPs before moving to new IPs, due to the higher costs. Hopefully when these devs do make new IPs they sell well, as if the first batch of new 3DS IPs don't sell I'd imagine devs would get more and more frightened to invest heavily in new IPs on a new platform.
I think this is another sign that we can't appoint the 3DS the great successor to the DS and champion of everything that is gaming yet, though it looks positively awesome as a console, third parties need to succeed first for it to live up to the great third party support of the GBA and DS, and we as gamers and consumers hopefully will respond with our wallets when the third party software hits shelves.
Also, is there a third party new IP for 3DS yet other than My Garden? I don't think its that big of a deal to lack new IPs out the gate, but I certainly would love to see some down the line. (also these remakes kinda worry me but when they are 3 of my favorite games I look passed that)
So what are your thoughts on higher 3DS dev costs? I can't imagine it will effect things too much, so long as third parties aren't scaredby slow sales if there are slow sales at first.
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