3DS OoT Intro Video

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LaytonsCat

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#1 LaytonsCat
Member since 2010 • 3652 Posts

http://ds.ign.com/

I really wasn't that impressed the music still brings that special chill but it doesn't look that great

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KBFloYd

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#2 KBFloYd
Member since 2009 • 22714 Posts

dude thats not in 3d in your hands..

im sure it will be most impressive.

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iAmAbel

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#3 iAmAbel
Member since 2011 • 860 Posts

I wish they added HD sounds.

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DealRogers

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#4 DealRogers
Member since 2005 • 4589 Posts

From that video, I'm starting to believe it will have more jaggies and less framerate than the original N64 version :?

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kirkonacid

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#5 kirkonacid
Member since 2010 • 486 Posts

From that video, I'm starting to believe it will have more jaggies and less framerate than the original N64 version :?

DealRogers

Really? I thought it l looked great.

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#6 Poncho_Hachacha
Member since 2011 • 675 Posts

Looks great, although I do wish they'd have touched up the graphics more. The only thing I kind of miss is the heavy atmosphere/foggy effectin the original game. Gave it personality.

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painguy1

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#7 painguy1
Member since 2007 • 8686 Posts

Water is RLY bugging me. Like i've mentioned a bunch of times. Its a ROM "hack" of the original game. Doesn't mean it will be bad tho.

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Epak_

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#8 Epak_
Member since 2004 • 11911 Posts

Yeah I guess the hardware could do better but it really looks good enough for me. I'm probably going to get a 3DS way before June 19th so I just have to find something else to play before Oot comes out.

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Rod90

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#9 Rod90
Member since 2008 • 7269 Posts
Mmm, it could be better. But the music is amazing, it really delivers the right feel.
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BrunoBRS

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#10 BrunoBRS
Member since 2005 • 74156 Posts
i spent the first 40 seconds thinking "you sure that's not the original intro?" then i spent the rest of the video thinking "you sure that's not the original intro, but with link and epona's new models?" i'd take it as a bad sign :/
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ekalbtwin

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#11 ekalbtwin
Member since 2007 • 1044 Posts
Hopefully it will have more of an impact in 3d. I like it now because I like the old one, and there really isn't much difference, but then again it is nothing more than an undated port so what would you expect?
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ANIMEguy10034

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#12 ANIMEguy10034
Member since 2008 • 4955 Posts

Here's a video comparison of the original intro and the 3DS intro.

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iAmAbel

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#13 iAmAbel
Member since 2011 • 860 Posts

Im just glad that 3ds will offiaclly stop those 2d zelda games and those toon link games. Knowing they can put Oot in makes me feel better on what they can do for now on. Like they can actually but twilight princess on here if they wanted to lol (would of been cool if it came with Oot)

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LaytonsCat

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#14 LaytonsCat
Member since 2010 • 3652 Posts

i spent the first 40 seconds thinking "you sure that's not the original intro?" then i spent the rest of the video thinking "you sure that's not the original intro, but with link and epona's new models?" i'd take it as a bad sign :/BrunoBRS

It has me scared. Sure those pics looked great but that was...

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BrunoBRS

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#15 BrunoBRS
Member since 2005 • 74156 Posts

Im just glad that 3ds will offiaclly stop those 2d zelda games and those toon link games. Knowing they can put Oot in makes me feel better on what they can do for now on. Like they can actually but twilight princess on here if they wanted to lol (would of been cool if it came with Oot)

iAmAbel
wind waker was a gamecube game. and the best zelda game. and one of the prettiest games ever to date. i'm not sure nintendo will give up on cel-shaded link yet.
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BrunoBRS

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#16 BrunoBRS
Member since 2005 • 74156 Posts

Here's a video comparison of the original intro and the 3DS intro.

ANIMEguy10034
improved textures, check. not dreadful looking textures, not-check.
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TankZorz

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#17 TankZorz
Member since 2004 • 1836 Posts
Overall it looks a lot better but some of the textures, like the cliff face, look better in the old one. The brown rock wall just looks... bland. I think the fog was just there in the old one to overcome the draw distance limitations but it definitely added to the atmosphere.
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iAmAbel

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#18 iAmAbel
Member since 2011 • 860 Posts

It weould of been better if they kept the color but made it HD...

I really liked the dark colors from the old one.

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BrunoBRS

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#19 BrunoBRS
Member since 2005 • 74156 Posts
Overall it looks a lot better but some of the textures, like the cliff face, look better in the old one. The brown rock wall just looks... bland. I think the fog was just there in the old one to overcome the draw distance limitations but it definitely added to the atmosphere.TankZorz
yes that's exactly why it was there. doesn't mean they couldn't have kept a foggy view with the new, amped rendering distance.
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Prince_Denspion

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#20 Prince_Denspion
Member since 2004 • 2748 Posts

whats wrong with you guys? your missing the bigger picture, this is one of the best Zelda games, second to Link's awakening on the SNES to exist, i'd be happy with a straight N64 port, but we're getting it polished touched up and in 3D, its gonna be epic!

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BrunoBRS

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#21 BrunoBRS
Member since 2005 • 74156 Posts

whats wrong with you guys? your missing the bigger picture, this is one of the best Zelda games, second to Link's awakening on the SNES to exist, i'd be happy with a straight N64 port, but we're getting it polished touched up and in 3D, its gonna be epic!

Prince_Denspion
the SNES game is a link to the past. and neither are even close to my top zelda games.
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CDUB316

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#22 CDUB316
Member since 2009 • 6589 Posts

[QUOTE="ANIMEguy10034"]

Here's a video comparison of the original intro and the 3DS intro.

BrunoBRS

improved textures, check. not dreadful looking textures, not-check.

it's an updated port of an N64 game....this isn't built from the ground up

if it was then it'd look better than it does now, but that'd also take way more time to develop and way more money

just look at all those HD ports of n64 games on the 360...banjo games, perfect dark, etc....those have updated visuals, but nothing 360 game wise

like i said...this game looks phenomenalcompared to it's N64 counterpart and will look even better on the tiny 3DS screen....i really don't know what everyone here was expecting

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haziqonfire

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#23 haziqonfire
Member since 2005 • 36392 Posts

Here's a video comparison of the original intro and the 3DS intro.

ANIMEguy10034
Looks a lot better to me.
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darksongbird

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#24 darksongbird
Member since 2009 • 1237 Posts

I think it looks fine. :)

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Rod90

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#25 Rod90
Member since 2008 • 7269 Posts
[QUOTE="Prince_Denspion"]

whats wrong with you guys? your missing the bigger picture, this is one of the best Zelda games, second to Link's awakening on the SNES to exist, i'd be happy with a straight N64 port, but we're getting it polished touched up and in 3D, its gonna be epic!

BrunoBRS
the SNES game is a link to the past. and neither are even close to my top zelda games.

Well said. Four Swords Adventures, Twilight Princess and of course, Wind Waker, are way better.
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#26 BrunoBRS
Member since 2005 • 74156 Posts

[QUOTE="BrunoBRS"][QUOTE="ANIMEguy10034"]

Here's a video comparison of the original intro and the 3DS intro.

CDUB316

improved textures, check. not dreadful looking textures, not-check.

it's an updated port of an N64 game....this isn't built from the ground up

if it was then it'd look better than it does now, but that'd also take way more time to develop and way more money

just look at all those HD ports of n64 games on the 360...banjo games, perfect dark, etc....those have updated visuals, but nothing 360 game wise

like i said...this game looks phenomenalcompared to it's N64 counterpart and will look even better on the tiny 3DS screen....i really don't know what everyone here was expecting

new models, unglitching of stuff like the water temple, and new textures. note as i'm not complaining about the 3D models, i'm complaining about the textures, which is just a fancy name for a .JPG image pasted over said models (i.e. terrain models) over and over. they just chose to keep the textures looking bad.
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BrunoBRS

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#27 BrunoBRS
Member since 2005 • 74156 Posts
[QUOTE="BrunoBRS"][QUOTE="Prince_Denspion"]

whats wrong with you guys? your missing the bigger picture, this is one of the best Zelda games, second to Link's awakening on the SNES to exist, i'd be happy with a straight N64 port, but we're getting it polished touched up and in 3D, its gonna be epic!

Rod90
the SNES game is a link to the past. and neither are even close to my top zelda games.

Well said. Four Swords Adventures, Twilight Princess and of course, Wind Waker, are way better.

i usually keep 4 swords adventures out of these lists because it's such a different game, but yes it's amazing. my top 3 are wind waker in first, with twilight princess and minish cap tied for second (can't choose which one i like the most).
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Rod90

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#28 Rod90
Member since 2008 • 7269 Posts
[QUOTE="BrunoBRS"][QUOTE="Rod90"][QUOTE="BrunoBRS"] the SNES game is a link to the past. and neither are even close to my top zelda games.

Well said. Four Swords Adventures, Twilight Princess and of course, Wind Waker, are way better.

i usually keep 4 swords adventures out of these lists because it's such a different game, but yes it's amazing. my top 3 are wind waker in first, with twilight princess and minish cap tied for second (can't choose which one i like the most).

Yeah, I usually don't mention 4SA, because everyone starts shouting when I say it's better than OoT...
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Ilikemyname420

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#29 Ilikemyname420
Member since 2007 • 5147 Posts

Here's a video comparison of the original intro and the 3DS intro.

ANIMEguy10034

Couple things I noticed:

Improved textures and character models (kinda obvious), better sky/cloud/moon textures, the moon actually has a glow around it now, they added flower sprites to the field, improved trees (you can make out the individual leaves instead of a blocky mess), the torches on the castle have a glow around them now, water seems more transparent and has a more detailed and faster moving animated texture, they replaced the ugly rock/tree boundary sprites, death mountain actually looks like a 3D model instead of a pre-rendered backdrop, they toned down the distant fog, it has a further draw distance, and the dead trees at the end have quite a bit more polys.

They seem to have touched it up quite a bit.

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LaytonsCat

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#30 LaytonsCat
Member since 2010 • 3652 Posts

Bruno your love for the travesty that is Four Swords ashames me

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BrunoBRS

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#31 BrunoBRS
Member since 2005 • 74156 Posts

Bruno your love for the travesty that is Four Swords ashames me

LaytonsCat
laytons your ignorance towards the awesomeness that is FSA with 4 players ashames me.
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painguy1

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#32 painguy1
Member since 2007 • 8686 Posts

Nintendo rly shouldnt have outsourced this game to Grezzo.

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LaytonsCat

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#33 LaytonsCat
Member since 2010 • 3652 Posts

[QUOTE="LaytonsCat"]

Bruno your love for the travesty that is Four Swords ashames me

BrunoBRS

laytons your ignorance towards the awesomeness that is FSA with 4 players ashames me.

I never could stick with the game long enough to manage rescue the blue maiden

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BrunoBRS

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#34 BrunoBRS
Member since 2005 • 74156 Posts

[QUOTE="BrunoBRS"][QUOTE="LaytonsCat"]

Bruno your love for the travesty that is Four Swords ashames me

LaytonsCat

laytons your ignorance towards the awesomeness that is FSA with 4 players ashames me.

I never could stick with the game long enough to manage rescue the blue maiden

did you play it with 3 other friends? because you can't truly understand it without friends. it's like playing monopoly single player.
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jedinat

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#35 jedinat
Member since 2003 • 3560 Posts
Guys, this is just the background video playing behind the start screen logo. It's not exactly supposed to enthrall you. It's not a trailer.
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BrunoBRS

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#36 BrunoBRS
Member since 2005 • 74156 Posts
Guys, this is just the background video playing behind the start screen logo. It's not exactly supposed to enthrall you. It's not a trailer.jedinat
it's also a "background video playing behind the start screen logo" with the gameplay graphics of the game itself. so yeah, i think it's something to complain about.
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LaytonsCat

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#37 LaytonsCat
Member since 2010 • 3652 Posts

[QUOTE="LaytonsCat"]

[QUOTE="BrunoBRS"] laytons your ignorance towards the awesomeness that is FSA with 4 players ashames me.BrunoBRS

I never could stick with the game long enough to manage rescue the blue maiden

did you play it with 3 other friends? because you can't truly understand it without friends. it's like playing monopoly single player.

I've never had the opertunity to play it with other people :cry: You should fly up to Canada and we could beat it. Bring a sweater its chilly

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jedinat

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#38 jedinat
Member since 2003 • 3560 Posts
[QUOTE="jedinat"]Guys, this is just the background video playing behind the start screen logo. It's not exactly supposed to enthrall you. It's not a trailer.BrunoBRS
it's also a "background video playing behind the start screen logo" with the gameplay graphics of the game itself. so yeah, i think it's something to complain about.

Maybe they should have added bushes. Did you want bushes?
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BrunoBRS

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#39 BrunoBRS
Member since 2005 • 74156 Posts
[QUOTE="BrunoBRS"][QUOTE="jedinat"]Guys, this is just the background video playing behind the start screen logo. It's not exactly supposed to enthrall you. It's not a trailer.jedinat
it's also a "background video playing behind the start screen logo" with the gameplay graphics of the game itself. so yeah, i think it's something to complain about.

Maybe they should have added bushes. Did you want bushes?

i wanted the textures to look better than something from a nintendo 64. hell, spirit tracks had better textures.
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jedinat

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#40 jedinat
Member since 2003 • 3560 Posts
[QUOTE="BrunoBRS"][QUOTE="jedinat"][QUOTE="BrunoBRS"] it's also a "background video playing behind the start screen logo" with the gameplay graphics of the game itself. so yeah, i think it's something to complain about.

Maybe they should have added bushes. Did you want bushes?

i wanted the textures to look better than something from a nintendo 64. hell, spirit tracks had better textures.

The textures are WAY better than the original at least. If they made them too detailed things would start to look a bit weird given the simplistic environments of the original game.
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BrunoBRS

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#41 BrunoBRS
Member since 2005 • 74156 Posts

[QUOTE="BrunoBRS"][QUOTE="jedinat"] Maybe they should have added bushes. Did you want bushes?jedinat
i wanted the textures to look better than something from a nintendo 64. hell, spirit tracks had better textures.

The textures are WAY better than the original at least. If they made them too detailed things would start to look a bit weird given the simplistic environments of the original game.

as in these:

http://www.zeldac.com/wp-content/uploads/2011/04/035_TempleOfTime_EN1-e1303238453928.jpg

http://www.cubed3.com/media/2011/April/62057_34_HyruleTown_2_EN.jpg

?

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fluffy_kins

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#42 fluffy_kins
Member since 2006 • 2553 Posts

I'm not seeing a huge graphical difference here. This is seeming more and more like a cheap ploy for Nintendo to sell more 3DS's.

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jedinat

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#43 jedinat
Member since 2003 • 3560 Posts

I'm not seeing a huge graphical difference here. This is seeming more and more like a cheap ploy for Nintendo to sell more 3DS's.

fluffy_kins

A ploy. Yeah. Like people DON'T want a portable Ocarina of Time, but just MIGHT go for it if the graphics are good enough.

@BrunoBRS: You'll have to iterate your point more clearly.

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#44 BrunoBRS
Member since 2005 • 74156 Posts
^ my point is they could have used better textures, because they did (even if they went for textures so realistic and bright it's offsetting). they could have done better than what they did in the intro trailer/hyrule field, and all it took was a higher-res texture file, which is changing just a single line of code and replacing an image file.
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#45 Epak_
Member since 2004 • 11911 Posts

^ my point is they could have used better textures, because they did (even if they went for textures so realistic and bright it's offsetting). they could have done better than what they did in the intro trailer/hyrule field, and all it took was a higher-res texture file, which is changing just a single line of code and replacing an image file.BrunoBRS

To be fair the Hyrule field is a lot bigger than the areas you posted. They probably tiled the **** out of that grass texture already. I doubt they're just being lazy.

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painguy1

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#46 painguy1
Member since 2007 • 8686 Posts

[QUOTE="BrunoBRS"]^ my point is they could have used better textures, because they did (even if they went for textures so realistic and bright it's offsetting). they could have done better than what they did in the intro trailer/hyrule field, and all it took was a higher-res texture file, which is changing just a single line of code and replacing an image file.Epak_

To be fair the Hyrule field is a lot bigger than the areas you posted. They probably tiled the **** out of that grass texture already. I doubt they're just being lazy.

The problem is that Nintendo outsourced the game to Grezzo who isnt that great of a developer

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Epak_

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#47 Epak_
Member since 2004 • 11911 Posts

[QUOTE="Epak_"]

[QUOTE="BrunoBRS"]^ my point is they could have used better textures, because they did (even if they went for textures so realistic and bright it's offsetting). they could have done better than what they did in the intro trailer/hyrule field, and all it took was a higher-res texture file, which is changing just a single line of code and replacing an image file.painguy1

To be fair the Hyrule field is a lot bigger than the areas you posted. They probably tiled the **** out of that grass texture already. I doubt they're just being lazy.

The problem is that Nintendo outsourced the game to Grezzo who isnt that great of a developer

They have only developed one game(?!) We don't know anything about this firm except that the CEO worked on the Mana and FF games. I kinda like the idea that Nintendo is handing down work to other companies while they're busy working on Project Café (too much N6 rumours for me I guess...)

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BrunoBRS

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#48 BrunoBRS
Member since 2005 • 74156 Posts

[QUOTE="BrunoBRS"]^ my point is they could have used better textures, because they did (even if they went for textures so realistic and bright it's offsetting). they could have done better than what they did in the intro trailer/hyrule field, and all it took was a higher-res texture file, which is changing just a single line of code and replacing an image file.Epak_

To be fair the Hyrule field is a lot bigger than the areas you posted. They probably tiled the **** out of that grass texture already. I doubt they're just being lazy.

there's something that, for the sake of me not bothering doing my research, i'll call "progressive loading". it's the reason draw/rendering distances exist. as you move in one direction, the game starts loading the things in the direction you're going. it's a common thing in games with big worlds (hell, even metroid prime uses it), and hyrule field is no exception. so if they were having trouble loading with a constant framerate when using the "good" texture, they could have a) reviewed the code to see if there was nothing they could do to improve; b) cut the draw distance a bit; or c) replace the texture for a crappy one. and that's assuming they tested with a better texture first and then decided it wasn't working.
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Babugee

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#49 Babugee
Member since 2004 • 8388 Posts
didnt they say before that they WERE NOT going for extreme graphical improvement? they just wanted the game to look like its original art?