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I really wouldn't expect it. If you want to play PSP games, then you should get a PSP. The thing has been out since like 2005?and has amassed a pretty large library of games and other things.
I do have some good news for you, though. A brand new Kingdom Hearts game (KH3DS) that is said to be as important as the console ones is going to be coming out on the 3DS, and will take place after the events of KH2 and Re:Chained. I'd like to get that myself.
I would like to see some new games on the 3DS. I'm tired of remakes and ports.
I would imagine that we wouldn't really see them on the 3DS, outside of a few random occurrences...but you never know :P. Depending on how the PSP2 ends up, we might be seeing a more of a shared library.forgot_itI don't know for sure, but Sony usually one ups people with everything they do. So with the 3DS's capabilities, developers say its graphics can look as good as Xbox360 games. Sony's next PSP will probably have graphics equivalent to the PS3. These days, every game thats a non-exclusive to a system has a version for the 360 and PS3, both being the exact same games. Then you'll get your downgraded version of the game for the Wii, and a handheld version for the DS, and on occasions they will have a handheld version for the PSP as well. So if the next PSP is as capable as the 3DS, they will probably share a lot of games. But at the same time, the 3DS has a touch screen so thats like another road block.
Yeah I'll be getting Re:Coded and KH 3D, But I still need to play BbS, I guess i'll have to get my friend to lemme borrow a PSP and his pride and joy (Birth By Sleep) keiferm1At least you know someone with a PSP and BBS. I'm not so fortunate.
I doubt it, though im glad to hear the system will have graphical power on par with the psp. ive seen it and the graphics look very good for a portable. While graphics arent always important to me, I do enjoy nice graphics. Most people, its very important to, therefore more devs make games like this. hopefully this will help more devs pursue the handheld.mattg90520Not on par with PSP, EXCEEDING PSP! Not TOO Much but well over PSP. It really depends on the game.
[QUOTE="mattg90520"]I doubt it, though im glad to hear the system will have graphical power on par with the psp. ive seen it and the graphics look very good for a portable. While graphics arent always important to me, I do enjoy nice graphics. Most people, its very important to, therefore more devs make games like this. hopefully this will help more devs pursue the handheld.keiferm1Not on par with PSP, EXCEEDING PSP! Not TOO Much but well over PSP. It really depends on the game. The 3DS exceeds the PSP's capabilities by a long shot. The 3DS has run two images of the game to create the 3D effect, and even with that it can still match and maybe exceed Xbox360 graphics. So thats like running two Xbox360 games at the same time. Of course the 360 could do that if it were running games with 3DS resolution, but either way the 3DS far exceeds the PSP. I'm just guessing the PSP2 will have 720p or something.
Who's going to use 3D? I won't be using it much, maybe after I beat the game or in between missions, I'll play around with the 3D. But 3D no ton=Longer battery lfe and games made without 3D=More graphical power. keiferm1I was thinking that. The 3DS has to basically run two images of the same game at the same time to create the 3D effect, so what if they make 3DS games without the 3D effect but just really beefed up graphics?
bad english/ spelling tho. to late to check it :P
@riariases
while its true that the 3DS exceed the psps capabilities by a long shot, the 3DS isn't on par or even more powerfull then a xbox360/ps3. Its not even close towards the power of such system. If you think it is, you serieusly gotta look at the facts again.
as far as anybody knows atm about the 3DS.
- Speed of the system : its faster on speed then a n64/gamecube/psp/ps1/ps2. It equals the wii speeds ( maybe a tiny lesser ) and pritty much is on par if not faster then a xbox
- image quality ( shaders ) : the 3DS is pritty much above ps1/ps2/psp/n64/gamecube/wii/xbox but lower then a xbox360 and ps3. Because it uses a lower version of it with some filled up stuff in order to create pritty much equal pictures. But it isn't as powerfull as.
using the 3DS speed + shaders = xbox ++. basically a xbox that has a better image quality bending towards the xbox 360 ( but definitely isn't on that level ).
it bends more towards the 360 on image quality then towards the xbox itself. thats why you can call it a xbox ++.
Using the 3DS speed ( no shaders )= result in a tiny bit slower wii basically.
now if you keep this in mind, you can clearly see why resident evil / metal gear solid are so far off with there graphical deparment compared towards nintendo like games. They simple dont use shaders, and will not exceed the wii on graphics. If they will use shaders well you can aspect xbox ++ games.
To get back to your post:
the 3DS far exceeds the psp is true, the image quality is far superior ( dont forget the ps1/ps2/wii/gamecube/n64/psp do not have shaders at all "look at goldeneye on the wii, the image quality is awfull because the extra effects just take to much speed up" ). The speed of the 3DS is far superior.
But it doesn't match the 360 or ps3 or let alone render 2x de speeds of a xbox360/ps3, thats just totally wrong.
About the 3D:
The 3D aspect of the 3DS, has already been explained that it doesn't require to calculate 2x the entire picture in order to produce 3D. Its lesser. i beleave the second picture only takes like 30/40% rendering instead of the full 100%. Which results already in longer battery lifetime/ more resources to push higher graphics out.
Nintendo isn't gona allow company's to produce games for the 3DS that do not have any 3D stuff in it throught contracts for sure.
Besides that, the 3DS is strong enought to push out great graphics with 3D on, there is simple no need to skip the whole 3D part.
When most people hear 3D, they think about cinematic 3D. 3D gaming is totally different. You see Tons of depth etc. Once you played a game in 3D you really dont wanna jump back towards 2D. it seems so flat / lifeless. and the 1-2 hours you get extra ? who cares ?. its not like the thing only works for 1 hour 2 hours. The whole hardware has been designed about battery lifetime. Atm most people say its about 7-8 hours with everything on.
So thats not a issue.
I never said it was as powerful as the Xbox360 or PS3. The 3DS isn't running games in 1080p and isn't running a ton of other programs in the background like the 360 and PS3. What i'm saying is 3DS graphics will LOOK at good as Xbox 360 graphics, not BE as good. And Its not just me saying this. Sure the developers said it "off the record", but they still said it. http://gonintendo.com/viewstory.php?id=125964or http://n4g.com/news/611164/developers-compare-nintendo-3ds-graphics-with-ps3-and-xbox360/comor http://www.1up.com/news/3ds-games-graphics-physics-3dand theres so many more but you've caught my point.bad english/ spelling tho. to late to check it :P
@riariases
while its true that the 3DS exceed the psps capabilities by a long shot, the 3DS isn't on par or even more powerfull then a xbox360/ps3. Its not even close towards the power of such system. If you think it is, you serieusly gotta look at the facts again.
as far as anybody knows atm about the 3DS.
- Speed of the system : its faster on speed then a n64/gamecube/psp/ps1/ps2. It equals the wii speeds ( maybe a tiny lesser ) and pritty much is on par if not faster then a xbox
- image quality ( shaders ) : the 3DS is pritty much above ps1/ps2/psp/n64/gamecube/wii/xbox but lower then a xbox360 and ps3. Because it uses a lower version of it with some filled up stuff in order to create pritty much equal pictures. But it isn't as powerfull as.
using the 3DS speed + shaders = xbox ++. basically a xbox that has a better image quality bending towards the xbox 360 ( but definitely isn't on that level ).
it bends more towards the 360 on image quality then towards the xbox itself. thats why you can call it a xbox ++.
Using the 3DS speed ( no shaders )= result in a tiny bit slower wii basically.
now if you keep this in mind, you can clearly see why resident evil / metal gear solid are so far off with there graphical deparment compared towards nintendo like games. They simple dont use shaders, and will not exceed the wii on graphics. If they will use shaders well you can aspect xbox ++ games.
To get back to your post:
the 3DS far exceeds the psp is true, the image quality is far superior ( dont forget the ps1/ps2/wii/gamecube/n64/psp do not have shaders at all "look at goldeneye on the wii, the image quality is awfull because the extra effects just take to much speed up" ). The speed of the 3DS is far superior.
But it doesn't match the 360 or ps3 or let alone render 2x de speeds of a xbox360/ps3, thats just totally wrong.
About the 3D:
The 3D aspect of the 3DS, has already been explained that it doesn't require to calculate 2x the entire picture in order to produce 3D. Its lesser. i beleave the second picture only takes like 30/40% rendering instead of the full 100%. Which results already in longer battery lifetime/ more resources to push higher graphics out.
Nintendo isn't gona allow company's to produce games for the 3DS that do not have any 3D stuff in it throught contracts for sure.
Besides that, the 3DS is strong enought to push out great graphics with 3D on, there is simple no need to skip the whole 3D part.
When most people hear 3D, they think about cinematic 3D. 3D gaming is totally different. You see Tons of depth etc. Once you played a game in 3D you really dont wanna jump back towards 2D. it seems so flat / lifeless. and the 1-2 hours you get extra ? who cares ?. its not like the thing only works for 1 hour 2 hours. The whole hardware has been designed about battery lifetime. Atm most people say its about 7-8 hours with everything on.
So thats not a issue.
thehunter1900
I dout it, but hey...you never know.
But on the side note about 3d, you don't get 3d by placing 2 of the same images over one another, you get 3d when you place 2 images taken at 2 EVER SO SLIGHTLY different angles (for exampe, lets say picture A was taken at 0 degrees picture B would be taken at 0.002 Degrees, or something like that, though I could be wrong about the difference between angles) placed over another, or least that's what I read somewhere.
[QUOTE="penpusher"]to be honest I cant see it. The problem is simply the 3DS's primary control scheme is the touch screen. With the DS If the game wasnt designed from the ground up for the console it took a lot of effort to port. Mind you I suppose with the new thumb pad/stick thingy its possible that some can make the jump ... but i cant see a lot of them making itforgot_itHave you played a DS game, let alone looked at one?
I dont think he was thinking when he posted that.
Nintendo with 3ds starts a revolution in a portable gaming, sony can only copy nintendo AGAIN...p3rocroBring it to System Wars...
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