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Promised too much? Not the case maybe you expected too much?
SSX Blur is a bad example to be using the game in itself is not that great IMO, but look at games like RE4, Wario Ware, LOZ: TP the controls are brilliant, remember the Wii isn't even a year old yet so it's still a baby. Games like SMG, SSBB & RE:UC may change your mind.
I found control issues with the nunchuk in TP.Promised too much? Not the case maybe you expected too much?
SSX Blur is a bad example to be using the game in itself is not that great IMO, but look at games like RE4, Wario Ware, LOZ: TP the controls are brilliant, remember the Wii isn't even a year old yet so it's still a baby. Games like SMG, SSBB & RE:UC may change your mind.
KingKoop
[QUOTE="KingKoop"]I found control issues with the nunchuk in TP.Promised too much? Not the case maybe you expected too much?
SSX Blur is a bad example to be using the game in itself is not that great IMO, but look at games like RE4, Wario Ware, LOZ: TP the controls are brilliant, remember the Wii isn't even a year old yet so it's still a baby. Games like SMG, SSBB & RE:UC may change your mind.
LINKloco
It's an analogue stick how different is it from playing it on the GC?
[QUOTE="KingKoop"]I found control issues with the nunchuk in TP. You mean when shield bashing? You're doing it wrong. You don't flick out, you snap your wrist down. Works 100% of the time that way.Promised too much? Not the case maybe you expected too much?
SSX Blur is a bad example to be using the game in itself is not that great IMO, but look at games like RE4, Wario Ware, LOZ: TP the controls are brilliant, remember the Wii isn't even a year old yet so it's still a baby. Games like SMG, SSBB & RE:UC may change your mind.
LINKloco
[QUOTE="LINKloco"][QUOTE="KingKoop"]I found control issues with the nunchuk in TP.Promised too much? Not the case maybe you expected too much?
SSX Blur is a bad example to be using the game in itself is not that great IMO, but look at games like RE4, Wario Ware, LOZ: TP the controls are brilliant, remember the Wii isn't even a year old yet so it's still a baby. Games like SMG, SSBB & RE:UC may change your mind.
KingKoop
It's an analogue stick how different is it from playing it on the GC?
It's gestured controlled as well. Spin attack?Spin attack works pretty well for me. There is a few times when I get lazy and do the smallest jerk possible expecting it work, only to be disappointed. :P Like I said though, it works pretty well for me, I use it everytime it's charged up because it pwns them (or feels like it to me at least). That wouldn't be the case if it didn't register.dieworm
Agreed, I never had any issues at all with TP's controls the spin attack worked about 90% of the time for me.
go buy metriod prime 3, super paper mario, mario stricers charged, loztp, exite truck, the god father and when battalion wars comes out. gh3, smg, ssbb and go crazy with the vc games. and if that dose not please you then there some thing wrong.
by the way i liked ssx blur
[QUOTE="dieworm"]Spin attack works pretty well for me. There is a few times when I get lazy and do the smallest jerk possible expecting it work, only to be disappointed. :P Like I said though, it works pretty well for me, I use it everytime it's charged up because it pwns them (or feels like it to me at least). That wouldn't be the case if it didn't register.KingKoop
Agreed, I never had any issues at all with TP's controls the spin attack worked about 90% of the time for me.
Where you don't have any issue with the 10% failure rate, others may find it disappointing. A problem does exist. Some might rather prefer the accuracy of a simple push of a button which works 100% of the time if a gesture isn't identified 100% of the time, but to each is own. Still very playable though.[QUOTE="KingKoop"][QUOTE="dieworm"]Spin attack works pretty well for me. There is a few times when I get lazy and do the smallest jerk possible expecting it work, only to be disappointed. :P Like I said though, it works pretty well for me, I use it everytime it's charged up because it pwns them (or feels like it to me at least). That wouldn't be the case if it didn't register.LINKloco
Agreed, I never had any issues at all with TP's controls the spin attack worked about 90% of the time for me.
Where you don't have any issue with the 10% failure rate, others may find it disappointing. A problem does exist. Some might rather prefer the accuracy of a simple push of a button which works 100% of the time if a gesture isn't identified 100% of the time, but to each is own. Still very playable though.worked always for me. much more immersive than the gamecube controller imo.
[QUOTE="KingKoop"][QUOTE="dieworm"]Spin attack works pretty well for me. There is a few times when I get lazy and do the smallest jerk possible expecting it work, only to be disappointed. :P Like I said though, it works pretty well for me, I use it everytime it's charged up because it pwns them (or feels like it to me at least). That wouldn't be the case if it didn't register.LINKloco
Agreed, I never had any issues at all with TP's controls the spin attack worked about 90% of the time for me.
Where you don't have any issue with the 10% failure rate, others may find it disappointing. A problem does exist. Some might rather prefer the accuracy of a simple push of a button which works 100% of the time if a gesture isn't identified 100% of the time, but to each is own. Still very playable though.Yeah true, I suppose I just didn't let it bother as much as some others may have, but it was way more fun than the GC version even with a simple flaw ;)
I posted this thread and i have read through the messages you have left and it seems to me that the majority of wii users who are happy with the Wiimote/nunchuck controls accept a certain degree of innacuracy in exchange for the immersiveness of the controls. I think looking at it this way each game has its own reflection of the wii's viability as a serious platform for real gamers. The games where the controls are perfect for me anyway are non gesture based but here lies the problem the gestures exsist as a replacement for the 1:1 'real' methods i was originaly sold on and yet the gesture system even fails!!! Nintendo have failed in their promise but i do think it's not a complete mess, just less than promised.PantbursterLet's just hope Nintendo progresses the Wiimote on their next console and fixes and perfects it. **crosses fingers**
It seems to me that the accuracy varies greatly between games. As if it's up to the developer to define how well the game tracks movements. MP3 controls work fantastic, I've never had any sort of motion problems whatsoever. As far as I'm concerned the controls for that game are virtually perfect. SSX Blur, on the other hand... most of the controls work well, but you're right, it occasionally doesn't seem to track for some reason. Also, it always feels like there is some element of luck involved in pulling off an uber trick...but I would assume that it is more of a user error than anything else. I mean it's an accelerometer, it works the same every time, it's more likely that our movements are inconsistent.
So, it seems like it's up to developers to decide how precise you have to be when making movements, some games have worked great, others not so much. But I attribute the problem to software rather than hardware, although I have no technical expertise to back that up :) Claiming that Nintendo failed in their mission to bring us a new type of control seems pretty dramatic to me. Personally, I love it, and would much rather use motion controls than buttons on most games.
[QUOTE="LINKloco"][QUOTE="KingKoop"][QUOTE="dieworm"]Spin attack works pretty well for me. There is a few times when I get lazy and do the smallest jerk possible expecting it work, only to be disappointed. :P Like I said though, it works pretty well for me, I use it everytime it's charged up because it pwns them (or feels like it to me at least). That wouldn't be the case if it didn't register.Always-Honest
Agreed, I never had any issues at all with TP's controls the spin attack worked about 90% of the time for me.
Where you don't have any issue with the 10% failure rate, others may find it disappointing. A problem does exist. Some might rather prefer the accuracy of a simple push of a button which works 100% of the time if a gesture isn't identified 100% of the time, but to each is own. Still very playable though.worked always for me. much more immersive than the gamecube controller imo.
Agreed. I don't think I'd want to go back and play Twilight Princess on GC after playing it using the Wii controls. I do agree with the TC though that the Wiimote isn't perfect. I still prefer the 360 controller to either the remote or sixaxis.
We can all master the waggle and shake no doubt, but can the Wii identify it all the time? No.If you think the wii controls are **** its obvious that your small brain cant handle it.
The controls work great, you just need the brain capacity to use the controls.
Dont have a cry about the controls and tell everyone about it, we dont care.
We all can master the controls, only you cant......
Metal_Wii
Everyone says they had trouble with Metroid Prime 3's controls but I had no problem playing with it. I had an issue here or there with the nunchuck part, trying to latch ontom something but it didn't feel like that much of an issue. I think what's happened is we've gotten so used to traditional shooters like Halo or the PC setup for shooters that the Wiimote controls are an adjustment.
As withmost Wii games, I've seen, reviews are mixed at least when it comes to controls. Some either get it or don't and there's going to bea learning curve. This is probably why the kids are eating up the Wii because young children are so quick to pick up new concepts unlike us older gamers who have gotten set in our ways.
Just my thoughts.
I cant understand why you say that. As i sort of agree, most of the launch games were rubbish but not. Zelda, wii play and monkey ball. There challenging and great fun.
The games out recently like scarface paper mario my sims fifa 08 and metroid are amazing.
And think about the games like smash bros dojo and mario galaxy. All of it just keeps getting better.
I feel the issues with Metroid Prime 3 are exaggerated. True, the motion controls, such as stealing an enemy shield, don't work all the time... if you don't do them right. If you're just flicking your wrist, it won't work every time. But if you make full motions, like the game instructs you to, and get the timing right, it'll work every time. The only problem I've had in the game is jumping in ball form by flicking the remote up. But there were never any instructions on how to do that (unless I missed them), so maybe there are some limitations I don't know about.
As for SSX, I know for a fact that the ubertricks don't work 100% of the time. But remembering SSX Tricky on the Gamecube, ubertricks still didn't work 100% even with button controls. It's all about timing and pressing the buttons at exactly the same time. The same is true for the motion controls. Like someone else said, the inner workings of the controller are just as objective as a button; the difference is that it's easier for the player to make a mistake in a gesture than in pressing a button. That just means that you need to be more deliberate in your actions. And in all honesty, I think it's a good thing that ubertricks are harder to pull off. They're not supposed to be easy; that's why they're ubertricks. When you do pull one off, it makes it that much more special.
I'm not saying the controls are perfect for every game... but the examples focused on so far aren't the best examples. What about the problem in Tiger Woods 07? Some people simply can't play the game; their swing is always cut off around 60%. You can watch them swing and see no problem whatsoever, but the swing still screws up almost every time. Now that's a major issue. And it seems that some games, like Marvel Ultimate Alliance, just have boring controls (moving the remote up, down, left, or right).
These are the developer's problems, though, not the remote's. And in a way, I think it's kind of forgivable this early in the Wii's life. Most developers have never worked with motion controls before, and I'm sure it's insanely difficult to get the programming perfect. I even have to give mad props to the Tiger Woods developers.... sure, there's a major flaw, but the controls can be mastered, and they work almost perfectly once you do master them.
I posted this thread and i have read through the messages you have left and it seems to me that the majority of wii users who are happy with the Wiimote/nunchuck controls accept a certain degree of innacuracy in exchange for the immersiveness of the controls. I think looking at it this way each game has its own reflection of the wii's viability as a serious platform for real gamers. The games where the controls are perfect for me anyway are non gesture based but here lies the problem the gestures exsist as a replacement for the 1:1 'real' methods i was originaly sold on and yet the gesture system even fails!!! Nintendo have failed in their promise but i do think it's not a complete mess, just less than promised.PantbursterThe problem is that 1:1 isn't possible unless you're titling (Dewy's Adventure, Excite Truck) or using the sensor bar (Metroid Prime 3). For some reason the remote doesn't track movement on any axis (without the sensor bar) so you're hoping for something that's impossible. The only thing they can do without the sensor bar is track the way it's being tilted at the time the accelerometer picks up speed. Sad but true. Maybe next gen they wont go cheap and get it right.
I feel the issues with Metroid Prime 3 are exaggerated. True, the motion controls, such as stealing an enemy shield, don't work all the time... if you don't do them right. If you're just flicking your wrist, it won't work every time. But if you make full motions, like the game instructs you to, and get the timing right, it'll work every time. The only problem I've had in the game is jumping in ball form by flicking the remote up. But there were never any instructions on how to do that (unless I missed them), so maybe there are some limitations I don't know about.As for SSX, I know for a fact that the ubertricks don't work 100% of the time. But remembering SSX Tricky on the Gamecube, ubertricks still didn't work 100% even with button controls. It's all about timing and pressing the buttons at exactly the same time. The same is true for the motion controls. Like someone else said, the inner workings of the controller are just as objective as a button; the difference is that it's easier for the player to make a mistake in a gesture than in pressing a button. That just means that you need to be more deliberate in your actions. And in all honesty, I think it's a good thing that ubertricks are harder to pull off. They're not supposed to be easy; that's why they're ubertricks. When you do pull one off, it makes it that much more special.
I'm not saying the controls are perfect for every game... but the examples focused on so far aren't the best examples. What about the problem in Tiger Woods 07? Some people simply can't play the game; their swing is always cut off around 60%. You can watch them swing and see no problem whatsoever, but the swing still screws up almost every time. Now that's a major issue. And it seems that some games, like Marvel Ultimate Alliance, just have boring controls (moving the remote up, down, left, or right).
These are the developer's problems, though, not the remote's. And in a way, I think it's kind of forgivable this early in the Wii's life. Most developers have never worked with motion controls before, and I'm sure it's insanely difficult to get the programming perfect. I even have to give mad props to the Tiger Woods developers.... sure, there's a major flaw, but the controls can be mastered, and they work almost perfectly once you do master them. JordanElek
JordanElek nailed it in hist last paragraph. It is all the developers fault when there are control problems. Take any system that has a game with bad controls. Is that controller at fault? No, the developer is at fault for making the game with crappy controls. While what Jordan said is true, about devlopers not being used to working with motion controls and it being insanely difficult to get the programming perfect, it is absolutely their fault for not taking the time to perfect the controls. The developers are just trying to get their games out there to make money. People may be dissappointed with Nintendo and how they always delay their games (and I'm talking about games like Smash Bros, Mario Galaxy, Zelda and Metroid) but those games always come out looking awesome and with awesome controls (for the most part). The reason is Nintendo cares and wants to make the game as perfect as humanly possible (code is never going to be bug free, it's just life) and that includes controls.
Also, to the TC, Nintendo never promised anything about 1:1 motion. 1:1 motion is actually going to be impossible because it will never be complete. What I mean by that is if you are swinging a sword, it could follow your movements to a 'T' (with an insane amount of coding) but the moment you try and hit something, your hand is going to keep going when in fact it should have stopped, which is what the sword would do in the game, hence not making it true 1:1 motion. And, you (TC) also need to be more patient considering the Wii has only been out for 11 months and3 days. You can't expect the developers to be releasing awesome games that take full advantage of the hardware this early. Give it time and the games will hopefully improve, including the controls.
To dieworm, tilting the Wii Remote is not really 1:1 motion. In order for the system to have had true 1:1 motion, Nintendo would have had to spend a lot more money and have come up with a different design. So unless you want to have spent an arm and a leg on the system, then Nintendo did not go cheap. At least Nintendo tried to honestly change the way we play video games (unlike a certain competitor changing the controller at the last minute). So blame the developes and not the system itself for the shortcomings of controls.
-Shark2k
It is considering you tilt the controller and it does it, well, 1:1. 1:1 doesn't always mean it's tracking your hand eaverywhere in a sword game, but that it matches your movement. Maybe it's just my opinion, but I'm staying by it. When I play roalgoal on TP and I tilt the remote and the world follows my tilt perfectly, 1:1.To dieworm, tilting the Wii Remote is not really 1:1 motion. In order for the system to have had true 1:1 motion, Nintendo would have had to spend a lot more money and have come up with a different design. So unless you want to have spent an arm and a leg on the system, then Nintendo did not go cheap. At least Nintendo tried to honestly change the way we play video games (unlike a certain competitor changing the controller at the last minute). So blame the developes and not the system itself for the shortcomings of controls.
-Shark2k
shark2k6
[QUOTE="zaku101"]Yet another stealth troll post. Don't you realize I'm onto your little game?Yet another post demanding too much from the Wii. :? Do you already own a 360? cuz that could be the problem.
dieworm
Hey I made 2 more post like this and the posters ended up having 360s. This guy probably does 2.
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