Definitely add your lists and your opinions to the discussion. I don't want this to be all me. Lol. But now that I've played every single one, I can comment on each of them.
17 - Four Swords
A fun little short puzzle-solving game. Only 2-3 hours. Intended for multiplayer, but only single player is practically feasible. Not on par with the other full adventures.
16 - Four Swords Adventure
This sequel to Four Swords is a full-sized game, but like the original, it's not practical to play through with 3 friends offline. Should be re-released on Wii U with online co-op. Also, this game borrows too much from ALTTP.
15 - Phantom Hourglass
I don't hate it. It does everything nice, but nothing impressive. The DS controls are nice, but didn't fundamentally change the game. The dungeons are nice, but they lack atmosphere and complex puzzles. Ocean King Temple was an interesting concept but they pushed repetition to its breaking point. The visuals and music are also meh. Would be a nice adventure had the other 14 games above this one existed.
14 - Zelda II: Adventure of Link
Black sheep of the series. Change is good, but this this game is less unique than it thinks it is. The original Zelda broke new ground and this game just copied its contemporaries. The combat was nice but the overworld, towns and overall immersion was lacking. The brutal difficulty with no checkpoints is regressive, as its the very same arcade quarter-eating mentality that the original Zelda strived to move away from.
13 - Twilight Princess
My 1st Zelda game, my favorite for a while, but let's be objective. It's not that big mindblowing realistic Zelda we wanted. It had ambition but lacked execution. The Twilight themes were exotic but were underused in favor of copying Ocarina of Time (fan service). The dungeons were really complex and humbling, but the story was unfocused and the overworld was disjointed. Also, at 40 hours long, its really bloated. Good game but didn't live up to its potential.
12 - Skyward Sword
Skyward Sword is half amazing and half disappointing. The color, atmosphere, animation and orchestrated sound really bring it to life. The dungeons are really creative with imaginative puzzles. The pre-dungeon areas made the adventure seamless. But, like Twilight Princess, it was a really bloated game at 40+ hours making it difficult to replay. The pacing was ruined by tons of intelligence-insulting mandatory fetch quests. If only the game was as minimalist on its length as it was on its art style...
11 - Spirit Tracks
Improves Phantom Hourglass in every way. Better dungeon puzzles, music, story and Tower of Spirits is much better than Ocean Kings. Zelda herself is an actual character now rather than a trophy to be won. The train overworld and how you have to travel back and forth through it isn't exciting. The overworld is really shallow, and the blurry low-poly visuals don't make the scenery appealing for a train ride either. Still, of all the Zelda games outside of my top 10, this one is the most creative.
10 - Oracle of Seasons
A pretty fun game. Focuses on action and combat, compared to the Ages counterpart. Follows the Zelda formula a little bit too much, but is still good. The seasons rod was a nice but shallow concept, as was the return of the original Zelda bosses. It's more of Link's Awakening, for those who want it. One last thing, that Sword and Shield dungeon was really cool!
09 - Oracle of Ages
Prefer over Seasons because its a little more inventive. This game focuses more on puzzles, and it definitely is one of the best Zelda games from a puzzle and dungeon standpoint. The time travel has been done quite a bit before, but its still quite good here. It's a faithful addition to the series, like its Seasons counter part, a GBC classic.
08 - The Minish Cap
For a GBA game, this title manages to pack so much personality. Considering its low-res, the graphics and sound are really atmospheric. Dungeons feel like places. The cloning and minish-shrinking introduces nice new puzzles. The overworld is driven toward a linear campaign, but the shortcuts and kinship stones makes it seamless to explore. The story is also cool. All around great adventure.
07 - The Legend of Zelda
Classic. Transformed games from arcade to adventure. This game's simplicity gives it a lot of replay value. The sense of discovery, non-linearity and exploration has been abandoned by so many other Zelda games. Of course, from a technical standpoint, this game is simple, but its just super-accessible. You can pick it up and play it in 10 minutes. Makes it so easy and fun to revisit. No two player's playthroughs of this game will be the same.
06 - The Wind Waker
Opinions of this game have dramatically shifted over the years. It was once reviled but now a classic. Always loved it. The atmosphere, music, story and radial open overworld gave lots of freedom. The HD version makes sailing the sea even more fun. The Achilles heel of the game is the lazily-designed dungeons, but that aside its a near-perfect game.
(I'll get to the top 5 soon. I'mma take a break)
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