I'm sick of all those little kids saying they had trouble with the Silent Realms or most of the games.
Are you.freaking.KIDDING ME???
It's the easiest Zelda since PH!!!
The entire game was watered down significantly,for casuals.
No more,Nintendo!
This topic is locked from further discussion.
I'm sick of all those little kids saying they had trouble with the Silent Realms or most of the games.
Are you.freaking.KIDDING ME???
It's the easiest Zelda since PH!!!
The entire game was watered down significantly,for casuals.
No more,Nintendo!
Hardly, Twilight Princess was much, much easier. The entire reason I hated TP was because I got through the entire game with zero trouble at all, the only death I had was when I went AFK to answer the door and something got me :lol:
@ WreckEm & Bruno
No,you're both wrong.
SS is actually somewhat easier than the likes of OoT & TP.
Bruno,i'm disappointed at you.
Lol."just right"?
:S omg,did we play the same game?
It's one of the easiest Zeldas,up there with TP and PH!
You do realize Zelda isn't a hard series right..? Skyward Sword provides a challenge at least in many sections, TP was a snorefest of easy.
You do realize Zelda isn't a hard series right..? Skyward Sword provides a challenge at least in many sections, TP was a snorefest of easy.
WreckEm711
TP was super easy,but the entire style of SS made it seem abit easier.
And read around,initially SS was supposed to be way harder,but they nerfed it.
>_>
Sure,the past few generations aren't hard,but they really softened over the years!
[QUOTE="WreckEm711"]
You do realize Zelda isn't a hard series right..? Skyward Sword provides a challenge at least in many sections, TP was a snorefest of easy.
GreekGameManiac
TP was super easy,but the entire style of SS made it seem abit easier.
And read around,initially SS was supposed to be way harder,but they nerfed it.
>_>
Sure,the past few generations aren't hard,but they really softened over the years!
Err, care to source that?[QUOTE="GreekGameManiac"][QUOTE="WreckEm711"]
You do realize Zelda isn't a hard series right..? Skyward Sword provides a challenge at least in many sections, TP was a snorefest of easy.
WreckEm711
TP was super easy,but the entire style of SS made it seem abit easier.
And read around,initially SS was supposed to be way harder,but they nerfed it.
>_>
Sure,the past few generations aren't hard,but they really softened over the years!
Err, care to source that?What,the interview?
Search google,or ZU files.
Err, care to source that?[QUOTE="WreckEm711"][QUOTE="GreekGameManiac"]
TP was super easy,but the entire style of SS made it seem abit easier.
And read around,initially SS was supposed to be way harder,but they nerfed it.
>_>
Sure,the past few generations aren't hard,but they really softened over the years!
GreekGameManiac
What,the interview?
Search google,or ZU files.
Err, no, if you're saying it was supposed to be harder but they nerfed it, burden of proof is on you, not me.
-_-
That's really stupid,i don't lie!
:S
And i can't post links,GS won't let me.
Omg,are you seriously doubting me???
:S
I can't believe you're doing that.
Look it up,god.
Or better,when a fan tells you something,take their word.
Shigeru Miyamoto said that it was alot more challenging when he played an earlier version.
:/
[QUOTE="WreckEm711"]
You do realize Zelda isn't a hard series right..? Skyward Sword provides a challenge at least in many sections, TP was a snorefest of easy.
GreekGameManiac
TP was super easy,but the entire style of SS made it seem abit easier.
And read around,initially SS was supposed to be way harder,but they nerfed it.
>_>
Sure,the past few generations aren't hard,but they really softened over the years!
I think you're confused here. Twilight Princess was the game that was nerfed in difficulty. Skyward Sword is still harder. Personally, I almost died on both the first and final boss, something I never even came close to in TP. And then there's hero mode...Skyward Sword is super easy, and I'm talking mainly about the puzzles. Usually in Zelda games, I always come across a part where I can get stuck for a while, but not in this one, and no, I didn't even talk to Fi. The dungeons were interesting and fun, but like Phantom Hourglass, they were just so damn obvious how to complete, so it took out a little bit of the challenge. Even TP was better at this IMO.
Twilight Princess was, to me, the easiest Zelda game, and that includes Wind Waker, Phantom Hourglass, etc. Being easy isn't inherently bad though.
I liked the difficulty of SS. It wasn't overly challenging, but you needed to be always alert and on your toes. Otherwise you wouldn't survive.
-_-
That's really stupid,i don't lie!
:S
And i can't post links,GS won't let me.
Omg,are you seriously doubting me???
:S
I can't believe you're doing that.
Look it up,god.
Or better,when a fan tells you something,take their word.
Shigeru Miyamoto said that it was alot more challenging when he played an earlier version.
:/
GreekGameManiac
Wow, you took that way beyond what it was. :? It has nothing to do with saying you're a liar or not, I'm stating one opinion, you're stating another opinion, I just want to know where you're getting your information from because even the super critical gamespot review didn't criticize the difficulty. Not to mention the whole "go look it up" thing to other people for your sources is lame.
Part of the problem I have as a Zelda fan is that I've grown up playing these games. The puzzles are becoming stagnant, and I know how I have to think to make it through a Zelda game. Skyward Sword was more difficult for me combat wise than other Zelda games, but puzzle wise, I breezed through it.
The only time I really got stuck in Twilight Princess was in the Temple of Time on the big scale. And that was because I didn't realize you could throw the weights onto the other scale when it was high and you were low. I tried 2-3 times, thought it was impossible and didn't try again. I found a way to work around it though. Took some time. (there is a challenge for all of you... play that room again, but no throwing weights from the low scale to the high scale). The combat was easy in twilight, except in the 50 level pit, and only towards the end did it get difficult.
As for the game that is about right difficulty wise, I would say Majora's Mask. I think it is the hardest of the 3D games.
[QUOTE="wiifan001"]TC, (and anyone else is free to answer as well) which Zelda games do you consider to be the right difficulty?SepewrathAll of them are fine. Games not gonna suddenly be better because I die a lot.
And I'm on the same page.
But with TC implying that Skyward Sword is too easy, the easiest since PH (even though the other only freekin Zelda title between them is Spirit Tracks), it suggests there are previously released Zelda titles where he is satisfied with a higher level of difficulty back then.
I ask, mostly towards TC, which: OoT? the Oracle games? ALttP?
Are the puzzles in Skyward Sword easier than Twilight Princess? Not sure. I have to replay both to judge.
Is the combat in Skyward Sword easier than Twilight Princess? NO! NOOOOOO!
Twilight Princess has the easiest combat out of the 3D Zeldas. You barely die in the game because enemy attacks range from 1/4 of a heart to 1 heart. You can waggle/mash your way to victory and easily do those epic black slices and helm splitters whenever you are in a tight situation (Cave of Ordeals -- the only challenge in TP). Ganondorf was a pathetic boss. Actually, all the bosses were pathetic. There were many epic situations and scenery, but their attacks were feeble.
Skyward Sword forces you to be on your toes. You have to be patient and examine your enemy before attacking. You'll die if you waggle because, unlike Twilight Princess, enemies can block your attacks. Enemies in Skyward Sword hit harder than the ones from Twilight Princess; reason why you start out with 6 hearts instead of 3.
Most Zelda games are not difficult, but Skyward Sword is definitely more difficult than Twilight Princess when it comes to combat. We also have to keep in mind that we become more experienced as we age. Something that was difficult years ago could be easy today.
Wow, you took that way beyond what it was. :? It has nothing to do with saying you're a liar or not, I'm stating one opinion, you're stating another opinion, I just want to know where you're getting your information from because even the super critical gamespot review didn't criticize the difficulty. Not to mention the whole "go look it up" thing to other people for your sources is lame.
WreckEm711
Well,it won't let me post links.:/
And just because GS didn't include the low difficulty among the game's flaws doesn't mean anything.
I can't see how everyone say TP was the easiest Zelda....:(
Between TP and other Zeldas, TP at least provides ways to amp up its difficulty like playing ALWAYS with Zora Tunic equipped which meant certain death if you got hit by most elemental attacks. Even its three hearts challenge seem hell of a lot harder than previous Zeldas. Playing the game like that made it so much more enjoyable knowing you had to ALWAYS play at your best. Dark nut fights were epic playing with just three hearts IMO. Of course though, I've also never played with shields either...
Gave me a real reason to go into dungeons with my bottles stocked with fairies and potions. Hell, it gave me reason to travel anywhere stocked....
I thought the difficulty was just fine. With the improved combat, some of the regular Zelda enemies took some time to adjust to. The Silent Realms weren't really hard, but I just didn't enjoy them at all. If you're a perfectionist, trying to get all the heart pieces from those annoying minigames could be quite difficult.
If I have to severely handicap myself in order for the game to be a challenge, the difficulty is very flawed. Skyward Sword is the most difficult Zelda since Majora's Mask, WW and TP were pathetic.I can't see how everyone say TP was the easiest Zelda....:(
Between TP and other Zeldas, TP at least provides ways to amp up its difficulty like playing ALWAYS with Zora Tunic equipped which meant certain death if you got hit by most elemental attacks. Even its three hearts challenge seem hell of a lot harder than previous Zeldas. Playing the game like that made it so much more enjoyable knowing you had to ALWAYS play at your best. Dark nut fights were epic playing with just three hearts IMO. Of course though, I've also never played with shields either...
Gave me a real reason to go into dungeons with my bottles stocked with fairies and potions. Hell, it gave me reason to travel anywhere stocked....
tocool340
[QUOTE="tocool340"]If I have to severely handicap myself in order for the game to be a challenge, the difficulty is very flawed. Skyward Sword is the most difficult Zelda since Majora's Mask, WW and TP were pathetic. How is that handicapping yourself when all the items you get are just optional?...:? Heart container is there, don't mean you have to get it. Shields are there, don't mean you need to equip it. The only mandatory things you have to get are the items in each dungeon in order to advance. I've always consider getting heart containers as a way to make the game easier as they aren't a mandatory thing to pick up. I haven't played Skyward Sword (yet) so I can't comment about its difficulty, I was just bringing up TP since everyone called it an easy game though in my opinion it a lot harder than the other Zelda game if you decided to play through it with just three heart containers....I can't see how everyone say TP was the easiest Zelda....:(
Between TP and other Zeldas, TP at least provides ways to amp up its difficulty like playing ALWAYS with Zora Tunic equipped which meant certain death if you got hit by most elemental attacks. Even its three hearts challenge seem hell of a lot harder than previous Zeldas. Playing the game like that made it so much more enjoyable knowing you had to ALWAYS play at your best. Dark nut fights were epic playing with just three hearts IMO. Of course though, I've also never played with shields either...
Gave me a real reason to go into dungeons with my bottles stocked with fairies and potions. Hell, it gave me reason to travel anywhere stocked....
meetroid8
[QUOTE="meetroid8"][QUOTE="tocool340"]If I have to severely handicap myself in order for the game to be a challenge, the difficulty is very flawed. Skyward Sword is the most difficult Zelda since Majora's Mask, WW and TP were pathetic. How is that handicapping yourself when all the items you get are just optional?...:? Heart container is there, don't mean you have to get it. Shields are there, don't mean you need to equip it. The only mandatory things you have to get are the items in each dungeon in order to advance. I've always consider getting heart containers as a way to make the game easier as they aren't a mandatory thing to pick up. I haven't played Skyward Sword (yet) so I can't comment about its difficulty, I was just bringing up TP since everyone called it an easy game though in my opinion it a lot harder than the other Zelda game if you decided to play through it with just three heart containers.... Getting more hearts is a major part of the game. Heart pieces are by and large the most common of all rewards for completing sidequests and discovering hidden chests. Character progression is also a major part of the game, much of which is done through the increased strength inherit in having more health. Getting the heart containers is integral part of the experience, for me at least. Later enemies are designed with the idea that the player has a significant number of hearts, so if you go at them with fewer hearts than the developers were expecting the player to have at the point you are putting yourself at a disadvantage, and thus handicapping yourself.I can't see how everyone say TP was the easiest Zelda....:(
Between TP and other Zeldas, TP at least provides ways to amp up its difficulty like playing ALWAYS with Zora Tunic equipped which meant certain death if you got hit by most elemental attacks. Even its three hearts challenge seem hell of a lot harder than previous Zeldas. Playing the game like that made it so much more enjoyable knowing you had to ALWAYS play at your best. Dark nut fights were epic playing with just three hearts IMO. Of course though, I've also never played with shields either...
Gave me a real reason to go into dungeons with my bottles stocked with fairies and potions. Hell, it gave me reason to travel anywhere stocked....
tocool340
[QUOTE="tocool340"][QUOTE="meetroid8"] If I have to severely handicap myself in order for the game to be a challenge, the difficulty is very flawed. Skyward Sword is the most difficult Zelda since Majora's Mask, WW and TP were pathetic.meetroid8How is that handicapping yourself when all the items you get are just optional?...:? Heart container is there, don't mean you have to get it. Shields are there, don't mean you need to equip it. The only mandatory things you have to get are the items in each dungeon in order to advance. I've always consider getting heart containers as a way to make the game easier as they aren't a mandatory thing to pick up. I haven't played Skyward Sword (yet) so I can't comment about its difficulty, I was just bringing up TP since everyone called it an easy game though in my opinion it a lot harder than the other Zelda game if you decided to play through it with just three heart containers.... Getting more hearts is a major part of the game. Heart pieces are by and large the most common of all rewards for completing sidequests and discovering hidden chests. Character progression is also a major part of the game, much of which is done through the increased strength inherit in having more health. Getting the heart containers is integral part of the experience, for me at least. Later enemies are designed with the idea that the player has a significant number of hearts, so if you go at them with fewer hearts than the developers were expecting the player to have at the point you are putting yourself at a disadvantage, and thus handicapping yourself. I think developers weren't focused on how many heart container you may have as the reason why monster difficulty increase because if that were the case, they would have forced you to get those hearts expansions like they did in Link to the Past instead of making them optional. It has more to do with the progression of the game itself as the player get familiar with controlling Link and some of the items in dungeon designed to make things easier for you as the game progresses like the Bow and arrow or bombs. So to me, its not a disadvantage as you are still getting more powerful as game goes on. Adding in learning new sword skil1s from the golden wolf, which gives me more of an impression that devs were expecting you to get others given how many newer enemies seemed designed to be fought with other skills, you definitely become more than powerful enough to go through the game with just three hearts.
If there's anything that I mention that was handicapped to me in my previous post, it would be equipping the Zora Tunic, which its designs were made specifically for underwater exploring more so than on land combat, and playing without a shield which is self explanatory given how Link needs a way to guard against attacks....
What I don't understand is why people equate dying with difficulty. Any idiot can make a game where you die all the time, that doesn't make it difficult. SepewrathSMH... That's the point of difficulty. Heart expansions serve no real purpose in TP other than to make the game easier for you. Considering its optional, you don't have to pick it up. Its not like LttP where you given no choice but to pick it up, or MM where having the maximum number of hearts is required to acquire a specific item. If something was added to the game with no specific function other than making the game easier, and if given the option not to use it, is it really an idiot move to continue on without it?....
However that was my original point. Unlike other Zelda games, you are given ways to amped the difficulty while still playing at your best. If you are able to be killed its because the game is more difficult to play not because of anything else...
I think developers weren't focused on how many heart container you may have as the reason why monster difficulty increase because if that were the case, they would have forced you to get those hearts expansions like they did in Link to the Past instead of making them optional. It has more to do with the progression of the game itself as the player get familiar with controlling Link and some of the items in dungeon designed to make things easier for you as the game progresses like the Bow and arrow or bombs. So to me, its not a disadvantage as you are still getting more powerful as game goes on. Adding in learning new sword skil1s from the golden wolf, which gives me more of an impression that devs were expecting you to get others given how many newer enemies seemed designed to be fought with other skills, you definitely become more than powerful enough to go through the game with just three hearts.Not taking advantage of extra hearts is putting yourself at a disadvantage against enemies that do high damage. No that it matters in TP, since no enemy does more than single heart's worth anyway.If there's anything that I mention that was handicapped to me in my previous post, it would be equipping the Zora Tunic, which its designs were made specifically for underwater exploring more so than on land combat, and playing without a shield which is self explanatory given how Link needs a way to guard against attacks....
tocool340
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