All Wii games having Gamecube controller support

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garyisthebest

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#1 garyisthebest
Member since 2005 • 85 Posts

The Topic title pretty much says it all but I will go into more detail.

I think that every game released on the Wii should have a Gamecube controller support option, I know what some of you guys are going to say "The Wii is all about the Wii-mote, take that away and it has nothing" (or something on that line). My reason for this is that game developers are making these Wii games and making the Wii controles apsolute crap, why not have the descensy to have Gamecube controller support where it is impossible to stuff up (it can actually but any good developer will be able to make a good control scheme on a Gamepad). On Resident Evil 4: Wii Edition they put in Gamecube controller support, they didn't have to, and it probably hardly ever gets used since Wii controls for that game rock. RE:4 probably wasn't the best example because it is a awesome game, but imagine a game with crap Wii controles and no other controller support, putting in Gamecube controller would almost certainly make it even a bit better (as long as the actual game was alright, and they didn't stuff up the gamecube controller).

So what do you guys think about this?

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Bass7

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#2 Bass7
Member since 2004 • 6614 Posts

RE4 had GC controls, because they were the same exact ones from RE4 on the GC, so they really didn't have to do anything there.

I mean, I just don't see some games working with the gc controller though. The only games that I've used the classic controller for are VC games and Geometry Wars. At least SSBB is getting classic/gc controllers, because I don't want to have to get used to the Wiimote way :P.

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raahsnavj

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#3 raahsnavj
Member since 2005 • 4895 Posts
Take away the wii-mote and what do you have? A graphically weaker wii console (to the other guys), with no added bonus. Sure for some games it is probably a good idea to cater to long time fans and offer GC controller support, but I would prefer a development mindset that the wii-mote always gets something superior to controlling it the old way. That way developers still focus on making good wii-mote controls rather than thinking they can put out games with GC support as the best way to control the action and make money off of it. And people will need to learn the new way to control games. Enough with the gamepads.
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ThePlothole

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#4 ThePlothole
Member since 2007 • 11515 Posts
Forcing GCN controller support would limit the developers flexiblity with the Wiimote. Take Zack and Wiki: This game was built from the ground up for the Wiimote. Getting it to work efficently with a GCN controller would have meant redesigning various elements in the game.
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M_Karter

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#5 M_Karter
Member since 2006 • 410 Posts
The only reason those "crap" games were made was to jump of the wii-motion band wagon. Takin that away would only make them a bigger pile of steaming crap.
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_Funderful_

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#6 _Funderful_
Member since 2007 • 294 Posts

Just because the Wii has GC controller support, dosn't mean all games need to have it. But I get your point, some where in my SMG adventures, I wished I had an N64 or GameCube controller in my hands, I realize the wii-mote is required for alot of parts in the game, but I guess I wished for a more nostalgic feel of it.I am thankful for GC support in DBZ Wii games however... i'm pretty lazy XD

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Deominator

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#7 Deominator
Member since 2003 • 852 Posts
Would be nice for fighting games and sports games and racing games. But I like the Wiimote for shooting, adventurre and the gimmicky motion games.
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lednight

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#8 lednight
Member since 2007 • 1206 Posts
i disagree , after playing SMG i started to shake my gamecube control while playing old GC games, for some reason i thought it would work :P i also thought it was funny but it tells me its narutal with a wii remote then the good old GC just takes some getting and some use too
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coldelephant

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#9 coldelephant
Member since 2007 • 47 Posts
I would like to play Turok 2 with full Wiimote control.
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garyisthebest

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#10 garyisthebest
Member since 2005 • 85 Posts
I like the Wii-mote more than the Gamecube controller more if designed for properly (like Zack and Wiki), but for the games that weren't I just think they should also have Gamcube support. Think about it, how hard is it to tell if your Wii controls suck? All you have to do is try to play and that is it, and if it is crap put in GC controller, which is harder to stuff up.
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ZumaJones07

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#11 ZumaJones07
Member since 2005 • 16457 Posts
I think a gamecube controller option should be available when the Wiimote barely does anything to benefit the game. For instance, Mario Strikers: Charged. The game forces you to use the arrow to point to all the options to set up games when using the D-pad or control stick would be SO much easier...and the only in-game wiimote action is done with attacking and blocking goals. This game could have been done using a GC controller imo. I hope Mario Kart allows for nunchuck control and not just wiimote alone :?
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SirSpudly

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#12 SirSpudly
Member since 2006 • 4045 Posts

YAY Zack and Wiki comments!

To put this arument in nicer terms...i'll bring up Metal Slug Anthology for Wii. This game has more control options than Brawl will (like 6!), but it also allowed the user to change the inputs so that they could play the game that way it felt right FOR THEM.

Skip forward one month one year, and we see that only one other game has even copied that idea, once again..Brawl.

A sign that Nintendo knows that overmarketing the Wii-mote has hurt some of its games? I say yes. But more importantly, a sign that Nintendo knows that people grip the Wii-mote differently, and now has the time and money to back it's original claim of a gaming revolution by allowing the user to feel the game they way they want to, not just as designers imagined

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boostud

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#13 boostud
Member since 2004 • 1242 Posts
It would be nice to have the option, or at least allow Classic Controller support. I have all options available to me, but I don't care which one they give as long as its ONE of them. Some games suck with the Wiimote
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kong_sevixnine

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#14 kong_sevixnine
Member since 2008 • 940 Posts

I think the Wii is a gimmick. Some games like Zak & Wiki and RRR couldn't work well without it.But some games are better with a Gamecube Controller. Look at Brawl! It had no use of motion what so ever. Well, that's not a good example, because they do have GCN controller support. Also, look at Mario Kart. The motion in it was too loose and it felt like it needed parenting to precision. But it was fine with a Gamecube Controller. Excite truck it cool with a Wii mote, though. Also think about those abusing the Wii. The only way to "get active" with it (sorry for poor phrasing :p) is to OVERact. In Wii sports baseball, you don't need to bend your legs and make a square with your arms, just flick your wrist (I always get home runs anyway.) I know a little girl who overacts, and everyrtime she swings in Tennis she moves forward and lunges her arms. I just flick the wrist. In Rayman Raving Rabbids it would be dull to push a button to smack a rabbid with a hammer. In fact, it's one of the few Wii titles where you really DO have to move your arm. Think about Twilight Princess. Playing for five hours, it would get boring to flick your wrist your swing your "sword" like a ninja (or a giant elf, in this case.) The way you play on your Wii really DOES tell a lot about a person.

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intro94

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#15 intro94
Member since 2006 • 2623 Posts

I think the Wii is a gimmick. Some games like Zak & Wiki and RRR couldn't work well without it.But some games are better with a Gamecube Controller. Look at Brawl! It had no use of motion what so ever. Well, that's not a good example, because they do have GCN controller support. Also, look at Mario Kart. The motion in it was too loose and it felt like it needed parenting to precision. But it was fine with a Gamecube Controller. Excite truck it cool with a Wii mote, though. Also think about those abusing the Wii. The only way to "get active" with it (sorry for poor phrasing :p) is to OVERact. In Wii sports baseball, you don't need to bend your legs and make a square with your arms, just flick your wrist (I always get home runs anyway.) I know a little girl who overacts, and everyrtime she swings in Tennis she moves forward and lunges her arms. I just flick the wrist. In Rayman Raving Rabbids it would be dull to push a button to smack a rabbid with a hammer. In fact, it's one of the few Wii titles where you really DO have to move your arm. Think about Twilight Princess. Playing for five hours, it would get boring to flick your wrist your swing your "sword" like a ninja (or a giant elf, in this case.) The way you play on your Wii really DOES tell a lot about a person.

kong_sevixnine
yes but for FPSs Wii mote isnt an gimmick but a requirement. Playing with analogs is pretty much really cumbersome and limiting compared to the speed ,freedom and accuracy of the wiimote. Is like saying a faster car is a gimmick because you can do can also ride a bike to get there.You can play shooters with sticks but its much more uncomfortable and sluggish.No FPS game on the wii will ever give you the choice to use gc or classic controllers, no player would be dense enough to sacrifice his perfomance and abilities (and get owned online), so no dev will ever include that. Zack and wiki , Dawn of discovery make impossible to play otherwise.And they could somehow be playable, but those would feel much worse. A lot of players do seem to enjoy MK wii with the wiimote more than the cube controls. It depends on the specific genre, so to call wii controls gimmicky its an oversight of reality. Most games that are better with classic controllers, DO offer you the chance of using CLASSIC or Cube controllers.So theres no issue really. Imagine how much lamer would Red Steel 2(as seen in gameplay so far) feel with a cube controller. Or tiger woods. Wii mote isnt a gimmick but a requirement to enjoy fully Wii games, which is no suprise.Older styled games, almost always offer the choice of classic controller.On the case of Zelda, its a cube port, and nintendo wouldnt bring the game to support cube controls out of shame in a launch title. But in the present, theres no pressure of forcing wii motes, its a free choice delivered upon convenience.
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fmacraze

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#16 fmacraze
Member since 2007 • 5658 Posts
I don't see why...
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Jdog30

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#17 Jdog30
Member since 2008 • 4509 Posts
yeah. ALMOST every single game on wii should have game cube controller as an option. its good for when my wii mote AA batterys are dead, and its good for when i dont want to move my arms around. and its easier to control games.
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LordQuorthon

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#18 LordQuorthon
Member since 2008 • 5803 Posts

I think the Wii is a gimmick.

kong_sevixnine

Thank you for bumping a thread form 2008 to share that piece of insight with us.

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BrunoBRS

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#19 BrunoBRS
Member since 2005 • 74156 Posts
hmm... the 360 and the ps3 invest on graphics, and the wii decides to go on another direction with the wii-remote. lets remove the wii... from the wii! if you wanted to play games with regular controllers, you bought the wrong console.
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Sepewrath

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#20 Sepewrath
Member since 2005 • 30712 Posts
If all games had GC controller support it would only give devs the excuse to make the Wii controls even worst and that would basically require you to have GC controllers, not a good way to do business and not good for gamers who would like to see devs take it to the next level with the Wiimote instead of allowing the GC controller safety net. So I'm going to have to disagree with you completely.
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kong_sevixnine

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#21 kong_sevixnine
Member since 2008 • 940 Posts
[QUOTE="kong_sevixnine"]

I think the Wii is a gimmick. Some games like Zak & Wiki and RRR couldn't work well without it.But some games are better with a Gamecube Controller. Look at Brawl! It had no use of motion what so ever. Well, that's not a good example, because they do have GCN controller support. Also, look at Mario Kart. The motion in it was too loose and it felt like it needed parenting to precision. But it was fine with a Gamecube Controller. Excite truck it cool with a Wii mote, though. Also think about those abusing the Wii. The only way to "get active" with it (sorry for poor phrasing :p) is to OVERact. In Wii sports baseball, you don't need to bend your legs and make a square with your arms, just flick your wrist (I always get home runs anyway.) I know a little girl who overacts, and everyrtime she swings in Tennis she moves forward and lunges her arms. I just flick the wrist. In Rayman Raving Rabbids it would be dull to push a button to smack a rabbid with a hammer. In fact, it's one of the few Wii titles where you really DO have to move your arm. Think about Twilight Princess. Playing for five hours, it would get boring to flick your wrist your swing your "sword" like a ninja (or a giant elf, in this case.) The way you play on your Wii really DOES tell a lot about a person.

intro94
yes but for FPSs Wii mote isnt an gimmick but a requirement. Playing with analogs is pretty much really cumbersome and limiting compared to the speed ,freedom and accuracy of the wiimote. Is like saying a faster car is a gimmick because you can do can also ride a bike to get there.You can play shooters with sticks but its much more uncomfortable and sluggish.No FPS game on the wii will ever give you the choice to use gc or classic controllers, no player would be dense enough to sacrifice his perfomance and abilities (and get owned online), so no dev will ever include that. Zack and wiki , Dawn of discovery make impossible to play otherwise.And they could somehow be playable, but those would feel much worse. A lot of players do seem to enjoy MK wii with the wiimote more than the cube controls. It depends on the specific genre, so to call wii controls gimmicky its an oversight of reality. Most games that are better with classic controllers, DO offer you the chance of using CLASSIC or Cube controllers.So theres no issue really. Imagine how much lamer would Red Steel 2(as seen in gameplay so far) feel with a cube controller. Or tiger woods. Wii mote isnt a gimmick but a requirement to enjoy fully Wii games, which is no suprise.Older styled games, almost always offer the choice of classic controller.On the case of Zelda, its a cube port, and nintendo wouldnt bring the game to support cube controls out of shame in a launch title. But in the present, theres no pressure of forcing wii motes, its a free choice delivered upon convenience.

What I meant is that in the poor power of Nintendo and other licensed groups making the Wii games, they are only being used as a cheap way to sell crap easier. I agree in the FPS part all the way, but some games (like an RTS or 2.5d fighters) weren't designed for it. Imagine in Super mario bros having to shuffle the wii mote and nunchuck to run. Or in Metroid In order to aim you had to move the control above your head to aim up, and yada. Oh yeah "s like saying a faster car is a gimmick because you can do can also ride a bike to get there." Bad analogy. I was only noting most games, not FPS. But you got some points there, like with the golf (I actually play golf for real, but I never really thought about it, but it isn't actually as exciting to do it in the Wii because it isn't as realistic as a non-golfer to expect. Not the same hand grip position, no requirements to bend over a bit. Nonetheless fun.)
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randomwiiplayer

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#22 randomwiiplayer
Member since 2009 • 1804 Posts

I wish it did. Some games don't even need motion control. Mario Galaxy doesn't need motion control. A lot of other games too. New Super Mario Bros Wii barely even uses them and it doesn't support the gamecube controller.

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BuryMe

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#23 BuryMe
Member since 2004 • 22017 Posts

Nintnedo would never allow that to happen. They want to show that the wii is more than a gamecube.

And certain games just wouldn't work at all without the wiimore.

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sman3579

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#24 sman3579
Member since 2008 • 21174 Posts

All games that dont need motion controls can use Wiimote and Nun or they just hold the Wiimote sideways. GC controller isnt really needed.

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NormanOfTorn

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#25 NormanOfTorn
Member since 2006 • 374 Posts
Mario Kart Wii had mediocre motion control so I was really glad that they had Gamecube controller support and Nunchuck support.
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kong_sevixnine

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#26 kong_sevixnine
Member since 2008 • 940 Posts

^ Some one (partially) seems to agree.

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cow_whisperer

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#27 cow_whisperer
Member since 2007 • 133 Posts

would be nice for mario strikers this game has no need for the wii mote and its pretty nice when you dont have enough wii motes for multiplayer :P