This seems to come up a lot. Many of us, including myself, greatly prefer using a wiimote for shooters over the slow and sluggish dual analog set up. But not everyone likes the wiimote set-up for FPSs. The idea of moving your gun to the edges of the screen to turn is awkward for a lot of people.
Red Steel laid the framework and EVERY wii shooter since then has only copied it. Why have developers not tried new things? Allow for different options so players can play with something they may feel more comfortable with.
I made a vid showing an idea I had for a different way to control a shooter. Example of a different way to control a Wii FPS.
The idea is to more closely mimic a mouse with the wiimote. With a mouse, you turn and aim by moving the mouse. If you run out of mouse pad, you just pick up the mouse and reset. With this idea, players are free to move the wiimote's pointer anywhere on the screen. The edges of the screen do not cause you to turn, there is no dead zone or boaunding box. Instead, holding the A button down and moving the pointer turns you character. Any amount of pointer movement turns the character. If you move the pointer to the edge of the screen, you simply stop turning. If you run out of screen but need to turn more, simply let go of the A button and reset.
It's kinda hard to describe, so that's why I made the vid.
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