Another medicor M rated game on Wii. 4/10, that's pathetic, yet devs wonder why M rated games don't sell on Wii, maybe quality and type is the reason, not the audience.
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Because this is probably another "test" that they are using to test the waters for mature games o Wii. If this mediocre POS doesn't sell well no mature rated game will do good on Wii... at least this is how devs look at it.It's shovelware. Why are we talking about shovelware? Don't we just, like ignore that sort of thing?
roxlimn
Monster Hunter 3 is one of my most anticipated games, I hope it sells very well outside of Japan.They can test the market all the hell they want. While they twiddle their feet, I'm buying Arc Rise Fantasia, Tatsunoko vs. Capcom, and Monster Hunter Tri. When they start releasing kill apps with the budgets to match, then we can talk about it.
roxlimn
[QUOTE="roxlimn"]Monster Hunter 3 is one of my most anticipated games, I hope it sells very well outside of Japan.They can test the market all the hell they want. While they twiddle their feet, I'm buying Arc Rise Fantasia, Tatsunoko vs. Capcom, and Monster Hunter Tri. When they start releasing kill apps with the budgets to match, then we can talk about it.
umcommon
Let us pray that Monster Hunter 3 be the breakout game for the franchise in the West and become a commerical and critical success here, just like Final Fantasy VII did to Final Fantasy.
Another medicor M rated game on Wii. 4/10, that's pathetic, yet devs wonder why M rated games don't sell on Wii, maybe quality and type is the reason, not the audience.
umcommon
The problem is obviously the audience. When good games like Dead Space: Extration only selling 6300 copies within it's first week, and Madworld seeling only 66000 copies to date. Those games are not shovelware, and it still sold so poorly. Ultimately, the Wii audience are casting out good 3rd party devs by not buying their games, and the only ones left will be the shovelware type devs. Wii owners are to blame on this one.
[QUOTE="umcommon"]
Another medicor M rated game on Wii. 4/10, that's pathetic, yet devs wonder why M rated games don't sell on Wii, maybe quality and type is the reason, not the audience.
jhcho2
The problem is obviously the audience. When good games like Dead Space: Extration only selling 6300 copies within it's first week, and Madworld seeling only 66000 copies to date. Those games are not shovelware, and it still sold so poorly. Ultimately, the Wii audience are casting out good 3rd party devs by not buying their games, and the only ones left will be the shovelware type devs. Wii owners are to blame on this one.
They aren't shovelware but there is really nothing special about either of them. DeadSpace is a 5-10 hour rail shooter (zero replay value) with a $50 price tag, and Madworld is a short niche game. Both of those games would of gotten poor sales on the 360 or PS3 too. I'm interested in quality mature game but I passed on them because both just look very very average and low value for the price.Didn't Umbrella chronicles sell atleast decently? I don't know the exact numbers but it seemed popular enough to get a sequel. It was M rated.
[QUOTE="jhcho2"][QUOTE="umcommon"]
Another medicor M rated game on Wii. 4/10, that's pathetic, yet devs wonder why M rated games don't sell on Wii, maybe quality and type is the reason, not the audience.
umcommon
The problem is obviously the audience. When good games like Dead Space: Extration only selling 6300 copies within it's first week, and Madworld seeling only 66000 copies to date. Those games are not shovelware, and it still sold so poorly. Ultimately, the Wii audience are casting out good 3rd party devs by not buying their games, and the only ones left will be the shovelware type devs. Wii owners are to blame on this one.
They aren't shovelware but there is really nothing special about either of them. DeadSpace is a 5-10 hour rail shooter (zero replay value) with a $50 price tag, and Madworld is a short niche game. Both of those games would of gotten poor sales on the 360 or PS3 too. I'm interested in quality mature game but I passed on them because both just look very very average and low value for the price.Be it as it may, Madworld was being hyped here to death. Your opinion on Madworld being mediocre is based on the retrospect of poor sales. Nobody would have said that about Madworld prior to release.
Are we forgetting The Conduit? It was hyped as Jesus's second coming. The game had abysmal sales too. When a game hyped to the extent in which the Conduit was does so badly in the sales department, we know there's something wrong with the Wii market.
They aren't shovelware but there is really nothing special about either of them. DeadSpace is a 5-10 hour rail shooter (zero replay value) with a $50 price tag, and Madworld is a short niche game. Both of those games would of gotten poor sales on the 360 or PS3 too. I'm interested in quality mature game but I passed on them because both just look very very average and low value for the price.[QUOTE="umcommon"][QUOTE="jhcho2"]
The problem is obviously the audience. When good games like Dead Space: Extration only selling 6300 copies within it's first week, and Madworld seeling only 66000 copies to date. Those games are not shovelware, and it still sold so poorly. Ultimately, the Wii audience are casting out good 3rd party devs by not buying their games, and the only ones left will be the shovelware type devs. Wii owners are to blame on this one.
jhcho2
Be it as it may, Madworld was being hyped here to death. Your opinion on Madworld being mediocre is based on the retrospect of poor sales. Nobody would have said that about Madworld prior to release.
Are we forgetting The Conduit? It was hyped as Jesus's second coming. The game had abysmal sales too. When a game hyped to the extent in which the Conduit was does so badly in the sales department, we know there's something wrong with the Wii market.
Hardly. Look at the mixed reaction The Conduit got from reviewers and even those who purchased the game; it should actually probably be lucky it sold as 'well' as it did. The same goes for Madworld and, even to an extent, Dead Space Extraction. There are a couple of things these games have in common:
1. They didn't sell too well, obviously.
2. They weren't games of "AAA" or "must-have" quality, as perceived by reviewers and gamers.
Say what you will, but I think that has SOMETHING to do with all of this. I find it funny that people say Mature games can't sell on the Wii, yet there have been some that have, like Resident Evil 4, and that game was on three other systems prior to the Wii version. The Wii market may be picky, but it's not "wrong" by any means.
Why would Sega say they were happy if the sales were so abysmal?Are we forgetting The Conduit? It was hyped as Jesus's second coming. The game had abysmal sales too. When a game hyped to the extent in which the Conduit was does so badly in the sales department, we know there's something wrong with the Wii market.
jhcho2
[QUOTE="jhcho2"]Why would Sega say they were happy if the sales were so abysmal?Are we forgetting The Conduit? It was hyped as Jesus's second coming. The game had abysmal sales too. When a game hyped to the extent in which the Conduit was does so badly in the sales department, we know there's something wrong with the Wii market.
OreoMilkshake
It is not the gaming media or fanboys that decide whether sales of a game is abysmal or not, but its publisher. Also, the belief that a game has to sell at least one million copies to be successful is wrong as it fails to consider development costs or demographics. A game can sell 50,000 copies and still be within publisher expectations or be profitable.
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