We all prey MP3 but chances are thin. If not there is always Brothers In Arms Double Time to look forward to. Though it would be nice to see more FPS on the machine since the controls are basically screaming for it >.
Before any developer delves into an online FPS for Wii, they need to perfect their programming skills for the system, that way they are up to par with next gen titles. That means graphics that are decent and push the Wii graphically. Lots of CPU dependent orchestration like physics, both ragdoll and structured physics systems. Perfecting the control schemes is on the top of the list too.
Basically all this stuff needs to be done then move to the online components last:
Graphics (LEARN TO USE THE F****** T.E.V. UNIT(S) YOU LAZY DEVELOPERS!) Large scale advanced Physics/Orchestration systems (CoD3 and Red Steel proved this quite easy-thanks to Ageia and their great PhysX middleware!) Controls (Far Cry: Vengence almost has perfect controls(albeit the zoom in control), despite being a very flawed game in every other area of course)
OK once those things are done, THEN add the online play, because if you screw up those things previously mentioned, the online component will be futile as other crucial parts of the game will suck. So get everything right, or it'll be nothing but crap.
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