Any other 4 player splitscreen FPS?

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AzureEm

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#1 AzureEm
Member since 2008 • 788 Posts

I know I'm being really nitpicky. :P

But are there any 4 player multiplayer FPS on the system?

I know Red Steel has 4 player multi, and I think Far Cry Vengeance does too, any others? Yes yes I know the Wii isn't the primary console for these types of games but it never hurts to look. :)

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nicknees93

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#2 nicknees93
Member since 2005 • 3250 Posts
just play red steel with a bunch of friends. it's fun.
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loco145

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#3 loco145
Member since 2006 • 12226 Posts
I think MoH: Vanguard does.
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tyler15or14

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#4 tyler15or14
Member since 2007 • 25 Posts
I don't own any split screen games for the Wii, I only usually buy games that have Wi-Fi so, I can play on multiplayer.
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AdRock92

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#5 AdRock92
Member since 2007 • 1616 Posts

Yeah, there really aren't any good ones. I know this is far away, but I think I heard that the Conduit's sequel will have split screen.

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Rod90

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#6 Rod90
Member since 2008 • 7269 Posts
The multiplayer part of the GCN game Geist is really great. If you have GCN controllers you should really get that one.
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AzureEm

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#7 AzureEm
Member since 2008 • 788 Posts

I think MoH: Vanguard does.loco145

How does it compare to MoH: Heroes 2?

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loco145

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#8 loco145
Member since 2006 • 12226 Posts

[QUOTE="loco145"]I think MoH: Vanguard does.AzureEm

How does it compare to MoH: Heroes 2?

I haven't playet it :P , but reviews say that isn't very good.

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Chojuto

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#9 Chojuto
Member since 2007 • 2914 Posts
Unfortunately, it looks like you'll have to wait awhile for any good split screen Wii shooters to come out. Red Steel is the only one I can think of right now, too bad the controls were crappy. It's pretty ironic actually. The one thing that Red Steel gets right is split screen, yet no other shooting game that comes out after it has split screen.
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AdRock92

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#11 AdRock92
Member since 2007 • 1616 Posts

Oh, I forgot about Red Steel 2. I heard it's supposed to be better than the first one and I can only assume that it will have splitscreen multiplayer.

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Rod90

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#12 Rod90
Member since 2008 • 7269 Posts

Oh, I forgot about Red Steel 2. I heard it's supposed to be better than the first one and I can only assume that it will have splitscreen multiplayer.

AdRock92
We will have to wait a lot for Red Steel 2 I think.
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MecaShadow

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#13 MecaShadow
Member since 2005 • 429 Posts

007: Quantum of Solace has 4-player split screen, and is actually quite decent as well.

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psychobrew

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#14 psychobrew
Member since 2008 • 8888 Posts
Unless you have a 60 inch TV, I don't know why you'd want local multiplayer for four people, especially for an FPS.
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MecaShadow

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#15 MecaShadow
Member since 2005 • 429 Posts

Unless you have a 60 inch TV, I don't know why you'd want local multiplayer for four people, especially for an FPS.psychobrew

You obviously weren't around in the Goldeneye days.

Get four friends, an N64, Goldeneye, and plenty of drinks, and you've got the best non-sex-related night of your life.

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Head_of_games

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#16 Head_of_games
Member since 2007 • 10859 Posts
Sadly there is a shocking lack of four player FPS games the Wii, seeing how it is very much a system with multiplayer as a prime feature. I guess because of the lack of power FPS games would have to look quite bad in order to have local multiplayer. Then again, most of them already do! Even The Conduit fails in this department. I hope that someone will step up and do local FPS multiplayer right.
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psychobrew

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#17 psychobrew
Member since 2008 • 8888 Posts

[QUOTE="psychobrew"]Unless you have a 60 inch TV, I don't know why you'd want local multiplayer for four people, especially for an FPS.MecaShadow

You obviously weren't around in the Goldeneye days.

Get four friends, an N64, Goldeneye, and plenty of drinks, and you've got the best non-sex-related night of your life.

LOL. Sure, but using the Wii remote on such a small piece of real estate...a small move of the pointer would have a hugely disproportionate difference in aiming. Accurately hitting something would be a pain.
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#18 MecaShadow
Member since 2005 • 429 Posts

[QUOTE="MecaShadow"]

[QUOTE="psychobrew"]Unless you have a 60 inch TV, I don't know why you'd want local multiplayer for four people, especially for an FPS.psychobrew

You obviously weren't around in the Goldeneye days.

Get four friends, an N64, Goldeneye, and plenty of drinks, and you've got the best non-sex-related night of your life.

LOL. Sure, but using the Wii remote on such a small piece of real estate...a small move of the pointer would have a hugely disproportionate difference in aiming. Accurately hitting something would be a pain.

Ahh, true. I didn't really think about that, considering I've never played 4-player split screen on a Wii.

In that case, yeah, it would be a bit of a hassle on the Wii (unless the game supported GameCube and Classic controllers).

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Mike885

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#19 Mike885
Member since 2007 • 955 Posts

[QUOTE="psychobrew"][QUOTE="MecaShadow"]

You obviously weren't around in the Goldeneye days.

Get four friends, an N64, Goldeneye, and plenty of drinks, and you've got the best non-sex-related night of your life.

MecaShadow

LOL. Sure, but using the Wii remote on such a small piece of real estate...a small move of the pointer would have a hugely disproportionate difference in aiming. Accurately hitting something would be a pain.

Ahh, true. I didn't really think about that, considering I've never played 4-player split screen on a Wii.

In that case, yeah, it would be a bit of a hassle on the Wii (unless the game supported GameCube and Classic controllers).

That's why i hope in the sequel to the conduit, they'll add in gamcube and clasic controller support too, it'll help a lot with the multi.

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bob_newman

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#20 bob_newman
Member since 2006 • 8133 Posts
[QUOTE="MecaShadow"]

[QUOTE="psychobrew"]Unless you have a 60 inch TV, I don't know why you'd want local multiplayer for four people, especially for an FPS.psychobrew

You obviously weren't around in the Goldeneye days.

Get four friends, an N64, Goldeneye, and plenty of drinks, and you've got the best non-sex-related night of your life.

LOL. Sure, but using the Wii remote on such a small piece of real estate...a small move of the pointer would have a hugely disproportionate difference in aiming. Accurately hitting something would be a pain.

That's not how it works. You don't only point at 1/4th of the screen. You point just like you would with any single-player game, and it compensates for it. You do realize that you're not pointing at the screen with the Wii Remote, right? You're pointing at the sensor bar.
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psychobrew

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#21 psychobrew
Member since 2008 • 8888 Posts

[QUOTE="psychobrew"][QUOTE="MecaShadow"]

You obviously weren't around in the Goldeneye days.

Get four friends, an N64, Goldeneye, and plenty of drinks, and you've got the best non-sex-related night of your life.

bob_newman

LOL. Sure, but using the Wii remote on such a small piece of real estate...a small move of the pointer would have a hugely disproportionate difference in aiming. Accurately hitting something would be a pain.

That's not how it works. You don't only point at 1/4th of the screen. You point just like you would with any single-player game, and it compensates for it. You do realize that you're not pointing at the screen with the Wii Remote, right? You're pointing at the sensor bar.

Sure, and that signal gets interpolated to the size of the screen. When you divide the screen into quarters there are less pixels available for each player, and that translates into less precision.

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#22 bob_newman
Member since 2006 • 8133 Posts

[QUOTE="bob_newman"][QUOTE="psychobrew"] LOL. Sure, but using the Wii remote on such a small piece of real estate...a small move of the pointer would have a hugely disproportionate difference in aiming. Accurately hitting something would be a pain.psychobrew

That's not how it works. You don't only point at 1/4th of the screen. You point just like you would with any single-player game, and it compensates for it. You do realize that you're not pointing at the screen with the Wii Remote, right? You're pointing at the sensor bar.

Sure, and that signal gets interpolated to the size of the screen. When you divide the screen into quarters there are less pixels available for each player, and that translates into less precision.

Again, not how it works. Yes, there are fewer pixels per player, but this isn't the 16-bit era. Even in Goldeneye there was never a problem with the controls. It's the same thing here.
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AzureEm

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#23 AzureEm
Member since 2008 • 788 Posts

Sadly there is a shocking lack of four player FPS games the Wii, seeing how it is very much a system with multiplayer as a prime feature. I guess because of the lack of power FPS games would have to look quite bad in order to have local multiplayer. Then again, most of them already do! Even The Conduit fails in this department. I hope that someone will step up and do local FPS multiplayer right.Head_of_games

That's the sad part, because Halo 2 had 4 player splitscreen and it still had the same graphics as the single player, more devs just aren't trying unfortunately.:(

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Rod90

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#24 Rod90
Member since 2008 • 7269 Posts
[QUOTE="bob_newman"][QUOTE="psychobrew"]

That's not how it works. You don't only point at 1/4th of the screen. You point just like you would with any single-player game, and it compensates for it. You do realize that you're not pointing at the screen with the Wii Remote, right? You're pointing at the sensor bar.bob_newman
Sure, and that signal gets interpolated to the size of the screen. When you divide the screen into quarters there are less pixels available for each player, and that translates into less precision.

Again, not how it works. Yes, there are fewer pixels per player, but this isn't the 16-bit era. Even in Goldeneye there was never a problem with the controls. It's the same thing here.

What they could do is to move the reticle with the movement of the remote itself, not with the pointer.
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#25 bob_newman
Member since 2006 • 8133 Posts

[QUOTE="bob_newman"][QUOTE="psychobrew"] Sure, and that signal gets interpolated to the size of the screen. When you divide the screen into quarters there are less pixels available for each player, and that translates into less precision.

Rod90

Again, not how it works. Yes, there are fewer pixels per player, but this isn't the 16-bit era. Even in Goldeneye there was never a problem with the controls. It's the same thing here.

What they could do is to move the reticle with the movement of the remote itself, not with the pointer.

I don't see how that would fix anything...not like there's anything to fix to begin with.

Don't people understand that the IR (pointer) has nothing to do with the screen? The Wii displays the reticule in the general direction to where you're pointing at the sensor bar. Go up close to your screen and point at it. It doesn't work, does it? You have to point way above it (or under it, depending on where the sensor bar is located).

So all they have to do for splitscreen is readjust where the reticule goes on-screen by cutting it into 1/4ths. It's really not that difficult.

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#26 JordanElek
Member since 2002 • 18564 Posts

So all they have to do for splitscreen is readjust where the reticule goes on-screen by cutting it into 1/4ths. It's really not that difficult.bob_newman
Exactly, and it works just fine. I've played Red Steel and Far Cry Vengeance (which actually has a decent multiplayer mode... whichever one has one person go berserk), and I had no problems with the controls, other than the same problems I had in single player. I played on a 35" or so SDTV. Splitscreen is definitely possible, but developers ignore it. Drives me crazy.

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umcommon

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#27 umcommon
Member since 2007 • 2503 Posts
007 and Red Steel are the only decent split screen FPS games on Wii. I'm hoping Red Steel 2 retains 4 player split screen and adds everything The Conduit has control, internet and interface wise and then some.
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Rod90

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#28 Rod90
Member since 2008 • 7269 Posts
007 and Red Steel are the only decent split screen FPS games on Wii. I'm hoping Red Steel 2 retains 4 player split screen and adds everything The Conduit has control, internet and interface wise and then some.umcommon
I've seen a lot of threads talking about Red Steel 2 multiplayer. Will it have splitcreen multiplayer or not?
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#29 umcommon
Member since 2007 • 2503 Posts
[QUOTE="umcommon"]007 and Red Steel are the only decent split screen FPS games on Wii. I'm hoping Red Steel 2 retains 4 player split screen and adds everything The Conduit has control, internet and interface wise and then some.Rod90
I've seen a lot of threads talking about Red Steel 2 multiplayer. Will it have splitcreen multiplayer or not?

Unfortunately no....
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Rod90

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#30 Rod90
Member since 2008 • 7269 Posts
[QUOTE="Rod90"][QUOTE="umcommon"]007 and Red Steel are the only decent split screen FPS games on Wii. I'm hoping Red Steel 2 retains 4 player split screen and adds everything The Conduit has control, internet and interface wise and then some.umcommon
I've seen a lot of threads talking about Red Steel 2 multiplayer. Will it have splitcreen multiplayer or not?

Unfortunately no....

Why not? Red Steel 1 had it. Did the developers said why they didn't put it this time?
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Rod90

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#31 Rod90
Member since 2008 • 7269 Posts
[QUOTE="umcommon"][QUOTE="Rod90"] I've seen a lot of threads talking about Red Steel 2 multiplayer. Will it have splitcreen multiplayer or not?Rod90
Unfortunately no....

Why not? Red Steel 1 had it. Did the developers said why they didn't put it this time?

Sorry to double post, but somebody knows why?
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AjaxNeron

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#32 AjaxNeron
Member since 2009 • 2318 Posts

The Conduit comes out in two days.

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its_a_username

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#33 its_a_username
Member since 2009 • 598 Posts

i dont think so but The Grinder (who knows when its coming out) made by HVS will have 4 player co op

look it up

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Nomad0404

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#34 Nomad0404
Member since 2004 • 1111 Posts

You lot do realise that ANY FPS on a console will compensate for the control method. You can't aim properly with ANY console control system so what they do is help you out abit, some games do it better than others, most will do it so that you don't notice. Only on a PC can you get pixel perfect controls with M&KB.

So it doesn't really matter if you are playing 4player on 60" 1080p (if any game actually does that!) or on 24" 480p the game itself will assist your aiming.