How are you going to use the touchscreen if your thumbs are on the control sticks?
That's a lot of icons you're putting on the touch screen. Think about this: You're actively watching the TV screen, because that's where the game is, and you have to feel your way among this maze of touch screen buttons. Without being able to feel where the buttons are, this would be a big problem.
As above said, how would you select units with the touch screen? That would involve looking down at it, and leaving all that other stuff on the main screen. That would irritate me to no end, and in Starcraft result in you being very dead.
Why does the moust work so well for this? You don't have to look down at the mouse. You can feel it, and move it around. Adjustments of the mouse are readily apparent on the screen in front of you.
Why does the keyboard work so well? You can operate it entirely by feel. That's how most of us type. You don't have to look down to keep track of where everything is, it's always in the same place. And if you do lose your place, you can feel around for certain landmarks to regain your composure.
Also, the gamepad screen would probably be too small for all this. It gives me a headache just thinking about all that stuff packed onto a handheld screen.
As I said, for it to work, the RTS genre would have to be significantly altered. Especially in the way it controls.
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