@Star0 said:
@farrell2k
"Look what happened with the WiiU when Nintendo tried embracing the hardcore crowd."
When did that happen?
When they tried to explain to the gaming masses what the "U" in "Wii U" actually meant. The first year of the Wii U's life wasn't anything if not an attempt to prove to the "hardcore gamer" that Nintendo could provide the same experiences on their now-HD platform as everyone else does. That's why there was so much meaningless buzz about the system getting PS3/Xbox 360 multiplats for about the first 12 month of its existence (pre-launch and post-launch). Of course, when most of those games bomb at retail and third parties jump ship at a blink of an eye, people quickly forget that Nintendo actually did try... :P
@plebegamer said:
By mature I simply mean darker, bloodier etc.
The thought is that even if the titles sell relatively poorly, they'll pull in a disproportionately large boost to hardware due to lack of overlap. If someone's not interested in a traditional Nintendo title like Mario or Zelda, no matter how many Nintendo titles you release, they won't buy it. However if you mixed in one or two bloodier titles here and there, you're more likely to get people like that someone.
I think Bayonetta has a chance to sell pretty well, one million plus, simply because of the amazing value that comes bundles with the Bayonetta 2 purchase.
...Or those games can simply sell terribly, and next to no one becomes interested in buying a system for a couple of non-blockbuster games that likely won't see sequels on the platform that they're being released on. The fact of the matter is that these games have to have a positive impact on really both the software and hardware fronts to prove their relevance, and the chances of that are slim to none as we speak. Nintendo can't get enough deals for niche "mature" offerings to sell a console to gamers that aren't interested in Mario and Co., and it's been proven time and time again that those who buy Nintendo console typically don't show up in large enough droves to make these "mature" games all that successful, which includes the better-known franchises than the ones being mentioned in this thread.
The only way Bayonetta sniffs anywhere close to a million units sold is if there are enough already-established Wii U owners that are interested enough in the game to take the plunge. In other words, those Nintendo-themed costumes and special effects better be darn good marketing tools when the games are released, or otherwise, Bayonetta's joining the club of almost every other Wii U "mature" game that have fallen below expectations commercially.
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