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The freakin' N64 has four player split screen. Why exactly would it be difficult to handle split-screen on the Wii?
I have no idea where this fundamental lack of common sense is coming from.
well, some people think that the wii is the weakest console ever made, for some wierd reson. they think that ps2 games look better.The freakin' N64 has four player split screen. Why exactly would it be difficult to handle split-screen on the Wii?
I have no idea where this fundamental lack of common sense is coming from.
Dingerious
seems like someone needs to play old games to notice how awesome the wii is.
this is basicly the same type of **** talk like back in the GC days -.-
o well, hopefully people will notice how good the wii is when the next gen consoles come out .
Has anyone noticed that there is a prominent lack of local multiplayer in Wii FPS games? The only one that comes to mind is World at War, and it's only two player non-split-screen co-op. The problem is, I don't think that people with less than huge TVs would be able tohave any accuracyusing the Wiimote for aiming with only a fourth of the screen available to them. Not to mention that the Wii isn't that strong and so might not be able to handle a shooter with realistic graphics during split-screen. Yes, things look pretty bleak. Can anyone think of a solution to these problems, bar not using the IR pointer or having sub-par graphics?Head_of_gamesIn the future probably and I hope so.
[QUOTE="Dingerious"]well, some people think that the wii is the weakest console ever made, for some wierd reson. they think that ps2 games look better.The freakin' N64 has four player split screen. Why exactly would it be difficult to handle split-screen on the Wii?
I have no idea where this fundamental lack of common sense is coming from.
DeadEndPanda
seems like someone needs to play old games to notice how awesome the wii is.
this is basicly the same type of **** talk like back in the GC days -.-
o well, hopefully people will notice how good the wii is when the next gen consoles come out .
I know. It's one of my biggest pet peeves when people make statements like "BLACK for PS2 looks better than The Conduit", which is ludicrous. Nothing on the PS2, not even God of War 2, is as technically advanced as The Conduit.
Xbox, on the other hand, had some fantastic-looking titles that I feel still look marginally better than The Conduit. But PS2? No way.
But I guess you can always argue art styles, since that's subject to opinion.
Has anyone noticed that there is a prominent lack of local multiplayer in Wii FPS games? The only one that comes to mind is World at War, and it's only two player non-split-screen co-op. The problem is, I don't think that people with less than huge TVs would be able tohave any accuracyusing the Wiimote for aiming with only a fourth of the screen available to them. Not to mention that the Wii isn't that strong and so might not be able to handle a shooter with realistic graphics during split-screen. Yes, things look pretty bleak. Can anyone think of a solution to these problems, bar not using the IR pointer or having sub-par graphics?Head_of_gamesFirst, as everyone pointed out, power isn't an issue. Second, you do not directly aim to the screen with the Wiimote, so having a quarter of the screen isn't an issue either.
[QUOTE="Head_of_games"]Has anyone noticed that there is a prominent lack of local multiplayer in Wii FPS games? The only one that comes to mind is World at War, and it's only two player non-split-screen co-op. The problem is, I don't think that people with less than huge TVs would be able tohave any accuracyusing the Wiimote for aiming with only a fourth of the screen available to them. Not to mention that the Wii isn't that strong and so might not be able to handle a shooter with realistic graphics during split-screen. Yes, things look pretty bleak. Can anyone think of a solution to these problems, bar not using the IR pointer or having sub-par graphics?Wintry_FlutistFirst, as everyone pointed out, power isn't an issue. Second, you do not directly aim to the screen with the Wiimote, so having a quarter of the screen isn't an issue either. Well than if those aren't the problems, then what are? I can't think of any other reason for there not to be splitscreen besides the developers of the "hardcore" games being nitwits, which I don't think they are.
Yeah this is pretty much it. Many FPS don't do 4 player split screen anymore. There are actually a couple of Wii FPS that do though. Red Steel and Medal of Honor: Vanguard do. Red Steel's is pretty good if you can get used to the controls. Vanguard was amazing until I got used to Metroid Prime and MOH: heroes controls. Its still worth playing though, also as someone said Quantum of Solace is, but I heard that was pretty bad. There aren't any online and local splitscreen FPS though. Power wise and control wise it could be done easily, just no one wants to go to the effort. Online is great, but I personally would like to be able to play a quality FPS against my wife without having to get another Wii and game and play online against her in another room.I think that FPS in general have been moving away from from split screen multiplayer because of the internet. Are there many FPS games on PS3 and XBox 360 that support split screen? I don't think so, but I may be wrong.
gooflee
[QUOTE="Wintry_Flutist"][QUOTE="Head_of_games"]Has anyone noticed that there is a prominent lack of local multiplayer in Wii FPS games? The only one that comes to mind is World at War, and it's only two player non-split-screen co-op. The problem is, I don't think that people with less than huge TVs would be able tohave any accuracyusing the Wiimote for aiming with only a fourth of the screen available to them. Not to mention that the Wii isn't that strong and so might not be able to handle a shooter with realistic graphics during split-screen. Yes, things look pretty bleak. Can anyone think of a solution to these problems, bar not using the IR pointer or having sub-par graphics?Head_of_gamesFirst, as everyone pointed out, power isn't an issue. Second, you do not directly aim to the screen with the Wiimote, so having a quarter of the screen isn't an issue either. Well than if those aren't the problems, then what are? I can't think of any other reason for there not to be splitscreen besides the developers of the "hardcore" games being nitwits, which I don't think they are.
I think you'd be surprised.
Well than if those aren't the problems, then what are? I can't think of any other reason for there not to be splitscreen besides the developers of the "hardcore" games being nitwits, which I don't think they are.[QUOTE="Head_of_games"][QUOTE="Wintry_Flutist"] First, as everyone pointed out, power isn't an issue. Second, you do not directly aim to the screen with the Wiimote, so having a quarter of the screen isn't an issue either.Dingerious
I think you'd be surprised.
Well I know that the developers of most of the "Casual" games need a swift kick in the crotch to knock some sense into them. But the people who are really trying to make a game for the "hardcore" usualy have some brains.unfortunatly the problem is the lack of space on the tv screen fer the wii remotes to zoom in on. the curser is getting stuck on other ppls screens even though thats the stupidest thing ever almost every manufacture is having this problem
Well I know that the developers of most of the "Casual" games need a swift kick in the crotch to knock some sense into them. But the people who are really trying to make a game for the "hardcore" usualy have some brains.Head_of_games
Developers of hardcore games aren't making Wii games. That's why they're nitwits.
I wouldn't worry too much about it. Given the number of developers and publishers suffering from financial troubles or even filing for bankruptcy, the simple truth is that they can't ignore the system forever. The only thing left to do is wait and see how long they choose to bleed out before giving in.
That's not how it works. The remote has no idea how big your screen is. It'll control exactly the same whether you're playing on a 15" TV or a 15' projected image. The only advantage to a huge TV is that it's easier to see what you're doing. I believe the remote can be programmed so that every player can play as if he were the only one using the screen. In other words, every player's center of focus is the center of the screen, even though the image is in one of the corners. If this is true, then the controls for split-screen would be exactly the same as they are for single-player.unfortunatly the problem is the lack of space on the tv screen fer the wii remotes to zoom in on. the curser is getting stuck on other ppls screens even though thats the stupidest thing ever almost every manufacture is having this problem
phantomblackedg
I've played Red Steel split screen with four players on a ~30" SDTV and had no problems. If we could play four-player Goldeneye on our little SDTVs back in the 90s, surely we can handle new split-screen games on our current high-tech TVs. I would even play on my 22" if I had to. The Wii was made for groups of people to get together to play video games. It's a huge disappointment that FPS makers haven't bought into that.
Also, mariokart64 fan, Call of Duty: World at War doesn't have any sort of split-screen multiplayer.
[QUOTE="DeadEndPanda"][QUOTE="Dingerious"]well, some people think that the wii is the weakest console ever made, for some wierd reson. they think that ps2 games look better.The freakin' N64 has four player split screen. Why exactly would it be difficult to handle split-screen on the Wii?
I have no idea where this fundamental lack of common sense is coming from.
Dingerious
seems like someone needs to play old games to notice how awesome the wii is.
this is basicly the same type of **** talk like back in the GC days -.-
o well, hopefully people will notice how good the wii is when the next gen consoles come out .
I know. It's one of my biggest pet peeves when people make statements like "BLACK for PS2 looks better than The Conduit", which is ludicrous. Nothing on the PS2, not even God of War 2, is as technically advanced as The Conduit.
Xbox, on the other hand, had some fantastic-looking titles that I feel still look marginally better than The Conduit. But PS2? No way.
But I guess you can always argue art styles, since that's subject to opinion.
people REALLY need to stop saying that god of war looks better then most of the good looking wii games lol
i played the game yesterday, and it seriously looks a litle worse then zelda TP which also was on the GC
i mean the cutsceens look grait but. meh
and if someone who says "wii has last gen graphics" thinks anything from last gen can stand a ghost of a chance agenst the conduit im gone shoot kratos in the foot.
people REALLY need to stop saying that god of war looks better then most of the good looking wii games DeadEndPandaGod of War looks great BTW, There may be some titles that look better on Wii, but I would say the majority do not (And this is coming from no Wii Hater). Its no shock to hear that the Wii is just a slightly juiced up GC, with Xbox level capabilities. Its written everywhere. You play for the evolution, not the graphics remember!
[QUOTE="DeadEndPanda"]people REALLY need to stop saying that god of war looks better then most of the good looking wii games jameslangfordGod of War looks great BTW, There may be some titles that look better on Wii, but I would say the majority do not (And this is coming from no Wii Hater). Its no shock to hear that the Wii is just a slightly juiced up GC, with Xbox level capabilities. Its written everywhere. You play for the evolution, not the graphics remember!
of course the majority of the wii games dont look better, becouse they are shovelware :P
i wasent impressed by god of war like i was with halo 2 or the conduit.
the cutsceens where awesome, but cutscens always look better , except in MGS4 where even the game itself looks like the cutsceens :)
but im really not a big fan of realistic graphics at all.
becouse reality always looks better , but creativity and artistic graphics are awesome.
even if im very impressed by games like cryses.
sadly there arent any games that beat cryses in terms of realistic graphics. but o well.
Okami still looks like a GODLY game even if its a ps2 game. the disign is so awesome and flawless, but i do respect people who dont like artistic graphics, just like there are people who dont like art, there are also people who need pictures to look realistic.
With the inetrnet I think 4 player local split screen is a thing of the past. With internet connectivity, they will just want you to go with that. I don't see 2 player co-op going away altogether, but some games come out now without that. I just think its an evolution of that genre. At one time people had no option or many still did not have good internet connections, but that is a thing of the past too.jameslangfordI don't see how the removal of a feature can be an evolution. It sounds like another scheme to make money to me. Now, instead of being able to play with your freinds with one console and one game, each of you has to have the same console and the same game you can play each other over the internet. It's really stupid. Halo's multiplayer is hands-down my favorite part of the game, and probably the biggest reason I'm considering getting an Arcade. Why should they remove such an awesome feature from games?
I hope you guys are kidding. Some other poster has pointed it out, but the wii actually has several splitscreen multiplayer games.
If you want a GOOD, lasting splitscreen multi for your wii there is only one option: QUANTUM OF SOLACE. Period.
Great, pretty levels, designed for 2-4 players and enough of them, some innovation (RS Vegas style cover), awesome controls and well balanced class system plus the Facility level from Goldeneye 007. if you loved Goldeneye, get Quantum of Solace. It will show you why 4 player splitscreen still rules.
If you want a cartoonish FPS splitscreen for parties, get Super Monkey Ball. It has bots and vehicles, Halo-style!
Red Steel's is okay, but the levels are too "artificial" for my taste, too much like a maze, unstructured and too few of them
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