[QUOTE="presto7640"][QUOTE="-Sphere-"]Nope, nothing major will happen. Since companies are starting to cease production of their multiplats on PS2 there will be no game to port over to the Wii because it can't handle any 360/PS3 games. I think we will see a sharp decline in thrid party games, especially multiplats.-Sphere-
Are you being sarcastic? I can't tell for sure.
The Wii will have no lack of 3rd party support. Developers will go where the money is, and the Wii has a massive user base. I expect there will be several exclusives, since it is apparently difficult to multiplat with the 360/PS3. My only question is whether we're going to see moslty cheap-o party games or something with some depth.
The money is where there are more possible buyers. The devs just produce one game that can run amazing on both the 360/PS3 since they are using current hardware. Small tweaks are made for each so it can run on the different consoles such as controls and such. Then they get sales from the community from both the 360/PS3 which is much larger and will be larger than the Wii. If the Wii was using current technology then the devs would release a game for the Wii too, but since it is running on last gen technology the devs won't make a whole separate game just for the Wii. So to compensate for that they port over PS2 games which can run on the Wii's dated technology. But since the PS2 is being phased out so will most of the third party games for the Wii since the companies will have no game made that the Wii can run.its a fair point...the combined userbases of the 360, PS3 and PC do make those platforms more tempting to develop for as there are more player there than on wii.
but the wii has its own advantages that can make it a very tempting platform like
1) wider demographic.....a dev has a chance to make a name for themselves in wiis newer markets (+ make a name for themselves in a 3rd party pool of, what has been, pretty lacklustre support).
2) lower licencing fees and dev kits. as far as i know, a PS3 dev kit and licence costs around 132,000 dollars. a wii dev kit and licence costs 2000.
3) lower dev costs and less specialised skills needed. the wii is old tech which means that taking advantage of it doesent cost an arm and a leg. a big project like MP3, galaxy or brawl still only costs half as much as a 360 game and less ppl are needed to get the job done. it also means that devs can use their existing PS2 or GC tech if they have any..further reducing costs. that can be a very big deal to smaller devs who dont have the backing of big publishers.
all these combine to ensure that there is still a great chance of success. the publisher doesent need to sell 600,000-700,000 to make a profit...half that for a big project would probably do very nicely. the wii doesent need the PS2 to warrant support...it can support games all by itself just like the DS and PS2.
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