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well its possible, because you downloaded the channel but you didnt actually download the content on the channel. Hence the reason you need to be connected to the interenet to view the vids. Since Nintendo works with gametap for the online system, we could get a system similar to gametap where you download the player(channel) but actually play the game online, instead of downloading it.Sepewrath
I thought they worked with GameSpy, which is totally different.
And WiiWare is totally possible in September.
I thought it was gametap, but it doesnt really matter, its not they are using some space age technology, anybody can use thier system. The fact remians that we downloaded nothing but a hub today, and the content is sent to use through that hub, making demo's a possiblity.Sepewrath
YOu're not going to be able to play a game remotely, without executable code on the system, unless you're playing a flash or java based game or something. The internet just doesn't work that way, even with the "space age technology".
[QUOTE="Sepewrath"]I thought it was gametap, but it doesnt really matter, its not they are using some space age technology, anybody can use thier system. The fact remians that we downloaded nothing but a hub today, and the content is sent to use through that hub, making demo's a possiblity.Spelunker
YOu're not going to be able to play a game remotely, without executable code on the system, unless you're playing a flash or java based game or something. The internet just doesn't work that way, even with the "space age technology".
Do you mean remotely as in not at all, or are you talking about the wii remote, because in either case, I dont think your right.
[QUOTE="Spelunker"][QUOTE="Sepewrath"]I thought it was gametap, but it doesnt really matter, its not they are using some space age technology, anybody can use thier system. The fact remians that we downloaded nothing but a hub today, and the content is sent to use through that hub, making demo's a possiblity.Sepewrath
YOu're not going to be able to play a game remotely, without executable code on the system, unless you're playing a flash or java based game or something. The internet just doesn't work that way, even with the "space age technology".
Do you mean remotely as in not at all, or are you talking about the wii remote, because in either case, I dont think your right.
"Not remotely" means "not at all".
And it's true: you can't play the game unless you have it on your system. Your whole notion of a 'hub' doesn't really make any sense, and isn't really applicable anyway: what you downloaded for Metroid were movies. You can watch movies over the internet, without them being local. You can't do that with an entire game, unless it's an applet or flash include. For a Wii demo to work, you'd need to download the code for the game.
What you downloaded today has nothing to do with demos, and in no way, shape, or form "makes them a possibility".
[QUOTE="Spelunker"][QUOTE="Sepewrath"]I thought it was gametap, but it doesnt really matter, its not they are using some space age technology, anybody can use thier system. The fact remians that we downloaded nothing but a hub today, and the content is sent to use through that hub, making demo's a possiblity.Sepewrath
YOu're not going to be able to play a game remotely, without executable code on the system, unless you're playing a flash or java based game or something. The internet just doesn't work that way, even with the "space age technology".
Do you mean remotely as in not at all, or are you talking about the wii remote, because in either case, I dont think your right.
He means you can't stream demos over to your wii. The most you could stream would be videos or music.
Edit: Also, I wouldn't call the previews we got today a big suprise. It was nice to get, but it's not that big of a suprise. The best thing about today was the announcement that Super Metroid was coming to VC and that really wasn't a suprise since someone already found out about SM coming in advance.
the suprise by the end of sept. is the check mii out channel
harleyrulesall
I dont see how its a surprise if we know that its coming.
A demo would be pretty cool, but a Galaxy channel(much like the Metroid one we got today) would be fine with me.
well its possible, because you downloaded the channel but you didnt actually download the content on the channel. Hence the reason you need to be connected to the interenet to view the vids. Since Nintendo works with gametap for the online system, we could get a system similar to gametap where you download the player(channel) but actually play the game online, instead of downloading it.SepewrathWiiware runs of the Shop Channel. There isn't a new one.
This might be a stupid question but what is Wiiware? My computer has been busted for weeks so I haven't been able to stay current.whitmanbballGames made for Wii but on a smaller scale. Think Xbox live arcade and you've got the picture.
[QUOTE="whitmanbball"]This might be a stupid question but what is Wiiware? My computer has been busted for weeks so I haven't been able to stay current.nintendofreak_2Games made for Wii but on a smaller scale. Think Xbox live arcade and you've got the picture.
The size games that you could potentially stream files down for, akin to GameTap. MP3, demo or not, would be a whole different story.
And even for the (mostly) simplistic games that GameTap offers..there's a reason why it requires a minimum of 5gigs storage space.
[QUOTE="Sepewrath"][QUOTE="Spelunker"][QUOTE="Sepewrath"]I thought it was gametap, but it doesnt really matter, its not they are using some space age technology, anybody can use thier system. The fact remians that we downloaded nothing but a hub today, and the content is sent to use through that hub, making demo's a possiblity.Spelunker
YOu're not going to be able to play a game remotely, without executable code on the system, unless you're playing a flash or java based game or something. The internet just doesn't work that way, even with the "space age technology".
Do you mean remotely as in not at all, or are you talking about the wii remote, because in either case, I dont think your right.
"Not remotely" means "not at all".
And it's true: you can't play the game unless you have it on your system. Your whole notion of a 'hub' doesn't really make any sense, and isn't really applicable anyway: what you downloaded for Metroid were movies. You can watch movies over the internet, without them being local. You can't do that with an entire game, unless it's an applet or flash include. For a Wii demo to work, you'd need to download the code for the game.
What you downloaded today has nothing to do with demos, and in no way, shape, or form "makes them a possibility".
Can I condredict a mod :-)
Well this shows the oppostie. sure you need a player and some file install on your memory. but the games themselve are not on your computer. You need highspeed to play those games. Also, I downloaded Disicples 2 demo some years ago and I didn't have to install it, it played remotly from StrategyFirst's servers. *edit
*Sure I had to install player, but not the game itself
Well when Reggie first said there will be a suprise at the end of Sebtember. I first thought that there will be a Mario Galaxy Demo... Now this shows me all the possiblites Nintendo has (by relesing a video on the Wii Ware) so its pretty convincing if they put a demo out... I just hope its at the Middle of September with the lack of relesesbam2000
wasn't he talking about the Check Mii Out Channel? He said that was end of September.
[QUOTE="Spelunker"][QUOTE="Sepewrath"][QUOTE="Spelunker"][QUOTE="Sepewrath"]I thought it was gametap, but it doesnt really matter, its not they are using some space age technology, anybody can use thier system. The fact remians that we downloaded nothing but a hub today, and the content is sent to use through that hub, making demo's a possiblity.vnc20100
YOu're not going to be able to play a game remotely, without executable code on the system, unless you're playing a flash or java based game or something. The internet just doesn't work that way, even with the "space age technology".
Do you mean remotely as in not at all, or are you talking about the wii remote, because in either case, I dont think your right.
"Not remotely" means "not at all".
And it's true: you can't play the game unless you have it on your system. Your whole notion of a 'hub' doesn't really make any sense, and isn't really applicable anyway: what you downloaded for Metroid were movies. You can watch movies over the internet, without them being local. You can't do that with an entire game, unless it's an applet or flash include. For a Wii demo to work, you'd need to download the code for the game.
What you downloaded today has nothing to do with demos, and in no way, shape, or form "makes them a possibility".
Can I condredict a mod :-)
Well this shows the oppostie. sure you need a player and some file install on your memory. but the games themselve are not on your computer. You need highspeed to play those games. Also, I downloaded Disicples 2 demo some years ago and I didn't have to install it, it played remotly from StrategyFirst's servers. *edit
*Sure I had to install player, but not the game itself
Feel free to contradict, but that doesn't make you right.
Much like with GameTap, you're not really 'playing remotely' in the service you're talking about. The game is loaded into temp cache on your side: the software player you install is to allow you to synch with their servers and pull down the game files in a secure manner, and then load them onto your harddrive in a temporary fashion. That's why they quote the average hard drive space needed per game as 1.5 gigs.
And that's the average, including a lot of the smaller, older, simpler games they offer. The more modern games require at least 3-5 gigs of local space for game files to be written to.
All in all, the point remains the same: demos aren't run remotely. These services people keep linking to don't really run the game remotely, they load the necessary game files locally onto your machine on a per use basis. Nintendo can do that sort of thing, but it'd be a little silly (as they already control the means of access through the Wii interface), and there's no reason to not allow you to just download the game and offer the ability to play offline.
The limiting factor, now and until it changes, is storage space. There's no real getting around that very simple point: Nintendo can't do magic. Either they'll offer pratical large scale storage solutions, or there won't be large downloadable demos.
Feel free to contradict, but that doesn't make you right.
Much like with GameTap, you're not really 'playing remotely' in the service you're talking about. The game is loaded into temp cache on your side: the software player you install is to allow you to synch with their servers and pull down the game files in a secure manner, and then load them onto your harddrive in a temporary fashion. That's why they quote the average hard drive space needed per game as 1.5 gigs.
And that's the average, including a lot of the smaller, older, simpler games they offer. The more modern games require at least 3-5 gigs of local space for game files to be written to.
All in all, the point remains the same: demos aren't run remotely. These services people keep linking to don't really run the game remotely, they load the necessary game files locally onto your machine on a per use basis. Nintendo can do that sort of thing, but it'd be a little silly (as they already control the means of access through the Wii interface), and there's no reason to not allow you to just download the game and offer the ability to play offline.
The limiting factor, now and until it changes, is storage space. There's no real getting around that very simple point: Nintendo can't do magic. Either they'll offer pratical large scale storage solutions, or there won't be large downloadable demos.
Spelunker
Oh well, at least I tried :)
But the size is still smaller than installing tho whole game on the computer, they could do that with the Wii too so that we could play demos without using all of the storage space.
[QUOTE="Spelunker"]Feel free to contradict, but that doesn't make you right.
Much like with GameTap, you're not really 'playing remotely' in the service you're talking about. The game is loaded into temp cache on your side: the software player you install is to allow you to synch with their servers and pull down the game files in a secure manner, and then load them onto your harddrive in a temporary fashion. That's why they quote the average hard drive space needed per game as 1.5 gigs.
And that's the average, including a lot of the smaller, older, simpler games they offer. The more modern games require at least 3-5 gigs of local space for game files to be written to.
All in all, the point remains the same: demos aren't run remotely. These services people keep linking to don't really run the game remotely, they load the necessary game files locally onto your machine on a per use basis. Nintendo can do that sort of thing, but it'd be a little silly (as they already control the means of access through the Wii interface), and there's no reason to not allow you to just download the game and offer the ability to play offline.
The limiting factor, now and until it changes, is storage space. There's no real getting around that very simple point: Nintendo can't do magic. Either they'll offer pratical large scale storage solutions, or there won't be large downloadable demos.
vnc20100
Oh well, at least I tried :)
But the size is still smaller than installing tho whole game on the computer, they could do that with the Wii too so that we could play demos without using all of the storage space.
There's a pretty safe bet that any demo of a game like MP3 would be >300MB in size. Off the bat, even if you have no downloads, you have less than 500MB available space in internal memory. If you have more than a couple of games, then there's probably little chance of fitting a demo.
And that's not even taking into account that when you fill up that large a percentage of the internal storage, the Wii doesn't like it too much: the interface slows markedly.
[QUOTE="ice_radon"]I would really love to see demos start making their way onto the Wii! I think it would be awesome marketing!GarygokI agree. As long as Nintendo has some titles they have enough faith in to think that a chance to play a demo will lead to a sale.
agree
ummmm... SD Card anyone? USB Harddrive? Memory expansion is already available for the Wii, So large demos are quite possable.
~GameQ
GameQ22
Not without firmware and software changes by Nintendo, they're not. Those aren't operable storage locations, as currently constituted.
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