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"Soon, our trip will continue. Sincerely, Only a man."
The code reads as "I AM NOT ALONE".
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The big difference in Bit.Trip Core is the new control scheme. Whereas the first game had a bit of Pong thrown into it with the way you'd move a paddle up and down on the left edge of the screen to hit objects zooming in from the right, Core keeps you planted firmly in the middle of the screen in the form of a plus shape. This time, you'll have targets flying by from various combinations of up, down, left, and right--everything but diagonally. In short, you're glued to the middle of a busy intersection. Instead of moving a paddle up and down to hit the targets, you'll fire a beam of light at them as they pass you by. You hold a direction on the directional pad of the Wii Remote to highlight either up, down, right, or left, and then hit the 2 button to fire. There's no motion control this time around; it's all done with the buttons on the Wii Remote. The benefit is that your targeting is a lot more precise, but the drawback is that this game is even harder than the first one, if you can believe that. When you've got targets coming by from every directional combination, things get insane. And just like the first game, these targets often wreak havoc on your expectations by swirling around, stopping in midmovement, and basically taunting you to hit them.
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