[QUOTE="darth-pyschosis"]
[QUOTE="Nomoreblasphemy"]
Well, looking at Moon, haven't these visuals already been achieved/surpassed(with the exception of the texture filter)?
I have to go with jasonguy and say that the processor is only used for multitasking, which is what people upgrade when they want to improve their ability to multitask.Graphical improvementsI believe would require another componentto be upgraded, it's name I know not.Nintendo said the graphics wouldn't change, andwhat's more, jasonguy said it. :P
Considering what Nintendo said they'll be doing with the DSi, multitasking is EXACTLY what the beefed up processor is for.
Nomoreblasphemy
1. so you're saying it can't multitask by using better lighting, more things on screen, better AI? thats multitasking
I'm saying that it's multitasking by constantlyrunning more processes
2. so you propose all DSi games will leave 66mhz and 12MB RAM un-used? just because they are there for multitasking? what are they multitasking while playing a game? Other processes are running in the background
3. Moon doesn't nearly look as good as PD, and PD could look better on DSi from a technical level
PD looks a mess compared to Moon IMO. Plus, the DSI still can't use a tex filter.
4. nintendo hasn't said (to my knowledge) that the graphics wouldnt change, they said the hardware didn't change, which is true and untrue. yes they are the same types of CPU, and RAM as lite. but they added more to them. They say it hasn't changed, but clearly to do anything with the camera, online, DSiware, they needed to beef up the CPU and RAM. so they are just BSing you. they are playing it safe with DS owners who won't immediately upgrade.
Iwata clearly said "things like graphical capabilities wouldn't change, so we needed to present a sense of newness to users," or something like that.
5. jasyonguy said it was the OS, and he has already told me he has no proof (infacti asked him 3 or 4 times before he finally answered)whatsoever that the Operating System will need 66Mhz and 12MB RAM, we have no idea what the OS needs, if you think 66mhz and 12MB RAM is needed for that scrolling menu, thats fine. i don't. doesn't seem logical it would need 2 to 3 times the power of Phantom Hourglass.
Of course it doesn't need 66MHz and 12MB of ram. That extra power is probably being used elsewhere or is being capped. Especially in the DSi's case, using ~100% of the processor power is very inefficient.
Since all you have are theories, I'll present mine: DS games aren't very CPU intensive, so they need more vram to see an improvement. Nintendo hasn't revealed the amount vram the systems have, BUTthey said that graphical capabilities wouldn't change, which makes it safe to assume that it was left the same.
DS games don't run much differently because they don't have access to much more of the power- some being occupied by the OS, and the rest being capped. I've come to the conclusion that the DSi's processor speedis capped because It has a smaller battery and a much more powerful processor, yet the battery life doesn't take toomuch of a hit. The only way to reduce the amount of power a processor uses is to reduce its clock speed. That extra power is needed for the camera so it can run during a game, and in such case, the processor clocks up to 133MHz again. Better processors means that more processes- or more straining processes-can be running at any given time.
More proof as to why the processor would be capped: If you overclock a computer, it consumes more power even if CPU usage is at 1%. Having the DSi's processor at full speed all the times would kill the battery very quickly, so it would need to be capped to reduce it'senergy consumption. Look at the PSP- It's processor is by default capped to ~266MHz, but when necessary, it clocks up to 333MHz and consumes more power (games since update 3.5 do this).
The PSP clocks up when playing games made after update 3.5 that need the extra power. The DSi, having no use for the extra power aside from handling the new OS and using the camera, would only need to clock upwhen the camera is used.
It's a little unorganized and I have a little more to say, but I'm kinda tired and don't feel like typing it all or fixing this what I have already typed.
P.S. VRAM is used to process images and convert them before they are sent to the display. Without more VRAM, the DSi would not be able to render a larger image to be sent to the display.
P.S.(again)They say it hasn't changed, but clearly to do anything with the camera, online, DSiware, they needed to beef up the CPU and RAM. so they are just BSing you. they are playing it safe with DS owners who won't immediately upgrade.
You have no info proving this. (they never said the hardware didn't change, just the graphics). The small amount of info available actually disagrees with this. You cannot assume that they are lying, or really anything that wasn't suggested by their statements.
P.S.(...again) You are doing neither yourself nor anyone else any good by presenting this info. Given the very large chance that you're info is untrue, you are doing more harm than good.
i'm a gamer who's excited about the possibilities of his new platform, so i'm trying to do good by gather information, from people who could be more knowledgable on the subject than me, to come to a conclusion of my new platform, the DSi
and i already told you it ria's thread, i meant to say they said they didn't change the graphics when i said Nintendo said they didn't change the hardware. and ria has already, in his thread, given a good example of the DS doing ray tracing in DQM:J, a thing you've said the DS can't do. so if you know an explantion for this, or if the DS is really doing it, then plz fill me in. i sincerely want to know. i'm not trying to upset anyone dude, i'm just speculating and hoping nintendo ditches its old platform and embraces its newest platform. why shouldn't i? i own one afterall.
another thing, so if the DSi has 656kb of VRAM, no more than lite, will the 16MB RAM and 133Mhz CPU speed, if somehow used in a DSi only game, it will show no difference? or will it show some difference? could objects be smoother? i guess there won't be objects on screen at a time, but couldn't gameplay be sped up? if Link is the only thing on screen, in a game that doesn't have a lot on screen at a time, couldn't the CPU and RAM show some difference over a normal DS game with 3D models despite the same amount of VRAM? i mean that kinda of increase seemslike it would help games which uses 3D models but only need 1 or 2 things on screen at a time. but i'm no expert, and you're acting like one, so plz fill me in
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