Cursed Mountain: I think I'll pass

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psychobrew

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#1 psychobrew
Member since 2008 • 8888 Posts

From theGamespot updated impressions:

"at one point even outrunning an avalanche by quickly moving the Wii Remote and Nunchuk controls back and forth"

You're kidding me, right? Please tell me you're kidding me!! You'd think developers would have figured out how to use motion controls by now.....

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Sepewrath

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#2 Sepewrath
Member since 2005 • 30712 Posts
I think that was a bad description more than anything, in the IGN vid it was an up and down motion like pumping your arms when running. Its pretty common motion control solution for one of those running sequences.
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psychobrew

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#3 psychobrew
Member since 2008 • 8888 Posts
I think that was a bad description more than anything, in the IGN vid it was an up and down motion like pumping your arms when running. Its pretty common motion control solution for one of those running sequences.Sepewrath
Yes, and I hate that. Control solutions like this make a game feel childish and need to go away.
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kardine

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#4 kardine
Member since 2008 • 2863 Posts

Quick question, do you not like quick time events and button mashing mini games (like RE4 on GC)?

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Sgt_Crow

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#5 Sgt_Crow
Member since 2004 • 6099 Posts
I don't see anything wrong with it. It's a pretty accurate motion for simulating a running sequence. Is running childish? :/ Would you rather bash the A button?
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kardine

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#6 kardine
Member since 2008 • 2863 Posts
I don't see anything wrong with it. It's a pretty accurate motion for simulating a running sequence. Is running childish? :/ Would you rather bash the A button?Sgt_Crow
That is what I am trying to decipher, if you do not have a problem with rapidly pressing A to escape this avalanche then shaking the controllers is not a problem. In fact I would prefer shaking the controllers over button mashing but there really is no difference.
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r_gam3

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#7 r_gam3
Member since 2008 • 1185 Posts
no one is forcing you to buy.
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Nomad0404

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#8 Nomad0404
Member since 2004 • 1111 Posts

That damn Shenmue has got a lot to answer for introducing QTEs on us like that what was Sega thinking!!!

Seriously I like the Idea of cinematic sequences like this.

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King-gamer

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#9 King-gamer
Member since 2006 • 5633 Posts
I'm not getting the game either. Doesn't look good to me.
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Dingerious

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#10 Dingerious
Member since 2009 • 685 Posts

I've seen the video of that piece of gameplay and I'm not so impressed myself. I barely tolerated the random waggle moments in madworld because that game used motion controls everywhere else in a fun and engaging manner, but I'm tired of shaking the wiimote like I'm having a seisure.

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livinitup01

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#11 livinitup01
Member since 2004 • 1245 Posts
I was for the game until it said it would involve the players doing buddhist mantras with the Wii controller. I'm not for that.
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#12 DoctorMabuse
Member since 2009 • 39 Posts

I was for the game until it said it would involve the players doing buddhist mantras with the Wii controller. I'm not for that.livinitup01

I like how this game is dividing people. Wiimote'd Buddhist mantras is a big reason why I'm personally drooling for this game. Different strokes, of course, but I'm so happy to see a serious adventure game not involving zapping aliens, zombies, or soldiers.

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psychobrew

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#13 psychobrew
Member since 2008 • 8888 Posts

Quick question, do you not like quick time events and button mashing mini games (like RE4 on GC)?

kardine
I hate button mashing. To run, you should just hit forward on the nunchuck while holding down Z (or something similar). I take it that part of the game will be on rails (which I also hate). I don't see how you can really control where you go when waving the remote and nunchuck like a lunatic.
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umcommon

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#14 umcommon
Member since 2007 • 2503 Posts

Let me get this strait, you're writing off this game because you have to do a running motion (like in RE:4) with the Wii controller for maybe 5 seconds every hour?

edit:"with nine levels to explore and roughly 20 hours of gameplay packed in" To me this shows that they want this to be a quality game and not just a quick cash in. I'll at least see how it turns out.

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Dingerious

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#15 Dingerious
Member since 2009 • 685 Posts

Let me get this strait, you're writing off this game because you have to do a running motion (like in RE:4) with the Wii controller for maybe 5 seconds every hour?umcommon

Well, that and I'm just not that interested in the game. Especially after the Silent Hill announcement.

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Sepewrath

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#16 Sepewrath
Member since 2005 • 30712 Posts
[QUOTE="umcommon"]

Let me get this strait, you're writing off this game because you have to do a running motion (like in RE:4) with the Wii controller for maybe 5 seconds every hour?

edit:"with nine levels to explore and roughly 20 hours of gameplay packed in" To me this shows that they want this to be a quality game and not just a quick cash in. I'll at least see how it turns out.

lol if even that, I don't see them putting in a bunch of those running sequences. I mean can understand if someone said that they just don't like the limited combat survival horror thing. But to say they don't like a game because a random 10 second clip of gameplay.
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psychobrew

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#17 psychobrew
Member since 2008 • 8888 Posts
[QUOTE="umcommon"]

Let me get this strait, you're writing off this game because you have to do a running motion (like in RE:4) with the Wii controller for maybe 5 seconds every hour?

edit:"with nine levels to explore and roughly 20 hours of gameplay packed in" To me this shows that they want this to be a quality game and not just a quick cash in. I'll at least see how it turns out.

It's not only that, though it would be enough to turn me away. It makes me wonder what other motion control blunders will be in the game. I don't need a game to pointlessly waggle my Wiimotes. When the game requires it, I question how well thought out it is. To put it simply, I buy a game to be entertained -- not annoyed. If there are really annoying aspects in a game, I pass.
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umcommon

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#18 umcommon
Member since 2007 • 2503 Posts
[QUOTE="psychobrew"][QUOTE="umcommon"]

Let me get this strait, you're writing off this game because you have to do a running motion (like in RE:4) with the Wii controller for maybe 5 seconds every hour?

edit:"with nine levels to explore and roughly 20 hours of gameplay packed in" To me this shows that they want this to be a quality game and not just a quick cash in. I'll at least see how it turns out.

It's not only that, though it would be enough to turn me away. It makes me wonder what other motion control blunders will be in the game. I don't need a game to pointlessly waggle my Wiimotes. When the game requires it, I question how well thought out it is. To put it simply, I buy a game to be entertained -- not annoyed. If there are really annoying aspects in a game, I pass.

Your choice is your own but really how is waggle any different than button mashing, if anything waggle is slightly more engaging than mashing "A" all day. I get sick of gamespot reviewers who bash Wii games on waggle but don't bash button mashing which I absolutely hate. To me that doesn't seem like an annoying aspect because it isn't really part of the core gameplay, but your choice is your own. I'm waiting to see some actual solid gameplay before I jump to any conclusions. It is way to early fairly judge this game since gameplay vids haven't been posted. I'm not saying the game is good or bad but rather your picking a very poor way to judge a game.
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kardine

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#19 kardine
Member since 2008 • 2863 Posts
[QUOTE="psychobrew"][QUOTE="kardine"]

Quick question, do you not like quick time events and button mashing mini games (like RE4 on GC)?

I hate button mashing. To run, you should just hit forward on the nunchuck while holding down Z (or something similar). I take it that part of the game will be on rails (which I also hate). I don't see how you can really control where you go when waving the remote and nunchuck like a lunatic.

Well that makes things different. If they just had you run with the Analog it would be redundant to even have the avalanche falling on you. It is only way to make a challenge out of it unless they start thinking outside of the box and simply pushing forward with the analog is not thinking outside the box. Besides that this is not a make or break feature. Your putting a microscope on this game and acting like this one undesireable part breaks the whole game. This looks like one of the best horror games in a while. Finally we get a horror game that is really about the horror and it also has avery original wy of displaying that horror.
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psychobrew

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#20 psychobrew
Member since 2008 • 8888 Posts
[QUOTE="umcommon"][QUOTE="psychobrew"][QUOTE="umcommon"]

Let me get this strait, you're writing off this game because you have to do a running motion (like in RE:4) with the Wii controller for maybe 5 seconds every hour?

edit:"with nine levels to explore and roughly 20 hours of gameplay packed in" To me this shows that they want this to be a quality game and not just a quick cash in. I'll at least see how it turns out.

It's not only that, though it would be enough to turn me away. It makes me wonder what other motion control blunders will be in the game. I don't need a game to pointlessly waggle my Wiimotes. When the game requires it, I question how well thought out it is. To put it simply, I buy a game to be entertained -- not annoyed. If there are really annoying aspects in a game, I pass.

Your choice is your own but really how is waggle any different than button mashing, if anything waggle is slightly more engaging than mashing "A" all day. I get sick of gamespot reviewers who bash Wii games on waggle but don't bash button mashing which I absolutely hate. To me that doesn't seem like an annoying aspect because it isn't really part of the core gameplay, but your choice is your own. I'm waiting to see some actual solid gameplay before I jump to any conclusions. It is way to early fairly judge this game since gameplay vids haven't been posted. I'm not saying the game is good or bad but rather your picking a very poor way to judge a game.

I hate pointless waggle and I hate pointless button mashing. There are definitely times where button mashing or waggle is neccessary, but keep button mashing for things like shooting and don't go out of your way to make a mini challenge that requires pointless waggle or mashing. It kills the flow of the game.
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psychobrew

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#21 psychobrew
Member since 2008 • 8888 Posts
[QUOTE="psychobrew"][QUOTE="kardine"]

Quick question, do you not like quick time events and button mashing mini games (like RE4 on GC)?

kardine
I hate button mashing. To run, you should just hit forward on the nunchuck while holding down Z (or something similar). I take it that part of the game will be on rails (which I also hate). I don't see how you can really control where you go when waving the remote and nunchuck like a lunatic.

Well that makes things different. If they just had you run with the Analog it would be redundant to even have the avalanche falling on you. It is only way to make a challenge out of it unless they start thinking outside of the box and simply pushing forward with the analog is not thinking outside the box. Besides that this is not a make or break feature. Your putting a microscope on this game and acting like this one undesireable part breaks the whole game. This looks like one of the best horror games in a while. Finally we get a horror game that is really about the horror and it also has avery original wy of displaying that horror.

I'm sure they could have made challenges without changing up the control scheme. If they were really able to think outside of the box, they would have figured out a better solution instead of a cheesy one that's been used over and over again.
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kardine

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#22 kardine
Member since 2008 • 2863 Posts
[QUOTE="kardine"][QUOTE="psychobrew"] I hate button mashing. To run, you should just hit forward on the nunchuck while holding down Z (or something similar). I take it that part of the game will be on rails (which I also hate). I don't see how you can really control where you go when waving the remote and nunchuck like a lunatic.psychobrew
Well that makes things different. If they just had you run with the Analog it would be redundant to even have the avalanche falling on you. It is only way to make a challenge out of it unless they start thinking outside of the box and simply pushing forward with the analog is not thinking outside the box. Besides that this is not a make or break feature. Your putting a microscope on this game and acting like this one undesireable part breaks the whole game. This looks like one of the best horror games in a while. Finally we get a horror game that is really about the horror and it also has avery original wy of displaying that horror.

I'm sure they could have made challenges without changing up the control scheme. If they were really able to think outside of the box, they would have figured out a better solution instead of a cheesy one that's been used over and over again.

I agree that its not thinking out of the box but they also cannot just have you press forward to avoid the avalanche.
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clicketyclick

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#23 clicketyclick
Member since 2008 • 7136 Posts
The waggle jogging in RE4 annoyed me A LOT, but even if I had known those sequences were in the game before buying the game, I would have still bought it. No matter how annoying that gimmicky use of the wiimote is, it's very brief, and I wouldn't want to deprive myself of the good game that surrounds it. If Cursed Mountain ends up being a good game with some inexplicable gimmicky sequences, I'll still get it. Currently though, the combat looks hella awkward.
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psychobrew

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#24 psychobrew
Member since 2008 • 8888 Posts
[QUOTE="psychobrew"][QUOTE="kardine"] Well that makes things different. If they just had you run with the Analog it would be redundant to even have the avalanche falling on you. It is only way to make a challenge out of it unless they start thinking outside of the box and simply pushing forward with the analog is not thinking outside the box. Besides that this is not a make or break feature. Your putting a microscope on this game and acting like this one undesireable part breaks the whole game. This looks like one of the best horror games in a while. Finally we get a horror game that is really about the horror and it also has avery original wy of displaying that horror.kardine
I'm sure they could have made challenges without changing up the control scheme. If they were really able to think outside of the box, they would have figured out a better solution instead of a cheesy one that's been used over and over again.

I agree that its not thinking out of the box but they also cannot just have you press forward to avoid the avalanche.

What they could have done is made you find a hiding place or seceret passage that led to safety or even platform jumping (dificult jumps from ledge to ledge) or even both platform jumping and a seceret passage. The bottom line is I wish developers would think a little more about what they're doing. Just because someone buys a Wii doesn't mean they want to waggle their arms off (though waggle is great for certain things, running is not one of them).
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#25 Gammit10
Member since 2004 • 2397 Posts

Yeah, I don't buy games that have 20 seconds of non-perfect gameplay too.

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psychobrew

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#26 psychobrew
Member since 2008 • 8888 Posts

Yeah, I don't buy games that have 20 seconds of non-perfect gameplay too.

Gammit10
I guess after years of PC gaming, I have high expectations. There was no need to add this gimmick to the game.
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kardine

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#27 kardine
Member since 2008 • 2863 Posts
[QUOTE="kardine"][QUOTE="psychobrew"] I'm sure they could have made challenges without changing up the control scheme. If they were really able to think outside of the box, they would have figured out a better solution instead of a cheesy one that's been used over and over again.psychobrew
I agree that its not thinking out of the box but they also cannot just have you press forward to avoid the avalanche.

What they could have done is made you find a hiding place or seceret passage that led to safety or even platform jumping (dificult jumps from ledge to ledge) or even both platform jumping and a seceret passage. The bottom line is I wish developers would think a little more about what they're doing. Just because someone buys a Wii doesn't mean they want to waggle their arms off (though waggle is great for certain things, running is not one of them).

Again, this is not about waggle. This is about button mashing mini games(with waggle instead of buttons) that are a staple in horror games. Don't get me wrong I am not making excuses for this type of gameplay, just do not be thrown off that a definitive horror game is using it. It is kind of like random battles in an RPG. I would have preferred something creative like you mentioned but it is a not a make or break feature, I would recomend thinking about how you go about ignoring and accepting games.
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bc1391

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#28 bc1391
Member since 2004 • 11906 Posts

Since you skip games with QTE's I assume that you missed out on alot of newer games.