[QUOTE="vnc20100"][QUOTE="Dark_Knight6"] [QUOTE="airg6"]thef could port dmc 4 to wii just like re4Dark_Knight6
RE4 was a essentially a gamecube game with motion controls, DMC4 is being made using PS3/360 hardware. You can't just port it. It would have to be downgraded so much.
I'm gonna have to disagree with you
http://revoeyes.blogspot.com/2007/07/wii-has-more-power-than-you-think.html
Ok, besides that being some random guy's blog, the Wii is still a lot less powerfull then the 360. Either way, if DMC4 is ported, there will be downgrades.
Well sillicon knight is not a random company, plus I didn't say that that it would be like the 360 or ps3, but that it could be visually impressive. Mario Galaxy is just the beginning of good looking games. Capcom could manage to do a great looking DMC fo the Wii
Here's a part of the interview
Here is a quote from an IGN interview with Factor 5's CEO Julian Eggebrecht on the Wii's power and developers being sloppy:
IGN: Resident Evil 4 was a beautiful GCN title. Rogue Squadron was doing things at launch that developers still haven't done on Wii. Why do you think that is? Are studios getting sloppy on Wii?
Julian: Yes. I'm so disappointed knowing exactly what the Wii can do -- and I still think nobody knows it better than we (no pun intended) [laughs]. I really have to say, boy, am I disappointed! They all have finally figured out, five years into the hardware's life cycle, how to do at least basic shaders and a rim light, but that's what everybody does. But I still don't see enough bump and normal-mapping, if any. I still don't see enough post effects, although you would have insane fill-rates with Wii. I don't see any of that. I was digging out Rebel Strike the other day and was looking at it, and we had some people who were visiting ask, "Why isn't anybody else doing this on Wii?" And I am at a loss. I really am.
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