Devs Must Be Clueless

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umcommon

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#1 umcommon
Member since 2007 • 2503 Posts

Okay as many people know Wii has had a serious drought of games that are the complete package latey. In many ways it seems that developers are just omitting or changing stuff for no reason otehr than sheer stupidity, than when they discover that their games don't sell they blame it on the audience rather than themselves.

1) Madworld okay I know this is a good game but when there is only 5-6 hours gameplay the dollar to value ratio is very poor. This was a deal breaker for me at least. Everything else was perfectly in place but again another glaring weakness.

2) Deadspace Extraction. I'm not here to debate whether or not on-rails is an inferior genre but rather why they didn't choose to go with a third person shooter; it would of been the most logical choice and would of gone over much better and not gotten a huge amount of backlash.

3) 007 Quantum of Solace. To be honest this game had me drooling when I saw what it all included; great campaign, split screen multiplayer, online multiplayer, Wii Speak appeared to be the only thing missing. When the game was released though Wii owners were left with an unfinished beta product with a choppy framerate and horribly inconsistant graphics (some resembling early GC late N64).

4) Call of Duty W@W also had it's issues. A strip down multiplayer in every sense of the word. No split screen (sorry that on rails thing for player 2 has got to be the cheapest and lamest way out ever) and a strip down online mode.

5) Pro Evolution Soccer 2009. The game itself is solid but when it's released months after it's couterparts people loss interest, the hype dies down, and I'd seriously question if most even knew the game was released in the first place judging by this years sales.

6) No More Heroes had many issues that made it fall flat on it's face, at least for me anyway. First of all the game had a choppy framerate, horrible animations, horrible textures, tons of jaggies (my worst looking Wii game, blurry and unplayable on an HDTV), sloppy controls, and very little replay value. The premise and idea was there but again felt like a rushed beta product.

7) Red Steel 2..... honestly what was Ubisoft even thinking?! No split screen multiplayer, no online multiplayer even?! Whats the deal!? Wii needs a FPS game that includes both split screen and online multiplayer as bad as Operah needs a dietition. Abother massive dissapointment to add to the list.

I'm sorry but I'm honestly dumbstruck at how incompitent devs are and can't beleive how that they keep making one poor choice after another.

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wiifan001

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#2 wiifan001
Member since 2007 • 18660 Posts
Madworld fans didn't even know what it is was they were "really" buying in the first place, and many still don't. Dead Space Extraction- the fact that it's an on-rail shooter makes it a weakness? Just because it's the genre you want doesn't make it a weakness. Quantum of solace: The game released even before Wii Speak. And as expected, Quantum of Solace is an inferior port. CoD:WaW- Every Activision published title ever made is stripped/incomplete in some area of the game, and it's not even Acti's fault. Skipping down to Red Steel 2, I'll just provide this link because it pretty much sums it up: http://www.gamespot.com/pages/forums/show_msgs.php?topic_id=26865323&tag=topics;title
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black_ice23

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#3 black_ice23
Member since 2003 • 1288 Posts
well we already knew they were clueless but i think they are spineless on how they blame us when a halfassed game doesnt sell
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MangaPicture

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#4 MangaPicture
Member since 2006 • 764 Posts

CoD WaW on Wii sold 1 million copies and though I don't have it, I heard from people who do, that they enjoy online play.

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Ganados0

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#5 Ganados0
Member since 2008 • 1074 Posts

Their approach has been disasterous, they stalled, they havefailed to commit significent resources into the gamesand are now paying the consequence. Gamers are still here but plenty could have been driven off by all the poor efforts and hopelessly unappealingcrap that's been released.

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stike22

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#6 stike22
Member since 2009 • 3401 Posts
The funny thing is all I ask is for one decent third party game but it just doesn't seem to be happening, devs and their...as black_ice23 so generously put it, halfassed attempts are getting on my nerves.
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TaMuK711

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#7 TaMuK711
Member since 2009 • 3367 Posts

CoD WaW on Wii sold 1 million copies and though I don't have it, I heard from people who do, that they enjoy online play.

MangaPicture

I actually had a really good time playing CoD:WaW online, so other than that part, I completely agree with the TC

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intro94

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#8 intro94
Member since 2006 • 2623 Posts

Okay as many people know Wii has had a serious drought of games that are the complete package latey. In many ways it seems that developers are just omitting or changing stuff for no reason otehr than sheer stupidity, than when they discover that their games don't sell they blame it on the audience rather than themselves.

1) Madworld okay I know this is a good game but when there is only 5-6 hours gameplay the dollar to value ratio is very poor. This was a deal breaker for me at least. Everything else was perfectly in place but again another glaring weakness.

2) Deadspace Extraction. I'm not here to debate whether or not on-rails is an inferior genre but rather why they didn't choose to go with a third person shooter; it would of been the most logical choice and would of gone over much better and not gotten a huge amount of backlash.

3) 007 Quantum of Solace. To be honest this game had me drooling when I saw what it all included; great campaign, split screen multiplayer, online multiplayer, Wii Speak appeared to be the only thing missing. When the game was released though Wii owners were left with an unfinished beta product with a choppy framerate and horribly inconsistant graphics (some resembling early GC late N64).

4) Call of Duty W@W also had it's issues. A strip down multiplayer in every sense of the word. No split screen (sorry that on rails thing for player 2 has got to be the cheapest and lamest way out ever) and a strip down online mode.

5) Pro Evolution Soccer 2009. The game itself is solid but when it's released months after it's couterparts people loss interest, the hype dies down, and I'd seriously question if most even knew the game was released in the first place judging by this years sales.

6) No More Heroes had many issues that made it fall flat on it's face, at least for me anyway. First of all the game had a choppy framerate, horrible animations, horrible textures, tons of jaggies (my worst looking Wii game, blurry and unplayable on an HDTV), sloppy controls, and very little replay value. The premise and idea was there but again felt like a rushed beta product.

7) Red Steel 2..... honestly what was Ubisoft even thinking?! No split screen multiplayer, no online multiplayer even?! Whats the deal!? Wii needs a FPS game that includes both split screen and online multiplayer as bad as Operah needs a dietition. Abother massive dissapointment to add to the list.

I'm sorry but I'm honestly dumbstruck at how incompitent devs are and can't beleive how that they keep making one poor choice after another.

umcommon
1:Madworld was critiziced for having 5 hours ratio in normal mode(which is easy mode) not counting deads(that means every hour you played but died is not counted NOR cutscenes). Dead Rising for 360 had 6 hours max gameplay(you had to beat the game under 6 hours, it was mandatory, and it was including deaths).Why wii owners are crybabies about that and 360 owners not?This is trying to find any random reason to bash. 2.The wii graphical capabilities would have shown an unimpressive Dead Space.Unfortunately the game developers know that DS is a Graphics whore so it cant afford to have any kind of downgraded visuals.To match its predecesor it had to be on rails. 3.Yet the wii version sold the same than the ps3 versions and 360.Is not the wiis fault that the game isnt really very good.It was mutliplat, not with wii in mind and its NOT a very good game on any console.Why the wii version had to have extra features? 4.The developers said Wii cant run WAW COD4 engine in split mulitplayer.You want quality fps visuals ,you gotta settle. Conduit developers said the same.Less features are unexcusable, but they had the decency to retain the core game which is the most important. 5.Pro evolution 2009 was not a watered down port, they had to work also harder on the controls, they had to take extra time and i cant blame them for that.Their issue was lack for advertising for wii version. 6: With HD cables NMH looks fine, character textures are fine, the controls really are not an issue for 90% of players(dunno why are you picking the control card here, is something that avoids me).There is enough replay value to challenge yourself in hard mode at least once. Rushed it was, yet still AAA quality here.No game is perfect, on that regard, EVERY game in the world has flaws.Theres no perfect game. 7. Red steel 2...Ubisoft is one of the most retarded developers on earth. I was never hyped for the first because i knew ubisoft is stupid. But even they can manage to create something fun, so i have to wait till RS 2 actually is released to see if maybe theres a quality title. And there are much better games out there already or coming out.so i feel this post is kinda weak.Naming some random games, trying to make up or name their flaws and cry on developers?as random as it gets.
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Djinnator

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#9 Djinnator
Member since 2007 • 645 Posts

I loved No more heroes, I loved the combat, the characters,and the story plus I thought it looked good, interesting at least, although I only played it on an SDTV. The rest I do agree with you, and madworld was more like 3 hours long for me but it does have lots of replay value.

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intro94

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#10 intro94
Member since 2006 • 2623 Posts
yes stike but when you are shown with a good third party game that everyone and the critics say its good, lets say, little kings story(just picking a name ,here could be Punch Out! or Conduit, Tenchu, Deadly creatures, anything rated 8++), you will say its not your type, or simply is bad in your opinion DESPISE the critics/players. So you want a game 3rd party game specially handcrafted for you, and i think you should call developers and say hey i want this...
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osan0

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#11 osan0
Member since 2004 • 18269 Posts
madworld is only 25 euro here. pretty good value :D. deadspace extraction: i agree...RE4 nicely demonstrated just how nice the wii is for third person shooters. if it meant that the graphics had to be simplified a bit then so be it. 007: its a licenced movie game...i dont know whay u were expecting quality of any sort. it was a bad game on every platform. no more heros: limited budget was the main problem for that game. they couldnt affoard the time or money to get the technical aspect of the game up to speed. some parts look great, others (like the cars) look like they were created by first year art students. hopefully they will have a bit more moolah to play with fir the next game. RS2: no MP...woopdie do. there are plenty of MP games out there. get one of those. if u want one on the wii then the conduit should fit the bill. the more time they spend on getting the SP right, the better.
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haziqonfire

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#12 haziqonfire
Member since 2005 • 36392 Posts
MadWorld - Agreed it is a short game, but very fun Dead Space - Its better for them to go on-raiils to keep up the visuals. Using pre-rendered backgrounds = making it look prettier. Quantum of Solace - dunno CODWaW - Its a port, what do you expect? It was a last minute "me too" version Pro Evo Soccoer 2009 - dunno No More Heroes - Everyone knew what No More Heroes looked like when it was coming out - everyone here had access to reviews that stated very clearly it has those flaws - even still, it was very enjoyable to me because of the characters and story. Red Steel 2 - I just saw a scan and I can say it looks awesome and I most likely will be buying it - the art direction looks awesome and I'm hoping for a solid single player campaign a la other hybrid FPS titles like BioShock or Metroid Prime. :)
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stike22

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#13 stike22
Member since 2009 • 3401 Posts

yes stike but when you are shown with a good third party game that everyone and the critics say its good, lets say, little kings story(just picking a name ,here could be Punch Out! or Conduit, Tenchu, Deadly creatures, anything rated 8++), you will say its not your type, or simply is bad in your opinion DESPISE the critics/players. So you want a game 3rd party game specially handcrafted for you, and i think you should call developers and say hey i want this...intro94

See what you don't understand is I have already played Tenchu games the Wii one is not as good as the old ones, Punch out is simple as is Deadly Creatures and Conduit ain't out yet and as for little Kings story its already out here.

Apart from that most of the games you mentioned are short to the point where I would complete them in one day and regret buying them.

What I want is a decent third party game, you seem to think thats just my opinion well it isn't many others have the same view , I don't expect them to handcraft a game especially for me I just want a decent third party game that offers some sense of a challenge that I won't complete in a day...and so far they haven't made one on Wii yet. Actually they did RESI 4 but I clocked that and that was released ages ago.

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Raiko101

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#14 Raiko101
Member since 2005 • 3339 Posts
Coming from some one studying game development and trying to break nto the industry, the thread starter sounds clueless themselves. Developers are restricted by both time and budget. There is only so much they can do in a given time. These factors heavily impact a games quality and length. Also, if something goes wrong, it's time wasted they can't recover and the game will suffer as a result. I know how annoying it is when particular games have obvious flaws, but when you don't understand the restrictions in place and how much money it costs to make these games you'd not call any developer clueless.
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intro94

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#15 intro94
Member since 2006 • 2623 Posts
See but you are were im getting, tenchu was leaps and bounds better for me than the old ones(at least the first ones), punch out is simple like DC but thats not a bad thing, they are fun and have replay vale beyond the day, most of Punch out vets have spend months replaying and improving their reactions and scores in the older ones,and higher challenge than the RE4 by a lot.RE4 is hardly a challenge(or RE5 for that matter). LKS is out there and im to hear why you think is a bad game(hearing it clocks at 80 hours should be well beyond the day limit).I was just naming names, i dont know what would you say of games like symphonia (which i mildly enjoyed),or Deblob. WAW is a good game by itself which i still play because of the lagless and efficient online modes. You say that you could beat those games in a day(stating DC)but have no complains regarding Re4 which can beat in a day easily just as well(and around in the same amount of time). Madworld in hard is a long lasting challenge i might add(a real challenge). Im not mentioning on rails shooters, but on the minigames alone in HOTD with friends you can waste hours everyday easily. If you ask me about the long game with great adventure, well Okami then wins first place, you could beat in a day. A full non stop day.I like hard and fun games that i can play over and over again.I personally dont care about the barebones experience of just beating it in any difficulty and timing the first playthrough with a watch to say "Oh ok its over 8 hours, good"....Nah. Because on that regard, even MG4 first run would have left me wanting.
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#16 nnfnnfnfnnfnnf
Member since 2007 • 188 Posts

1:Madworld was critiziced for having 5 hours ratio in normal mode(which is easy mode) not counting deads(that means every hour you played but died is not counted NOR cutscenes). Dead Rising for 360 had 6 hours max gameplay(you had to beat the game under 6 hours, it was mandatory, and it was including deaths).Why wii owners are crybabies about that and 360 owners not?This is trying to find any random reason to bash. 2.The wii graphical capabilities would have shown an unimpressive Dead Space.Unfortunately the game developers know that DS is a Graphics whore so it cant afford to have any kind of downgraded visuals.To match its predecesor it had to be on rails. 3.Yet the wii version sold the same than the ps3 versions and 360.Is not the wiis fault that the game isnt really very good.It was mutliplat, not with wii in mind and its NOT a very good game on any console.Why the wii version had to have extra features? 4.The developers said Wii cant run WAW COD4 engine in split mulitplayer.You want quality fps visuals ,you gotta settle. Conduit developers said the same.Less features are unexcusable, but they had the decency to retain the core game which is the most important. 5.Pro evolution 2009 was not a watered down port, they had to work also harder on the controls, they had to take extra time and i cant blame them for that.Their issue was lack for advertising for wii version. 6: With HD cables NMH looks fine, character textures are fine, the controls really are not an issue for 90% of players(dunno why are you picking the control card here, is something that avoids me).There is enough replay value to challenge yourself in hard mode at least once. Rushed it was, yet still AAA quality here.No game is perfect, on that regard, EVERY game in the world has flaws.Theres no perfect game. 7. Red steel 2...Ubisoft is one of the most retarded developers on earth. I was never hyped for the first because i knew ubisoft is stupid. But even they can manage to create something fun, so i have to wait till RS 2 actually is released to see if maybe theres a quality title. And there are much better games out there already or coming out.so i feel this post is kinda weak.Naming some random games, trying to make up or name their flaws and cry on developers?as random as it gets.intro94

1. Considering games are pretty expensive, it is a very legitimate complaint that they are that short. Maybe 360 owners should be complaining too.

2. I personally don't like on rails shooters that much, but that certainly doesn't mean that it was a bad choice to go that direction.

4.The developers could have created an separate engine and actually had split screen multiplayer, but they clearly didn't think it was worth the time or money. I mean we had pretty good looking FPS with split screen multiplayer on the GC (timesplitters comes to mind) so we know its possible for the wii.

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stike22

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#17 stike22
Member since 2009 • 3401 Posts
And you think that everyone likes punch out? seriously we all have different tastes you seem to like games that can be completed within 5mins and I don't especially when they are ridiculously simple and there are enough games like that on Wii already. If that pleases you then good for you but for someone who doesn't care to waste money on a short game they could complete in 5mins I would like some decent third party games as would as lot of people as I said if your happy thats good for you but for me and many other fans we have gone a long time wthout a proper third party game. Rails shooters are cheap and easy thats why they aren't a very impressive genre, whats the point of playing a game if it offers no challenge? for you they may be challenging but for me who has pretty much clocked most of the old ones they are just the same boring thing with only one difference, the Wii remote...which doesn't make one bit of difference I already have guns for my Xbox and dreamcast and PS2, Wii remote isn't gonna be much better then them.
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mariokart64fan

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#18 mariokart64fan
Member since 2003 • 20828 Posts

none of the released games you mentioned were bad , and mentioning a unreleased title is a bad decision on your part

wii needs a variety of titles in a variety of generes to do what it is doing now

just think of ps2 ps1 nes snes had they had a wall of fps with little of anything else do you actually think they would have succeeded,

if so look at n64 -that had a wall of fpses ,,, besides nintendo titles

i respect your opinion but thats what happens when you compare wii versions to 360s versions , ,

you should have knwon wii wasnt able to have 360 like visuals,

from day one its sad people still complain this subject has been solved 10000 x before

so has third party support wii has awsome third party support just because you or any one does not like what they put out , -quantum dead rising dead space red steel moh cod no more heroes etc

doesnt mean they aint giving their effort

go get a 360 or ps3 if you think that will be any better

because quite frankly i dont want a wall of fpses that ps3 360 seam to be plagued with, this is why i own all 6 (psp dsi dslite ps3 wii 360) because if i want somthing on one another i can get it i have no need to complain

further more , i knew owning 1 console would be a bad decision , wii is the 2ndary platform it only makes sense

this thread falled flat on its face simply because you compared every wii game to a 360 game and then you also complained about a unfinished title

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intro94

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#19 intro94
Member since 2006 • 2623 Posts
[QUOTE="stike22"]And you think that everyone likes punch out? seriously we all have different tastes you seem to like games that can be completed within 5mins and I don't especially when they are ridiculously simple and there are enough games like that on Wii already. If that pleases you then good for you but for someone who doesn't care to waste money on a short game they could complete in 5mins I would like some decent third party games as would as lot of people as I said if your happy thats good for you but for me and many other fans we have gone a long time wthout a proper third party game. Rails shooters are cheap and easy thats why they aren't a very impressive genre, whats the point of playing a game if it offers no challenge? for you they may be challenging but for me who has pretty much clocked most of the old ones they are just the same boring thing with only one difference, the Wii remote...which doesn't make one bit of difference I already have guns for my Xbox and dreamcast and PS2, Wii remote isn't gonna be much better then them.

I like games that have replayability, not barebones lenght.I like a game i can play for around 200 hours than a game i can beat in 6 hours never to play it again.Alright , Punch out(which is longer than you think btw, 5mins or even 5 hours is a gross understatement), might not be for all audiences(what game is?), it was an example tho.Since i dont know what kind of games you might like im naming just different quality titles(way beyond just decent).You did mention RE4 which is not too long either, so you leave me at a loss, you want long?you want a long story?Im sure LKS is way longer than that.And its an AAA quality title.But ok, like Punch Out! that genre is not your thing either, de blob probably isnt, Tenchu you didnt like, Broken sword (a game i recently got and is pretty long) might not be your style either. Maybe the kind of games you want arent in the wii console because they are already in others? With Silent Hill coming out for wii or longer games like arc rise phantasia i just think well, im just saying, maybe you are overlooking games way too quickly. Yes in my side im happy and replaying my games(like Wario Shake it!), but if is not all that great for you I understand ,i wont say that you are wrong, i just say that you cant just deny every coming game and say that they are not good or too short(while they are as long as any other game).
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umcommon

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#20 umcommon
Member since 2007 • 2503 Posts
none of the released games you mentioned were bad , and mentioning a unreleased title is a bad decision on your part mariokart64fan
I know none of those games were bad and that's exactly my point, each of them had the potential to be the complete package and each of them fell short in one way or another. I know that no game is perfect but that is still no excuse for having such massive over sites.
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stike22

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#21 stike22
Member since 2009 • 3401 Posts

[QUOTE="stike22"]And you think that everyone likes punch out? seriously we all have different tastes you seem to like games that can be completed within 5mins and I don't especially when they are ridiculously simple and there are enough games like that on Wii already. If that pleases you then good for you but for someone who doesn't care to waste money on a short game they could complete in 5mins I would like some decent third party games as would as lot of people as I said if your happy thats good for you but for me and many other fans we have gone a long time wthout a proper third party game. Rails shooters are cheap and easy thats why they aren't a very impressive genre, whats the point of playing a game if it offers no challenge? for you they may be challenging but for me who has pretty much clocked most of the old ones they are just the same boring thing with only one difference, the Wii remote...which doesn't make one bit of difference I already have guns for my Xbox and dreamcast and PS2, Wii remote isn't gonna be much better then them. intro94
I like games that have replayability, not barebones lenght.I like a game i can play for around 200 hours than a game i can beat in 6 hours never to play it again.Alright , Punch out(which is longer than you think btw, 5mins or even 5 hours is a gross understatement), might not be for all audiences(what game is?), it was an example tho.Since i dont know what kind of games you might like im naming just different quality titles(way beyond just decent).You did mention RE4 which is not too long either, so you leave me at a loss, you want long?you want a long story?Im sure LKS is way longer than that.And its an AAA quality title.But ok, like Punch Out! that genre is not your thing either, de blob probably isnt, Tenchu you didnt like, Broken sword (a game i recently got and is pretty long) might not be your style either. Maybe the kind of games you want arent in the wii console because they are already in others? With Silent Hill coming out for wii or longer games like arc rise phantasia i just think well, im just saying, maybe you are overlooking games way too quickly. Yes in my side im happy and replaying my games(like Wario Shake it!), but if is not all that great for you I understand ,i wont say that you are wrong, i just say that you cant just deny every coming game and say that they are not good or too short(while they are as long as any other game).

Yes but thats you, if I bought Punch out it the most it would last is a week because its not my type of game for meits not highly replayable its just downright simple, RE4 isn't exactly what I would call the best third party either but at least it offered me a challenge these easy games won't do that for me so not interested. Its not like its the only third party game I tried but it was probably the most challenging.

You mentioned Arc Rise I wanted that game it would have been the first decent RPG for Wii but thats isn't coming to EU and before you start coming up with RPGs I live in EU there are no good RPG games for the Wii here unless you count Alien Syndrome and Baroque which are both crap. Silent Hill ain't coming out for ages and again I have already played all of the ones before but I am interested in getting that...but it still ain't out.

Tenchu as I said played the old ones and liked them better, Broken Sword I already played it on PC and its a point and click....seriously it doesn't get any cheaper then that point and clicks either belong on PC or DS.

You don't seem to understand is I have all consoles and I have either already played the games or they are short and too easy I am not interested in a game like that. I would like a good third party Wii game and there just aren't any out there yet which I haven't already completed.

Wario Shake again I played all Wario games before that...you see I either played em or they are too easy. Seriously the Wii hasn't got that many good third party games and if you think it does well thats your standard and a lot of gamers agree with you but a lot of gamers also agree with me, this is why I'm waiting for E3 to show me some decent third party games.

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#22 LtReviews
Member since 2009 • 940 Posts

I guess they're keeping up the awful, awful games because it's still selling so well (why, I will never know). Not much is expected of the wii- it is the cheapest system after all, but I really feel the games they release are even below THAT standard. The "cartoon" graphic games especially are killing me. And waaaay to many games that seem like it's been stripped down to nothing but a mini-game that you'd find in Mario Party.

I hope as the other consoles get cheaper, they'll start to step things up a little to compete.

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#23 intro94
Member since 2006 • 2623 Posts
well as i stated before i got the pc, the wii/ps3(for fighting games).Is a shame than in the EU are cut even more than US(is very sad to hear that about Arc Rise). I got the point that punch out is not your style.Is hard tho, much harder than Re style games.Just had to make that clear. Silent hill wont be a remake.Is a new game set on the first storyline.So it wont be a repeated experience.Same goes for Cursed mountain(which im not holding that many hopes for BUT it might surprise).And is only a few months away(as long as is in 2k9 its fine).Wario Shake sure isnt hard, is more about finding all the treasure and collecting than difficulty. Other games i have are Fire emblem, which are punnishing,long, and hard.And im just waiting on the line to get LKS. Muramasa might turn out great just as well. Im just mentioning games i own and are generally conceived as good.Because i also have fun with Castlevania Judgment on the internet (since november 2008) but thas a love or hate game.And is a fighting game where the challenge comes from others.But alright, i have rest my case, and lets see what E3 has .I could also use more titles, but personally my budget is maxed as it is now.
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stike22

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#24 stike22
Member since 2009 • 3401 Posts

Oh sorry I must have missed your part about you got PC andthe rest,but seriously of all games I wanted Arc Rise and it just happens to be the one that doesn't come to EU, Fire Emblem yeh got that feel to replay it again sometime soon and yeh see what E3 brings.

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darth-pyschosis

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#25 darth-pyschosis
Member since 2006 • 9322 Posts

some other clueless devs could give Wii decent ports of these games

Soul Caliber Broken Destiny, Tekken 6, Final Fantasy Dissdia, Tales of VS, Tales of Radiant Mythology, Kingdom Hearts Birth BY Sleep, Army of Two the 40th day, Age of Booty, Rainbow Six Vegas, etc. so many PSP, PS2 ports that could at least add quality to Wii's library, help its sales, but no

they've got to make alot of those games for a platform who is supposedly stealing more copies of a recent big release than buying

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ActicEdge

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#26 ActicEdge
Member since 2008 • 24492 Posts

Th devs are clueless. They don't really know what works on the wii and what doesn't. Part of the problem is the internet fanbase as well, you people don't even know what you want, so much complaining, like everything should be perfect to even consider buying games. Devs need to use AAA teams for there wii games if they want sales and they needed to have started years ago. Its getting too late now but hey, not really any of our problems if devs like closing down and losing money.

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Madmangamer364

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#27 Madmangamer364
Member since 2006 • 3716 Posts

Th devs are clueless. They don't really know what works on the wii and what doesn't. Part of the problem is the internet fanbase as well, you people don't even know what you want, so much complaining, like everything should be perfect to even consider buying games. Devs need to use AAA teams for there wii games if they want sales and they needed to have started years ago. Its getting too late now but hey, not really any of our problems if devs like closing down and losing money.

ActicEdge

By far the best point made in this thread. Developers working on the majority of Wii titles today still don't understand the userbase that the system has. Either they insist on making "Me too" versions of Nintendo's games or they try making Xbox 360 and PS3 titles for the Wii. What third party developers should be doing is looking for ways to fill in the gaps left in by Nintendo and the games it doesn't typically make, while still being titles that resonate with the owners. Only a handful of games have done that so far, and it only looks like a handful more will do it later. While everyone is so concerned about making "hardcore" and "casual" games, the focus should be on making quality and real Wii games. It's a bummer because I believed that the Wii would encourage developers to really come up with some engaging titles, but it's been everything but that for the most part thus far.

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stike22

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#28 stike22
Member since 2009 • 3401 Posts
[QUOTE="Madmangamer364"]

[QUOTE="ActicEdge"]

Th devs are clueless. They don't really know what works on the wii and what doesn't. Part of the problem is the internet fanbase as well, you people don't even know what you want, so much complaining, like everything should be perfect to even consider buying games. Devs need to use AAA teams for there wii games if they want sales and they needed to have started years ago. Its getting too late now but hey, not really any of our problems if devs like closing down and losing money.

By far the best point made in this thread. Developers working on the majority of Wii titles today still don't understand the userbase that the system has. Either they insist on making "Me too" versions of Nintendo's games or they try making Xbox 360 and PS3 titles for the Wii. What third party developers should be doing is looking for ways to fill in the gaps left in by Nintendo and the games it doesn't typically make, while still being titles that resonate with the owners. Only a handful of games have done that so far, and it only looks like a handful more will do it later. While everyone is so concerned about making "hardcore" and "casual" games, the focus should be on making quality and real Wii games. It's a bummer because I believe that the Wii would encourage developers to really come up with some engaging titles, but it's been everything but that for the most part thus far.

Agreed.
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ActicEdge

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#29 ActicEdge
Member since 2008 • 24492 Posts

[QUOTE="ActicEdge"]

Th devs are clueless. They don't really know what works on the wii and what doesn't. Part of the problem is the internet fanbase as well, you people don't even know what you want, so much complaining, like everything should be perfect to even consider buying games. Devs need to use AAA teams for there wii games if they want sales and they needed to have started years ago. Its getting too late now but hey, not really any of our problems if devs like closing down and losing money.

Madmangamer364

By far the best point made in this thread. Developers working on the majority of Wii titles today still don't understand the userbase that the system has. Either they insist on making "Me too" versions of Nintendo's games or they try making Xbox 360 and PS3 titles for the Wii. What third party developers should be doing is looking for ways to fill in the gaps left in by Nintendo and the games it doesn't typically make, while still being titles that resonate with the owners. Only a handful of games have done that so far, and it only looks like a handful more will do it later. While everyone is so concerned about making "hardcore" and "casual" games, the focus should be on making quality and real Wii games. It's a bummer because I believed that the Wii would encourage developers to really come up with some engaging titles, but it's been everything but that for the most part thus far.

Exactly and even more than that, its not about filling in what nintendo hasn't its about making those games competitive against any other game and for a multitude of people to enjoy. Games like Madworld and House of the Dead are great, but they are not for the majority of people and thus you aren't going to get massive sales out of them. Its not about being casual or hardcore like devs think, its about being competitive, appealing and of high quality. I am still in awe as to why some devs release what they do on the wii, so much potential being wasted when the consoles first original RTS is going to be a wii ware title 3 years down the line.

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mariokart64fan

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#30 mariokart64fan
Member since 2003 • 20828 Posts

they were complete packages ,

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Madmangamer364

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#31 Madmangamer364
Member since 2006 • 3716 Posts

[QUOTE="Madmangamer364"]

[QUOTE="ActicEdge"]

Th devs are clueless. They don't really know what works on the wii and what doesn't. Part of the problem is the internet fanbase as well, you people don't even know what you want, so much complaining, like everything should be perfect to even consider buying games. Devs need to use AAA teams for there wii games if they want sales and they needed to have started years ago. Its getting too late now but hey, not really any of our problems if devs like closing down and losing money.

ActicEdge

By far the best point made in this thread. Developers working on the majority of Wii titles today still don't understand the userbase that the system has. Either they insist on making "Me too" versions of Nintendo's games or they try making Xbox 360 and PS3 titles for the Wii. What third party developers should be doing is looking for ways to fill in the gaps left in by Nintendo and the games it doesn't typically make, while still being titles that resonate with the owners. Only a handful of games have done that so far, and it only looks like a handful more will do it later. While everyone is so concerned about making "hardcore" and "casual" games, the focus should be on making quality and real Wii games. It's a bummer because I believed that the Wii would encourage developers to really come up with some engaging titles, but it's been everything but that for the most part thus far.

Exactly and even more than that, its not about filling in what nintendo hasn't its about making those games competitive against any other game and for a multitude of people to enjoy. Games like Madworld and House of the Dead are great, but they are not for the majority of people and thus you aren't going to get massive sales out of them. Its not about being casual or hardcore like devs think, its about being competitive, appealing and of high quality. I am still in awe as to why some devs release what they do on the wii, so much potential being wasted when the consoles first original RTS is going to be a wii ware title 3 years down the line.

Bingo! I agree wholeheartedly. You, my friend, have officially won this thread in my book. It just saddens me when I see a system that has a lot of potential and has already shown that it can provide some great games be so misunderstood by developers and even by some gamers that have actually purchased the system. I believe that the entire Wii developing mentality has to make some significant changes still in the near future in order for the system to evolve into what it could and probably should be. One can only hope that some of the things you've pointed out in this thread comes to pass.

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Vikthorious

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#32 Vikthorious
Member since 2007 • 201 Posts

4) Call of Duty W@W also had it's issues. A strip down multiplayer in every sense of the word. No split screen (sorry that on rails thing for player 2 has got to be the cheapest and lamest way out ever) and a strip down online mode.

5) Pro Evolution Soccer 2009. The game itself is solid but when it's released months after it's couterparts people loss interest, the hype dies down, and I'd seriously question if most even knew the game was released in the first place judging by this years sales.

6) No More Heroes had many issues that made it fall flat on it's face, at least for me anyway. First of all the game had a choppy framerate, horrible animations, horrible textures, tons of jaggies (my worst looking Wii game, blurry and unplayable on an HDTV), sloppy controls, and very little replay value. The premise and idea was there but again felt like a rushed beta product.

umcommon

WTF??!?!?! i love the call of duty multiplayer, and i believe many do. I will not say that PES09 didnt lost hype, but im a soccer fan, and i did not lost any hype, it is a good game; its not relevant, at my point of view, when it was released, because, it is an awesome game. Finally, No more heroes... u said it is a rushed beta product?? well that does not explain the many good reviews the ppl worte on this, the next sequel that suda51 is going to make and why i loved playing this game.

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jdc6305

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#33 jdc6305
Member since 2005 • 5058 Posts

I agree 100% with the author. My Wii has been collecting dust since Mario Galaxy. I'm not sure if devs are just clueless or they're not taking the system serious. It's seems like they're just trying to cash in for a quick $$$. I could care less about resident evil on rails or other rail games. To me as an adult madworld just looks like a game trying to cash in on being voilent.

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g1rldraco7

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#34 g1rldraco7
Member since 2008 • 2988 Posts
you that's harsh what you're saying and i'm surprised gamespot hasn't tagged you for offensive words. Haters!
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Sepewrath

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#35 Sepewrath
Member since 2005 • 30712 Posts

1) Madworld okay I know this is a good game but when there is only 5-6 hours gameplay the dollar to value ratio is very poor. This was a deal breaker for me at least. Everything else was perfectly in place but again another glaring weakness.

7) Red Steel 2..... honestly what was Ubisoft even thinking?! No split screen multiplayer, no online multiplayer even?! Whats the deal!? Wii needs a FPS game that includes both split screen and online multiplayer as bad as Operah needs a dietition. Abother massive dissapointment to add to the list.

I'm sorry but I'm honestly dumbstruck at how incompitent devs are and can't beleive how that they keep making one poor choice after another.

Well I will agree that Wii owners are in many cases the architects or their own situation with 3rd party developers, however I disagree with your reasoning. I don't find value in a game based on how long it is or if I can go online and shoot people in the face. My value comes from how much I enjoy a game, I paid $60 for GTAIV and that game is really long and really boring. I also paid $60 for Uncharted which is a fraction of that games length and I have played it several times and I feel satisfied with my purchase. Time does not equal value, fun is the only thing that counts in a game, and thats where the value comes from. The same goes for MP, its just another mode, first off split screen is becoming a dead practice because online play is becoming a business in itself. Blame the audience years ago who demanded to be able to play online because playing with splitscreen just wasn't good enough. Metroid Prime, Bioshock FP games that don't need multiplayer because 2K and Retro focused on crafting a strong single player that warrants multiple playthroughs. People are pretty down on Ubisoft but they are capable of crafting just an experience its just a matter of if they do or not.