Dewy's Adventure: Just a kid's game or a clear cut example to all Wii devs?

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TacticalElefant

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#1 TacticalElefant
Member since 2007 • 900 Posts
It's the first game so far to really be pushing the Wii's capabilities, as it's about damn time. It makes plenty use of normal mapping on the Wii hardware, and according to what I've heard, Konami says they're not even pushing the system as hard as it looks.

Thank God someone is starting to use the ******* TEVs.

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grafkhun

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#2 grafkhun
Member since 2006 • 12827 Posts
not enough info yet, but it looks interesting.
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haziqonfire

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#3 haziqonfire
Member since 2005 • 36392 Posts

not enough info yet, but it looks interesting.grafkhun

:? Theirs a ton of info about this game.

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gatsbythepig

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#4 gatsbythepig
Member since 2003 • 12059 Posts
We just have to wait and see what happens.
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Duckman5

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#5 Duckman5
Member since 2006 • 18934 Posts
True at least some devs understand the TEVs and are using them. Just for that I commend them.
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grafkhun

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#6 grafkhun
Member since 2006 • 12827 Posts

[QUOTE="grafkhun"]not enough info yet, but it looks interesting.Haziqonfire

:? Theirs a ton of info about this game.

really? my bad...

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TacticalElefant

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#7 TacticalElefant
Member since 2007 • 900 Posts
True at least some devs understand the TEVs and are using them. Just for that I commend them.Duckman5


It's not that different from a pixel unit/shader in "normal" mainstream GPUs. Devs are just lazy and cashing in.
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Duckman5

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#8 Duckman5
Member since 2006 • 18934 Posts

[QUOTE="Duckman5"]True at least some devs understand the TEVs and are using them. Just for that I commend them.TacticalElefant


It's not that different from a pixel unit/shader in "normal" mainstream GPUs. Devs are just lazy and cashing in.

The only difference is they can make different "Blends" with it and if the development studion keeps improving their Blends with each game we will see drastic improvemnts in graphics.

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haziqonfire

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#9 haziqonfire
Member since 2005 • 36392 Posts
[QUOTE="Haziqonfire"]

[QUOTE="grafkhun"]not enough info yet, but it looks interesting.grafkhun

:? Theirs a ton of info about this game.

really? my bad...

yeah it is coming out in sept.

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catfishmoon23

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#10 catfishmoon23
Member since 2005 • 5197 Posts
Yeah, the graphics are good and all, but what makes it so great is the controls and concept are very original. Most games out for the wii now are just ported from another system(not that the ports are bad) with tacked on wii control, but Dewy's Adventure seems to have been developed for the wii from the ground-up. It just looks fun.
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TacticalElefant

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#11 TacticalElefant
Member since 2007 • 900 Posts

[QUOTE="TacticalElefant"][QUOTE="Duckman5"]True at least some devs understand the TEVs and are using them. Just for that I commend them.Duckman5



It's not that different from a pixel unit/shader in "normal" mainstream GPUs. Devs are just lazy and cashing in.

The only difference is they can make different "Blends" with it and if the development studion keeps improving their Blends with each game we will see drastic improvemnts in graphics.



Blends? Are you referring to the 8 layer texturing capabilities? I know that TEVs are weaker in some areas to traditional pixel shaders/units, but I also hear they are better at some functions, perhaps like the said above layer texturing? I'm not to sure, as there is not much documentation for the TEV capabilties. Also, would you happen to know if the Wii has 1 TEV or 2 TEVs to go along with the whole "doubled-up Flipper" theory?
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Duckman5

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#12 Duckman5
Member since 2006 • 18934 Posts
[QUOTE="Duckman5"]

[QUOTE="TacticalElefant"][QUOTE="Duckman5"]True at least some devs understand the TEVs and are using them. Just for that I commend them.TacticalElefant



It's not that different from a pixel unit/shader in "normal" mainstream GPUs. Devs are just lazy and cashing in.

The only difference is they can make different "Blends" with it and if the development studion keeps improving their Blends with each game we will see drastic improvemnts in graphics.



Blends? Are you referring to the 8 layer texturing capabilities? I know that TEVs are weaker in some areas to traditional pixel shaders/units, but I also hear they are better at some functions, perhaps like the said above layer texturing? I'm not to sure, as there is not much documentation for the TEV capabilties. Also, would you happen to know if the Wii has 1 TEV or 2 TEVs to go along with the whole "doubled-up Flipper" theory?

A TEV can be updated as much as the Developer wants to and what they update are called blends. So in theory a good developer should have better graphics with each game. And Wii has 16 TEV units but only 4 (I think) Pixel Pipelines so it kinda limits the 16.

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TacticalElefant

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#13 TacticalElefant
Member since 2007 • 900 Posts
16?! I highly doubt that many, the GC only had 1. I'm a firm believer in the "doubled up Flipper" theory, hence I think there is 2 TEV units (it's been said the Wii can do double the layering of the GC). Maybe, just maybe there is 4 of them which would be great as added features such as bump maps, normal maps, and maybe (doubtful though) parallax maps would make Wii games look much more next gen.

I really want to see the actual theoretical performance sheets for the system, that way I can make a real rough estimate on what the Wii could do. Surely the Wii should be able to match my notebook computer's graphics performance which is roughly double that of an Xbox.

What the Wii really needs though is a larger framebuffer size so it could do higher resolutions much easier. 2 MB of framebuffer is nothing.
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Duckman5

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#14 Duckman5
Member since 2006 • 18934 Posts
My bad it's 16 STAGE TEV but it probably has 4 because they have 4 pixel pipelines but the doubled up flipper theory is aldo a possibility.
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TacticalElefant

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#15 TacticalElefant
Member since 2007 • 900 Posts
Dammit I wish Shigeru Miyamoto would just get up on a stage infront of a press crowd and tell us the extent of the Wii capabilties in comparison to other systems. LOL I could see it now:

"Here they are *with projection screen going*, these are the actual components comprising the Wii's Hollywood GPU. It's a basically a doubled up Flipper as in the GC, with 8 pixel units and a single texture unit per pixel unit as well. However it's armed with 4 16-stage TEVs in order to offer the system great performance when used for rendering high level shader like effects seen on much more powerful consoles and high end PCs. The Broadway CPU is not just an overclocked version of the GCs Gekko, which itself is basically a PowerPC 970CX. This new PowerPC 970CE "Broadway" is capable of doing theoretically twice as much per clock as the old CX and allows us to do some nice physics work as seen in Elebits and Dewy's Adventure. The Wii's overall capabilities are much greater than previous generation hardware despite not being up to par with our competitors in terms of raw performance. However, for your speculative minds here are our tested graphics theoreticals: we've measured that the Hollywood can do about 150 MTriangles per second. When it comes to tested pixel and texture output, it's comparable to traditional GPUs that are in the ****of doing about 3000 MTexels and MPixels per second when programmed properly for. The TEV outputs let us greatly enhance those capabilities, however being very different than other architectures, they are not easily comparable. However, there is a much higher boost than compared to the GC, and games that would be difficult on the GC are quite easy to implement on the Wii."

*Ubisoft Montreal team walks out*

"We are proud to show you this real time demo of our new Wii exclusive game: Rainbow Six: Alpha Tango. It embodies all the features of Rainbow Six Vegas, and operates on a Wii version of the Unreal 3 Engine implementing Ageia PhysX and nice shader effects that were not capable on the Gamecube"

I would so ---- myself if that happened.
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Duckman5

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#16 Duckman5
Member since 2006 • 18934 Posts

Dammit I wish Shigeru Miyamoto would just get up on a stage infront of a press crowd and tell us the extent of the Wii capabilties in comparison to other systems. LOL I could see it now:

"Here they are *with projection screen going*, these are the actual components comprising the Wii's Hollywood GPU. It's a basically a doubled up Flipper as in the GC, with 8 pixel units and a single texture unit per pixel unit as well. However it's armed with 4 16-stage TEVs in order to offer the system great performance when used for rendering high level shader like effects seen on much more powerful consoles and high end PCs. The Broadway CPU is not just an overclocked version of the GCs Gekko, which itself is basically a PowerPC 970CX. This new PowerPC 970CE "Broadway" is capable of doing theoretically twice as much per clock as the old CX and allows us to do some nice physics work as seen in Elebits and Dewy's Adventure. The Wii's overall capabilities are much greater than previous generation hardware despite not being up to par with our competitors in terms of raw performance. However, for your speculative minds here are our tested graphics theoreticals: we've measured that the Hollywood can do about 150 MTriangles per second. When it comes to tested pixel and texture output, it's comparable to traditional GPUs that are in the ****of doing about 3000 MTexels and MPixels per second when programmed properly for. The TEV outputs let us greatly enhance those capabilities, however being very different than other architectures, they are not easily comparable. However, there is a much higher boost than compared to the GC, and games that would be difficult on the GC are quite easy to implement on the Wii."

*Ubisoft Montreal team walks out*

"We are proud to show you this real time demo of our new Wii exclusive game: Rainbow Six: Alpha Tango. It embodies all the features of Rainbow Six Vegas, and operates on a Wii version of the Unreal 3 Engine implementing Ageia PhysX and nice shader effects that were not capable on the Gamecube"

I would so myself if that happened.TacticalElefant

LOL, yeah DEVs really need to know this kind of thing but I don't think the majority of DEVs understand it fully. Just look on the internet. The Wiis exact specs are shrouded in mystery.

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Emmenite7

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#17 Emmenite7
Member since 2007 • 452 Posts
I don't see what's so great about the graphics.  They are clean and cute, but I don't see much on a technical level.  Maybe I'm blind.

I will, however, say that this game is a good example of how a game should be done on the Wii: built from the ground up with the Wii's strengths in mind to create a fun and original game.
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TacticalElefant

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#18 TacticalElefant
Member since 2007 • 900 Posts

I don't see what's so great about the graphics. They are clean and cute, but I don't see much on a technical level. Maybe I'm blind.

I will, however, say that this game is a good example of how a game should be done on the Wii: built from the ground up with the Wii's strengths in mind to create a fun and original game.Emmenite7


BINGO.

Even some higher level features can be a really nice contribution to making a game better looking and more enjoyable to the player. Dewy's Adventure is a good example of using what's available to it's full extent.

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TacticalElefant

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#19 TacticalElefant
Member since 2007 • 900 Posts
Haha bump!
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#20 nintendofreak_2
Member since 2005 • 25896 Posts
Probably the third best looking Wii game so far. I'm surprised Konami was the developer to do this though.
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TacticalElefant

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#21 TacticalElefant
Member since 2007 • 900 Posts
Probably the third best looking Wii game so far. I'm surprised Konami was the developer to do this though.nintendofreak_2


And the other two are MP3 and SMG I suppose? My only problem with considering those two is that the technology used in them really hasn't been mentioned, yet we have tech confirmations with DA.