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True at least some devs understand the TEVs and are using them. Just for that I commend them.Duckman5
[QUOTE="Duckman5"]True at least some devs understand the TEVs and are using them. Just for that I commend them.TacticalElefant
The only difference is they can make different "Blends" with it and if the development studion keeps improving their Blends with each game we will see drastic improvemnts in graphics.
[QUOTE="Haziqonfire"][QUOTE="grafkhun"]not enough info yet, but it looks interesting.grafkhun
:? Theirs a ton of info about this game.
really? my bad...
yeah it is coming out in sept.
[QUOTE="TacticalElefant"][QUOTE="Duckman5"]True at least some devs understand the TEVs and are using them. Just for that I commend them.Duckman5
The only difference is they can make different "Blends" with it and if the development studion keeps improving their Blends with each game we will see drastic improvemnts in graphics.
[QUOTE="Duckman5"][QUOTE="TacticalElefant"][QUOTE="Duckman5"]True at least some devs understand the TEVs and are using them. Just for that I commend them.TacticalElefant
The only difference is they can make different "Blends" with it and if the development studion keeps improving their Blends with each game we will see drastic improvemnts in graphics.
A TEV can be updated as much as the Developer wants to and what they update are called blends. So in theory a good developer should have better graphics with each game. And Wii has 16 TEV units but only 4 (I think) Pixel Pipelines so it kinda limits the 16.
Dammit I wish Shigeru Miyamoto would just get up on a stage infront of a press crowd and tell us the extent of the Wii capabilties in comparison to other systems. LOL I could see it now:
"Here they are *with projection screen going*, these are the actual components comprising the Wii's Hollywood GPU. It's a basically a doubled up Flipper as in the GC, with 8 pixel units and a single texture unit per pixel unit as well. However it's armed with 4 16-stage TEVs in order to offer the system great performance when used for rendering high level shader like effects seen on much more powerful consoles and high end PCs. The Broadway CPU is not just an overclocked version of the GCs Gekko, which itself is basically a PowerPC 970CX. This new PowerPC 970CE "Broadway" is capable of doing theoretically twice as much per clock as the old CX and allows us to do some nice physics work as seen in Elebits and Dewy's Adventure. The Wii's overall capabilities are much greater than previous generation hardware despite not being up to par with our competitors in terms of raw performance. However, for your speculative minds here are our tested graphics theoreticals: we've measured that the Hollywood can do about 150 MTriangles per second. When it comes to tested pixel and texture output, it's comparable to traditional GPUs that are in the ****of doing about 3000 MTexels and MPixels per second when programmed properly for. The TEV outputs let us greatly enhance those capabilities, however being very different than other architectures, they are not easily comparable. However, there is a much higher boost than compared to the GC, and games that would be difficult on the GC are quite easy to implement on the Wii."
*Ubisoft Montreal team walks out*
"We are proud to show you this real time demo of our new Wii exclusive game: Rainbow Six: Alpha Tango. It embodies all the features of Rainbow Six Vegas, and operates on a Wii version of the Unreal 3 Engine implementing Ageia PhysX and nice shader effects that were not capable on the Gamecube"
I would so myself if that happened.TacticalElefant
LOL, yeah DEVs really need to know this kind of thing but I don't think the majority of DEVs understand it fully. Just look on the internet. The Wiis exact specs are shrouded in mystery.
I don't see what's so great about the graphics. They are clean and cute, but I don't see much on a technical level. Maybe I'm blind.
I will, however, say that this game is a good example of how a game should be done on the Wii: built from the ground up with the Wii's strengths in mind to create a fun and original game.Emmenite7
Even some higher level features can be a really nice contribution to making a game better looking and more enjoyable to the player. Dewy's Adventure is a good example of using what's available to it's full extent.
Probably the third best looking Wii game so far. I'm surprised Konami was the developer to do this though.nintendofreak_2
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