Ive noticed an overwhelming amount of players pointing out , as one of nintendos console undercomings, the online factor.To be more specific, that wii has lag in online matches. This struck me as I know wii is not laggier than any other system, in any case(playing constantly online myself). But is then when i realize their online experience is limited to one game, Brawl. Brawl big sales and poor, terrible online service, has caused a bad impression on many of the millions of players who tried it. To the point of neglect and ignore any other game with the online function alltogether. Is easy to see people without much gaming experience or at worse, web researching on the subject, shunning the console alltogether, in fact, rather not buying a better wii version scared of its online service compared to the competition(as in soccer games). EA games for instance, request no fcs, and have the same lagless experience in lots of its games, across all platforms. So the fear caused by a Nintendo game, draws sales from others, for no true reason. Only 2 games are reported as truly laggy and miserably netcoded, Brawl and Tenkaichi 3.
While dozens of other games, Like strikers2, Castlevania judgment, Fifa 09, Battalion wars, Mario Kart , Excitebots, Call of Duty WAW, Medal of Honor 2, Quantum of Solace, etc, show flawless and competent online connections, proving that the wii has no problem lagwise, the impression of Brawl has daunted many. I still am puzzled as why did this happen, given that other fighting games(for 4 players at the same time), over Nintendos service( namely the Bleach games) have so fewer issues lagwise,and how Nintendo was the only one besides Atari to really produce something so counterproductive.
What i want to know, if you agree that Brawl did cause a bad impression regarding Nintendos internet services, and how serious the damage done was.
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