Did Brawl hurt the wii in the end?

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intro94

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#1 intro94
Member since 2006 • 2623 Posts

Ive noticed an overwhelming amount of players pointing out , as one of nintendos console undercomings, the online factor.To be more specific, that wii has lag in online matches. This struck me as I know wii is not laggier than any other system, in any case(playing constantly online myself). But is then when i realize their online experience is limited to one game, Brawl. Brawl big sales and poor, terrible online service, has caused a bad impression on many of the millions of players who tried it. To the point of neglect and ignore any other game with the online function alltogether. Is easy to see people without much gaming experience or at worse, web researching on the subject, shunning the console alltogether, in fact, rather not buying a better wii version scared of its online service compared to the competition(as in soccer games). EA games for instance, request no fcs, and have the same lagless experience in lots of its games, across all platforms. So the fear caused by a Nintendo game, draws sales from others, for no true reason. Only 2 games are reported as truly laggy and miserably netcoded, Brawl and Tenkaichi 3.

While dozens of other games, Like strikers2, Castlevania judgment, Fifa 09, Battalion wars, Mario Kart , Excitebots, Call of Duty WAW, Medal of Honor 2, Quantum of Solace, etc, show flawless and competent online connections, proving that the wii has no problem lagwise, the impression of Brawl has daunted many. I still am puzzled as why did this happen, given that other fighting games(for 4 players at the same time), over Nintendos service( namely the Bleach games) have so fewer issues lagwise,and how Nintendo was the only one besides Atari to really produce something so counterproductive.

What i want to know, if you agree that Brawl did cause a bad impression regarding Nintendos internet services, and how serious the damage done was.

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starfox15

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#2 starfox15
Member since 2006 • 3988 Posts

No I don't think Brawls shoddy online hurt the Wii as much as you believe. I think its unfortunate that a cornerstone game that should have been phenomenal online wasn't hurts peoples' opinions, but seeing as its 1 of many online enabled games, this doesn't affect everyone and thus doesn't hurt the majority of the people who play it.

This being said, Nintendo still hasn't offered or explained why Brawl online is so horrendous. This is infuriating to me personally because I put so much faith into Nintendo to put out an all-around excellent package with their games, and Brawl delivered on every aspect except one glaring spot. This needs to not happen again or it WILL have more of a negative effect on people.

Nintendo isn't the best when it comes to online. This is common knowledge, but they do offer it for free. Now if I was paying for the right to play the game online, my opinion would be completely different. But as it stands, the game as whole is great. Not perfect, but still a lot of fun.

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nintendoboy16

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#3 nintendoboy16
Member since 2007 • 42196 Posts
Not at all, no.
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Mike1978Smith

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#4 Mike1978Smith
Member since 2005 • 2012 Posts
People have the misconception that the Wii itself is bad online when they play things like Brawl. It's just bad game design. Brawl's online has two problems. One, it's match up server is horribad. Two, the actual matches aren't run on a central server, so you're stuck with lag when you have one or two people on slower connections. When companies try to go cheap with their online, this is the result. I just wish big companies like Nintendo wouldn't skimp on stuff like this, when they are wel within their means to flip the bill for a better service. Brawl was a missed opportunity, in that they could have ran the thing on a central server, added tournaments and challenges, and all that jazz. At least they took a step in the right direction with Kart.
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Sepewrath

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#5 Sepewrath
Member since 2005 • 30708 Posts
Mario Kart Wii was the best selling game in 2008, know what came out in 2008? Brawl. And Mario Kart has a very successful online component, well minus the cheaters of course. So I would say no, peoples problem with the online is not lag, its the friend code system.
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railroberto2007

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#6 railroberto2007
Member since 2007 • 1405 Posts

You guys are completely missing the point. Its not that the Wii cant handle online. Its just that the Big N doesnt care about the online. They have always had their own idea of what they want gaming to be. no matter what their customers want they stick by what they think we should have. they have always been this way. from putting a backlight on the gameboy to saying no to cd based games to saying no to harddrive to friend codes. i always stick by them to play the next mario zelda and metriod. i have gotten to the point of saying to hell with nintendo.

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LordQuorthon

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#7 LordQuorthon
Member since 2008 • 5803 Posts
So I would say no, peoples problem with the online is not lag, its the friend code system.Sepewrath
Friend codes would not be an issue if you could find random matches as quickly as you can in Mario Kart. Even lag would be kind of tolerable if random matches worked as they should.
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Sepewrath

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#8 Sepewrath
Member since 2005 • 30708 Posts
[QUOTE="Sepewrath"]So I would say no, peoples problem with the online is not lag, its the friend code system.LordQuorthon
Friend codes would not be an issue if you could find random matches as quickly as you can in Mario Kart. Even lag would be kind of tolerable if random matches worked as they should.

Yeah that is quite an annoyance but I was talking poeples problem in general, not just Brawl. @railroberto I don't think anyone said the Wii cant handle online, that wouldn't make any sense, as any device that allows for a connection to the internet can do online. But yeah Nintendo has made bad moves from time to time hardware wise, but they generally always correct their mistakes, so far everything but friend codes has been rectified, and I would hope that Nintendo ditches it for consoles the next go round. If they want to leave it with the DS then fine, but for consoles its a real nuisance.
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funsohng

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#9 funsohng
Member since 2005 • 29976 Posts
yeah, my wii was broken while playing brawl does that count
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Jdog30

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#10 Jdog30
Member since 2008 • 4509 Posts

[QUOTE="Sepewrath"]So I would say no, peoples problem with the online is not lag, its the friend code system.LordQuorthon

No. The problem is that you cannot speak , text, or communicate in any way with opponents without trading friend codes, and even then it is so extremely limited.

half the point of on-line is like social interaction . not just playing basically what might as well be "Bots" if there is no communication

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umcommon

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#12 umcommon
Member since 2007 • 2503 Posts
I think the online hurt Brawl big time in the end. Don't get wrong SSBB is still my favorite and most played Wii game but but it would be soooooo much nicer if I could just get online and play a lag free match. Voice chat, rankings, omitting FCs, having a second person play on the same console at anytime(not only limited to friend matches), and just an overall better interface would of been welcome. Bottom line, I never play Brawl online because it's put together so half-#$%!
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EpiphoneMan2008

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#13 EpiphoneMan2008
Member since 2009 • 7169 Posts
I think he is PARTIALLY right! The game does take a LONG time to find some others to play against and does have lag issues
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CloudRainy

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#14 CloudRainy
Member since 2008 • 194 Posts

Nah

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elbert_b_23

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#15 elbert_b_23
Member since 2003 • 8247 Posts
the servers in brawl are bad but nintendo didn't expect the huge flow of plays they seemed to fix it with mario kart that has rarely lag or problems connecting i don't think that brawl hurt the wii but nintendo did learn there lesson with servers after it
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DJ-Lafleur

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#17 DJ-Lafleur
Member since 2007 • 35604 Posts

Naaaah, I don't think Brawl's online did any damage to the Wii at all, considering all the inane hype behind Brawl and all the people that went out and bought Brawl probably negates any of the "damage" Brawl's bad online has done to the Wii, if any.

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Sepewrath

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#18 Sepewrath
Member since 2005 • 30708 Posts

[QUOTE="LordQuorthon"][QUOTE="Sepewrath"]So I would say no, peoples problem with the online is not lag, its the friend code system.Jdog30

No. The problem is that you cannot speak , text, or communicate in any way with opponents without trading friend codes, and even then it is so extremely limited.

half the point of on-line is like social interaction . not just playing basically what might as well be "Bots" if there is no communication

Voice chat is so overrated, take it from someone who owns a PS3 and 360, no one talks online. And the few people that do talk you don't want to talk to them, because they are just making trouble. Online play is for online play, things like Home are meant for social interaction, most people don't really want to talk to some random person in situations that don't merit conversation.
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AlmightyDerek

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#19 AlmightyDerek
Member since 2002 • 4144 Posts

Smash bros online isn't that bad. I just played a few matches last night that started instantly and had no lag at all. The ocassional problem is that the game doesn't bother checking if everyone in the match has a good connection like many online games do. It just randomly throws together oponents and if even one of them is really far away or has crappy internet it ruins it for everyone. It was a stupid choice but its not technically the Wii's fault.

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BigBen11111

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#20 BigBen11111
Member since 2003 • 1529 Posts

Not really, though Nintendo really should of fix the online bug, but if you can over look it's online flaw it's still an excellent game & art. The real problem is how some can get icky picky.

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JordanElek

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#21 JordanElek
Member since 2002 • 18564 Posts

You guys are completely missing the point. Its not that the Wii cant handle online. Its just that the Big N doesnt care about the online. They have always had their own idea of what they want gaming to be. no matter what their customers want they stick by what they think we should have.railroberto2007
And most of the time, what Nintendo thinks we should have is actually what we want. The only real way to know what customers want is by looking at what they buy. Nintendo fans buy whatever Nintendo hands them, and now with the Wii, a lot of people who thought that anything with a controller was "a Nintendo" are buying their stuff, too. Apparently Nintendo gives people what they want. Not everything, of course, but that's impossible.

As far as online specifically, Nintendo's goal is to get every Wii connected to the internet. This is especially evident in Japan, where they have a special service to help anyone set up the Wii, and they also brag about their online numbers whenever possible. In all honesty, I think this is because if more consoles are online, there will be more purchases from the Shop Channel. But I think Mario Kart Wii also proved to them first-hand that good online functionality in games can boost sales.

Maybe Nintendo didn't care about online before, but they do now.

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williamsjj

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#22 williamsjj
Member since 2006 • 158 Posts
I think it did have a negative effect, especially on gamers with multiple systems like myself who have other options and better experiences with online player on other systems. I was very excited about Brawl and got it launch week. I took it home and played the single player for several hours after I got it and had a ball. The next day I played the single player some more and then tried online. It took me forever to get a match and when I did it lagged like crazy. I assumed it was due to everybody overloading their servers during the first week so I gave up on online play until about a week later. I tried again and it was just as bad. I tried again a few weeks later and it was still laggy. I did some research on the internet and I learned that everyone was having this problem. After that I put Brawl away and did not play it for 8 to 10 months. Also, since then I have been very down on my Wii. Now most of the games that I buy are either used or on clearance sale.
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railroberto2007

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#23 railroberto2007
Member since 2007 • 1405 Posts

[QUOTE="railroberto2007"]You guys are completely missing the point. Its not that the Wii cant handle online. Its just that the Big N doesnt care about the online. They have always had their own idea of what they want gaming to be. no matter what their customers want they stick by what they think we should have.JordanElek

And most of the time, what Nintendo thinks we should have is actually what we want. The only real way to know what customers want is by looking at what they buy. Nintendo fans buy whatever Nintendo hands them, and now with the Wii, a lot of people who thought that anything with a controller was "a Nintendo" are buying their stuff, too. Apparently Nintendo gives people what they want. Not everything, of course, but that's impossible.

As far as online specifically, Nintendo's goal is to get every Wii connected to the internet. This is especially evident in Japan, where they have a special service to help anyone set up the Wii, and they also brag about their online numbers whenever possible. In all honesty, I think this is because if more consoles are online, there will be more purchases from the Shop Channel. But I think Mario Kart Wii also proved to them first-hand that good online functionality in games can boost sales.

Maybe Nintendo didn't care about online before, but they do now.

And maybe you should have quoted my full post.

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JordanElek

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#24 JordanElek
Member since 2002 • 18564 Posts

[QUOTE="JordanElek"]

[QUOTE="railroberto2007"]You guys are completely missing the point. Its not that the Wii cant handle online. Its just that the Big N doesnt care about the online. They have always had their own idea of what they want gaming to be. no matter what their customers want they stick by what they think we should have.railroberto2007

And most of the time, what Nintendo thinks we should have is actually what we want. The only real way to know what customers want is by looking at what they buy. Nintendo fans buy whatever Nintendo hands them, and now with the Wii, a lot of people who thought that anything with a controller was "a Nintendo" are buying their stuff, too. Apparently Nintendo gives people what they want. Not everything, of course, but that's impossible.

As far as online specifically, Nintendo's goal is to get every Wii connected to the internet. This is especially evident in Japan, where they have a special service to help anyone set up the Wii, and they also brag about their online numbers whenever possible. In all honesty, I think this is because if more consoles are online, there will be more purchases from the Shop Channel. But I think Mario Kart Wii also proved to them first-hand that good online functionality in games can boost sales.

Maybe Nintendo didn't care about online before, but they do now.

And maybe you should have quoted my full post.

Why? :? I omitted the rest because that wasn't what I was responding to, and it doesn't have much to do with my point. You went on to give examples of things we wanted but didn't get.... My point was that sometimes Nintendo gives us things that we didn't even know we wanted.

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alphamale1989

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#25 alphamale1989
Member since 2008 • 3134 Posts
True it made the online look bad, but I bet a number of hardcore gamers who bought a Wii had that title in mind as one of thier reasons for doing so.
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striking_

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#26 striking_
Member since 2009 • 583 Posts

not really because the brawl was a learning experiance for nintendo to see what works and what dosen't. Just look how it helped Mario Kart

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Mogotoo

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#27 Mogotoo
Member since 2009 • 1826 Posts

not really because the brawl was a learning experiance for nintendo to see what works and what dosen't. Just look how it helped Mario Kart

striking_

This. I find that the SSB series itself is going in a constant two-game cycle. First we had SSB64. Did well (a lot better than expected), but not exactly one of the central N64 games. Then came Melee. People went (and are still going) crazy for that game. It was very highly praised.

When the Wii came out, it gave Nintendo an oppurtunity to go into completely new territory with a third SSB. The online possibilities were endless. However, a lot of people still take Melee over Brawl. Brawl is a great game, but it seems that, like it's counterpart SSB64, there was a lot to it that was criticized: a lack of "advanced tactics" and slow online, for instance.

You see, Melee was the second game in the first cycle. Nintendo observed how SSB64 did, and focused on building on that game. The result was Melee. Because so much time had passed after Melee, Brawl was the next experiment. A whole bunch of new ideas were put together. Instead of building on completely from Melee, Brawl got a whole wack of new features. It became the first game in the second cycle.There were good ideas, but they were kind of...raw, i guess. Don't get me wrong; I love all of the SSB games, right down to the original. It just seems that history's repeating itself. SSB64 was criticized; so was Brawl. I, for one, am very hopeful for SSB4. It could be the next Melee, Brawl-style.I'd like that.:) Of course, that leaves concern for SSB5. :(

Back to the topic of online...I find it completely overrated. Honestly, how desperate does someone have to be that they must rely completely on online? Can't you just invite someone over and play with them physically? I like how nintendo(and especially Brawl) doesn't put all of their effort into online. It doesn't force me to play multiplayer with someone miles away.

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TheZetty

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#28 TheZetty
Member since 2009 • 25 Posts
Brawl didn't hurt the wii at all. If the wii was known for it's online then yes it would have but people don't buy the wii for the online experience like x-box 360 and other systems. Also the reason I got a wii is for brawl that is one of the funnest games there is and Ill rather play that when I have friends over then Halo. That is what the wii is known for. A system that is fun with a lot of people not online play so it doesn't matter about the bad online.