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[QUOTE="PikaPichu"][QUOTE="KewDrew"]All Virtual Console games are upscaled to the Wii's native resolution of 640x480, so in that sense, all Wii virtual console games have "updated graphics". It's just a matter of how noticeable the changes are. Since Mario 64 used character models, the increase in resolution looked much nicer than Mario Kart 64 which uses sprites. Ocarina of Time on virtual console should look exactly the same as it does on the Zelda: Collector's Edition for the GameCube. In other words, yes, it'll look a little better than the N64 version.SorlokA little?! Going from 320x200 (or whatever the N64 resolution was) to 480p, it should look worlds better!! not going to 480p, 480i... still better looking, but not that much better.
480p for those with the component cables.
A little?! Going from 320x200 (or whatever the N64 resolution was) to 480p, it should look worlds better!! not going to 480p, 480i... still better looking, but not that much better.[QUOTE="Sorlok"][QUOTE="PikaPichu"][QUOTE="KewDrew"]All Virtual Console games are upscaled to the Wii's native resolution of 640x480, so in that sense, all Wii virtual console games have "updated graphics". It's just a matter of how noticeable the changes are. Since Mario 64 used character models, the increase in resolution looked much nicer than Mario Kart 64 which uses sprites. Ocarina of Time on virtual console should look exactly the same as it does on the Zelda: Collector's Edition for the GameCube. In other words, yes, it'll look a little better than the N64 version.Generic_Dude
480p for those with the component cables.
Downloaded it right away this morning, and it looks pretty darn good for a N64 game. I still have my original cart, and tried playing it recently...everything looked muddy and blurred on my hdtv setup. The VC download it sharp and crisp (I have component cables)...except for the horrible pre-rendered backdrops, they look worse. Also, the person who mentioned pop-up being bad is right, characters just appear from nowhere. But its still the same game.Â
ps. The classic controller sucks for OOT...hopefully a GC controller will be better when I try that out.
people online have made texture HD packs for roms for a PC, wonder if Ninty would ever allow them to be sold on wii, to make HD games.
[QUOTE="Das_Model_Holy"]Nintendo said that N64 games would have updates...i did not heard anything about the other consoles...???tomarlynMilitary Madness on the TurboGFX got an update but didn't specify what exactly, haven't checked it yet either.
[QUOTE="tomarlyn"][QUOTE="Das_Model_Holy"]Nintendo said that N64 games would have updates...i did not heard anything about the other consoles...???adolsonMilitary Madness on the TurboGFX got an update but didn't specify what exactly, haven't checked it yet either.
[QUOTE="Jaysonguy"]No, the games aren't in progressive scan no matter what cables you have.right...
PikaPichu
Unless im mistaken, the difference between progressive and interlaced is only at the level of the monitor once you are using a component output. If this is indeed correct, then the game will be 480p.Dust24311I know for a fact that certain gamecube games could not be played in 480p even with the component cables. The capability for progressive scan output lies in the software, like lightningbugx said.
For heaven's sake, it runs in 480p! Every single VC game I've downloaded runs in 480p on my TV. You're absolutely, positively wrong on this one, buddy. But if you're somehow right and OoT on VC does not support progressive scan, I'll seek out and strangle every single puppy on the planet from now until eternity. Anyway, I already have the Collector's Edition, so I'm passing on the VC download. Thank goodness the Collector's Edition sports 480p, too. I've read that the VC OoT looks even better than the CE, but it's definitely not drastic enough for me to shell out $10 plus another big chunk of my Wii system memory.
You don't understand.
The games ARE NOT in 480p.
You'll see a better pic then you normally would because of the cables but the games do not take advantage of the progressive scan.
When you have the cables hooked up they output everything in 480p, that doesn't mean everything is able to use it.
Jaysonguy
[QUOTE="Jaysonguy"]For heaven's sake, it runs in 480p! Every single VC game I've downloaded runs in 480p on my TV. You're absolutely, positively wrong on this one, buddy. But if you're somehow right and OoT on VC does not support progressive scan, I'll seek out and strangle every single puppy I find from now until eternity. Anyway, I already have the Collector's Edition, so I'm passing on the VC download. Thank goodness the Collector's Edition sports 480p, too. I've read that the VC OoT looks even better than the CE, but it's definitely not drastic enough for me to shell out $10 plus another big chunk of my Wii system memory.
You don't understand.
The games ARE NOT in 480p.
You'll see a better pic then you normally would because of the cables but the games do not take advantage of the progressive scan.
When you have the cables hooked up they output everything in 480p, that doesn't mean everything is able to use it.
buckeye1186
The Classic Controller is bad, didn't swicth to Gamecube until after the first duegoun, glad I did (that first duegoun (sorry for spelling) was a livining nightmere with the Classic)Downloaded it right away this morning, and it looks pretty darn good for a N64 game. I still have my original cart, and tried playing it recently...everything looked muddy and blurred on my hdtv setup. The VC download it sharp and crisp (I have component cables)...except for the horrible pre-rendered backdrops, they look worse. Also, the person who mentioned pop-up being bad is right, characters just appear from nowhere. But its still the same game.Â
ps. The classic controller sucks for OOT...hopefully a GC controller will be better when I try that out.
jaycromer12
[QUOTE="KewDrew"]Jasonguy, I understand what you are trying to say, but you are incorrect. It doesn't matter that games weren't "coded to take advantage" of progressive-scan. The games will look sharper and better in this mode, regardless. Hell, old NES games look better running in 480p and it's not just because of the component cables. Running things in component can still look like ass when in 480i. Example: The Legend of Zelda on the GameCube Zelda Collector's Edition looks nice and sharp running in 480p. If I disable progressive-scan (thus, run it in 480i) it'll look noticeably blurrier. You're wrong. Time to move on. :)Jaysonguy
No, I called Nintendo today and asked them.
How do you think I'm sure I'm right?
The reason the games look better is because of the cables, it's not taking advantage of the progressive scan. Turning off the 480p just drops the signal down going to the Wii, that means it doesn't take advantage of the cleaner signal from the cables. You don't understand how this works.
The games do not and can not take advantage of the progressive scan, all you're seeing is a cleaner signal from the component cables.
Yeah right...sure you did.
[QUOTE="Jaysonguy"][QUOTE="KewDrew"]Jasonguy, I understand what you are trying to say, but you are incorrect. It doesn't matter that games weren't "coded to take advantage" of progressive-scan. The games will look sharper and better in this mode, regardless. Hell, old NES games look better running in 480p and it's not just because of the component cables. Running things in component can still look like ass when in 480i. Example: The Legend of Zelda on the GameCube Zelda Collector's Edition looks nice and sharp running in 480p. If I disable progressive-scan (thus, run it in 480i) it'll look noticeably blurrier. You're wrong. Time to move on. :)DBone420
No, I called Nintendo today and asked them.
How do you think I'm sure I'm right?
The reason the games look better is because of the cables, it's not taking advantage of the progressive scan. Turning off the 480p just drops the signal down going to the Wii, that means it doesn't take advantage of the cleaner signal from the cables. You don't understand how this works.
The games do not and can not take advantage of the progressive scan, all you're seeing is a cleaner signal from the component cables.
Yeah right...sure you did.
Talking to some operator at Nintendo is hardly proof. Most people hardly understand HD, TV's, cables, etc. at all.
Jason, before you do anything else or say anything else, do this:
Get out the Legend of Zelda: Collector's Edition or some other game that has old games that "weren't coded to take advantage of progressive", play it in 480i, then play it in 480p (switch the options back and forth in your Wii browser), and tell me that you can't notice a difference. 480p is twice the vertical resolution. Of course there's going to be a difference! Is it as big of a difference as there would be in Gears of War? No. But, the difference is there. At the very least, the text is going to be much crisper. The picture isn't being interlaced in progressive scan. That makes a difference no matter what you're watching, whether it was "meant" to be viewed that way or not.
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