Did OoT get updated Graphics like SM64?

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AcousticDoc

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#1 AcousticDoc
Member since 2007 • 419 Posts
To anyone that has downoaded this can you guys tell me?
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Dust24311

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#2 Dust24311
Member since 2004 • 1215 Posts
I would also like some info on this...
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KewDrew

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#3 KewDrew
Member since 2003 • 290 Posts
All Virtual Console games are upscaled to the Wii's native resolution of 640x480, so in that sense, all Wii virtual console games have "updated graphics". It's just a matter of how noticeable the changes are. Since Mario 64 used character models, the increase in resolution looked much nicer than Mario Kart 64 which uses sprites. Ocarina of Time on virtual console should look exactly the same as it does on the Zelda: Collector's Edition for the GameCube. In other words, yes, it'll look a little better than the N64 version.
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PikaPichu

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#4 PikaPichu
Member since 2003 • 17813 Posts
[QUOTE="KewDrew"]All Virtual Console games are upscaled to the Wii's native resolution of 640x480, so in that sense, all Wii virtual console games have "updated graphics". It's just a matter of how noticeable the changes are. Since Mario 64 used character models, the increase in resolution looked much nicer than Mario Kart 64 which uses sprites. Ocarina of Time on virtual console should look exactly the same as it does on the Zelda: Collector's Edition for the GameCube. In other words, yes, it'll look a little better than the N64 version.

A little?! Going from 320x200 (or whatever the N64 resolution was) to 480p, it should look worlds better!!
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deactivated-586cbea17e099

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#5 deactivated-586cbea17e099
Member since 2004 • 1091 Posts
[QUOTE="PikaPichu"][QUOTE="KewDrew"]All Virtual Console games are upscaled to the Wii's native resolution of 640x480, so in that sense, all Wii virtual console games have "updated graphics". It's just a matter of how noticeable the changes are. Since Mario 64 used character models, the increase in resolution looked much nicer than Mario Kart 64 which uses sprites. Ocarina of Time on virtual console should look exactly the same as it does on the Zelda: Collector's Edition for the GameCube. In other words, yes, it'll look a little better than the N64 version.

A little?! Going from 320x200 (or whatever the N64 resolution was) to 480p, it should look worlds better!!

not going to 480p, 480i... still better looking, but not that much better.
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Generic_Dude

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#6 Generic_Dude
Member since 2006 • 11707 Posts

[QUOTE="PikaPichu"][QUOTE="KewDrew"]All Virtual Console games are upscaled to the Wii's native resolution of 640x480, so in that sense, all Wii virtual console games have "updated graphics". It's just a matter of how noticeable the changes are. Since Mario 64 used character models, the increase in resolution looked much nicer than Mario Kart 64 which uses sprites. Ocarina of Time on virtual console should look exactly the same as it does on the Zelda: Collector's Edition for the GameCube. In other words, yes, it'll look a little better than the N64 version.Sorlok
A little?! Going from 320x200 (or whatever the N64 resolution was) to 480p, it should look worlds better!!

not going to 480p, 480i... still better looking, but not that much better.

480p for those with the component cables.

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Dust24311

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#7 Dust24311
Member since 2004 • 1215 Posts
I'm not sure how many of you have PC gaming experience. Raising a resolution will simply affect the number of pixels drawn and scaled. It will not effect texture quality. As an example, I can think of Final Fantasy VII for the PC. The 640x480 version for the PC had updated textures as well.

That said, I would like to refine my question to: "do the textures look any sharper, or is this simply upscaled to 640x480?"

Edit:  Doing so would require all of the original art sets to be digitally redrawn, so I'm thinking the textures are the old ones.
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kayne2000

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#8 kayne2000
Member since 2004 • 5583 Posts

ya im guessing its just upscaling but still the same graphics

though i wouldnt mind a rerelease of this game with better graphics or better yet wheres my ds port of this damnit

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Das_Model_Holy

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#9 Das_Model_Holy
Member since 2005 • 502 Posts
Nintendo said that N64 games would have updates...i did not heard anything about the other consoles...???
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tomarlyn

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#10 tomarlyn
Member since 2005 • 20148 Posts
Nintendo said that N64 games would have updates...i did not heard anything about the other consoles...???Das_Model_Holy
Military Madness on the TurboGFX got an update but didn't specify what exactly, haven't checked it yet either.
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Genexi2

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#11 Genexi2
Member since 2005 • 3110 Posts
Only problem with them *just* bumping the resolution up and leaving everything else as is, is the fact pop-ups and LoD become oooh so much more noticable since said frame-rate increasing techniques were set with the pixel distance in mind of the low 320x200 rez.........so easy to see crap just pop from a low-detail to a high-detail object on the GameCube Zelda Collector's edition.
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alpax

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#12 alpax
Member since 2006 • 696 Posts
I never knew VC games were upscaled from 240p/480i to 480p, no wonder they look decent on my TV.

BTW, 480p is 720*480
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Jaysonguy

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#14 Jaysonguy
Member since 2006 • 39454 Posts

[QUOTE="Sorlok"][QUOTE="PikaPichu"][QUOTE="KewDrew"]All Virtual Console games are upscaled to the Wii's native resolution of 640x480, so in that sense, all Wii virtual console games have "updated graphics". It's just a matter of how noticeable the changes are. Since Mario 64 used character models, the increase in resolution looked much nicer than Mario Kart 64 which uses sprites. Ocarina of Time on virtual console should look exactly the same as it does on the Zelda: Collector's Edition for the GameCube. In other words, yes, it'll look a little better than the N64 version.Generic_Dude

A little?! Going from 320x200 (or whatever the N64 resolution was) to 480p, it should look worlds better!!

not going to 480p, 480i... still better looking, but not that much better.

480p for those with the component cables.


No, the games aren't in progressive scan no matter what cables you have.
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Genexi2

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#15 Genexi2
Member since 2005 • 3110 Posts

BTW, 480p is 720*480
alpax

Depends which display mode yer using, 480p can be 640x480 (standard square pixel resolution), as well as 720x480, which uses anamorphic scaling to get the display to work on wide-screen setups.
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OhhSnap50893

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#16 OhhSnap50893
Member since 2006 • 27110 Posts
Not really, no.
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jaycromer12

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#19 jaycromer12
Member since 2007 • 80 Posts

Downloaded it right away this morning, and it looks pretty darn good for a N64 game.  I still have my original cart, and tried playing it recently...everything looked muddy and blurred on my hdtv setup.  The VC download it sharp and crisp (I have component cables)...except for the horrible pre-rendered backdrops, they look worse.  Also, the person who mentioned pop-up being bad is right, characters just appear from nowhere.  But its still the same game. 

ps.  The classic controller sucks for OOT...hopefully a GC controller will be better when I try that out.

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Phazevariance

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#20 Phazevariance
Member since 2003 • 12356 Posts

people online have made texture HD packs for roms for a PC, wonder if Ninty would ever allow them to be sold on wii, to make HD games.

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whosgotthe311

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#21 whosgotthe311
Member since 2003 • 665 Posts
How is the frame rate?
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Jaysonguy

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#22 Jaysonguy
Member since 2006 • 39454 Posts
How is the frame rate?whosgotthe311

All games have the same frame rate as their originals.
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yamum2

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#23 yamum2
Member since 2007 • 5879 Posts
awsome new graphics
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lightningbugx

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#24 lightningbugx
Member since 2005 • 627 Posts
I can see the textures being updated too as there is more RAM available.  It depends on how the emulation is handled.
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PikaPichu

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#25 PikaPichu
Member since 2003 • 17813 Posts
No, the games aren't in progressive scan no matter what cables you have.
Jaysonguy
right...
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Dust24311

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#26 Dust24311
Member since 2004 • 1215 Posts
[QUOTE="Jaysonguy"]No, the games aren't in progressive scan no matter what cables you have.
PikaPichu
right...


PWN3D

Thanks for the screen! What kind of TV do you have?
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jacob33301

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#27 jacob33301
Member since 2007 • 766 Posts
im pretty sure i saw a difference... hope that helped, lol
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gaminggeek

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#28 gaminggeek
Member since 2003 • 14223 Posts
Short and most useful answer: All N64 Wii downloads are sharper and crisper than the N64 originals, losing the smearing effect of that systems anti-aliasing
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adolson

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#29 adolson
Member since 2006 • 554 Posts
[QUOTE="Das_Model_Holy"]Nintendo said that N64 games would have updates...i did not heard anything about the other consoles...???tomarlyn
Military Madness on the TurboGFX got an update but didn't specify what exactly, haven't checked it yet either.



The update fixes the bugs in the original release, that's all. There was a horrible scrolling lag that was noticeable and annoying, when you hit level 4. That is fixed now.
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tomarlyn

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#30 tomarlyn
Member since 2005 • 20148 Posts
[QUOTE="tomarlyn"][QUOTE="Das_Model_Holy"]Nintendo said that N64 games would have updates...i did not heard anything about the other consoles...???adolson
Military Madness on the TurboGFX got an update but didn't specify what exactly, haven't checked it yet either.



The update fixes the bugs in the original release, that's all. There was a horrible scrolling lag that was noticeable and annoying, when you hit level 4. That is fixed now.

Sweet I hated that.
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PikaPichu

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#31 PikaPichu
Member since 2003 • 17813 Posts

PWN3D

Thanks for the screen! What kind of TV do you have?
Dust24311
It's a 32" LCD HDTV
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Jaysonguy

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#32 Jaysonguy
Member since 2006 • 39454 Posts
[QUOTE="Jaysonguy"]No, the games aren't in progressive scan no matter what cables you have.
PikaPichu
right...


You don't understand.
The games ARE NOT in 480p.
You'll see a better pic then you normally would because of the cables but the games do not take advantage of the progressive scan.

When you have the cables hooked up they output everything in 480p, that doesn't mean everything is able to use it.
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AlmightyDerek

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#33 AlmightyDerek
Member since 2002 • 4144 Posts
It does run in 480p.  The IGN review of the GC collectors disc says they increased the game to 480p (I'm assuming its just as easy to get the VC version that way), and it does look much better.  Besides I know it is 480p. My tv tells me if it is.  When I load up games like Rayman or Trauma center the 480p message doesn't display but it does for all virtual console games, and all Wii games that take advantage of it.
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lightningbugx

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#34 lightningbugx
Member since 2005 • 627 Posts
Any game can be played in 480p.  It all depends on the how the software and hardware handle the games.

This does not mean that the game is playable although.
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Dust24311

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#35 Dust24311
Member since 2004 • 1215 Posts
Unless im mistaken, the difference between progressive and interlaced is only at the level of the monitor once you are using a component output. If this is indeed correct, then the game will be 480p.
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icefox47

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#36 icefox47
Member since 2004 • 199 Posts
Unless im mistaken, the difference between progressive and interlaced is only at the level of the monitor once you are using a component output. If this is indeed correct, then the game will be 480p.Dust24311
I know for a fact that certain gamecube games could not be played in 480p even with the component cables. The capability for progressive scan output lies in the software, like lightningbugx said.
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buckeye1186

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#37 buckeye1186
Member since 2004 • 139 Posts

You don't understand.
The games ARE NOT in 480p.
You'll see a better pic then you normally would because of the cables but the games do not take advantage of the progressive scan.

When you have the cables hooked up they output everything in 480p, that doesn't mean everything is able to use it.
Jaysonguy
For heaven's sake, it runs in 480p! Every single VC game I've downloaded runs in 480p on my TV. You're absolutely, positively wrong on this one, buddy. But if you're somehow right and OoT on VC does not support progressive scan, I'll seek out and strangle every single puppy on the planet from now until eternity. Anyway, I already have the Collector's Edition, so I'm passing on the VC download. Thank goodness the Collector's Edition sports 480p, too. I've read that the VC OoT looks even better than the CE, but it's definitely not drastic enough for me to shell out $10 plus another big chunk of my Wii system memory.
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wooooode

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#38 wooooode
Member since 2002 • 16666 Posts
Niether got updated graphics it is just the stronger engine running the games.
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Jaysonguy

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#39 Jaysonguy
Member since 2006 • 39454 Posts
[QUOTE="Jaysonguy"]
You don't understand.
The games ARE NOT in 480p.
You'll see a better pic then you normally would because of the cables but the games do not take advantage of the progressive scan.

When you have the cables hooked up they output everything in 480p, that doesn't mean everything is able to use it.
buckeye1186
For heaven's sake, it runs in 480p! Every single VC game I've downloaded runs in 480p on my TV. You're absolutely, positively wrong on this one, buddy. But if you're somehow right and OoT on VC does not support progressive scan, I'll seek out and strangle every single puppy I find from now until eternity. Anyway, I already have the Collector's Edition, so I'm passing on the VC download. Thank goodness the Collector's Edition sports 480p, too. I've read that the VC OoT looks even better than the CE, but it's definitely not drastic enough for me to shell out $10 plus another big chunk of my Wii system memory.


Once again I repeat, you do not understand.

When you change the Wii to 480p from 480i it makes ALL signals come out at 480p.
The only problem is that this does nothing for the game because the game wasn't built (coded) to take advantage of it.
The reason the games look better is because you have a much cleaner signal being carried to the TV because of the component cables.

They are NOT running in progressive scan
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kingjazziephiz

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#40 kingjazziephiz
Member since 2006 • 2650 Posts
just let him be right and it will be all good
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solidsnakeEx3

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#41 solidsnakeEx3
Member since 2004 • 26413 Posts
Gamespot's review said that SM64 could run in 480p, so I guess OoT might be able to.  OoT on my Zelda's Collector's disc certainly runs in progressive scan, I can tell a large difference from 480i with component cables from 480p with the same cables.
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KewDrew

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#42 KewDrew
Member since 2003 • 290 Posts
Jasonguy, I understand what you are trying to say, but you are incorrect. It doesn't matter that games weren't "coded to take advantage" of progressive-scan. The games will look sharper and better in this mode, regardless. Hell, old NES games look better running in 480p and it's not just because of the component cables. Running things in component can still look like ass when in 480i. Example: The Legend of Zelda on the GameCube Zelda Collector's Edition looks nice and sharp running in 480p. If I disable progressive-scan (thus, run it in 480i) it'll look noticeably blurrier. You're wrong. Time to move on. :)
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Jaysonguy

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#43 Jaysonguy
Member since 2006 • 39454 Posts
[QUOTE="KewDrew"]Jasonguy, I understand what you are trying to say, but you are incorrect. It doesn't matter that games weren't "coded to take advantage" of progressive-scan. The games will look sharper and better in this mode, regardless. Hell, old NES games look better running in 480p and it's not just because of the component cables. Running things in component can still look like ass when in 480i. Example: The Legend of Zelda on the GameCube Zelda Collector's Edition looks nice and sharp running in 480p. If I disable progressive-scan (thus, run it in 480i) it'll look noticeably blurrier. You're wrong. Time to move on. :)


No, I called Nintendo today and asked them.
How do you think I'm sure I'm right?

The reason the games look better is because of the cables, it's not taking advantage of the progressive scan. Turning off the 480p just drops the signal down going to the Wii, that means it doesn't take advantage of the cleaner signal from the cables. You don't understand how this works.

The games do not and can not take advantage of the progressive scan, all you're seeing is a cleaner signal from the component cables.
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Kikouken

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#44 Kikouken
Member since 2006 • 15913 Posts
None that I noticed.
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solidsnakeEx3

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#45 solidsnakeEx3
Member since 2004 • 26413 Posts
[QUOTE="Jaysonguy"][QUOTE="KewDrew"]Jasonguy, I understand what you are trying to say, but you are incorrect. It doesn't matter that games weren't "coded to take advantage" of progressive-scan. The games will look sharper and better in this mode, regardless. Hell, old NES games look better running in 480p and it's not just because of the component cables. Running things in component can still look like ass when in 480i. Example: The Legend of Zelda on the GameCube Zelda Collector's Edition looks nice and sharp running in 480p. If I disable progressive-scan (thus, run it in 480i) it'll look noticeably blurrier. You're wrong. Time to move on. :)


No, I called Nintendo today and asked them.
How do you think I'm sure I'm right?

The reason the games look better is because of the cables, it's not taking advantage of the progressive scan. Turning off the 480p just drops the signal down going to the Wii, that means it doesn't take advantage of the cleaner signal from the cables. You don't understand how this works.

The games do not and can not take advantage of the progressive scan, all you're seeing is a cleaner signal from the component cables.


Turning off progressive scan doesn't get rid of the fact that component cables give a higher quality signal anyways.  I just put in my Zelda Collector's edition, and there is a difference with 480p and 480i.  Your last statement contradicts your other statement.
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Grodus5

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#46 Grodus5
Member since 2006 • 7934 Posts

Downloaded it right away this morning, and it looks pretty darn good for a N64 game.  I still have my original cart, and tried playing it recently...everything looked muddy and blurred on my hdtv setup.  The VC download it sharp and crisp (I have component cables)...except for the horrible pre-rendered backdrops, they look worse.  Also, the person who mentioned pop-up being bad is right, characters just appear from nowhere.  But its still the same game. 

ps.  The classic controller sucks for OOT...hopefully a GC controller will be better when I try that out.

jaycromer12
The Classic Controller is bad, didn't swicth to Gamecube until after the first duegoun, glad I did (that first duegoun (sorry for spelling) was a livining nightmere with the Classic)
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DBone420

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#47 DBone420
Member since 2004 • 2479 Posts

[QUOTE="KewDrew"]Jasonguy, I understand what you are trying to say, but you are incorrect. It doesn't matter that games weren't "coded to take advantage" of progressive-scan. The games will look sharper and better in this mode, regardless. Hell, old NES games look better running in 480p and it's not just because of the component cables. Running things in component can still look like ass when in 480i. Example: The Legend of Zelda on the GameCube Zelda Collector's Edition looks nice and sharp running in 480p. If I disable progressive-scan (thus, run it in 480i) it'll look noticeably blurrier. You're wrong. Time to move on. :)Jaysonguy

No, I called Nintendo today and asked them.
How do you think I'm sure I'm right?

The reason the games look better is because of the cables, it's not taking advantage of the progressive scan. Turning off the 480p just drops the signal down going to the Wii, that means it doesn't take advantage of the cleaner signal from the cables. You don't understand how this works.

The games do not and can not take advantage of the progressive scan, all you're seeing is a cleaner signal from the component cables.

Yeah right...sure you did.

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Jaysonguy

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#48 Jaysonguy
Member since 2006 • 39454 Posts

[QUOTE="Jaysonguy"][QUOTE="KewDrew"]Jasonguy, I understand what you are trying to say, but you are incorrect. It doesn't matter that games weren't "coded to take advantage" of progressive-scan. The games will look sharper and better in this mode, regardless. Hell, old NES games look better running in 480p and it's not just because of the component cables. Running things in component can still look like ass when in 480i. Example: The Legend of Zelda on the GameCube Zelda Collector's Edition looks nice and sharp running in 480p. If I disable progressive-scan (thus, run it in 480i) it'll look noticeably blurrier. You're wrong. Time to move on. :)DBone420


No, I called Nintendo today and asked them.
How do you think I'm sure I'm right?

The reason the games look better is because of the cables, it's not taking advantage of the progressive scan. Turning off the 480p just drops the signal down going to the Wii, that means it doesn't take advantage of the cleaner signal from the cables. You don't understand how this works.

The games do not and can not take advantage of the progressive scan, all you're seeing is a cleaner signal from the component cables.

Yeah right...sure you did.


Yes, I did, if you doubt it otherwise I suggest doing it yourself
Unlike you and many others I'm not guessing here, when it comes to getting the facts I go to Nintendo and get the direct answer.

I'm sorry if you're unable to deal with the truth.
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KewDrew

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#49 KewDrew
Member since 2003 • 290 Posts

Talking to some operator at Nintendo is hardly proof. Most people hardly understand HD, TV's, cables, etc. at all.

Jason, before you do anything else or say anything else, do this:

Get out the Legend of Zelda: Collector's Edition or some other game that has old games that "weren't coded to take advantage of progressive", play it in 480i, then play it in 480p (switch the options back and forth in your Wii browser), and tell me that you can't notice a difference. 480p is twice the vertical resolution. Of course there's going to be a difference! Is it as big of a difference as there would be in Gears of War? No. But, the difference is there. At the very least, the text is going to be much crisper. The picture isn't being interlaced in progressive scan. That makes a difference no matter what you're watching, whether it was "meant" to be viewed that way or not.

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buckeye1186

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#50 buckeye1186
Member since 2004 • 139 Posts
I have a DVD player that upscales regular DVDs to 720p and 1080i. Were my DVDs designed to be played at 720p? No. But are they actually running at 720p? Of course; they're just being upscaled. The fact that none of the VC games were originally designed to run at 480p is completely irrelevant. They're still running at 480p. Your TV is telling you that it's receiving a 480p signal. Are you suggesting that your TV is being deceived by your Wii?