I honestly don't understand why people complain about the Wii's controls. Most of the time I play games while relaxing in my recliner. The separation between the remote and nunchuck is much more comfortable than having to hold your hands within a few inches of each other as is necessary with dual axis controllers. I have also found that the remote works best with subtle deliberate motions rather than crazy flailing ones.
Some games, such as bowling, golf, tennis, and obviously Red Steel 2, require more movement and become a different experince--one I really enjoy. My gaming mood determines what type of game I want to play. If I feel like I want to have a more physical experience, I choose a game that allows for that experience. If I want to relax, I choose differently.
I purchased a Wii party because of the exclusives and partly because of motion controls.
For me, it feels better to mimic motions with the remote than to mash buttons on a dual analog. For example, I find it boring to mash buttons to make Kratos kill off hordes of baddies in God of War games, but find it thrilling to take on a small group of enemies in Red Steel 2. I find it silly to map receivers to buttons in Madden games when you can just point to the one you want to throw to. In FPS's I see no advantage to having a fixed reticule in the center of the screen and robotically moving my perspective to shoot at a target when I can just point and shoot.
Finally, I think most people misunderstand the Wii's motion controls. I find people mistakenly swing harder when having trouble with the controls. This often leads to less responsiveness not more because people naturally make a quick movement in the opposite direction of intended motion before the motion they want to make. If you can get people to just make deliberate tilting motions, the controls generally work quite well regarless of the game. Motion Plus games like Red Steel 2 offer a level of precision and immersion that simply cannot be experienced with a dual analog controller.
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