Do you agree that Xenoblade looks cheaply made?

  • 56 results
  • 1
  • 2

This topic is locked from further discussion.

Avatar image for rubber-chicken
rubber-chicken

2081

Forum Posts

0

Wiki Points

0

Followers

Reviews: 0

User Lists: 0

#1 rubber-chicken
Member since 2009 • 2081 Posts

I recently started playing Xenoblade and I know it's gotten a lot of appreciation. I understand because the gameplay is good, BUT there are a lot of things that take away from the experience for me. First of all, the characters look aboslutely terrible. Their fingers look like rectangles like something from an N64 game, and their eyeballs look like blurry blobs.

When the characters run, it looks like their legs are moving in slow-motion while they are travelling at a much faster rate. It just doesn't make sense. It looks like no effort was put into this; you just tap the control stick and they've already started moving at lighting speed. It just looks bad. And don't get me started on the jumping. It's as if they're on the moon; they hover for way too long and way too far, considering the huge weapon they are carrying it just doesn't make sense.

My final complaint is some of the cheap voice acting. When the characters jump they use the same super-annoying scream over and over. When they're battling they have to keep saying the same cheesy, repetitive lines over and over, can they just fight without all the yapping?! The dialogue doesn't match the movements of their mouths very often, and I understand that it's probably because it was directly translated from the Japanese version. Still, many things in this game seemed rushed, and while a lot of effort was put into certain things, I feel that they should've put equal effort into stuff like this. Anyway I'm not trying to bash the game, I understand the appeal, but for a game that gets so much appreciation I feel that these things shouldv'e been touched up. What do you think?

Avatar image for GreySeal9
GreySeal9

28247

Forum Posts

0

Wiki Points

0

Followers

Reviews: 41

User Lists: 0

#2 GreySeal9
Member since 2010 • 28247 Posts

I disagree. While the character models can be shoddy (they obviously sacrificed visual fidelity in this area to make the environments as big as they are) and the jumping animation is goofy, Xenoblade is more lovingly crafted than any other JRPG I've played this gen. The environments are breathtaking, the battle system is extremely well thought out, and the game is expertly designed and exquisitely-paced.

Despite some awkward moments that have more to do with the script than anything, the voice acting is actually pretty good.

I'd say Xenoblade has some rough edges, but it doesn't seem cheaply made at all.

Avatar image for famicommander
famicommander

8524

Forum Posts

0

Wiki Points

0

Followers

Reviews: 0

User Lists: 0

#3 famicommander
Member since 2008 • 8524 Posts
It's a two year old game on a system which had outdated hardware when it launched six years ago. The game is stunning, all of that considered.
Avatar image for rubber-chicken
rubber-chicken

2081

Forum Posts

0

Wiki Points

0

Followers

Reviews: 0

User Lists: 0

#4 rubber-chicken
Member since 2009 • 2081 Posts

I disagree. While the character models can be shoddy (they obviously sacrificed visual fidelity in this area to make the environments as big as they are) and the jumping animation is goofy, Xenoblade is more lovingly crafted than any other JRPG I've played this gen. The environments are breathtaking, the battle system is extremely well thought out, and the game is expertly designed and exquisitely-paced.

Despite some awkward moments that have more to do with the script than anything, the voice acting is actually pretty good.

I'd say Xenoblade has some rough edges, but it doesn't seem cheaply made at all.

GreySeal9
The environments are great but I wasn't complaining about them.
Avatar image for spike6958
spike6958

6701

Forum Posts

0

Wiki Points

0

Followers

Reviews: 6

User Lists: 0

#5 spike6958
Member since 2005 • 6701 Posts
The game reminds of FFXII in both the combat and the graphics, so I'm fine with it.
Avatar image for WreckEm711
WreckEm711

7362

Forum Posts

0

Wiki Points

0

Followers

Reviews: 0

User Lists: 0

#6 WreckEm711
Member since 2010 • 7362 Posts
Weak character models don't equal cheaply made, Xenoblade is one of the most highly polished games I've played, which given the scale and length is nothing short of amazing
Avatar image for rubber-chicken
rubber-chicken

2081

Forum Posts

0

Wiki Points

0

Followers

Reviews: 0

User Lists: 0

#7 rubber-chicken
Member since 2009 • 2081 Posts
Weak character models don't equal cheaply made, Xenoblade is one of the most highly polished games I've played, which given the scale and length is nothing short of amazingWreckEm711
It doesn't necessarily ruin the game but it does affect the experience. I know the Wii can handle much greater, but I suppose since the game is so large they had to cut back on something.
Avatar image for WreckEm711
WreckEm711

7362

Forum Posts

0

Wiki Points

0

Followers

Reviews: 0

User Lists: 0

#8 WreckEm711
Member since 2010 • 7362 Posts

[QUOTE="WreckEm711"]Weak character models don't equal cheaply made, Xenoblade is one of the most highly polished games I've played, which given the scale and length is nothing short of amazingrubber-chicken
It doesn't necessarily ruin the game but it does affect the experience. I know the Wii can handle much greater, but I suppose since the game is so large they had to cut back on something.

Something had to give, game is huge with little to no loading screens at all with a massive draw distance, that in itself hasn't been possible on the Wii before, much less with everything else thats in the game.

Avatar image for ANIMEguy10034
ANIMEguy10034

4955

Forum Posts

0

Wiki Points

0

Followers

Reviews: 0

User Lists: 0

#9 ANIMEguy10034
Member since 2008 • 4955 Posts

They wanted large, open areas with minimal loading screens, and since the Wii has extremely old hardware, some stuff had to be sacrificed.
Textures and character models would have obviously been better if this game had small, linear worlds with many loading screens. Just look at Monster Hunter Tri or The Last Story.

I don't really mind the running animation, but I can agree that jumping looks awkward. The jumping animation is necessary for an open world game like Xenoblade. It makes exploration easier since some areas can not be accessed unless you jump a few fences or do some platforming.

An option to turn off voice acting during battle would have been nice, but I honestly got used to it. Switching up your party members and discovering new battle cries and conversations can be entertaining, IMO.

Avatar image for Rod90
Rod90

7269

Forum Posts

0

Wiki Points

0

Followers

Reviews: 1

User Lists: 0

#10 Rod90
Member since 2008 • 7269 Posts

[QUOTE="rubber-chicken"][QUOTE="WreckEm711"]Weak character models don't equal cheaply made, Xenoblade is one of the most highly polished games I've played, which given the scale and length is nothing short of amazingWreckEm711

It doesn't necessarily ruin the game but it does affect the experience. I know the Wii can handle much greater, but I suppose since the game is so large they had to cut back on something.

Something had to give, game is huge with little to no loading screens at all with a massive draw distance, that in itself hasn't been possible on the Wii before, much less with everything else thats in the game.

Indeed. You know, I actually DISLIKE Xenoblade, but I would never say that "the game is cheap", on the contrary, I think the game is impressive in terms of production values, and the things you say are just tiny details that don't affect the game at all. And this comes from a person that would never buy the game.
Avatar image for meetroid8
meetroid8

21152

Forum Posts

0

Wiki Points

0

Followers

Reviews: 0

User Lists: 0

#11 meetroid8
Member since 2005 • 21152 Posts
No, Xenoblade just focuses on the big picture rather than on the smaller details.
Avatar image for Bubble_Man
Bubble_Man

3100

Forum Posts

0

Wiki Points

0

Followers

Reviews: 6

User Lists: 0

#12 Bubble_Man
Member since 2006 • 3100 Posts

I do not agree. Considering the limited hardware of the wii, the developers did darn-diddly-good job with the visuals. I was recently at the part with a floating city above a lake and found myself impressed by how atmospheric it was when star fragments began raining down all around the character's party.

Avatar image for superbuuman
superbuuman

6400

Forum Posts

0

Wiki Points

0

Followers

Reviews: 14

User Lists: 0

#13 superbuuman
Member since 2010 • 6400 Posts

Nope, you seem to forget the big open world...some sacrifices had to be made..this is why I want to see the team who made Xenoblade Chronicles - make either Xenoblade 2 or a new RPG for Wii U.

Avatar image for Chojuto
Chojuto

2914

Forum Posts

0

Wiki Points

0

Followers

Reviews: 0

User Lists: 0

#14 Chojuto
Member since 2007 • 2914 Posts
Dude, I LOVE their one liners during battle. It wouldn't be the same if they didn't talk during battle.
Avatar image for CTR360
CTR360

9217

Forum Posts

0

Wiki Points

0

Followers

Reviews: 5

User Lists: 0

#15 CTR360
Member since 2007 • 9217 Posts
i finish xenoblade last week 136 hours one word epic MASTERPIECE
Avatar image for Jaysonguy
Jaysonguy

39454

Forum Posts

0

Wiki Points

0

Followers

Reviews: 7

User Lists: 0

#16 Jaysonguy
Member since 2006 • 39454 Posts

Xenoblade should have never been released on the Wii.

The hardware is too weak to give the game the kind of production quality it needed.

That style game just can't run well on older hardware. If it was going to be a Nintendo only game it should have been a Wii U game.

Avatar image for nintendofreak_2
nintendofreak_2

25896

Forum Posts

0

Wiki Points

0

Followers

Reviews: 17

User Lists: 0

#17 nintendofreak_2
Member since 2005 • 25896 Posts

The character models, yeah. Everything else I'd have to disagree. The environments are stellar, the effects are crisp, and the monsters look pretty good as well.

Avatar image for GreySeal9
GreySeal9

28247

Forum Posts

0

Wiki Points

0

Followers

Reviews: 41

User Lists: 0

#18 GreySeal9
Member since 2010 • 28247 Posts

Xenoblade should have never been released on the Wii.

The hardware is too weak to give the game the kind of production quality it needed.

That style game just can't run well on older hardware. If it was going to be a Nintendo only game it should have been a Wii U game.

Jaysonguy

This statement is pretty ridiculous considering the game was praised by critics and the gaming community.

Avatar image for manicfoot
manicfoot

2670

Forum Posts

0

Wiki Points

0

Followers

Reviews: 12

User Lists: 0

#19 manicfoot
Member since 2006 • 2670 Posts

I disagree. While it may look bad up close, the huge scale they accomplished on the limited Wii hardware is very impressive. It's the most polished open-world game I've played in a long time. It's not full of lengthy load screens and game-breaking glitches like Skyrim.

It's also crammed with content. I finished it in 80 hours and I barely touched the sidequests.

Avatar image for locopatho
locopatho

24300

Forum Posts

0

Wiki Points

0

Followers

Reviews: 0

User Lists: 0

#20 locopatho
Member since 2003 • 24300 Posts

[QUOTE="Jaysonguy"]

Xenoblade should have never been released on the Wii.

The hardware is too weak to give the game the kind of production quality it needed.

That style game just can't run well on older hardware. If it was going to be a Nintendo only game it should have been a Wii U game.

GreySeal9

This statement is pretty ridiculous considering the game was praised by critics and the gaming community.

Yeah. You can pick any game ever made and say "Should have been released later on more powerful hardware". Some games are clearly held back by hardware limits, Xenoblade was not one of them.
Avatar image for Jaysonguy
Jaysonguy

39454

Forum Posts

0

Wiki Points

0

Followers

Reviews: 7

User Lists: 0

#21 Jaysonguy
Member since 2006 • 39454 Posts

[QUOTE="Jaysonguy"]

Xenoblade should have never been released on the Wii.

The hardware is too weak to give the game the kind of production quality it needed.

That style game just can't run well on older hardware. If it was going to be a Nintendo only game it should have been a Wii U game.

GreySeal9

This statement is pretty ridiculous considering the game was praised by critics and the gaming community.

Really?

You know of reviews where pop ins and deserted streets were praised?

Feel like posting them when you get the chance?

Avatar image for WreckEm711
WreckEm711

7362

Forum Posts

0

Wiki Points

0

Followers

Reviews: 0

User Lists: 0

#22 WreckEm711
Member since 2010 • 7362 Posts

[QUOTE="GreySeal9"]

[QUOTE="Jaysonguy"]

Xenoblade should have never been released on the Wii.

The hardware is too weak to give the game the kind of production quality it needed.

That style game just can't run well on older hardware. If it was going to be a Nintendo only game it should have been a Wii U game.

Jaysonguy

This statement is pretty ridiculous considering the game was praised by critics and the gaming community.

Really?

You know of reviews where pop ins and deserted streets were praised?

Feel like posting them when you get the chance?

Putting it on more powerful hardware would have increased the dev costs beyond what Monolith Soft would be capable of investing into something at that scale though, especially since they were initially just looking at a japan only market

Avatar image for enrique_marrodz
enrique_marrodz

2107

Forum Posts

0

Wiki Points

0

Followers

Reviews: 46

User Lists: 0

#23 enrique_marrodz
Member since 2003 • 2107 Posts
Can't agree with you at all. Most of the "economy" put into the game is not related to a cheap game, is to make it manageable by the HW, and I really think most, if not all that you mention, is viewable during any battle which, otherwise, will lack a lot of the "spark" that was put into it. At the end it doesn't make much sense to have detailed models for running when you need them running during battles too. Without returning to a turn based RPG I don't think it would have been wise to benefit the characters over the battle effects and environment Regards
Avatar image for enrique_marrodz
enrique_marrodz

2107

Forum Posts

0

Wiki Points

0

Followers

Reviews: 46

User Lists: 0

#24 enrique_marrodz
Member since 2003 • 2107 Posts

Xenoblade should have never been released on the Wii.

The hardware is too weak to give the game the kind of production quality it needed.

That style game just can't run well on older hardware. If it was going to be a Nintendo only game it should have been a Wii U game.

Jaysonguy
Again, you're so wrong. Xenoblade is a "this generation" game which must execute their foundation steps now. Next generation will see the evolution of all this new concepts. You don't seem to perceive how great could have Metroid Prime look if they just have waited for the Wii U instead the crappy GC hardware. O r even better if they would have wait to release Ocarina of Time until all of the TVs in the world are 3D... Sarcasm aside, you are talking about a game from more than 2 years ago. Putting it into the freezer just for you to have "awesome" graphics is no sense Regards
Avatar image for GreySeal9
GreySeal9

28247

Forum Posts

0

Wiki Points

0

Followers

Reviews: 41

User Lists: 0

#25 GreySeal9
Member since 2010 • 28247 Posts

[QUOTE="GreySeal9"]

[QUOTE="Jaysonguy"]

Xenoblade should have never been released on the Wii.

The hardware is too weak to give the game the kind of production quality it needed.

That style game just can't run well on older hardware. If it was going to be a Nintendo only game it should have been a Wii U game.

Jaysonguy

This statement is pretty ridiculous considering the game was praised by critics and the gaming community.

Really?

You know of reviews where pop ins and deserted streets were praised?

Feel like posting them when you get the chance?

So pop-up means it shouldn't have been released on Wii? :lol:

The critics and the gaming community praised the game overall and that alone justifies its existence on the Wii.If gamers and critics loved it in its current state, then why should it not have been released?

In short, you're being incredibly silly.

Avatar image for pierst179
pierst179

10805

Forum Posts

0

Wiki Points

0

Followers

Reviews: 258

User Lists: 0

#26 pierst179
Member since 2006 • 10805 Posts

I think calling a game that big and ambitious cheaply made due to jumping animations, character model details and repetitive battle dialogue - which is indeed very annoying - is not looking at the big picture and admiring how incredible the sum of the its parts are.

Avatar image for GreekGameManiac
GreekGameManiac

6439

Forum Posts

0

Wiki Points

0

Followers

Reviews: 2

User Lists: 0

#27 GreekGameManiac
Member since 2010 • 6439 Posts

Lol,it's amazingly made,considering it's for the WII!

It's for the Wii,dude...to make it that big,and with awesome draw distance,they had to sacrifice abit of graphical detail.

Avatar image for rubber-chicken
rubber-chicken

2081

Forum Posts

0

Wiki Points

0

Followers

Reviews: 0

User Lists: 0

#28 rubber-chicken
Member since 2009 • 2081 Posts
[QUOTE="Jaysonguy"]

Xenoblade should have never been released on the Wii.

The hardware is too weak to give the game the kind of production quality it needed.

That style game just can't run well on older hardware. If it was going to be a Nintendo only game it should have been a Wii U game.

enrique_marrodz
Again, you're so wrong. Xenoblade is a "this generation" game which must execute their foundation steps now. Next generation will see the evolution of all this new concepts. You don't seem to perceive how great could have Metroid Prime look if they just have waited for the Wii U instead the crappy GC hardware. O r even better if they would have wait to release Ocarina of Time until all of the TVs in the world are 3D... Sarcasm aside, you are talking about a game from more than 2 years ago. Putting it into the freezer just for you to have "awesome" graphics is no sense Regards

The thing is that Ocarina of Time looked good for the N64 generation. I think that Xenoblade had very high aspirations and it honestly could not be met with the Wii. There should be balance with the graphics, size of the world, etc. as opposed to making one thing great and another thing bad. I mean the water in this game looks terrible, the edges of the water are made of completely straight lines, and the characters move as if they're light as a feather.
Avatar image for WreckEm711
WreckEm711

7362

Forum Posts

0

Wiki Points

0

Followers

Reviews: 0

User Lists: 0

#29 WreckEm711
Member since 2010 • 7362 Posts

[QUOTE="enrique_marrodz"][QUOTE="Jaysonguy"]

Xenoblade should have never been released on the Wii.

The hardware is too weak to give the game the kind of production quality it needed.

That style game just can't run well on older hardware. If it was going to be a Nintendo only game it should have been a Wii U game.

rubber-chicken

Again, you're so wrong. Xenoblade is a "this generation" game which must execute their foundation steps now. Next generation will see the evolution of all this new concepts. You don't seem to perceive how great could have Metroid Prime look if they just have waited for the Wii U instead the crappy GC hardware. O r even better if they would have wait to release Ocarina of Time until all of the TVs in the world are 3D... Sarcasm aside, you are talking about a game from more than 2 years ago. Putting it into the freezer just for you to have "awesome" graphics is no sense Regards

The thing is that Ocarina of Time looked good for the N64 generation. I think that Xenoblade had very high aspirations and it honestly could not be met with the Wii. There should be balance with the graphics, size of the world, etc. as opposed to making one thing great and another thing bad. I mean the water in this game looks terrible, the edges of the water are made of completely straight lines, and the characters move as if they're light as a feather.

The N64 was also the strongest console in its gen, your objectivity on perspective sucks lol.

Avatar image for enrique_marrodz
enrique_marrodz

2107

Forum Posts

0

Wiki Points

0

Followers

Reviews: 46

User Lists: 0

#30 enrique_marrodz
Member since 2003 • 2107 Posts
[QUOTE="enrique_marrodz"][QUOTE="Jaysonguy"]

Xenoblade should have never been released on the Wii.

The hardware is too weak to give the game the kind of production quality it needed.

That style game just can't run well on older hardware. If it was going to be a Nintendo only game it should have been a Wii U game.

rubber-chicken
Again, you're so wrong. Xenoblade is a "this generation" game which must execute their foundation steps now. Next generation will see the evolution of all this new concepts. You don't seem to perceive how great could have Metroid Prime look if they just have waited for the Wii U instead the crappy GC hardware. O r even better if they would have wait to release Ocarina of Time until all of the TVs in the world are 3D... Sarcasm aside, you are talking about a game from more than 2 years ago. Putting it into the freezer just for you to have "awesome" graphics is no sense Regards

The thing is that Ocarina of Time looked good for the N64 generation. I think that Xenoblade had very high aspirations and it honestly could not be met with the Wii. There should be balance with the graphics, size of the world, etc. as opposed to making one thing great and another thing bad. I mean the water in this game looks terrible, the edges of the water are made of completely straight lines, and the characters move as if they're light as a feather.

I think you're confused. OoT was praised by the gameplay, the story, the characters, the successful jump to 3d, but no by its graphics. Textures are low res, characters super blocky, etc. All of that is not in detriment as the game clearly deserves the perfect 10 it got in many reviews. If you compare OoT with some "high-end" PS1 games which made good use of the extended storage available you may see the difference Once again, it was sarcasm but to the point that pushing HW for the graphical benefit of the game is not always the best choice. You can see how the Conduit (1/2) has great graphics but is only an average game. If they've decided to wait to launch Conduit (1/2) until the Wii U arrives, for example, makes the game as generic as it is now, only with better graphics To answer your topic question, no, I don't think the game has anything cheap at all Regards
Avatar image for WreckEm711
WreckEm711

7362

Forum Posts

0

Wiki Points

0

Followers

Reviews: 0

User Lists: 0

#31 WreckEm711
Member since 2010 • 7362 Posts

[QUOTE="rubber-chicken"][QUOTE="enrique_marrodz"] Again, you're so wrong. Xenoblade is a "this generation" game which must execute their foundation steps now. Next generation will see the evolution of all this new concepts. You don't seem to perceive how great could have Metroid Prime look if they just have waited for the Wii U instead the crappy GC hardware. O r even better if they would have wait to release Ocarina of Time until all of the TVs in the world are 3D... Sarcasm aside, you are talking about a game from more than 2 years ago. Putting it into the freezer just for you to have "awesome" graphics is no sense Regardsenrique_marrodz
The thing is that Ocarina of Time looked good for the N64 generation. I think that Xenoblade had very high aspirations and it honestly could not be met with the Wii. There should be balance with the graphics, size of the world, etc. as opposed to making one thing great and another thing bad. I mean the water in this game looks terrible, the edges of the water are made of completely straight lines, and the characters move as if they're light as a feather.

I think you're confused. OoT was praised by the gameplay, the story, the characters, the successful jump to 3d, but no by its graphics. Textures are low res, characters super blocky, etc. All of that is not in detriment as the game clearly deserves the perfect 10 it got in many reviews. If you compare OoT with some "high-end" PS1 games which made good use of the extended storage available you may see the difference Once again, it was sarcasm but to the point that pushing HW for the graphical benefit of the game is not always the best choice. You can see how the Conduit (1/2) has great graphics but is only an average game. If they've decided to wait to launch Conduit (1/2) until the Wii U arrives, for example, makes the game as generic as it is now, only with better graphics To answer your topic question, no, I don't think the game has anything cheap at all Regards

Err, no, OoT was definitely praised as well for its large open areas and visuals for its time. EVERY N64 game had blocky characters and low res textures, that was the norm back then.

Avatar image for JordanElek
JordanElek

18564

Forum Posts

0

Wiki Points

0

Followers

Reviews: 3

User Lists: 0

#32 JordanElek
Member since 2002 • 18564 Posts

Everything you mentioned is there for a reason, like so many other people have said. Those were design choices, not to save time or resources, but to improve the overall product.

And along those same lines, the annoying in-battle chatter also serves a purpose. They're not chattering at all... they're just yelling out the attacks that they're performing. Since so much of the strategy in battle revolves around stringing together different types of attacks, you need to know what your teammates are doing in order to chain together effective combos. There are visual cues, too, but the auditory cues are just another layer to assist with strategy.

Avatar image for Seabas989
Seabas989

13567

Forum Posts

0

Wiki Points

0

Followers

Reviews: 11

User Lists: 0

#33 Seabas989
Member since 2009 • 13567 Posts

Cheaply made? If anything Xenobalde is ambitious.

Avatar image for YearoftheSnake5
YearoftheSnake5

9731

Forum Posts

0

Wiki Points

0

Followers

Reviews: 55

User Lists: 0

#34 YearoftheSnake5
Member since 2005 • 9731 Posts

No, I don't think it's cheaply made, but I understand where you're coming from. The voice acting is pretty bad, mostly due to the voice actor's delivery. Some of the dialog in seems out of place, too. It was probably directly translated without any alteration. The battle-banter is completely unnecessary and I wish there was an option to turn it off.

Aside from a few rough edges, the game manages some technical wizardry with the Wii hardware. The draw distance is possibly the best you'll find on the Wii, gameplay is fun and there are tons of quests, lots of different types of armor and weapons, and despite the poor voice acting, the story is actually interesting.

Avatar image for turtlethetaffer
turtlethetaffer

18973

Forum Posts

0

Wiki Points

0

Followers

Reviews: 144

User Lists: 0

#35 turtlethetaffer
Member since 2009 • 18973 Posts

The reason the models look so poor is because the game is absolutely massive. And, honestly, I'd rather have them sacrifice something in order to have the game have the same scope and size. One of the best games this gen, period. And that's what counts. Xenoblade udnerstands the concept of having graphics that do their job. sure the models look bad. But that doesn't stop the game from being one of the best console games of this generation.

Avatar image for turtlethetaffer
turtlethetaffer

18973

Forum Posts

0

Wiki Points

0

Followers

Reviews: 144

User Lists: 0

#36 turtlethetaffer
Member since 2009 • 18973 Posts

Xenoblade should have never been released on the Wii.

The hardware is too weak to give the game the kind of production quality it needed.

That style game just can't run well on older hardware. If it was going to be a Nintendo only game it should have been a Wii U game.

Jaysonguy

You couldn't be more wrong.

First things first, the game plays rgeat. I've experienced almost no slowdown (aside from huge battles) and there are very rarely glitches. Can we say the same thing about other games on consoles that are considered hgue? For Christ's sake, look at skyrim on PS3. I say that it's astounding that the game runs as well as it does on a system as limited as the Wii. But the sheer size of the world and the amount of stuff to do is an amazing feat for the system, but the game runs pretty smoothly overall. How cdan you seriously sit there and say the game doesn't run well? It runs great, better than alot of games on other consoles.

So, as it is, Xenoblade is still a great game and, really, the fact that the graphical capabilities are present on Wii actually made it better. They couldn't rely on graphics and visual flare to make the game great.

Avatar image for LoG-Sacrament
LoG-Sacrament

20397

Forum Posts

0

Wiki Points

0

Followers

Reviews: 33

User Lists: 0

#37 LoG-Sacrament
Member since 2006 • 20397 Posts

the dialogue is something awful and the voice acting isnt much either. its hard to say which hurt the game more, but my money is on the dialogue.

still, once the environments and systems do their talking, the game had more of a sense of grandeur than cheapness for me.

Avatar image for rubber-chicken
rubber-chicken

2081

Forum Posts

0

Wiki Points

0

Followers

Reviews: 0

User Lists: 0

#38 rubber-chicken
Member since 2009 • 2081 Posts
I still don't think that the size and detail of the game justifies the bad graphics. "The graphics aren't the best, but that's because the game is so huge, without loading screens, etc." It doesn't make sense to sacrifice something like that to make something else great. Hey, I bet if they made the graphics even worse, they could make the game even bigger. Then it would still be justified because the game is that much bigger. I say that this game had very high aspirations that could not be met on the Wii, and so sacrifices had to be made. While the gameplay is great, the characters look terrible and while environments looks nice from a distance, they're jaggedy and square. The characters' hair looks like a sheet of paper wrapped over their heads. Their eyeballs look cottonballs. I don't think that the fact that this game is huge justifies this, if it can't be huge and look nice (and I'm talking "nice" on the Wii's standards), something's wrong.
Avatar image for Jaysonguy
Jaysonguy

39454

Forum Posts

0

Wiki Points

0

Followers

Reviews: 7

User Lists: 0

#39 Jaysonguy
Member since 2006 • 39454 Posts

look at skyrim on PS3.

turtlethetaffer

The fact you said this makes me doubt you're able to have a conversation about this subject.

If you think that...

1. Those games are anywhere close to scale

and

2. A game developed on a different platform and ported over is anything like a game developed with one platform in mind

Then I don't know what else there is to say

Avatar image for turtlethetaffer
turtlethetaffer

18973

Forum Posts

0

Wiki Points

0

Followers

Reviews: 144

User Lists: 0

#40 turtlethetaffer
Member since 2009 • 18973 Posts

[QUOTE="turtlethetaffer"]

look at skyrim on PS3.

Jaysonguy

The fact you said this makes me doubt you're able to have a conversation about this subject.

If you think that...

1. Those games are anywhere close to scale

and

2. A game developed on a different platform and ported over is anything like a game developed with one platform in mind

Then I don't know what else there is to say

The point I was trying to make is that you are worng about XB not being able to run well on the Wii. It runs smooth as can be.

Avatar image for Jaysonguy
Jaysonguy

39454

Forum Posts

0

Wiki Points

0

Followers

Reviews: 7

User Lists: 0

#41 Jaysonguy
Member since 2006 • 39454 Posts

[QUOTE="Jaysonguy"]

[QUOTE="turtlethetaffer"]

look at skyrim on PS3.

turtlethetaffer

The fact you said this makes me doubt you're able to have a conversation about this subject.

If you think that...

1. Those games are anywhere close to scale

and

2. A game developed on a different platform and ported over is anything like a game developed with one platform in mind

Then I don't know what else there is to say

The point I was trying to make is that you are worng about XB not being able to run well on the Wii. It runs smooth as can be.

No it doesn't, the fact that it can't even keep all the people visible on the screen shows that it doesn't run well.

Avatar image for turtlethetaffer
turtlethetaffer

18973

Forum Posts

0

Wiki Points

0

Followers

Reviews: 144

User Lists: 0

#42 turtlethetaffer
Member since 2009 • 18973 Posts

[QUOTE="turtlethetaffer"]

[QUOTE="Jaysonguy"]

The fact you said this makes me doubt you're able to have a conversation about this subject.

If you think that...

1. Those games are anywhere close to scale

and

2. A game developed on a different platform and ported over is anything like a game developed with one platform in mind

Then I don't know what else there is to say

Jaysonguy

The point I was trying to make is that you are worng about XB not being able to run well on the Wii. It runs smooth as can be.

No it doesn't, the fact that it can't even keep all the people visible on the screen shows that it doesn't run well.

So you're just ignoring the short load times, consistent framerate and lack of glitches?

Avatar image for meetroid8
meetroid8

21152

Forum Posts

0

Wiki Points

0

Followers

Reviews: 0

User Lists: 0

#43 meetroid8
Member since 2005 • 21152 Posts

[QUOTE="Jaysonguy"]

[QUOTE="turtlethetaffer"]

The point I was trying to make is that you are worng about XB not being able to run well on the Wii. It runs smooth as can be.

turtlethetaffer

No it doesn't, the fact that it can't even keep all the people visible on the screen shows that it doesn't run well.

So you're just ignoring the short load times, consistent framerate and lack of glitches?

I noticed quite a few frame rate dips.
Avatar image for JLF1MarkII
JLF1MarkII

1416

Forum Posts

0

Wiki Points

0

Followers

Reviews: 0

User Lists: 0

#44 JLF1MarkII
Member since 2012 • 1416 Posts

The thing is that Ocarina of Time looked good for the N64 generation. I think that Xenoblade had very high aspirations and it honestly could not be met with the Wii. There should be balance with the graphics, size of the world, etc. as opposed to making one thing great and another thing bad. I mean the water in this game looks terrible, the edges of the water are made of completely straight lines, and the characters move as if they're light as a feather.rubber-chicken

For the love of god if you think like this about XB don't play Skyward sword.

At least XB had content in it's open world maps.

Avatar image for JLF1MarkII
JLF1MarkII

1416

Forum Posts

0

Wiki Points

0

Followers

Reviews: 0

User Lists: 0

#45 JLF1MarkII
Member since 2012 • 1416 Posts

I still don't think that the size and detail of the game justifies the bad graphics. "The graphics aren't the best, but that's because the game is so huge, without loading screens, etc." It doesn't make sense to sacrifice something like that to make something else great. Hey, I bet if they made the graphics even worse, they could make the game even bigger. Then it would still be justified because the game is that much bigger. I say that this game had very high aspirations that could not be met on the Wii, and so sacrifices had to be made. While the gameplay is great, the characters look terrible and while environments looks nice from a distance, they're jaggedy and square. The characters' hair looks like a sheet of paper wrapped over their heads. Their eyeballs look cottonballs. I don't think that the fact that this game is huge justifies this, if it can't be huge and look nice (and I'm talking "nice" on the Wii's standards), something's wrong.rubber-chicken

I honestly think you should stick to PC gaming. Consoles will always be hindered by tech.

Avatar image for turtlethetaffer
turtlethetaffer

18973

Forum Posts

0

Wiki Points

0

Followers

Reviews: 144

User Lists: 0

#46 turtlethetaffer
Member since 2009 • 18973 Posts

[QUOTE="turtlethetaffer"]

[QUOTE="Jaysonguy"]

No it doesn't, the fact that it can't even keep all the people visible on the screen shows that it doesn't run well.

meetroid8

So you're just ignoring the short load times, consistent framerate and lack of glitches?

I noticed quite a few frame rate dips.

The only time I ever noticed it was during huge battles with a ton of enemies. Other than that I had no problems. Maybe it varies from game to game.

Avatar image for superbuuman
superbuuman

6400

Forum Posts

0

Wiki Points

0

Followers

Reviews: 14

User Lists: 0

#48 superbuuman
Member since 2010 • 6400 Posts

I still don't think that the size and detail of the game justifies the bad graphics. "The graphics aren't the best, but that's because the game is so huge, without loading screens, etc." It doesn't make sense to sacrifice something like that to make something else great. Hey, I bet if they made the graphics even worse, they could make the game even bigger. Then it would still be justified because the game is that much bigger. I say that this game had very high aspirations that could not be met on the Wii, and so sacrifices had to be made. While the gameplay is great, the characters look terrible and while environments looks nice from a distance, they're jaggedy and square. The characters' hair looks like a sheet of paper wrapped over their heads. Their eyeballs look cottonballs. I don't think that the fact that this game is huge justifies this, if it can't be huge and look nice (and I'm talking "nice" on the Wii's standards), something's wrong.rubber-chicken

In the end it came down to what they thought was acceptable, & even with the characters' visual sacrifice..it still had slowdowns..& yes sure they could have sacrifice more to eliminate the slowdowns..but it might have degraded the overall look that the makers aren't willing to do. All games has sacrifices even Monster Hunter Tri - monster looks better than character.

If they had chosen a cartoony art style maybe it might have looked better, but hey they worked with the art style they picked. Imo it turns out pretty good for the hardware its running on.

If you're into pretty just hope the same people bring out Xenoblade Chronicles 2 or a new rpg title (same big world to explore) on Wii U (Im hoping for this). :)

Avatar image for turtlethetaffer
turtlethetaffer

18973

Forum Posts

0

Wiki Points

0

Followers

Reviews: 144

User Lists: 0

#49 turtlethetaffer
Member since 2009 • 18973 Posts

[QUOTE="rubber-chicken"]I still don't think that the size and detail of the game justifies the bad graphics. "The graphics aren't the best, but that's because the game is so huge, without loading screens, etc." It doesn't make sense to sacrifice something like that to make something else great. Hey, I bet if they made the graphics even worse, they could make the game even bigger. Then it would still be justified because the game is that much bigger. I say that this game had very high aspirations that could not be met on the Wii, and so sacrifices had to be made. While the gameplay is great, the characters look terrible and while environments looks nice from a distance, they're jaggedy and square. The characters' hair looks like a sheet of paper wrapped over their heads. Their eyeballs look cottonballs. I don't think that the fact that this game is huge justifies this, if it can't be huge and look nice (and I'm talking "nice" on the Wii's standards), something's wrong.superbuuman

In the end it came down to what they thought was acceptable, & even with the characters' visual sacrifice..it still had slowdowns..& yes sure they could have sacrifice more to eliminate the slowdowns..but it might have degraded the overall look that the makers aren't willing to do. All games has sacrifices even Monster Hunter Tri - monster looks better than character.

If they had chosen a cartoony art style maybe it might have looked better, but hey they worked with the art style they picked. Imo it turns out pretty good for the hardware its running on.

If you're into pretty just hope the same people bring out Xenoblade Chronicles 2 or a new rpg title (same big world to explore) on Wii U (Im hoping for this). :)

I doubt they'd release a direct sequel to XB, as the ending was pretty well wrapped up with no loose ends. They'd probably just make another Xeno title.

Avatar image for Anima_Artista
Anima_Artista

34

Forum Posts

0

Wiki Points

0

Followers

Reviews: 0

User Lists: 0

#50 Anima_Artista
Member since 2012 • 34 Posts
I haven't played it, but it looks absolutely wonderfully made with nothing but the utmost of care. I can't wait to play this beast. It's gonna be a while though. The art looks very nice, and even if the graphics and animations (Although, this is not limited to technical reasons, they obviously could've made the animations better but it's ok, the amount of content I know is massive) suffer because of the scale of the environments, it actually is very endearing to me. Like Sin and Punishment 2, it has an old school arcade like look to it that only adds to the style. Obviously it would be better if it were on the Wii U, though. Yeah it's gonna have cheesy dialog, and maybe some of the character designs are bad, but on the whole, it looks downright magical.