Do you think that the US will even have to worry about the 2nd thumb pad?

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garrett_duffman

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#1 garrett_duffman
Member since 2004 • 10684 Posts

Ive had my 3DS since day 1, experienced the day 1 cluster**** of the eshop launch, got my ambassador games, fought through heaven and hell to support this system in any way I can, so needless to say, I was pretty cheesed when I heard that we may be getting one of the ugliest peripherals in video game history. I was not mad because it was a peripheral that seemed to play an important role to gameplay, but because I figured that the whole reason we got ambassador games at all is because not only did we put 80 dollars into a system, I have no gripe with that, but a 3DS remodel is as good as guaranteed now.

Talking about the peripheral and how ugly it is, this can not be the final model of device. I say this because of its placement as far as a controller layout goes. it would be impossible to use it comfortably without losing the ever so important "sweet spot", holding the device outwards more than we are used to, plus the circle pad directly interferes with the buttons! how are we supposed to go from using the right stick to pushing buttons in a decent amount of time? Nintendo HAS to remodel this device already, because as a gamer I know when a controller layout will just simply not work.

im thinking that the analogue nub has to become a smaller device, that will overlap all of the bottom of the 3ds, but instead of sprouting off to the side, the thumb stick would be on a thin, overlapping layer of plastic that would put it comfortably below the buttons. But then, how would we close our systems? good question. We'd have to sacrafice convenience for comfort, which I (personally) am fine with. They could also make the analogue nub very thin, as the current one already presses against the top screen, then we would be able to close our systems with the addition still connected.

Why does this peripheral even matter though? well because if nintendo releases a new version of the 3ds, I would bet my money that the analogue nub wont be sprouted from the system, but below the buttons like I was hoping to have it on the peripheral. the people who buy this new dual analogue system will have the advantage of comfortability, and I don't feel like even 20 free games will quell that matter. we the gamers deserve the same comfort as those who did not put their money on the line to support a system that people who will buy it later will get a better experience.

Now, onto my localization point. This peripheral is obviously being made for games such as "Monster Hunter Tri G", which capcom has stated to have no plans for localization. Now im not saying that capcom will stick to their word (when do they ever? (Mega Man Legends 3)), but chances are this is another "capcom doesn't want my money" project. I don't think that the game will REQUIRE the second nub, in fact ive seen articles stating it didnt, but im sure that those people will have a greater advantage to us one thumbers, and I don' think that nintendo wants that kind of competitiveness being brought over stateside with Tri. one could argue that the classic controller plus would deem my point irrelevant, but look at the distance between the classic controller and the classic controller plus, there is way more then 6 months between them.

I guess what im trying to say is, am I the only one with completely mixed feelings about the thumbpad? Im pretty sure im not the only one who thinks its atrocious looking, but as far as remodels and localization go, am I crazy to think that nintendo might just try keeping this in japan until we Americans/Europeans have any real use for it?

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JollyGreenOne

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#2 JollyGreenOne
Member since 2011 • 1001 Posts

It's been confirmed as a Nintendo peripheral that will be released in places other than Japan:

"We can confirm that Nintendo plans to release the Circle Pad attachment, but Nintendo's regional subsidiaries will make further announcements about its availability at a later date." - Nintendo of America rep

Comment from Europe and North America taken care of! Very odd for Nintendo to be so up front about this, even when there's 100% proof of it out there. Usually the Big N just says they don't have any comment." - Gonintendo(Source)

I don't think this 2nd analog will be the main focus of many games, rather it'll be an option for developers and gamers who think a game will benefit from the peripheral.

I know many who thought the Wii remote would've been better with a 2nd analog/more buttons, so it's better they're fixing this "mistake" now rather than waiting until next generation. But I also know many that enjoyed Wii and DS without 2 analog sticks (myself included), so like all peripherals it depends on the games they release for it.

And with the rumors of Mach Rider: Unchained (which was on the same list as MH3G) being shown at their event next week, I'm not too worried about the games.

I don't care about how it looks (which isn't THAT bad, but I wouldn't say it's good), what I do care about is what this means for future 3DS games and their controls. Will we get more console-like games, more ports from old consoles like PS2, more FPS's? This will definitely help games like Kid Icarus: Uprising and Resident Evil: Revelations and any others that should benefit from a second analog pad.

Price and comfort of the add-on also matter, it's been rumored that it'll only be $10 and for that price I don't mind much. Also from the picture it doesn't look uncomfortable which is important for a handheld of course.

how are we supposed to go from using the right stick to pushing buttons in a decent amount of time?garrett_duffman

We'll do it just like we've done on PS1/2/3, GCN, Xbox/360, ect. It being a tiny bit to the side of the system shouldn't make much difference.

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Raiko101

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#3 Raiko101
Member since 2005 • 3339 Posts
Again, you're making an assumption that Nintendo will release a revised model with a second stick. It's still a rumour so you've no reason to be upset about anything yet.
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LaytonsCat

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#4 LaytonsCat
Member since 2010 • 3652 Posts

The add on doesn't really look that bad when connected to a 3DS, and I believe it it very thin. So I just don't care about it right now

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LaytonsCat

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#5 LaytonsCat
Member since 2010 • 3652 Posts

Again, you're making an assumption that Nintendo will release a revised model with a second stick. It's still a rumour so you've no reason to be upset about anything yet.Raiko101

Its clear they are going to. I don't see how they have a choice

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KungfuKitten

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#6 KungfuKitten
Member since 2006 • 27389 Posts

[QUOTE="Raiko101"]Again, you're making an assumption that Nintendo will release a revised model with a second stick. It's still a rumour so you've no reason to be upset about anything yet.LaytonsCat

Its clear they are going to. I don't see how they have a choice

Because there is a game that could use a second analogue stick?
Or you mean the investors who know nothing about gaming and have been raging about the 3DS's sales? I'm guessing you mean this, and that would suck. Cause it doesn't make much sense to add another stick unless it is for lefthanded players.

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Gamingclone

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#7 Gamingclone
Member since 2009 • 5224 Posts

The anolog stick add on doesnt look bad at all. I like it personally.

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El_Zo1212o

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#8 El_Zo1212o
Member since 2009 • 6057 Posts

Ive had my 3DS since day 1, experienced the day 1 cluster**** of the eshop launch, got my ambassador games, fought through heaven and hell to support this system in any way I can, so needless to say, I was pretty cheesed when I heard that we may be getting one of the ugliest peripherals in video game history. I was not mad because it was a peripheral that seemed to play an important role to gameplay, but because I figured that the whole reason we got ambassador games at all is because not only did we put 80 dollars into a system, I have no gripe with that, but a 3DS remodel is as good as guaranteed now.

Talking about the peripheral and how ugly it is, this can not be the final model of device. I say this because of its placement as far as a controller layout goes. it would be impossible to use it comfortably without losing the ever so important "sweet spot", holding the device outwards more than we are used to, plus the circle pad directly interferes with the buttons! how are we supposed to go from using the right stick to pushing buttons in a decent amount of time? Nintendo HAS to remodel this device already, because as a gamer I know when a controller layout will just simply not work.

im thinking that the analogue nub has to become a smaller device, that will overlap all of the bottom of the 3ds, but instead of sprouting off to the side, the thumb stick would be on a thin, overlapping layer of plastic that would put it comfortably below the buttons. But then, how would we close our systems? good question. We'd have to sacrafice convenience for comfort, which I (personally) am fine with. They could also make the analogue nub very thin, as the current one already presses against the top screen, then we would be able to close our systems with the addition still connected.

Why does this peripheral even matter though? well because if nintendo releases a new version of the 3ds, I would bet my money that the analogue nub wont be sprouted from the system, but below the buttons like I was hoping to have it on the peripheral. the people who buy this new dual analogue system will have the advantage of comfortability, and I don't feel like even 20 free games will quell that matter. we the gamers deserve the same comfort as those who did not put their money on the line to support a system that people who will buy it later will get a better experience.

Now, onto my localization point. This peripheral is obviously being made for games such as "Monster Hunter Tri G", which capcom has stated to have no plans for localization. Now im not saying that capcom will stick to their word (when do they ever? (Mega Man Legends 3)), but chances are this is another "capcom doesn't want my money" project. I don't think that the game will REQUIRE the second nub, in fact ive seen articles stating it didnt, but im sure that those people will have a greater advantage to us one thumbers, and I don' think that nintendo wants that kind of competitiveness being brought over stateside with Tri. one could argue that the classic controller plus would deem my point irrelevant, but look at the distance between the classic controller and the classic controller plus, there is way more then 6 months between them.

I guess what im trying to say is, am I the only one with completely mixed feelings about the thumbpad? Im pretty sure im not the only one who thinks its atrocious looking, but as far as remodels and localization go, am I crazy to think that nintendo might just try keeping this in japan until we Americans/Europeans have any real use for it?

garrett_duffman
Coupl'a things, chief: 1. A 3DS redesign was always guaranteed. 2. "Interferes with the buttons"? The distance from the right C pad to the buttons is less than the distance from the right stick to the face buttons on a 360 controller. 3. So you're willing to sacrifice convenience for comfort, but you refuse to sacrifice aesthetics for necessity? And before you get started, history shows it is a necessity; In the last 12 years, more consoles have had a second analogue input than those that haven't.

4. As far as it staying in the foreign market, don't bet on it. Devs will jump at the opportunity to develop games with a more traditional control scheme. And hey, maybe if we get traditional controls the devs will stop shoehorning chintzy touch controls into our games and come up with something truly interesting to do with the touch screen. And a bonus tip: rants have more power with less sulking.
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garrett_duffman

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#9 garrett_duffman
Member since 2004 • 10684 Posts

[QUOTE="garrett_duffman"]
We'll do it just like we've done on PS1/2/3, GCN, Xbox/360, ect. It being a tiny bit to the side of the system shouldn't make much difference.

JollyGreenOne

with every single one of those controllers, the right thumb stick is not only to the left of the buttons, but also below the buttons, so using standard controllers reinforces my point that it is not a good idea to have the thumbstick to the right and at the same level as the buttons, otherwise people would have done it already in the past 15 years.
Again, you're making an assumption that Nintendo will release a revised model with a second stick. It's still a rumour so you've no reason to be upset about anything yet.Raiko101
its pretty obvious that they will... to think that they wouldnt is naive. but its not the fact that they are making one, that is to be expected, but the timing of the matter is what worries me.
Coupl'a things, chief: 1. A 3DS redesign was always guaranteed. 2. "Interferes with the buttons"? The distance from the right C pad to the buttons is less than the distance from the right stick to the face buttons on a 360 controller. 3. So you're willing to sacrifice convenience for comfort, but you refuse to sacrifice aesthetics for necessity? And before you get started, history shows it is a necessity; In the last 12 years, more consoles have had a second analogue input than those that haven't.

4. As far as it staying in the foreign market, don't bet on it. Devs will jump at the opportunity to develop games with a more traditional control scheme. And hey, maybe if we get traditional controls the devs will stop shoehorning chintzy touch controls into our games and come up with something truly interesting to do with the touch screen. And a bonus tip: rants have more power with less sulking.El_Zo1212o

1. duh, but as I explained, its a matter of timing 2. placement is interference, not distance. look at ANY other dual analogue device, its to the left of buttons and down. 3. do you even know what aesthetics is? I'll be gentle with this one; its not adding/not dding more thumb sticks. and, bonus tip: if you are going to make a list and then try to debunk a genuine worry of another poster, make enough points to cover more than just the first point.

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El_Zo1212o

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#10 El_Zo1212o
Member since 2009 • 6057 Posts
1. duh, but as I explained, its a matter of timing 2. placement is interference, not distance. look at ANY other dual analogue device, its to the left of buttons and down. 3. do you even know what aesthetics is? I'll be gentle with this one; its not adding/not dding more thumb sticks. and, bonus tip: if you are going to make a list and then try to debunk a genuine worry of another poster, make enough points to cover more than just the first point.garrett_duffman
1. You explained that in the same post where you talk down to me for having explained it already. Smooth one there, Hoss. 2. Almost a good recovery, except you seemed to have forgotten the complaint you made about the right stick was "how are we supposed to go from using the right to the using buttons in a decent amount of time?" Time is directly related to distance. 3. '...what aesthetics are...[fix'd -Ed]' Matter of fact I do. According to the dictionary it is: "a set of principles concerned with the nature and appreciation of beauty." Basically, it means how good you think something looks. I was saying you rage on the peripheral because you think it's ugly and you completely count out any of it's potential usefulness as a control method. Work on your reading comprehension skills before getting snotty with me, son. This isn't a "genuine worry," you're raging/sulking that your 3DS will be less pretty than before. Also, "1." was directed to the last sentence of paragraph 1, "2." was directed at your ridiculous claim from paragraph 2, "3." was directed at most of paragraph 3, and "4." was directed at your conclusion in paragraph 6. Paragraph 4 was mostly whining at Nintendo and pointless rhetoric, so I didn't address it. Paragraph 5 was mostly whining at Capcom and the ridiculous assertion(that perhaps I should have addressed earlier, I admit) that the device is only being used for "games such as [MH3G]." From where I stand, Slugger, it appears to me as though I addressed much more than "just the first point."
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garrett_duffman

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#11 garrett_duffman
Member since 2004 • 10684 Posts
[QUOTE="garrett_duffman"]1. duh, but as I explained, its a matter of timing 2. placement is interference, not distance. look at ANY other dual analogue device, its to the left of buttons and down. 3. do you even know what aesthetics is? I'll be gentle with this one; its not adding/not dding more thumb sticks. and, bonus tip: if you are going to make a list and then try to debunk a genuine worry of another poster, make enough points to cover more than just the first point.El_Zo1212o
1. You explained that in the same post where you talk down to me for having explained it already. Smooth one there, Hoss. 2. Almost a good recovery, except you seemed to have forgotten the complaint you made about the right stick was "how are we supposed to go from using the right to the using buttons in a decent amount of time?" Time is directly related to distance. 3. '...what aesthetics are...[fix'd -Ed]' Matter of fact I do. According to the dictionary it is: "a set of principles concerned with the nature and appreciation of beauty." Basically, it means how good you think something looks. I was saying you rage on the peripheral because you think it's ugly and you completely count out any of it's potential usefulness as a control method. Work on your reading comprehension skills before getting snotty with me, son. This isn't a "genuine worry," you're raging/sulking that your 3DS will be less pretty than before. Also, "1." was directed to the last sentence of paragraph 1, "2." was directed at your ridiculous claim from paragraph 2, "3." was directed at most of paragraph 3, and "4." was directed at your conclusion in paragraph 6. Paragraph 4 was mostly whining at Nintendo and pointless rhetoric, so I didn't address it. Paragraph 5 was mostly whining at Capcom and the ridiculous assertion(that perhaps I should have addressed earlier, I admit) that the device is only being used for "games such as [MH3G]." From where I stand, Slugger, it appears to me as though I addressed much more than "just the first point."

no longer dealing with your contradictory conceited statements because you clearly are arguing for the sake of arguing. Also, gamespot DOES have an age requirement, maybe you should make sure you aren't here wrongfully ;)
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El_Zo1212o

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#12 El_Zo1212o
Member since 2009 • 6057 Posts
25 years old, Sonny Jim. And kindly point out to me one contradictory statement from this thread that I made. Here's a couple of yours, though: Original Post(OP): "How are we supposed to go from using the right stick to pushing buttons in a decent amount of time?" Second Post(2P): "placement is interference, not distance." I'm assuming you meant '[the problem] is...' as "placement is interference" doesn't make any sense. Xoxoxoxoxo 2P: "as I explained earlier, timing is the issue." You explained that in the same post where you chastise me for not getting it the first time. Those are the most obvious ones. And one last word- until you can write as accurately as I can, don't question my age.
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#13 Sepewrath
Member since 2005 • 30712 Posts
Its pretty simple, a redesign like its been said, was obvious from the first day they announced it. Bigger screen, better battery life etc. We all knew it was coming, there is no point in making any kind of deal about that undeniable fact. Now here is the kicker, this thing is a peripheral, some games may require it, the same way Skyward Sword requires the M+ and some DSi games use the camera. But even if they stuck it on a redesign, it would never become the main input device, because it is a peripheral, just like how WM+ is packed in with the Wii, but how many games this year are using it, besides Skyward Sword? Basically this thing will appease people who swear they cant use the touch screen with their right hand, don't want to use face buttons for this or that etc. If your not one of those people, than it doesn't really matter, whether it gets added to a model or not. At that point, your complaint would be about simply not having something, not lacking something you need. If you really feel that you need it, just wait, I'm sure just like the classic controller, they will have a better design for this at some point.
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#14 JollyGreenOne
Member since 2011 • 1001 Posts

[QUOTE="JollyGreenOne"]
We'll do it just like we've done on PS1/2/3, GCN, Xbox/360, ect. It being a tiny bit to the side of the system shouldn't make much difference.

garrett_duffman

with every single one of those controllers, the right thumb stick is not only to the left of the buttons, but also below the buttons, so using standard controllers reinforces my point that it is not a good idea to have the thumbstick to the right and at the same level as the buttons, otherwise people would have done it already in the past 15 years.

I guess people also have a problem with switching between PS3 and Xbox360 controllers since their d-pads/analog sticks aren't in the same place:


I also guess everyone, including the media, hates Wii U for the "non-standard" placement of it's analog pads:

Maybe the problem here is that Nintendo didn't include the dismembered hands in screenshots of this peripheral:

Maybe those floating hands would help, because it seems like some can't picture how they would hold onto it. and if they made it so the add-on was under the buttons, the system wouldn't be able to close fully.

Overall what I'm trying to say is, just because it isn't a standard doesn't mean "it simply won't work".

This add-on should only be slightly uncomfortable for those with really short thumbs.

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haziqonfire

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#15 haziqonfire
Member since 2005 • 36392 Posts

[QUOTE="Raiko101"]Again, you're making an assumption that Nintendo will release a revised model with a second stick. It's still a rumour so you've no reason to be upset about anything yet.LaytonsCat

Its clear they are going to. I don't see how they have a choice

It's not totally clear, right now only MH3G uses it. Even if it does come with a second analog, why is that a reason to be mad? It'll still only be optional for a lot of games and maybe mandatory for a few, much like MotionPlus.