Does anyone know what it takes to be a WiiWare developer?

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NamelessPlayer

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#1 NamelessPlayer
Member since 2004 • 7729 Posts
It seems that they're trying to appeal to indie developers with WiiWare, but what I don't know is if the one guy living at home who wants to try and make a WiiWare game can do so without having to pay the exorbitant amounts of money generally required to develop retail console games. Also, if a developer manages to get into the WiiWare program, what chances do they have of working with Nintendo's own IPs? (My main interest would be trying to breathe new life into a couple of fairly unique, unreleased Virtual Boy games with the help of WiiWare, but there's no way it's going to happen outside of a Nintendo platform since they own the IP rights and just happen to be sitting on them.)
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bobbetybob

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#2 bobbetybob
Member since 2005 • 19370 Posts
Well obviously you need to know how to create the sprites or whatever you'd be using, and how to code, develop and program. Then you'd need to get a Wii development kit to make it work for the Wii. I think they use the term Indie development too losely, it's more a smaller studio, they still have budgets to use, just not into the high thousands.
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Jaysonguy

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#3 Jaysonguy
Member since 2006 • 39454 Posts

what chances do they have of working with Nintendo's own IPs? NamelessPlayer

None

The rest I'm not sure

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NamelessPlayer

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#4 NamelessPlayer
Member since 2004 • 7729 Posts
Well, throw the remakes out the window...but I think that a nice little multiplayer action game that takes advantage of the Wiimote+Nunchuk could have moderate success. Worse off is how they seem to think of "indie developers" as game developers who can spend thousands on a console dev kit and whatnot. When I think of indie developers, I think of small groups of people(down to just one or two people!)making PC games in their spare time-games that start to become quite impressive as the years go by. Perhaps my more PC-gaming-centric mindset clashes with that of the console makers/developers.
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bobbetybob

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#5 bobbetybob
Member since 2005 • 19370 Posts

Well, throw the remakes out the window...but I think that a nice little multiplayer action game that takes advantage of the Wiimote+Nunchuk could have moderate success. Worse off is how they seem to think of "indie developers" as game developers who can spend thousands on a console dev kit and whatnot. When I think of indie developers, I think of small groups of people(down to just one or two people!)making PC games in their spare time-games that start to become quite impressive as the years go by. Perhaps my more PC-gaming-centric mindset clashes with that of the console makers/developers.NamelessPlayer

Yeah, your thinking of what's commonly known as bedroom developers, which do exist and do make Wii-ware style games for XBLA and stuff, I don't know how much developer kits are though, you could e-mail Nintendo and try to find out, they may not be as much as you think. If you were genuinely serious about it you wouldn't mind paying maybe 1000 dollars for one though, you'd probably make much more than that if the game was good enough. That's probably only like 200 downloads to get your money back.

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TacticalElefant

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#6 TacticalElefant
Member since 2007 • 900 Posts
Nintendo is very, very controlling about who they give devkits to, as a garage developer would be an absolute no-no for them.
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shadimoscouplos

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#7 shadimoscouplos
Member since 2004 • 1572 Posts
Personally, im a WiiWare developer, and I have to say... STAY TUNED!
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shark2k6

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#8 shark2k6
Member since 2006 • 1512 Posts

Here is the page to apply to become a Wii developer (it includes WiiWare): http://www.warioworld.com/apply/wii.html

That should answer your first question.

-Shark2k

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Pichoro

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#9 Pichoro
Member since 2003 • 197 Posts

Nintendo is very, very controlling about who they give devkits to, as a garage developer would be an absolute no-no for them.TacticalElefant

Not to be smart, but if Nintendo is so controlling about dev kits, how are we getting things like Ninjabread Man and Chicken Shoot?

As I said, I don't mean to be smart, or to rip on Nintendo; I'm a long-time Nintendo consumer. Just making an observation.

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kaycon11

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#10 kaycon11
Member since 2008 • 442 Posts
I heard that its like $10,000 for a Wii Development Kit, but there is also lots of other paper work, agreements, and contracts to go through, plus you also have to prove yourself through other previous software from your company or something you are currently working on if its your companies first game.
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shark2k6

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#11 shark2k6
Member since 2006 • 1512 Posts

I heard that its like $10,000 for a Wii Development Kit, but there is also lots of other paper work, agreements, and contracts to go through, plus you also have to prove yourself through other previous software from your company or something you are currently working on if its your companies first game.kaycon11

It's $2,000 - $10,000 depending on the size of the company. It's all in the link I posted earlier.

-Shark2k