Does Miyamoto really understand how to make epic games?

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A7Xfan

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#1 A7Xfan
Member since 2004 • 3962 Posts
    After reading his comments on IGN about how he could have made Halo and how since Zelda didn't sell people must not be interested in epic games I'm left curious. Has he lost his edge for making games of epic proportions, sure Zelda TP was a big game, but honestly it left me bored in time. It was too easy, it felt formulaic (and he complains about Halo following focus group numbers), and basically not enough had changed.
    Now I know there's still plenty of epic games of which I'm more than interested to get into and I can only assume the same could be said for whoever reads this. So how can Miyamoto possibly say that's not what we want.

    With games like Wario Ware, Super Smash Bros., Brain Age, Wii Sports, and Paper Mario (are those not epic) I won't doubt him but what's up with that?
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JesterSage

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#2 JesterSage
Member since 2005 • 597 Posts

Oh, he understand gaming market. Just NOT the American market. Until we can pull a Iraq on Japan, the culture of Japan is very different from the culture of North America.

In case you have not notice, Nintendo is the most Japanese-centric company, way more than Sony did. 

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TacoJelly

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#3 TacoJelly
Member since 2005 • 1723 Posts

Miyamoto was not the director or lead designer of TP, i forget the guys name, but it was the same guy that made OOT, Majoras mask, and WW.  Zelda's been out of his hands for a while.

 He has more input on Mario games... The games he's had the most input on lately have been games like Wii Sports, Pikmin, Nintendogs.

I don't think he's lost his edge, just think he's grown a little and expanded his portfolio.  But just like any good artist, he will eventually return to his roots with new skills and a sharpened mind.  I expect big things from Miyamoto in the near future.

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theICE_MAN

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#4 theICE_MAN
Member since 2007 • 538 Posts
god almighty!! he didnt say he could literally make halo!! he simply meant that he could easily make a generic shooter but he chose not to.
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Red-XIII

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#5 Red-XIII
Member since 2003 • 2739 Posts

*cough*ALinktothePastSuperMario64OcarinaofTime*cough*

Man I have a bad cold, that was a mouthful.

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hiho24

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#6 hiho24
Member since 2005 • 4052 Posts

How insulting to Miyamoto to say such a thing.

Miyamoto didnt lose his touch, he realized the problems in the market.  If he is uncapable of creating epic games then how did he possibly create two epic consoles just recently?  (Wii and DS)

The thing is that he isnt losing his edge.  Its that he's changed his direction, and I really like the new miyamoto.  Take Wii Sports for example.  And enjoyable game, epic?  No.  But what created more buzz?  Wii Sports or Gears of War?  

Wii Sports.  Why?  Because he is the first developer ever, to get everyone to want to play his game.

People are slowly realizing that the Wii is really the most powerful system to launch, ever.  Not power in graphics and capability but in buyability.  So many people want the system because their games are fun. Yet so many seem to not understand that a videogame is no longer the ritual of spending late nights in the basement playing Final Fantasy or Halo in front of a TV.  

The most epic thing that Miyamoto has ever done was create the DS and Wii.  It was the biggest risk ever taken in the industry with the biggest payoff.

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theICE_MAN

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#7 theICE_MAN
Member since 2007 • 538 Posts
YES!!!!!!!!!!!! one smart user amidst the th rest lol. very well said.
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Kiprusoff

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#8 Kiprusoff
Member since 2002 • 777 Posts

Ya I agree with ya, I hate how Nintendo kinda has that arrogance it always has, and when I say Nintendo I mean the Nintendo of Japan. Due to the success of the Wii and DS, everyone seems to have forgotten though, but when Nintendo was in the heat of things, they were critizied for the arrogance and stubbornness, most notably the former CEO Yamauchi. They still are, but not as bad, but it still pushed me to buy a Xbox 360 and PS2. I thought I was never going to own a non-Nintendo console. But it has made me a better gamer.

Also if I was a developer I would want research done on what gamers want in a game, I wouldn't want some guy tellin me this is what were doin without some consumer input.

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Wintry_Flutist

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#9 Wintry_Flutist
Member since 2005 • 14834 Posts
I don't care. It's like asking if Mozart knows how to make romantic music. As long as Miyamoto keeps doing what he likes and does right, we should all be grateful.
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Dencore

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#10 Dencore
Member since 2006 • 7094 Posts
WTF? He INVENTED the epic game *Zelda* and then REINVENTED it *Ocarina of Time*
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Wintry_Flutist

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#11 Wintry_Flutist
Member since 2005 • 14834 Posts

Miyamoto was not the director or lead designer of TP, i forget the guys name, but it was the same guy that made OOT, Majoras mask, and WW.  Zelda's been out of his hands for a while.

TacoJelly

He's not the director (Eiji Aonuma), but he still has strong influence on the Zelda franchise, as he's always deeply involved in the production. A "no" from him is enough to make Aonuma think again. But Miyamoto has never spoken about TP with real confidence, care, or pride - it's like it didn't matter to him. It's actually the same for Aonuma, it sounded like they were making TP for the sake of making it. It saddens me a lot.

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johnnyv2003

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#12 johnnyv2003
Member since 2003 • 13762 Posts

How insulting to Miyamoto to say such a thing.

Miyamoto didnt lose his touch, he realized the problems in the market. If he is uncapable of creating epic games then how did he possibly create two epic consoles just recently? (Wii and DS)

The thing is that he isnt losing his edge. Its that he's changed his direction, and I really like the new miyamoto. Take Wii Sports for example. And enjoyable game, epic? No. But what created more buzz? Wii Sports or Gears of War?

Wii Sports. Why? Because he is the first developer ever, to get everyone to want to play his game.

People are slowly realizing that the Wii is really the most powerful system to launch, ever. Not power in graphics and capability but in buyability. So many people want the system because their games are fun. Yet so many seem to not understand that a videogame is no longer the ritual of spending late nights in the basement playing Final Fantasy or Halo in front of a TV.

The most epic thing that Miyamoto has ever done was create the DS and Wii. It was the biggest risk ever taken in the industry with the biggest payoff.

hiho24

took the words out of my mouth, he is not only conquering the market for regular gamers but he is pretty much getting everyone that wouldn't even thought to ever play a game to actually play.. and the fact the Wii got my grandma to play a video game for the first time (Wii Bowling) is epic enough as is

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camzaman

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#13 camzaman
Member since 2005 • 2124 Posts

Oh, he understand gaming market. Just NOT the American market. Until we can pull a Iraq on Japan, the culture of Japan is very different from the culture of North America.

In case you have not notice, Nintendo is the most Japanese-centric company, way more than Sony did.

JesterSage

Pull an Iraq on Japan?  That's a horrible analogy my friend... 

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Ehlohim

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#14 Ehlohim
Member since 2007 • 293 Posts

Ya I agree with ya, I hate how Nintendo kinda has that arrogance it always has, and when I say Nintendo I mean the Nintendo of Japan. Due to the success of the Wii and DS, everyone seems to have forgotten though, but when Nintendo was in the heat of things, they were critizied for the arrogance and stubbornness, most notably the former CEO Yamauchi.

 Kiprusoff

In the early days Nintendo was very protective and controlling about what was released onto their consoles. However it's unfair to call them arrogant because it was a very different market back then. Before Nintendo was on the scene, the game market had completely bottomed out. Producing the NES was a very risky move and Nintendo wisely decided to be particularly careful about the content and quality of anything with their name on it.

 If you really want to see arrogance, take a look at Sony. They seemed to overlook the fact that their main source of success wasn't their own doing, but their 3rd party devs.

 As far as Miyamoto's comments go, I don't see that being indicative of him losing his touch. Like hiho24 said, just look at what he's done recently. Nintendo is and has always been on the cutting edge of innovation largely in part to Miyamoto's guidance. In this case specifically, I think he was just lamenting about the tastes of a large number of contemporary "gamers". People whose idea of gaming consists of a flurry of brightly colored armor suits jumping at awkward angles while getting headshots and mumbling ridiculous things into a headset for hours on end in an attempt to climb a ladder board.

 P.S. I'm not sure why you'd specificy Nintendo of Japan as being arrogant. Until recently, Nintendo of Japan essentially was Nintendo. NOA was primarliy just a division for localizing and marketing games.

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AdmiralDan

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#15 AdmiralDan
Member since 2003 • 1231 Posts

2 comments:

1) We DID pull and Iraq in Japan aka post-WW2 Japan. You think Japanese culture is different from ours now, look back 100 years.

2) WHat the hell does everyone mean by "epic". A story that spans years and far reaching environments, a complex main character, or what? Someone above said the Wii was an "epic system". What does that mean?

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Ehlohim

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#16 Ehlohim
Member since 2007 • 293 Posts

2) WHat the hell does everyone mean by "epic". A story that spans years and far reaching environments, a complex main character, or what? Someone above said the Wii was an "epic system". What does that mean?

AdmiralDan

 Epic might not have been been the best word. But semantics aside, I think in this case they're using "epic" to differentiate thoughtful interesting games from mindless cookie cutter ones. As far as an "epic system", I think again it's just to differentiate from a novel original system like the DS or Wii, from a generic one with predictably increased specs.

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BunkaOne

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#17 BunkaOne
Member since 2007 • 533 Posts
Zelda didn't sell WTF?It was almost 1:1 ratio of console sold to Zelda.
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#18 killerkop
Member since 2004 • 2187 Posts
I don't care. It's like asking if Mozart knows how to make romantic music. As long as Miyamoto keeps doing what he likes and does right, we should all be grateful.Wintry_Flutist
But while Mozart was well regarded in his own time, how long did it really take before his genius was appreciated? Same with any artist, typically, until they are in the ground, no one cares.
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Ehlohim

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#19 Ehlohim
Member since 2007 • 293 Posts

Zelda didn't sell WTF?It was almost 1:1 ratio of console sold to Zelda.BunkaOne

The ratio used to be that close for Twilight Princess, but according to vgchartz.com it's actually less than 1:2 (3.22 million copies of Zelda compared to around 6.5 million Wii's sold). Still, I agree with you, 3.22 mil is nothing at all to sneeze at. I think the problem is that people let Ocarina of Time's success (7.6 mil) overshadow the newer Zelda's.

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NECR0CHILD313

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#20 NECR0CHILD313
Member since 2006 • 7025 Posts
Miyomoto out-epics anything any company could throw out. The most epic games of the last two generations hold but a candle to many of his classics. He isn't the "Spielburg of the gaming industry" because he makes only movie-esque games, bringing him down for directing different kinds of games is about stupid, since otherwise he'd be a one-trick-pony.
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#21 blue-fish
Member since 2003 • 1389 Posts

How insulting to Miyamoto to say such a thing.

Miyamoto didnt lose his touch, he realized the problems in the market. If he is uncapable of creating epic games then how did he possibly create two epic consoles just recently? (Wii and DS)

The thing is that he isnt losing his edge. Its that he's changed his direction, and I really like the new miyamoto. Take Wii Sports for example. And enjoyable game, epic? No. But what created more buzz? Wii Sports or Gears of War?

Wii Sports. Why? Because he is the first developer ever, to get everyone to want to play his game.

People are slowly realizing that the Wii is really the most powerful system to launch, ever. Not power in graphics and capability but in buyability. So many people want the system because their games are fun. Yet so many seem to not understand that a videogame is no longer the ritual of spending late nights in the basement playing Final Fantasy or Halo in front of a TV.

The most epic thing that Miyamoto has ever done was create the DS and Wii. It was the biggest risk ever taken in the industry with the biggest payoff.

hiho24

Consoles are not epic. I think they are both very neat and good systems but they are not epic, they are a product. Within everyone I know and have spoken to and about, Gears of War had a lot more attention Wii sports.  No one I know has paid to play Wii sports, myself and a friend own Gears and it has pushed another friend to consider buying the console. Also, he has not gotten everyone to play his games, I haven't and I have been put off by the hardware, the uses it has been put to (sword swinging, minigames and a rough gun implementation) and 3rd party software. I was devoted to getting a "Revolution" when it was called such but I have grown more and more hesitant with investing in the console. I just mean to say: please don't make general, baseless statements about me and the people I know that aren't true.

That's not to say I don't very much respect the man and the systems he has put out. I think they are brave and smart and I wish them the best of success (and no, I cannot say that about it's competitors).  And I really don't mean to attack you, Nintendo or Miyamoto, I just think you were speaking far to broadly and wanted to counter your view as this (idealy) is a discussion.  So I mean no offence and I'm sorry if I come off cold.  It's just how I write.

And I think he vastly underestimates the value of epic game, since he seems to have chosen to no longer make them. The lack of them is THE REASON I do not own a Wii. I am a gamer and I can get better 3rd part games on other systems, Nintendo has not shown the hardcore gamer any love on the Wii (save Zelda but I played that on the Cube) and as such my hopes for it are slowly diminishing. BUT, I know it is still new in the world and I very much hope that things will change. Go Nintendo!

And I LOVE your sig hiho24, it is hilarious.

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JesterSage

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#22 JesterSage
Member since 2005 • 597 Posts

1) We DID pull and Iraq in Japan aka post-WW2 Japan. You think Japanese culture is different from ours now, look back 100 years.

AdmiralDan

Back when 1up was publishing the article on difference between Japan and NA gaming culture, there was this one idiot who was complaining about Japan, and stated that we should force them to adapt to our ways. To him, it wasn't changed enough, until they wants to go gangster happy. 

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woodsa23

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#23 woodsa23
Member since 2005 • 270 Posts
This really all boils down to one thing: people who post on gaming forums love to spend their nights and mornings playing games, but most people don't. Miyamato and Nintendo are going after 'most people', even if they continue to throw forum-posters the odd bone. In fact, there are a few large bones coming this year. But expect a full-on 'Touch-generations' style assualt next year. People really have to get used to that from Nintendo.
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#24 zeldredz
Member since 2006 • 374 Posts

Ya I agree with ya, I hate how Nintendo kinda has that arrogance it always has, and when I say Nintendo I mean the Nintendo of Japan. Due to the success of the Wii and DS, everyone seems to have forgotten though, but when Nintendo was in the heat of things, they were critizied for the arrogance and stubbornness, most notably the former CEO Yamauchi. They still are, but not as bad, but it still pushed me to buy a Xbox 360 and PS2. I thought I was never going to own a non-Nintendo console. But it has made me a better gamer.

Also if I was a developer I would want research done on what gamers want in a game, I wouldn't want some guy tellin me this is what were doin without some consumer input.

Kiprusoff
poof
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paronga

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#25 paronga
Member since 2003 • 469 Posts

WTF? He INVENTED the epic game *Zelda* and then REINVENTED it *Ocarina of Time*Dencore

 

Your living in tha past... 

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#26 Skie7
Member since 2005 • 1031 Posts

He's not the director (Eiji Aonuma), but he still has strong influence on the Zelda franchise, as he's always deeply involved in the production. A "no" from him is enough to make Aonuma think again. But Miyamoto has never spoken about TP with real confidence, care, or pride - it's like it didn't matter to him. It's actually the same for Aonuma, it sounded like they were making TP for the sake of making it. It saddens me a lot.Wintry_Flutist

TP sounded like they decided to give the "fans" what they'd been asking for.  OoT was Zelda revolution though dated now.  Majora's Mask is brilliant.  Wind Waker is the best Zelda.  And, the "fans" have been saying things like, "We want adult Link", "We want a darker story", "No kiddy, cel-shaded graphics", "Wind Waker was too open ended," and many other things that apparenlty had a direct impact on TP.  TP is the second worst Zelda game.  And, the worst Zelda (Zelda II) at least gets points for trying something new.

I hope Nintedo realizes their mistake by listening to the fans.  I'd like to see a AAA Zelda on the Wii sometime.  I think it's much more likely to happen if Nintendo ignore the fans and make the game they want to make.

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#27 stevenk4k5
Member since 2005 • 5608 Posts

How insulting to Miyamoto to say such a thing.

Miyamoto didnt lose his touch, he realized the problems in the market.  If he is uncapable of creating epic games then how did he possibly create two epic consoles just recently?  (Wii and DS)

The thing is that he isnt losing his edge.  Its that he's changed his direction, and I really like the new miyamoto.  Take Wii Sports for example.  And enjoyable game, epic?  No.  But what created more buzz?  Wii Sports or Gears of War?  

Wii Sports.  Why?  Because he is the first developer ever, to get everyone to want to play his game.

People are slowly realizing that the Wii is really the most powerful system to launch, ever.  Not power in graphics and capability but in buyability.  So many people want the system because their games are fun. Yet so many seem to not understand that a videogame is no longer the ritual of spending late nights in the basement playing Final Fantasy or Halo in front of a TV.  

The most epic thing that Miyamoto has ever done was create the DS and Wii.  It was the biggest risk ever taken in the industry with the biggest payoff.

hiho24

Very, VERY well said.  *Applauds*

People are forgetting their gaming roots so soon...

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tomarlyn

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#28 tomarlyn
Member since 2005 • 20148 Posts

Zelda didn't sell WTF?It was almost 1:1 ratio of console sold to Zelda.BunkaOne

Wii Sports outsold Zelda by quite a large margin in Japan because

  1. Everyone loves it.
  2. Wii's core audience is more interested in the likes of Wii Sports than big epic games, there's more of them on Wii than hardcore gamers so go figure.
  3. The Japanese preferred the Wind Waker look anyway (I'm with them on that).
  4. Its a better game.
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nintendo-4life

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#29 nintendo-4life
Member since 2004 • 18281 Posts
the only reason why TP was traditional is because it's the last of it's kind, or did you forget?
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#30 Shrapnelled
Member since 2007 • 332 Posts

Miyamoto was not the director or lead designer of TP, i forget the guys name, but it was the same guy that made OOT, Majoras mask, and WW.  Zelda's been out of his hands for a while.

 He has more input on Mario games... The games he's had the most input on lately have been games like Wii Sports, Pikmin, Nintendogs.

I don't think he's lost his edge, just think he's grown a little and expanded his portfolio.  But just like any good artist, he will eventually return to his roots with new skills and a sharpened mind.  I expect big things from Miyamoto in the near future.

TacoJelly

How can anyone forget Eiji Aunoma?

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#31 thegame27_basic
Member since 2002 • 1980 Posts

[QUOTE="Wintry_Flutist"]He's not the director (Eiji Aonuma), but he still has strong influence on the Zelda franchise, as he's always deeply involved in the production. A "no" from him is enough to make Aonuma think again. But Miyamoto has never spoken about TP with real confidence, care, or pride - it's like it didn't matter to him. It's actually the same for Aonuma, it sounded like they were making TP for the sake of making it. It saddens me a lot.Skie7

TP sounded like they decided to give the "fans" what they'd been asking for. OoT was Zelda revolution though dated now. Majora's Mask is brilliant. Wind Waker is the best Zelda. And, the "fans" have been saying things like, "We want adult Link", "We want a darker story", "No kiddy, cel-shaded graphics", "Wind Waker was too open ended," and many other things that apparenlty had a direct impact on TP. TP is the second worst Zelda game. And, the worst Zelda (Zelda II) at least gets points for trying something new.

I hope Nintedo realizes their mistake by listening to the fans. I'd like to see a AAA Zelda on the Wii sometime. I think it's much more likely to happen if Nintendo ignore the fans and make the game they want to make.

 

I agree and I think us fans should shut up and actually let nintendo do their job instead of whining.

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#32 nintendo-4life
Member since 2004 • 18281 Posts
[QUOTE="TacoJelly"]

Miyamoto was not the director or lead designer of TP, i forget the guys name, but it was the same guy that made OOT, Majoras mask, and WW.  Zelda's been out of his hands for a while.

Wintry_Flutist

He's not the director (Eiji Aonuma), but he still has strong influence on the Zelda franchise, as he's always deeply involved in the production. A "no" from him is enough to make Aonuma think again. But Miyamoto has never spoken about TP with real confidence, care, or pride - it's like it didn't matter to him. It's actually the same for Aonuma, it sounded like they were making TP for the sake of making it. It saddens me a lot.

eiji said that miyamoto was so into TP that it was as if he was directing it, not eiji :?
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#33 Master_Hermes
Member since 2003 • 5913 Posts

Twilight Princess was as epic as you can get, so yes, he knows how to do epic games very well. What I don't understand is why people think Miyamoto can't do a game like Halo, of course he can. Most people are taking what Miyamoto said of of context though, they think he was somehow bashing Halo, that's not it at all.

Let's face it people, Halo isn't anything new, it's a really good polished FPS, but there's nothing revolutionary about it at all. Miyamoto simply stated  that he was interested in making games that are fresh and new (which Halo isn't). So  when people say to him "why don't you make games like Halo," that's his answer, he would, but that's not the type of game his interested in doing now.  Also, Halo isn't that epic anyway. The single-player campaign is what, 8 hours long? Most of Halo's epic status comes from novels, comics and fiction outside the game's own storyline.

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Master_Hermes

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#34 Master_Hermes
Member since 2003 • 5913 Posts

Zelda didn't sell WTF?It was almost 1:1 ratio of console sold to Zelda.BunkaOne

 

It sold less than expected in Japan, it was a huge hit everywhere else. 

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NWA_31

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#35 NWA_31
Member since 2006 • 11922 Posts

Wow, do you even realise you're talking about the guy behind all the epic Zelda games ? :|

And making a Halo-like game doesnt require mad skills, dude...

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hiho24

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#36 hiho24
Member since 2005 • 4052 Posts
[QUOTE="hiho24"]

How insulting to Miyamoto to say such a thing.

Miyamoto didnt lose his touch, he realized the problems in the market. If he is uncapable of creating epic games then how did he possibly create two epic consoles just recently? (Wii and DS)

The thing is that he isnt losing his edge. Its that he's changed his direction, and I really like the new miyamoto. Take Wii Sports for example. And enjoyable game, epic? No. But what created more buzz? Wii Sports or Gears of War?

Wii Sports. Why? Because he is the first developer ever, to get everyone to want to play his game.

People are slowly realizing that the Wii is really the most powerful system to launch, ever. Not power in graphics and capability but in buyability. So many people want the system because their games are fun. Yet so many seem to not understand that a videogame is no longer the ritual of spending late nights in the basement playing Final Fantasy or Halo in front of a TV.

The most epic thing that Miyamoto has ever done was create the DS and Wii. It was the biggest risk ever taken in the industry with the biggest payoff.

blue-fish

Consoles are not epic. I think they are both very neat and good systems but they are not epic, they are a product. Within everyone I know and have spoken to and about, Gears of War had a lot more attention Wii sports. No one I know has paid to play Wii sports, myself and a friend own Gears and it has pushed another friend to consider buying the console. Also, he has not gotten everyone to play his games, I haven't and I have been put off by the hardware, the uses it has been put to (sword swinging, minigames and a rough gun implementation) and 3rd party software. I was devoted to getting a "Revolution" when it was called such but I have grown more and more hesitant with investing in the console. I just mean to say: please don't make general, baseless statements about me and the people I know that aren't true.

That's not to say I don't very much respect the man and the systems he has put out. I think they are brave and smart and I wish them the best of success (and no, I cannot say that about it's competitors). And I really don't mean to attack you, Nintendo or Miyamoto, I just think you were speaking far to broadly and wanted to counter your view as this (idealy) is a discussion. So I mean no offence and I'm sorry if I come off cold. It's just how I write.

And I think he vastly underestimates the value of epic game, since he seems to have chosen to no longer make them. The lack of them is THE REASON I do not own a Wii. I am a gamer and I can get better 3rd part games on other systems, Nintendo has not shown the hardcore gamer any love on the Wii (save Zelda but I played that on the Cube) and as such my hopes for it are slowly diminishing. BUT, I know it is still new in the world and I very much hope that things will change. Go Nintendo!

And I LOVE your sig hiho24, it is hilarious.

There is no reason to apologize for your reply.

But I disagree.  The Wii is epic, or for a better word choice... Bold.  Everything from the size, the specs and the name. Everything about the console itself is drastically different from anything we've seen from a historical point of view.

Wii Sports has definitely garnered the attention.  I'm not talking about conversation among gamer friends.  But Conversation among the media, and the generally non-gaming public.  The Wii and Wii sports had been featured on all the major news networks over the past Christmas Season, due to the Wii's high demand.  The Colbert Report had a piece on the show of Wii Boxing.  Carson Daly did a skit as well. 

Some fail to realize that the Wii extends far beyond the attention of the gamer, and into the public eye.  That's why Nintendo is so successful.  Its not just the cheap price-point or the "kiddy" attraction as some say.  Nintendo's Wii can be called Epic because of its achievements in revolutionizing the gaming industry and the attraction to gaming.

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magrappy

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#37 magrappy
Member since 2003 • 1835 Posts
mario 64 was epic, zelda games are epic. end of story
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#38 tomarlyn
Member since 2005 • 20148 Posts
[QUOTE="TacoJelly"]

Miyamoto was not the director or lead designer of TP, i forget the guys name, but it was the same guy that made OOT, Majoras mask, and WW. Zelda's been out of his hands for a while.

He has more input on Mario games... The games he's had the most input on lately have been games like Wii Sports, Pikmin, Nintendogs.

I don't think he's lost his edge, just think he's grown a little and expanded his portfolio. But just like any good artist, he will eventually return to his roots with new skills and a sharpened mind. I expect big things from Miyamoto in the near future.

Shrapnelled

How can anyone forget Eiji Aunoma?

Doesn't Miyamoto always take the credit? Who actually rides the horse? (in a manner of speaking)  

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#39 paxtax
Member since 2004 • 268 Posts
After reading his comments on IGN about how he could have made Halo and how since Zelda didn't sell people must not be interested in epic games I'm left curious. Has he lost his edge for making games of epic proportions, sure Zelda TP was a big game, but honestly it left me bored in time. It was too easy, it felt formulaic (and he complains about Halo following focus group numbers), and basically not enough had changed.
Now I know there's still plenty of epic games of which I'm more than interested to get into and I can only assume the same could be said for whoever reads this. So how can Miyamoto possibly say that's not what we want.

With games like Wario Ware, Super Smash Bros., Brain Age, Wii Sports, and Paper Mario (are those not epic) I won't doubt him but what's up with that?A7Xfan
Because people bow down to him for making simple stuff, hes basically getting puffed up head wise, thus he half asses stuff and demands we bow down to it, kinda like how bungie made halo2 bad (single player wise)because of the 1st ones success.
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hiho24

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#40 hiho24
Member since 2005 • 4052 Posts
[QUOTE="Shrapnelled"][QUOTE="TacoJelly"]

Miyamoto was not the director or lead designer of TP, i forget the guys name, but it was the same guy that made OOT, Majoras mask, and WW. Zelda's been out of his hands for a while.

He has more input on Mario games... The games he's had the most input on lately have been games like Wii Sports, Pikmin, Nintendogs.

I don't think he's lost his edge, just think he's grown a little and expanded his portfolio. But just like any good artist, he will eventually return to his roots with new skills and a sharpened mind. I expect big things from Miyamoto in the near future.

tomarlyn

How can anyone forget Eiji Aunoma?

Doesn't Miyamoto always take the credit? Who actually rides the horse? (in a manner of speaking)

No.  Miyamoto is credited as the Executive Producer.  Aunoma is the director.

The Exec. Producer is basically who ever is in charge of the whole thing.  Mainly its listed as Iwata or Miyamoto, depending on the game. 

And actually I believe that Miyamoto did take over as the director of TP for a while during development for creative reasons.

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#41 Serraph105
Member since 2007 • 36092 Posts
[QUOTE="TacoJelly"]

Miyamoto was not the director or lead designer of TP, i forget the guys name, but it was the same guy that made OOT, Majoras mask, and WW.  Zelda's been out of his hands for a while.

Wintry_Flutist

He's not the director (Eiji Aonuma), but he still has strong influence on the Zelda franchise, as he's always deeply involved in the production. A "no" from him is enough to make Aonuma think again. But Miyamoto has never spoken about TP with real confidence, care, or pride - it's like it didn't matter to him. It's actually the same for Aonuma, it sounded like they were making TP for the sake of making it. It saddens me a lot.

Actually Mityamoto always told Aonuma that Zelda TP couldnt be just a 100% game it always had to be 110% because its such a special Franchise

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sonic_spark

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#42 sonic_spark
Member since 2003 • 6196 Posts

How insulting to Miyamoto to say such a thing.

Miyamoto didnt lose his touch, he realized the problems in the market.  If he is uncapable of creating epic games then how did he possibly create two epic consoles just recently?  (Wii and DS)

The thing is that he isnt losing his edge.  Its that he's changed his direction, and I really like the new miyamoto.  Take Wii Sports for example.  And enjoyable game, epic?  No.  But what created more buzz?  Wii Sports or Gears of War?  

Wii Sports.  Why?  Because he is the first developer ever, to get everyone to want to play his game.

People are slowly realizing that the Wii is really the most powerful system to launch, ever.  Not power in graphics and capability but in buyability.  So many people want the system because their games are fun. Yet so many seem to not understand that a videogame is no longer the ritual of spending late nights in the basement playing Final Fantasy or Halo in front of a TV.  

The most epic thing that Miyamoto has ever done was create the DS and Wii.  It was the biggest risk ever taken in the industry with the biggest payoff.

hiho24

I don't do this often but..

*clap**clap*  Well said.

I still want the epic games though for us hardcore's... I mean, I'm not going to deny that fact that I have that craving.  But Nintendo was not joking when they decided to expand the market.

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#43 sonic_spark
Member since 2003 • 6196 Posts
[QUOTE="Wintry_Flutist"][QUOTE="TacoJelly"]

Miyamoto was not the director or lead designer of TP, i forget the guys name, but it was the same guy that made OOT, Majoras mask, and WW.  Zelda's been out of his hands for a while.

Serraph105

He's not the director (Eiji Aonuma), but he still has strong influence on the Zelda franchise, as he's always deeply involved in the production. A "no" from him is enough to make Aonuma think again. But Miyamoto has never spoken about TP with real confidence, care, or pride - it's like it didn't matter to him. It's actually the same for Aonuma, it sounded like they were making TP for the sake of making it. It saddens me a lot.

Actually Mityamoto always told Aonuma that Zelda TP couldnt be just a 100% game it always had to be 110% because its such a special Franchise

If we want to get into that TP talk, TP was fan service in every sense of the term.  They made it for the sake of making it to rectify some of the damage TWW left (although many of us loved TWW). 

Though, they seem very excited about taking Zelda in a "new direction" and it seems there may be more heart and soul coming through for the next Zelda then in TP.

TP was great, but for the fans.  I want to see Miyamoto's sweat and blood in a game, like what Mario Galaxy is shaping up to be.

 

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Virus214

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#44 Virus214
Member since 2007 • 2052 Posts
Your using TP as a point in TP, If i remember an article i read some time ago, TP wasn't done by miyamoto, It was more pushed onto Eiji Aunouma, Sorry for spelling errors. But thats just what i was thinking...
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tomarlyn

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#45 tomarlyn
Member since 2005 • 20148 Posts
[QUOTE="tomarlyn"][QUOTE="Shrapnelled"][QUOTE="TacoJelly"]

Miyamoto was not the director or lead designer of TP, i forget the guys name, but it was the same guy that made OOT, Majoras mask, and WW. Zelda's been out of his hands for a while.

He has more input on Mario games... The games he's had the most input on lately have been games like Wii Sports, Pikmin, Nintendogs.

I don't think he's lost his edge, just think he's grown a little and expanded his portfolio. But just like any good artist, he will eventually return to his roots with new skills and a sharpened mind. I expect big things from Miyamoto in the near future.

hiho24

How can anyone forget Eiji Aunoma?

Doesn't Miyamoto always take the credit? Who actually rides the horse? (in a manner of speaking)

No. Miyamoto is credited as the Executive Producer. Aunoma is the director.

The Exec. Producer is basically who ever is in charge of the whole thing. Mainly its listed as Iwata or Miyamoto, depending on the game.

And actually I believe that Miyamoto did take over as the director of TP for a while during development for creative reasons.

Hmm, ok. Well I remember this Aunoma guy wanted to use the trigger for projectile weapons being as though using the D-pad would mess with your aim. Then Miyamoto stepped in and told him to leave it on the D-pad, let the players skill be the judge. At the end of it all look who won :P

Wish I still had the interview. 

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Wintry_Flutist

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#46 Wintry_Flutist
Member since 2005 • 14834 Posts

[QUOTE="Wintry_Flutist"]I don't care. It's like asking if Mozart knows how to make romantic music. As long as Miyamoto keeps doing what he likes and does right, we should all be grateful.killerkop
But while Mozart was well regarded in his own time, how long did it really take before his genius was appreciated? Same with any artist, typically, until they are in the ground, no one cares.

We're not discussing how much Miyamoto is appreciated. Looking for "epic" elements in his work is like looking for romantic ones in Mozart scores, they're there, but not as much or as obvious as in later composers. Moreover, Mozart was more romantic in his behaviour than with his technique, and that's pretty much the case with Shiggy when talking about "epic" games - Miyamoto is an "epic" guy (if it makes any sense) who simply doesn't want to make "epic" games.

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Wintry_Flutist

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#47 Wintry_Flutist
Member since 2005 • 14834 Posts
[QUOTE="Wintry_Flutist"][QUOTE="TacoJelly"]

Miyamoto was not the director or lead designer of TP, i forget the guys name, but it was the same guy that made OOT, Majoras mask, and WW.  Zelda's been out of his hands for a while.

Serraph105

He's not the director (Eiji Aonuma), but he still has strong influence on the Zelda franchise, as he's always deeply involved in the production. A "no" from him is enough to make Aonuma think again. But Miyamoto has never spoken about TP with real confidence, care, or pride - it's like it didn't matter to him. It's actually the same for Aonuma, it sounded like they were making TP for the sake of making it. It saddens me a lot.

Actually Mityamoto always told Aonuma that Zelda TP couldnt be just a 100% game it always had to be 110% because its such a special Franchise

If that's no hype bs and he meant it, they did fail.